Kinetic Combat next?
no.
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no.
Blessing of the Zephyr requires only 2 pieces for the defense bonus. Kinetic Combat requires 4. In other words, you need to work in three additional slots into the power as opposed to 1 slot in order to get the benefit.
That is a fair tradeoff, so no need to nerf the set.
Blessing of the Zephyr was pretty much a must-have for almost every squishy I ever made - since it provided KB protection and good defence to two positions in 3 slots. Thats 3 big bonuses for 3 slots.
Kinetic Combat is one big bonus for 4 slots. I hardly ever use it.
And I think the situation with defence is fine as it is.
Anyone can build up big numbers if they spend through the nose for it. These builds are usually expensive, and only come together in high levels, and thus provide a kind of end-game goal for a lot of characters.
IO Defence builds on a Blaster or anyone else with no native defence usually cover a low range of attacks heavily or a few types to a lesser degree.
Defence sets are at a big advantage due to the Defence debuff resistance they pack. Def debufs are common enough to make this matter. And defence sets are typically well protected (eg 1 luck pill = god mode) by the mid 20s.
With the "fix" that took place with BotZ, will the same happen to Kin Coms? I mean, 3 vs 4 and the same %'s, what do ya think?
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Bonuses to two positions in 3 slots is not even close to the same % as a bonus to one in 4 Slots. It's twice the % in one less slot. Add in the highly desirable KB protection as one of the slots and it's even less of a comparison. Your math, not good.
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I'd also have to disagree with the 'plain unfun to play' assessment there. Unfun, like fun, is highly subjective and should not be the basis of major changes to the game. Since my Defense-based sets progress just fine and have no real problems staying alive (and in fact do better than some resistance-based sets against certain foes), I'd say it's a PEBKAC issue.

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Not going to happen. What I do fully expect to see though, is some type of overall nerf to defense usefulness in general.
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No real point to play a defense based character where defense is your only mititgation if you get hit as much as the guy that has defense and a self heal.
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For the OP, I don't see any sets with so blatantly out-of-line set bonuses as the Blessing of the Zephyr was. Kinetic combat tradeoff is not only that the 2/3 slot set bonuses aren't great, but even fourslotting that set in an attack means you'll need to top if off with something else to make the power useful in offense - meaning at least five or even six slots total.
Also, BotZ gave 3.75% def to two thirds of attacks (ranged and aoe, but not melee) for 3 slots, where Kinetic Combat gives 3.75% to two sevenths of attacks (smashing and lethal, but not energy, negative, fire, cold or psychic) for 4 slots. Not even a close to the same thing.
@Roderick
KK, my bad. I didnt know it gave % for 2 attacks. I never used, i just know it was wanted by alot of people as is Kin Coms.
Also, BotZ gave 3.75% def to two thirds of attacks (ranged and aoe, but not melee) for 3 slots, where Kinetic Combat gives 3.75% to two sevenths of attacks (smashing and lethal, but not energy, negative, fire, cold or psychic) for 4 slots. Not even a close to the same thing.
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Since BotZ went in travel powers, which people seldom slotted heavily anyway, you got 3.13% enhancement of two defense positions, AND KB protection, with literally no downside to using it.
So the difference is Kinetic Combat gives you 3.75% defense to 2 damage types for 4 slots, and somewhat gimps the power it is in, while BotZ gave you an equivalent amount to ranged and AoE, KB protection, and it ended up enhancing the power it's in better than it otherwise would be.
Edit: Evilmeister said almost the exact same thing, so I guess I was just reinforcing it.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Kinetic combat tradeoff is not only that the 2/3 slot set bonuses aren't great, but even fourslotting that set in an attack means you'll need to top if off with something else to make the power useful in offense - meaning at least five or even six slots total. |
Probly. The devs find it perfectly fine to require Rare salvage for really crappy recipes. So it should be no suprise when every recipe requires rare salvage and the big 4 to require all rare salvage to complete.
Probly. The devs find it perfectly fine to require Rare salvage for really crappy recipes. So it should be no suprise when every recipe requires rare salvage and the big 4 to require all rare salvage to complete.
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And yet after all this time i'm still rooting for you to one day make a worthwhile post. You can do it!
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With the "fix" that took place with BotZ, will the same happen to Kin Coms? I mean, 3 vs 4 and the same %'s, what do ya think?