Story Problem: 'Kill' or 'Kill'? (Spoilers)
Siding with Cleo means turning on and killing Washington, a high ranking leader of an oppressive dictatorship you have been conscripted to fight alongside and who tried to warn you about the ambush you were sent into by Cleo, who is at best a hero in the cause of freedom and reluctant spy, and at worst is herself a freedom fighter against an illegitimate empire.
I don't see how that can possibly be considered the 'wrong' thing to do. |
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
edit: you also forgot to add freedom fighter that happens to try to blow up hospitals.
"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton
-Lord Azazel
If you agree, then you should let the ambush kill you in the previous mission and delete that toon. You did the greater good for the resistance.
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edit: you also forgot to add freedom fighter that happens to try to blow up hospitals. |
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
But it's not their fault they're brainwashed zombies - they're innocent, so they shouldn't be targeted in the fight to destroy the dictatorship - they're victims, not enemies.
@Golden Girl
City of Heroes comics and artwork
My characters are not a hive mind, they don't know what other characters have seen or heard. Just because one contact says one thing, if my character doesn't talk to them, they don't know it.
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Um... thats good?
What has that got to do with what i said?
Always remember, we were Heroes.
@Golden Girl
City of Heroes comics and artwork
Ignorance is strength, citizen - strength to do what must be done - for the greater good.
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Questions are a burden to others; answers a prison to oneself. |
A still tongue makes a happy life. |
"I believe you find life such a problem because you think there are the good people and the bad people. You're wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides." Lord Vetinari, Guards! Guards! by Terry Pratchett.
Why don't you ask people who were hyping that up, rather than bunching up your panties at me when you clearly don't understand anything I'm saying.
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The problem is your character, not the setting.
Why the hell don't people take into account the political atmosphere and state of the city when creating backgrounds. This irks the living hell out of me, creating a character first and bending everything to accomodate it, rather than vice versa. |
This isn't a bad thing in itself, mind you - that's how it should have been from the get go. But it's not what people were expecting from Going Rogue. You can insult my intelligence all you want, this doesn't change the fact that Praetoria wasn't as advertised. It's not about walking the line in the slightest. Walking the line would assume making your own choices. In fact, you very much don't. You never even pick your own morality. You pick between factions, where all factions are wrong.
I don't know why the game has been so focused on "beloning" ever since CoV, but I don't like it, because this compromises one's morality at its core. You belong to a faction, so you HAVE to share THEIR morality. You can switch to another faction, but then you have to share THEIR morality, instead. None of the choices that matter have to do with a grey morality. They have to do with faction warfare. At no point do any of the important choices actually let me pick MY morality. Why can't I play a Loyalist who will sometimes compromise the greater good for the good of a single person, but overall keep my alignment? I can't, because of the "political atmosphere." Or why can't I play a Resistance sympathiser who doesn't like wanton and petty rebellion? I can't, because of the "political atmosphere."
We turned morality into politics, and politics is not a "grey and grey morality." Again, the little consequence-less choices we make in-mission are far more interesting than the big morality swaps, because I can follow my chosen path AND make my own choices, rather than having my choices dictated to me by the path I've chosen.
We are given two "morality packs" - one resistance and one loyalist - and we can only ever swap between them wholesale. I never feel like the choices are my own, because the choices are always pragmatic - do you want to be Loyalists or Resistance? I can never say "I, as a loyalist, choose to spare this woman because the greater good of the people should not come at the price of lawlessness and cold-blooded murder." I can't, because of politics. So White will try to get Cleo out. Let him. Let the system work. Let the laws do their job. Isn't that what being truly loyal to the system means? Or why can't I be a resistance member who chooses to not kill innocent people by making them suck on sewage? Why can't I feel that the best way to save people is not by destroying their one source of fresh water? The truth is out, the struggle is going well. We don't need pointless sacrifices. Isn't that exactly what we're fighting against? Needless oppression and wanton murder? I guess not, because if that's what I choose, I become a Loyalist.
As far as I'm concerned, the game would have been far superior if we never "belonged" to any one faction at all and were simply allowed to pick and choose missions as they come. That way, we could take a little of both faction's morality without belonging to either one. That's what in-mission choices let me do. I can be a loyalist and still let DeVore go without becoming any less of a loyalist. If I can let DeVore go, why can't I let Cleo go? It's basically the same choice, only one time it's my choice while the other time it's a faction swap.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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If I can let DeVore go, why can't I let Cleo go? It's basically the same choice, only one time it's my choice while the other time it's a faction swap.
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Besides, why would she 'go' anywhere? Cleo is in tight with Praetor White. That's a pretty good place for a Resistance spy to be. Hypothetically, if you were the only one who knew that and you were alone when you went to see her and you gave her the choice to run she'd probably kill you to protect her cover. She's already tried to kill you once. Why wouldn't she do so again?
Or maybe you fight her, defeat her and spare her on the condition that she flees to the Underground. Yeah, right. 5 seconds after you walk out of that office she's on the phone to Praetor White telling him that you are a resistance agent who just attacked her. Who's he going to believe?
It's not the same choice. The cirumstances are very different. The difference is that when you confront DeVore you're on your own. When you confront Cleo you're with Washington, who will not be talked around into letting her go.
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Besides, why would she 'go' anywhere? Cleo is in tight with Praetor White. That's a pretty good place for a Resistance spy to be. Hypothetically, if you were the only one who knew that and you were alone when you went to see her and you gave her the choice to run she'd probably kill you to protect her cover. She's already tried to kill you once. Why wouldn't she do so again? Or maybe you fight her, defeat her and spare her on the condition that she flees to the Underground. Yeah, right. 5 seconds after you walk out of that office she's on the phone to Praetor White telling him that you are a resistance agent who just attacked her. Who's he going to believe? |
Or maybe she'll prove to be the dirty Crusader that Washington thinks she is, run to her boyfriend and try to rat me out. Then I'll get jumped by the PPD and forced to find evidence to clear my name, eventually exposing her and either killing her or arresting her.
As I said countless times before in relation to City of Villain - I'm fine with facing consequences as long as I'm allowed to make the choice which causes them. I want to flip Arbiter Daos the birdie and help Ghost Widow defile the Red Widow. There are other ways to retain status quo and keep her a ghost. And I'm fine with being tossed into an Arachnos brig for it and having to break out. Several times, if need be. But, of course, the cop-out excuse is "they can just turn off the reclimators," which thankfully CoV seems to discount, if you believe Dr. Steffard.
Why am I always using someone else's reclimators, anyway? Why can't I dig myself a hole in the sewers where no-one knows about, steal myself a reclimator, buy myself a cold fusion generator and have my own hovel where I don't have to worry about spawning in a PPD cell or a Resistance brig? If this is about grey and grey morality, why can't I be allowed to make mistakes and suffer the consequnces? Why must I kowtow to this faction or that faction or that faction over there.
In fact, you know what I'd have liked to see? Option 1: Kill Cleo. Option 2: Kill Washington. Option 3: Kill 'em both and claim that's how you found 'em. But I can't, can I? Because which faction would that put me with? "Me?" Such a faction doesn't exist. And it should. I've been saying that for five years, and even the "City of Ambivalence" expansion STILL doesn't let me work for myself without being somebody's dog of war.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Considering it's so patently obvious how events are just so arranged that it isn't the same, yeah, it isn't the same. But that's my point - why couldn't it be?
Maybe she will. Or maybe she won't. Maybe Cleo is one of the actual good guys in the resistance, maybe Cleo has a bit of honour and dignity left in her. Maybe she'll just cut her losses and flee. Or maybe she'll attack me and force me to kill her. That's fine. It's still the same effect, but I still get to CHOOSE different. Or maybe she'll prove to be the dirty Crusader that Washington thinks she is, run to her boyfriend and try to rat me out. Then I'll get jumped by the PPD and forced to find evidence to clear my name, eventually exposing her and either killing her or arresting her. As I said countless times before in relation to City of Villain - I'm fine with facing consequences as long as I'm allowed to make the choice which causes them. I want to flip Arbiter Daos the birdie and help Ghost Widow defile the Red Widow. There are other ways to retain status quo and keep her a ghost. And I'm fine with being tossed into an Arachnos brig for it and having to break out. Several times, if need be. But, of course, the cop-out excuse is "they can just turn off the reclimators," which thankfully CoV seems to discount, if you believe Dr. Steffard. Why am I always using someone else's reclimators, anyway? Why can't I dig myself a hole in the sewers where no-one knows about, steal myself a reclimator, buy myself a cold fusion generator and have my own hovel where I don't have to worry about spawning in a PPD cell or a Resistance brig? If this is about grey and grey morality, why can't I be allowed to make mistakes and suffer the consequnces? Why must I kowtow to this faction or that faction or that faction over there. In fact, you know what I'd have liked to see? Option 1: Kill Cleo. Option 2: Kill Washington. Option 3: Kill 'em both and claim that's how you found 'em. But I can't, can I? Because which faction would that put me with? "Me?" Such a faction doesn't exist. And it should. I've been saying that for five years, and even the "City of Ambivalence" expansion STILL doesn't let me work for myself without being somebody's dog of war. |
I NEVER expected working for yourself to be an option in a universe/city that is basically in a state of open and clandestine war. Just saying.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Optimally yes. But you have to wake them from their stupor first.
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There are better ways to wake them from their stupor . . . such as getting rid of the water that's helping put them in that stupor.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Agreed Sam, but what you need to realize is that "working for yourself" IS NOT AN OPTION in Praetoria. You are either resistance, or loyalist. You could be neither . . . but then you better not play any arcs.
I NEVER expected working for yourself to be an option in a universe/city that is basically in a state of open and clandestine war. Just saying. |
I honestly don't know what I was expecting from Praetoria, but I kind of hoped that this would be the land where we would finally be bale to make OUR decisions. You know, not be pawns of the establishment in the way City of Villains portrays us, but what I got was even MORE servitude and faction politics than when I swooned after Arachnos. At least in the Isles, I can work for the mob, work for the Circle, work for the Freakshow and, yes, even work for myself via Dean McArthur and Leonard. It was all railroading, but at least I felt I had a choice, because ultimately, it didn't matter who I worked for.
By making choices in Praetoria matter so much more, they've actually made the choices LESS enticing, and at the same time boiled those choices down to only two - Resistance or Loyalists. Hell, I can't even work for the Syndicate. And why not? They seem to be the major third player in the game. Why can't I work for them? Why can't I work to overthrow Marcus Cole, only not in the name of anarchy for the masses, but with the aim of replacing his overt fascism with a puppet democracy secretly governed by Syndicate leaders? Seriously, does that not strike anyone else as a viable and meaningful third option? I mean, yeah, it's still serving someone else, but it still makes for a more than "yes or no" conundrum.
Here, I have an idea: Help Washington kill Cleo in the name of order, help Cleo kill Washington in the name of freedom, or call up Wu Yin to send in some muscle to help you kill them both so that you weaken Cole's regime by undermining White, weaken the PPD by removing a high-ranking Interrogator and open the door for infiltration by the syndicate in filling the power vacuum. Yeah, it's still a "kill" option, but hey, it's one more option. And an actual grey option, to boot.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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But it's not their fault they're brainwashed zombies - they're innocent, so they shouldn't be targeted in the fight to destroy the dictatorship - they're victims, not enemies.
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Not after I already disconnected a whole bunch of seers from the network. There's a point where acceptable losses cross over to irredeemable actions, and as far as I'm concerned, Doctor Steffard aka Cutter Cain crossed that line.
But what really sealed the deal to me? When I saw how he dealt with losing a Seer, and how he almost immediately shifted all the blame elsewhere, that killed my opinion of him. If he won't take resonsibility for his actions, then the Responsibility branch will.
Only read the OP, but let me ask you this:
If you were playing a character that never killed. Ever. Then what would happen if you only knocked cleo unconcious? She'd wake up later, marauder would know and so would washington.
If you decided to help cleo and only knock washington unconcious? Washington would wake up later, knowing that you activly helped a resistance member, and you'd be sentanced to death.
Oops, there goes your character.
So no, it's not "faulty writing" it's "Player who can't understand that this is how praetoria works so blames the devs instead of making a character to fit the setting." Because Praetoria is NOT Primal Earth. All Powers Division characters (IE YOU) are trained to kill. Yes, KILL, people if their crimes are too serious. In the Praetoria justice system (and you LEARN THIS from Washington, or one of the others, if you payed attention) You're allowed to kill somebody if their crimes are too great, and then present evidence of their wrongdoing later.
Characters!:
Pinny - Scrapper
Shadewing - Defender
@Pinny
Errr on the chance of being flagged by Mod12 about political speak, all I'll say is blowing folks up usually don't wake them from their stupor, it actually makes them demand that those who control them do something about those that blew them up.
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There are better ways to wake them from their stupor . . . such as getting rid of the water that's helping put them in that stupor. |
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
It's certainly hard being a Resistance member when it seems that your allies care less about bringing truth to the people and behave more like Destroyers in neon-light armor.
I almost decided against that because I cannot stand Calvin Scott just that much. For as much as I worked for the Resistance and agreed to their cause, Calvin Scott seemed almost as bad as Emperor Cole, at least in his willingness to kill innocents and spread suffering around just to enforce his vision of the word.
It's certainly hard being a Resistance member when it seems that your allies care less about bringing truth to the people and behave more like Destroyers in neon-light armor. |
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I honestly don't know what I was expecting from Praetoria, but I kind of hoped that this would be the land where we would finally be bale to make OUR decisions. You know, not be pawns of the establishment in the way City of Villains portrays us, but what I got was even MORE servitude and faction politics than when I swooned after Arachnos. At least in the Isles, I can work for the mob, work for the Circle, work for the Freakshow and, yes, even work for myself via Dean McArthur and Leonard. It was all railroading, but at least I felt I had a choice, because ultimately, it didn't matter who I worked for.
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@Golden Girl
City of Heroes comics and artwork
"I'll be the last though."
*ASSASSIN'S STRIKE*
Mission complete.
The Praetoria arcs are railroading, sure, but at least they present SOME choice. That puts them vastly ahead of most of the arcs on Primal Earth in my book (once again, looking at you, Ghost Widow arc!).
"I believe you find life such a problem because you think there are the good people and the bad people. You're wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides." Lord Vetinari, Guards! Guards! by Terry Pratchett.