Life after Fitness becomes Inherent
With the announcement that all four fitness powers will unlock as inherents in the first two levels, I was wondering what the fallout would be to the defender community. The first thing that popped to my mind was that kinetics would not have to pre-plan respecs once they got in range of transference.?
|
Why would they respec? If you can wait for Stamina at 20, surely you can wait for Transference at 26 -- and besides, if you're spending your time on large teams, the Vigilance discount means you usually don't have endurance problems even with neither.
|
Now, as for your question psy I think I know what Im taking
Recall Friend is getting moved to a much lower levvel,
-Amplify will be added
-Combat Jumping is getting add (yea for SS + CJ)
-Telekinesis is getting put it. I honestly love this power and have been trying to find an effective way to add it in. With 3 new power slots it just became easier. In addition, I was able to tear a slot away form Hasten because I fit another LOTG in CJ. Now this one will be 2 slotted with End Red
Dreaded Wail hits things freakin' hard.. i like to hit things freakin' hard... so.. id go Wail... SAVE THE WAILS!!!! - Solar_Lunata
Personally I think that this is super news... My defenders will now be able to softcap themselves so much easier, Manuvers, Weave and combat jumping is going to be the bread and butter of all my toons now. So that's a base 15% defense to all toons including the steadfast proc in tough..
Consciousness: that annoying time between naps.
I remember what my staminaless Emp/Rad/Dark felt/looked like with the Spiritual Radial Boost (the Endred Incarnate Alpha boost as I recall the name) slotted. That by itself was simply a huge boon for her. Now add free Fitness Pool on top of that, drool drool!!
I'm really tempted to say that certain toons will be taking taunt. There are few things more aggravating than your anchor deciding to go chase some blaster when you need them in a certain spot. If the pool taunt was as good as normal taunt (auto hit, non trivial duration, and a range debuff) it'd be no question, but I don't really expect it to be effective enough to be worthwhile.
I'm wondering which three powers "pure healers" are going to take.
Wont really change a lot of my defenders. Will pick up leadership pool for those that dont have it most likely.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Wont really change a lot of my defenders. Will pick up leadership pool for those that dont have it most likely.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
With the announcement that all four fitness powers will unlock as inherents in the first two levels, I was wondering what the fallout would be to the defender community. The first thing that popped to my mind was that kinetics would not have to pre-plan respecs once they got in range of transference.
Other things mulling in my mind are: sonics will be supercharged since their end hog teammate anchor will be offset early with at least DO-sized enhancments in Stamina. Leveling up dark defenders will take some pressure off the power selection crunch at levels 18, 20, and 22. Forcefields will have even more powers to take; they are going to be really support heavy. Defenders can probably up their defenses significantly with the Concealment pool. Casting grant invisibility will add another layer of defense to teammates. Any other enlightenment from the Defebcer community? |
Those three fitness powers will turn into primary/secondary powers that I skipped over for other more consistently used ones. I may actually carry my Nuke, simply because it will be something that I can finally squeeze into the build. Something else that will make my guildmates happy --> Rez will actually find its way onto my team build
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
Personally I think that this is super news... My defenders will now be able to softcap themselves so much easier, Manuvers, Weave and combat jumping is going to be the bread and butter of all my toons now. So that's a base 15% defense to all toons including the steadfast proc in tough..
|
We can only hope that not only defeneders who don't but others who don't pick up on leadership pools. I love walking into a team and seeing 5 or more stacked maneuvers, assault, or tactics. So much fun to be had there.
On another note, even though I think I will go with my previous post on powers I did toy around with the idea of Absorb Pain, Shockwave, and Amplify as other alternate powers. I don't really worry about stealth + ss cause between ss and the +stealth proc I have enough hideyness for my tastes.
Dreaded Wail hits things freakin' hard.. i like to hit things freakin' hard... so.. id go Wail... SAVE THE WAILS!!!! - Solar_Lunata
My Defenders all already have two or three powers out of the Leadership pool, and already all have Fitness. (Their other pools are a non-speed travel power and the Speed pool.) I'll likely pick up Super Speed if I didn't already have it for Stealth purposes rather than dip into the Concealment pool, but I might consider Stealth if I'm really aching for a small dose of +defense to all. (All my high-level Defenders have powers like Shadowfall or Steamy Mist that interact badly with Stealth. They're also all fliers, so I'm considering Combat Jumping for that instead.)
I might look at the Fighting pool, but I already tend to be very toggle heavy. This change doesn't directly improve my recovery at all, so I'm not sure the added toggle cost is going to work out for me.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Course since I already have Assault, Maneuvers and Tactics on my team build, you know what I am missing still
So its decided: Nuke, Rez and Vengeance (Hook...Line...Sinker)
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Dreaded Wail hits things freakin' hard.. i like to hit things freakin' hard... so.. id go Wail... SAVE THE WAILS!!!! - Solar_Lunata
For my Rad/Dark defender I am going to pick up an extra attack (probably Gloom), Assault and something else (not sure yet).
My Kin/Arch will probably pick up an extra attack but otherwise I don't have a clue. Possibly the medicine pool so I have something to heal with when there are no baddies around. I have fitness on him (unslotted though) mainly because I am running the the Leadership toggles, plus the APP shield, so he can get through endurance quickly and allows breathing space in case Transference misses.
My Dark/Ice will be picking up an extra attack or two in early levels (damn Dark and all its great powers early on!) plus probably Leadership.
My Storm/Dark Im not sure about, will probably grab the Leadership pool as that is the only thing I can think of.
I have a low level Traps/Sonic defender which will probably pick up the Leadership pool earlier.
It's interesting that so many people are saying they'll take more leadership, when I'll be taking less. Right now my emp/energy has two builds, solo and team. The solo build has the fitness pool, because I find I burn through end much faster when I'm fighting, and the other doesn't. By cutting the fitness pool, I found that the combined powers of the two builds is only one power too many. After going over the benefits of IO sets, etc., I decided to eliminate Assault. I thought about cutting Vengeance, but Assault doesn't take any sets, and I can put a LotG recharge in Vengeance.
"Home is where, when you have to go there, they have to let you in."
I've been mulling this over since the weekend, and I simply dunno.
FWIW, most of my defenders are slot-limited, not power-limited, so I'll probably just end up with pool powers that don't require much slotting (Recall Friend, stealth pool). For me, this change doesn't make the Fighting Pool more attractive ... 'cause my toons either have Tough 'n' Weave or they don't have the slots to spend on them.
I do, however, I have a couple stamina-less toons who /will/ benefit from the change. Massively.
Interesting question:
Seschat (Storm/Mind): Psychic Wail, Electric Fence (from APP), and...no clue. Leadership I guess. Will have to cannibalize an attack power for some slots, even if I only 2 slot health/Stamina.
Grace Ephemeral (Kin/Dark): Doesn't have Fitness.
Stormhawk Whitemage (Emp/Rad): Doesn't have fitness, only 35, has never really hirt for it.
Boom Boom Bianca (Traps/D.Pistols): Only 20. Bullet Rain (Maybe, Caltrops & radial KB bad), Suppression Fire, Combat Jumping (I have martial Arts Booster)
I need more Defenders.
I think my characters will most likely end up something like this powerpool wise:
Support/squishies: Speed/Flight/Leadership(/Medicine or Fighting if there's enough room)
Others: Speed/Leaping/Fighting/Medicine or Leadership.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
For just about any AT, I think most are going to grab more toggles as the power choices open up. This is dependent of their set's current end management with stamina and whether they can handle addition toggles.
That said wouldn't be surprised to see more leadership toggles being used by more defenders and corruptors, since most defenders and corruptors tend to be click power heavy already and less likely to pick those up.
With the announcement that all four fitness powers will unlock as inherents in the first two levels, I was wondering what the fallout would be to the defender community. The first thing that popped to my mind was that kinetics would not have to pre-plan respecs once they got in range of transference.
Other things mulling in my mind are: sonics will be supercharged since their end hog teammate anchor will be offset early with at least DO-sized enhancments in Stamina. Leveling up dark defenders will take some pressure off the power selection crunch at levels 18, 20, and 22. Forcefields will have even more powers to take; they are going to be really support heavy.
Defenders can probably up their defenses significantly with the Concealment pool. Casting grant invisibility will add another layer of defense to teammates.
Any other enlightenment from the Defebcer community?
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.