Hey Triumph players! something new for you to do!


Baba_Kanoosh

 

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Originally Posted by DrGemini View Post
As I have said before... PvP has NEVER been that popular on this server. Yes, there are those who engage in it. But, the vast majority of the population engages in casual PvP at best. And, any decent PvP that happens only lasts for about 5 minutes before the super leet people show up and start (essentially) harassing the casual PvPers with their "leet" skillz.

I think that the more casual PvP population on the server might actually be encouraged to participate more IF the hardcore PvPers backed off a bit... and maybe that might entail having a character that isn't so uber that the casual guys don't have a prayer. I mean, not all of us have the time to go farm all those uber IOs that some people have. And, not demeaning the people who get the uber IOs.

But, I dunno. I'm not really that much into PvP in this game so I guess it's not my job to figure out why the PvP zones are so dead.
lolwaisniff


Its the server that is dead not the zone. Try femdom there you will be able to pvp with the other 30 killstealers and take turns sitting in your base.

i loves me some tri pvp


 

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Originally Posted by graystar_blaster View Post
lolwaisniff


Its the server that is dead not the zone. Try femdom there you will be able to pvp with the other 30 killstealers and take turns sitting in your base.

i loves me some tri pvp
I think a lot of us have found our own niche groups, so the server appears to be "dead". I also blame the free server transfers (which I would love to be permanent) for the lower numbers. I just love how people will say that the server is so dead and leave.... they're the reason why.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

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I think I broke someone last night. While PvPing in RV with some people going after AV badges, I got a PM telling me "This is why badgers hate badging in PvP zones."

Truth be told, I initially went there for a) pillbox badge work and b) a morbid curiosity to see if anyone would be there. And there was, albeit at first it was just a villain badging group (switching sides and RV badging for AVs, etc.) until some more heroes showed up and things got more even.

Funny thing was, I thought Triumph was dead

Edit: <does a little search> That's why that character name sounded familiar. Sorry Snow Globe, wasn't going to fight you all, but then everybody else jumped in, and I figured "What the hell."


 

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Aren't there badges *for* PvP?


Don't I know you???

 

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Originally Posted by TamakiRevolution View Post
I think a lot of us have found our own niche groups, so the server appears to be "dead". I also blame the free server transfers (which I would love to be permanent) for the lower numbers. I just love how people will say that the server is so dead and leave.... they're the reason why.
I agree that is why i prefer tri. I like 2 on 2 or 4 on 3 much more than the clusterF&*k that happens on "busy" servers.


 

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Originally Posted by dougnukem View Post
Aren't there badges *for* PvP?
That too, but it's gonna be a while before my vacant SG gets enough kills for that Fusion Generator, especially if they're relying on a Stone/Axe Tank w/ Fly to do it single-handedly


 

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Originally Posted by Obsidius View Post
That too, but it's gonna be a while before my vacant SG gets enough kills for that Fusion Generator, especially if they're relying on a Stone/Axe Tank w/ Fly to do it single-handedly
I just meant PvP is for Badgers too.


Don't I know you???

 

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Originally Posted by dougnukem View Post
I just meant PvP is for Badgers too.
I know, but try telling that to some badgers


 

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Originally Posted by dougnukem View Post
I just meant PvP is for Badgers too.
the difference being, you can badge with an AR/ice blaster or an emp/psi defebcer.

and badges doesn't involve things actively not trying to die/kill you.


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Originally Posted by graystar_blaster View Post
I agree that is why i prefer tri. I like 2 on 2 or 4 on 3 much more than the clusterF&*k that happens on "busy" servers.
perhaps, but I'll take the cluster **** that happens basically 24/7 over the 2v2/4v3 that happens maybe once a month.

besides, freedom rv is just abunch of downie regin's and stalkers that trow sharks before ASing. its pretty crazy how much of a joke zone pvp has become, its not hard to get killz in there.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

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Originally Posted by Obsidius View Post
Edit: <does a little search> That's why that character name sounded familiar. Sorry Snow Globe, wasn't going to fight you all, but then everybody else jumped in, and I figured "What the hell."
I don't mind. And 1-on-1 I held my own against you.

But I really wished that the PVPers would have waited about 5 minutes. The badge group I was helping had nearly defeated Positron and Manticore/BABs would have been done quick. After that I would have been more than happy to stick around and PVP. However after being blindsided and losing the Hero badges for the group, I wasn't about to stick around and reward the PVPers by PVPing.

This brings the fact home again that if PVPers and Badgers want to co-exist in the PVP zones, there has to be a bit of compromise. Until both sides learn this PVP will remain dead.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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Until both sides learn this PVP will remain dead.
this, has absolutely nothing to do with why pvp is dead. it is just the reason badgers hate going into pvp zones.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

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PVP is on life support as there isn't as many people in the PVP zones as there are in the other zones.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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Originally Posted by Snow Globe View Post
PVP is on life support as there isn't as many people in the PVP zones as there are in the other zones.
true, but that isn't because badgers and pvpers don't get along.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

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Originally Posted by PC_guy View Post
the difference being, you can badge with an AR/ice blaster or an emp/psi defebcer.

and badges doesn't involve things actively not trying to die/kill you.
Some badges involve fighting while trying to earn them.


Don't I know you???

 

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Originally Posted by dougnukem View Post
Some badges involve fighting while trying to earn them.
doesn't make the pve game AI any less borderline paraplegic.

like i said,the difference between the two is, you can badge with an AR/ice blaster or an emp/psi defebcer.

and badges doesn't involve things actively not trying to die/kill you.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

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i don't like pvp because i suck at it, that is all. :P


"Look at me! I'm dancin! I'm DANCIN!" - Clap Trap

 

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Rofl... Tam, Cancer is it?, and Graystar...

You came to this game when? I've been playing this game since nearly the beginning. I took a 2-year absence kind of somewhere before Mission Architect came out. I was here when the devs first introduced PvP into the game. And, let me tell ya, back then, PvP was actually worth doing on occasion. I remember with CoV came out and the PvP zones were introduced. Back in those days, the PvP zones saw a good amount of use.

But, truth be told, Triumph has never been a server where a lot of PvP happened. Most people seemed to avoid the PvP zones because of a general attitude of the elite class who would show up and totally ruin the decent PvP with their lame tactics (like TP Foe'ing people into the drones and a lot of base camping).

So, given the history of PvP on Triumph, I'm not surprised that there is a general lack of PvP even more so because of the lighter crowd after the server transfers.

And, I think it is totally unreasonable to expect the "badgers" to be willing to engage in PvP against someone who is doing nothing more than harassing them. They aren't PvP pros so maybe you should lighten up a bit and see if you don't get a better reception.


@ Dr Gemini

Quote:
�If we would come together and be great role models, it would be amazing to see how the next generation turns out.�

 

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Yeah, I can attest to that. I joined Triumph back when I joined the game in June '04, because my friend was on Triumph. He was a fan of PvP and was waiting for CoV. Unfortunately, PvP never really picked up a lot of pace on Triumph (and he wasn't one for SG recruiting to get more PvP players into the fold), so he lost interest and left (didn't feel like rolling a toon on another server, and it was way before server xfers). I kinda took over the SG after that.

Triumph's a casual bunch of players, and that involves more PVE and badge hunting more than PvP. Previous PvPers would harrass the casual people, take over Triumph Watch on occasion for s**ts and grins (it's why measures against ninja modding were added to global channels), and overall gave the casual players a bad taste for PvP, myself included (why PvP with a bunch of jerks, after all?).

When Triumph's PvPers, like Old School and XA, weren't harrasing the crap out of everyone else, they were decent PvP teams in the ladders, but that was ages ago. When server transfers came around, they all left for Champion and other green grass. I can see casual PvP returning to Triumph, so long as the right players are in place supporting and participating in it, but I don't know if Triumph will ever have a PvP ladder team, for example. There aren't enough dedicated PvPers on the server, especially when fresh blood keep getting told that the server is dead

Also, the main red name who kinda took PvP under her wing, Ex Libris, left ages ago. That's kind of affected PvP, maybe just as much as I13, IMPO.

That might not be the whole story, but that's what I've seen from my PoV, and like Doc Gemini, I've been watching for a while.


 

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Originally Posted by DrGemini View Post
Rofl... Tam, Cancer is it?, and Graystar...

You came to this game when? I've been playing this game since nearly the beginning. I took a 2-year absence kind of somewhere before Mission Architect came out. I was here when the devs first introduced PvP into the game. And, let me tell ya, back then, PvP was actually worth doing on occasion. I remember with CoV came out and the PvP zones were introduced. Back in those days, the PvP zones saw a good amount of use.
what made pvp worth it back then that is different from today? the overall scheme of pvp hasn't chagned. and more importantly why does it matter how long you've been playing again?

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But, truth be told, Triumph has never been a server where a lot of PvP happened. Most people seemed to avoid the PvP zones because of a general attitude of the elite class who would show up and totally ruin the decent PvP with their lame tactics (like TP Foe'ing people into the drones and a lot of base camping).

So, given the history of PvP on Triumph, I'm not surprised that there is a general lack of PvP even more so because of the lighter crowd after the server transfers.

And, I think it is totally unreasonable to expect the "badgers" to be willing to engage in PvP against someone who is doing nothing more than harassing them. They aren't PvP pros so maybe you should lighten up a bit and see if you don't get a better reception.
No one is arguing that pvp on triumph has never been all the big.you're not telling anyone anything they don't already know.

No one is arguing that badgers should be expected to pvp(although they themselves should expect something going into a pvp zone). the OP was more me being bored than gloating about harassing badgers.

we were arguing that the "elite class" has long since left and anyone pvping now is fail pvping. and that people ignore pvp because they have no idea what they're doing and don't want to invest the time or inf in the quagmire that is pvp. people who don't pvp because of the "attitude of the elite class" in terms of QQ towards them, is their own fault. you have an ignore function, use it. people who don't pvp because of the "attitude of the elite class" in terms of just better tactics, well, good news, most of the old tactics people used are now abolished because the devs catered to the casual pvper in i13 to fix those things despite breaking everything else.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

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Originally Posted by PC_guy View Post
what made pvp worth it back then that is different from today?
In a word: Time.

Not enough time had passed at that point for people to figure out all the tricks (i.e. stacking Vengeance, Phase Shifting and Super Speeding back to the base) or which power sets made you a PvP god even if you had no idea what you were doing. We were all pretty much on even footing for a little while there. Once a few people decided they were going to get serious about PvP, it stopped being fun for people who weren't serious about it and built their characters for PvE.

Even if the PvP elite clique isn't around anymore, the stigma they left behind is.

Doesn't matter what it is, if I so much as mention anything involving a PvP zone or the arena to my SG, I can't get another message into the chat window before they log out of the game for the night.

As unfortunate as it may be, the people who around that like PvP today are stuck with the consequences of the reputation built by the old PvP elite crowd. I know that (most of) you guys don't PvP that way these days, but I still have a hard time getting that out of my head when I step into a PvP zone. It sucks for you guys, but that's what needs to be torn down to get more people to PvP.


The Players' Guide to the Cities

 

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I just went to Recluse's Victory and took a picture.

Behold: PvP Math!



This is the #1 reason I don't PvP. In PvE, that character is sturdy as heck. PvP? No so much.

PvE: 22.75% + 41.70% = 64.45%
PvP: 22.75% + 41.70% = 29.19%.

As one who actually CAN do math, I can see that in PvP, my shields offer 45% the protection they do in PvE.

What, poor Defenders weren't able to solo Brutes or whatever so they slashed resistances?

Sorry PvPers... I'd love to fight you, but not under these circumstances. Maybe if my powers are boosted to at least 50% effectiveness I'd reconsider, but not before then.


 

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Originally Posted by PC_guy View Post
people ignore pvp because they have no idea what they're doing and don't want to invest the time or inf in the quagmire that is pvp.
This.

I have been around 50 some months now and I remember pvp being fun and enjoyable in the old days...and I was not that good at it back then. We still did it though. I would go solo or with sg mates to pvp zones for some fun and if things got to heated or one sided I would try and get help or just get out.

The Revenants used to have regular Arena nights within the sg that grew into arena nights involving groups in our coalie like Girls of Hangem High and the Furiosos (who also flew the coop with free transfers). It was fast paced and fun even if there were some toons you knew you wanted to steer clear of.

The fact is, a lot of us that were learning our way into pvp simply do not have the time/inf, or even the will, to learn it again. Especially when some of us (well me) figure there are more changes coming which will make what I learn now probably as useless as the last set of changes did. In my opinion the changes killed pvp for die-hards and casual pvpers alike.

I will likely not touch pvp until changes are made that I feel are more permanent and closer to how things used to be. Much in the same way I stay clear of MA because of the constant changes that invalidate good stories. When its fixed and if I am still around I will gladly take part in those aspects. Till then, not so much.


The Revenants and Vengeance Imperium-Triumph, Champion & now flavoring Justice!

Tanker Tuesdays & Brutal Thursdays. If you like fun, look'em up!

Shhh! Rangle is plotting.

 

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Originally Posted by GuyPerfect View Post
I just went to Recluse's Victory and took a picture.

Behold: PvP Math!



This is the #1 reason I don't PvP. In PvE, that character is sturdy as heck. PvP? No so much.

PvE: 22.75% + 41.70% = 64.45%
PvP: 22.75% + 41.70% = 29.19%.

As one who actually CAN do math, I can see that in PvP, my shields offer 45% the protection they do in PvE.

What, poor Defenders weren't able to solo Brutes or whatever so they slashed resistances?

Sorry PvPers... I'd love to fight you, but not under these circumstances. Maybe if my powers are boosted to at least 50% effectiveness I'd reconsider, but not before then.
now just think if they add DR to pve like some people think they will, you'll have to deal with that all the time


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

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Good thing they won't.

If you've been paying any attention at all to the rumors (and I know you haven't been), it would affect stacked buffs like, say, Insulation Shield, which would prevent people from getting seven billion defense.

Tough + Shark Skin is not a stacked buff, so it wouldn't be affected at all. Unless you're dealing with PvP Math, which is even more lousy than your next post.


 

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Originally Posted by GuyPerfect View Post
Good thing they won't.

If you've been paying any attention at all to the rumors (and I know you haven't been), it would affect stacked buffs like, say, Insulation Shield, which would prevent people from getting seven billion defense.

Tough + Shark Skin is not a stacked buff, so it wouldn't be affected at all. Unless you're dealing with PvP Math, which is even more lousy than your next post.
not really sure what you're getting at since DR effects literally everything not just stacked buffs. I really don't know where pver's get the idea that DR would only effect stacked buffs.

and it wouldn't suprise me since that would be enough for a signed NDA (like ED did) and would counter balance all the incarnate stuff from making pve even more easy than it already is.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.