Story Problem: 'Kill' or 'Kill'? (Spoilers)


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The sacrifice of the few should be their option not the many's.


 

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Originally Posted by BlueBattler View Post
Tell that to the people who die because your actions in her morality mission.
Slavery can never be justified


@Golden Girl

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Originally Posted by Samuel_Tow View Post
Personally, what galls me is that we were told this would be a grey and grey morality, but it isn't. Going Resistance Warden is pretty much the only "good" path in the entire game. I had hoped that going Loyalist Responsibility would be equally good but in a different way, only it isn't. It's a pretty dark shade of grey.
The problem is that the writers have tried to make Praetoria morally gray, but they haven't changed the basic vision for Praetoria enough to let that happen - Praetoria was planned from the start to be a good vs evil fight, with the heroic Resistance fighting the evil dictatorship - but when they tried to add more gray to it, they didn't change the fundamental parts of the setting enough.
They still kept the dictatorship as a comic book style over-the-top evil place, and tried to add gray by making some of the Resistance evil anarchists - but that doesn't really add enough gray to make the setting morally uncertain.
When they decided to add more gray to the original vision of Praetoria, they should have dialed back the evil being done by the dictatorship, rather than trying to ramp up the evil being done by the Resistance to match it, which it never can, as the state is all-powerful and its evil action can affect the entire world, where the evil the Resistance do are pretty much isolated acts, as they simply don't have the power and reach that the state does.

They kept the dictatorship with it's slavery, disapperances, mass-murder, torture, brainwashing, propaganda and general repression, and then added some hospital-bombing, cop-gassing and Ghoul-feeding antics for the Resistance to try and make the setting seem grayer than the original vision for Praetoria, when to do that they'd have to dial back the evil of the dictatorship, not keep it as the fascist nightmare and crime against humanity that it's still shown to be.
For example, if they dropped the idea of the enslaved Seers, and with it the idea of reading the thoughts of the people, and also ditched the drugged water and Enriche, so that the citizens would be genuinely happy with Tyrant, and also got rid of the BAF with people being dragged away to be torutred there for thinking bad thoughts, then that would have added way more gray to the setting - Tyrant would stil be a bad person, but he'd seem more reasonable - he'd still think freedom was dangerous, but he wouldn't be the monster doing the kinds of things he's doing in the current setting to try and crush freedom.

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You can't have a world where no-one is innocent and there are no good guys when there ARE good guys, quite clearly. I would be more willing to accept "hard choices" if they were omnipresent. As it stands, they aren't. The Resistance are the only choice for an idealistic hero, which is pretty much the end and burial of moral ambiguity right there.
Well, like I said above, it was never designed to be a morally gray conflict - which is why the mission to exit Praetoria can seem rather weird, going by the setting you've just played through.

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Why can't I kill Washington, save her and STILL stay a Loyalist?
Because Washington is following the law and being loyal to Tyrant and his laws - Cleo is an enemy of the state, and anyone truly loyal to the state will see to it that she feels the full force of those laws.
If you turn against Washington, you're turning against Tyrant and his laws too.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Samuel_Tow View Post
Why the hell don't people get off their high horse and realise that Going Rogue was supposed to offer a third option to hero and villain but didn't even attempt to do that?
I think you, like a few others, are getting Praetoria mixed up with the Going Rogue Alignment System - the whole "walk the line" thing in the advertising isn't about Praetoria - it's about shifting between Heroes and Villains, and being a Vigilante or a Rogue.


@Golden Girl

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When I did the arc in question, Cleo was my contact and she was trying to prevent the hospital bombings. She's one of the Resistance who believes the Crusaders go too far in their quest to oust Cole.

The one thing she did against my character was send about a dozen waves of Resistance fighters to put my Loyalist down.

Now... The part I felt was bad writing was that in the final confrontation, Cleopatra offers NOTHING to defend herself or her actions. She doesn't even do a good job of trying to convince you and Washington that you've got all the facts wrong. She just says "Things aren't what they seem!" and the fight begins. If Washington hadn't told me to execute her on the spot, my character would have gladly helped arrest the woman. However, my character isn't an executioner...

Here's where meta gaming or roleplaying comes into play. My character DIDN'T kill Washington. Instead, Cleopatra did. Since my character helped save Cleo's life, she explains her position more thoroughly and recruits her into the Resistance. Now, my character balances her role, trying to help the people of Praetoria without sacrificing her personal moral compass, though also thoroughly disillusioned with everything she's learned up to this point.

The developers have given you the bare bones of the story. It's up to you to determine how your character fits into this crazy world. If you had illusions that you could change anything, you're wrong. MMOs are extremely resistant to whatever changes your characters are making. The basic story is that The Praetorian came upon this situation, and somebody died. Much like how The Hero rescues Statesman from the clutches of the Praetorians, and The Villain comes back from the future with Recluse's battered helmet, The Praetorian has its own role to play.

If you don't like it, disassociate your character from it and make your own story. Just remember, though, yours isn't the story the rest of the gameworld heard about.


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Originally Posted by Mr_Grey View Post
However, my character isn't an executioner...
If you're working for the ditatorship, then yes, you are - that's goes with the job.
The Powers Division and the PPD are legally empowered to kill people on the spot - and don't froget that she'd be executed anyway as a member of the Resistance - arresting her means you'd be guilty of her death just as much as if you pul, the trigger yourself - as a loyalist, every person you arrest is going to be imprisoned, tortured, and very lilkely executed - that's the way the system you're working for operates, and if you think that's unjust, then being a loyalist just isn't for you
The Cleo vs Washington mission is just showing you the end part of the process that you don't usually witness, as her connections to a Praetor make arresting her and handing her over to your colleagues to be tortured and executed impossible, so to uphold the law you have to do the executing part of the process yourself, instead of passing it onto someone else as would normally be the case.


@Golden Girl

City of Heroes comics and artwork

 

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as a loyalist, every person you arrest is going to be imprisoned, tortured, and very lilkely executed
Not my problem.

If I were to arrest someone, the decisions and behaviors of others in the system are NOT my responsibility. If I'm in a position to change any of it, then it is. Otherwise, I'm just doing my job as a protector of the people, and the people I arrest ARE doing things dangerous to the public good. Since I'm not in a position to affect policy change, I don't feel the guilt I'm being told I should feel. The system is bigger than me and my character. I simply made the arrest and capture, I didn't apply the shock baton, nor did I throw the executioner's switch.

Don't forget, Golden, they're lying to the members of the Powers Division, too. Those who take the Responsibility Path are the bright-eyed, naive fools who think everything is peaches and cream, just the way Cole wants them to. Those who take the Power path are being told they'll have a position of leadership and control (something that can't be delivered in an MMO unless Paragon offers jobs for completing certain story arcs, and that's not bloody likely). Not everybody knows the truth about the world the way (some of) the playerbase does. You have have to separate what the player/author knows from what the character knows.


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Originally Posted by Mr_Grey View Post

If I were to arrest someone, the decisions and behaviors of others in the system are NOT my responsibility.
That.

My character is all for saving lives, but he's not out to fight a war, usurp the government and break down the system. He's simply tying to save as many lives with his fists as the system will allow.

Not an easy task but it's all he can do now that he's mixed up in all this mess.


 

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Originally Posted by Mr_Grey View Post
Not my problem.
Yes, you're only obeying orders, aren't you?

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If I were to arrest someone, the decisions and behaviors of others in the system are NOT my responsibility.
See above

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If I'm in a position to change any of it, then it is.
Maybe you could try resisting the dictatorship instead of supporting it - I'm sure there must be a few times in your career where you get a chance to do that

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Otherwise, I'm just doing my job as a protector of the people, and the people I arrest ARE doing things dangerous to the public good. Since I'm not in a position to affect policy change, I don't feel the guilt I'm being told I should feel. The system is bigger than me and my character. I simply made the arrest and capture, I didn't apply the shock baton, nor did I throw the executioner's switch.
Then you have no conscience - which is just the way Tyrant likes his stormtroopers to be

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Don't forget, Golden, they're lying to the members of the Powers Division, too. Those who take the Responsibility Path are the bright-eyed, naive fools who think everything is peaches and cream, just the way Cole wants them to. Those who take the Power path are being told they'll have a position of leadership and control (something that can't be delivered in an MMO unless Paragon offers jobs for completing certain story arcs, and that's not bloody likely). Not everybody knows the truth about the world the way (some of) the playerbase does. You have have to separate what the player/author knows from what the character knows.
It's not really plausible that any member pof the Powers Division could not know about what happens to the people they arrest


@Golden Girl

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Originally Posted by Golden Girl View Post
It's not really plausible that any member pof the Powers Division could not know about what happens to the people they arrest
But that's kind of how the law is, if you do a crime there is a consequence. Just like here, if someone murders a man and his wife by tying them to an anchor and throwing them in the ocean to drown to steal their money, they'll be arrested and given the death penalty (most likely).

The cop that went in and made the arrest doesn't have the criminal's blood on his hands even though he knows what possible punishment would come of the trial.

In Preatoria, if you do the crime you're taking the risk of doing the time if you're caught. It's just the punishments are more severe.


 

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Siding with Cleo means turning on and killing Washington, a police officer you have fought alongside and who tried to warn you about the ambush you were sent into by Cleo, who is at best a terrorist sympathiser and spy, and at worst is herself a terrorist.

I don't see how that can possibly be considered the 'right' thing to do.


 

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Originally Posted by Samuel_Tow View Post
Part of the problem is the binary nature of moral choices in Praetoria. If I help Cleo, I HAVE to swap over to the Resistance. I can't just say "I want to protect Praetoria, but so do you. Run away and never come back." Sure, that might come back to bite me in the end, but as long as no-one but Cleo knows, why not? Why can't I kill Washington, save her and STILL stay a Loyalist? Just because I respect ONE person in the resistance, it doesn't mean I believe in their cause, but the way choices are made, I HAVE to.
Actually, you don't. You are forced into the situation of people percieving you as supporting the Resistance, but it doesn't have to affect your characters motivations/actual alliegence. This is explict in the ingame text, since the 'true' resistance choice (as defined by the resistance leader) is to kill Cleo. That little symbol you have next to your character is what people think about you, not what you think.

This extends to mean that any of the motivations given to your character in the stories must be percieved motivation. Its what other people think your reasons are for doing what you do. Because, if you are undercover, the text is obviously not true.


Always remember, we were Heroes.

 

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Originally Posted by NightshadeLegree View Post
Siding with Cleo means turning on and killing Washington, a police officer you have fought alongside and who tried to warn you about the ambush you were sent into by Cleo, who is at best a terrorist sympathiser and spy, and at worst is herself a terrorist.

I don't see how that can possibly be considered the 'right' thing to do.
Well, it isn't - for the stormtrooper types


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Dr_Darkspeed View Post
That little symbol you have next to your character is what people think about you, not what you think.
Well, not everyone - as that'd make undercover work kinda hard


@Golden Girl

City of Heroes comics and artwork

 

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Yes, you're only obeying orders, aren't you?
It looks like you're trying to make an argument by veiling an insult. If you think I'm going to change my mind because you surreptitiously called me a Nazi, think harder. It's not the first time somebody tried this tactic with me.

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Maybe you could try resisting the dictatorship instead of supporting it - I'm sure there must be a few times in your career where you get a chance to do that
Huh... Let me think... Oh, that's right... I DID! I had my character help Cleo rather than try to execute her. You're making the wrong argument here.

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Then you have no conscience - which is just the way Tyrant likes his stormtroopers to be
Actually, the point of my initial post was to show how I fit my conscientious character into this bizarre "All-or-Nothing" system.

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It's not really plausible that any member pof the Powers Division could not know about what happens to the people they arrest
Yes. It is. Not everybody knows what's happening to the "undesirables" as they're carted away. Most of the people in Germany were quite shocked to find out just how far the Nazis has gone.

Then you can take the 1984 concept. Even members of the Inner Party don't even know how bent and twisted the entire system is. Even people perpetuating the bending and twisting don't know all the ins-and-outs of it. They don't even know if there really is a Big Brother! The don't even know if there really is an Emmanuel Goldstein.

To be clear, there is no way your character can be certain that the atrocities he/she learns about are true until he/she sees them with his/her own eyes. Otherwise, it's all fear mongering and propaganda... From both sides.


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If I were to arrest someone, the decisions and behaviors of others in the system are NOT my responsibility.
Yes, they are. Your character knows perfectly well that the system is corrupt and trials, if any, are only pro forma. That makes him complicit in that corruption. The only mitigating factor is the mandatory conscription of those with superpowers. However....

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If I'm in a position to change any of it, then it is.
People in Powers Division are in a position to change it, or at least not comply with it. Your character can't win the war, at least not single-handedly, but he can win the battles. Anyone in Powers Division who has played ball long enough to survive the training (see below) will have any number of opportunities to leave and join the Resistance. Of course, our characters get that opportunity right off the bat.

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Don't forget, Golden, they're lying to the members of the Powers Division, too.
No, they're not. You can't hide oppression from the oppressors. We know via Word of God that Powers Division kills more people than every other branch of the Praetorian government put together (which is saying a lot). There's no way to hide that and they wouldn't even try. Fascist states are not conspiracies. People seem to think that being a cop in Praetoria (and Powers Division is part of the PPD) is like being in one of these B-grade action movies where the secret agent/commando/etc. hero is working for some Three Letter Agency and halfway through the flick finds out his superiors are actually supporting the crooks/dictator/etc. he was supposed to be fighting and now he's getting Oswalded for it. That ain't it.

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Those who take the Responsibility Path are the bright-eyed, naive fools who think everything is peaches and cream, just the way Cole wants them to.
No. They may be wilfully complicit, either out of fear or because they believe they're doing the right thing, or they might be in denial, but they're not ignorant. The idea that anyone with a badge in a fascist state doesn't know about the atrocities his own agency commits is less credible than the idea that you can get superpowers from jumping into a vat of toxic waste.

Remember those 90% of Powers Division trainees that get "sent overseas"? They're the ones that wouldn't get with the program. If your character makes it to the tutorial he knows damned well he's a brownshirt in a fascist state.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

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Originally Posted by Venture View Post
If your character makes it to the tutorial he knows damned well he's a brownshirt in a fascist state.

That contradicts the info in the tutorial. It seems our characters can be completely unaware of what the powers division is, what cole stands for, what hamidon is and indeed, not be from 'around here' at all. So, it seems there is no training/indoctrination programme for the powers division, anymore than there is a training programme for people who sign up as heroes in Paragon.


Always remember, we were Heroes.

 

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I just played Cleopatra's arc again...

...she called me Suga' one time too many...

...actually 10 times too many...

...so I killed her.

It was entirely personal.


 

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That contradicts the info in the tutorial. It seems our characters can be completely unaware of what the powers division is, what cole stands for, what hamidon is and indeed, not be from 'around here' at all. So, it seems there is no training/indoctrination programme for the powers division, anymore than there is a training programme for people who sign up as heroes in Paragon.
That information is for the player. It isn't possible that your character doesn't already know all of that, or for that matter "isn't from around here", there not being anyplace else for him to be from.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

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Originally Posted by Venture View Post
No, they're not. You can't hide oppression from the oppressors. We know via Word of God that Powers Division kills more people than every other branch of the Praetorian government put together (which is saying a lot). There's no way to hide that and they wouldn't even try.
When was this ever said in the game? As far as I know, the Powers Division *was* a strict branch that ousted anyone that didn't get with the program but as the current state of Preatoria escalated, they're basically taking anyone that isn't jumping ship to the Resistance.

When I started the character, I read everything and nowhere does it say the group I joined are a bunch of murderers. Maybe some resistance nut shouted it at me while I was arresting him but you can't believe everything you hear from a bunch of terrorists.


 

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YAY! I get to argue with VENTURE!

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Originally Posted by Venture View Post
Yes, they are. Your character knows perfectly well that the system is corrupt and trials, if any, are only pro forma. That makes him complicit in that corruption. The only mitigating factor is the mandatory conscription of those with superpowers.
Where does it say this? If my character were a Power character, I guess I would run into it quite easily. At that point, however, the idea of having a moral conundrum over whether or not I should execute an enemy of the state on-site, without trial, is moot. I'm already there to be powerful, and I've got no problem icing somebody in the way.

Responsible characters, however, are given missions in which they're protecting the public. They're "doing the right thing" and are given little evidence that they're doing anything to the contrary.



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People in Powers Division are in a position to change it, or at least not comply with it. Your character can't win the war, at least not single-handedly, but he can win the battles. Anyone in Powers Division who has played ball long enough to survive the training (see below) will have any number of opportunities to leave and join the Resistance. Of course, our characters get that opportunity right off the bat.
Your character makes his/her own choice, but the system rolls on as if nothing happened. You don't get to make the policy decisions. You don't get to tell the PPD not to kill the criminal, nor do you get to oversee the interrogations. They tell you "Go, patrol, detain suspects" or "Go to this place and arrest this person," then say "We'll handle the rest." You're a cog in the big machine, and not a very important cog, either. If you don't do the job, they'll simply find somebody else who will.

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No, they're not. You can't hide oppression from the oppressors. We know via Word of God that Powers Division kills more people than every other branch of the Praetorian government put together (which is saying a lot).
Authors/Players know this. Characters do not.

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There's no way to hide that and they wouldn't even try. Fascist states are not conspiracies. People seem to think that being a cop in Praetoria (and Powers Division is part of the PPD) is like being in one of these B-grade action movies where the secret agent/commando/etc. hero is working for some Three Letter Agency and halfway through the flick finds out his superiors are actually supporting the crooks/dictator/etc. he was supposed to be fighting and now he's getting Oswalded for it. That ain't it.
Well, not a three-letter group. Really just a two-letter one: P.D. = Powers Division. All jokes aside, however, I never said anything about being hunted for no reason by the people I once worked for, nor was that the idea I was insinuating.

The major story behind Praetorian Earth is that the Praetors are REWRITING THEIR HISTORY. They are LYING TO EVERYBODY, and that includes the bright-eyed recruits, whether they're conscripted or not. While many older members of Powers Division are likely wise to the fact that they're "working for the bad guys," younger members are still being fed the same indoctrination bull dung that the rest of the populace is being fed.

It would be a massive risk to change that story while they're in training. You don't want impressionable minds with the power to level buildings with the rampaging energies within their own bodies to suddenly learn that their leadership is a despotic autocracy and that they're working for people who have no problem just slaughtering people in the streets because they feel like it.

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No. They may be wilfully complicit, either out of fear or because they believe they're doing the right thing, or they might be in denial, but they're not ignorant. The idea that anyone with a badge in a fascist state doesn't know about the atrocities his own agency commits is less credible than the idea that you can get superpowers from jumping into a vat of toxic waste.
Welcome to Comic Book World, where both happen rather frequently.

And again, I have to point out that Nazi Germany carried out its atrocities in secret, not in public. People had no clue as to what was happening to those in the concentration camps until the war was over. Even most of the Allies were thinking it was just propaganda and rumor until they actually found the camps.

It's not rare for the leadership to tell you that your enemies are willing to slaughter and eat children (and worse). In World War One, the Germans thought American soldiers could only get enlisted because they had no problem killing their own mothers.

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Remember those 90% of Powers Division trainees that get "sent overseas"? They're the ones that wouldn't get with the program. If your character makes it to the tutorial he knows damned well he's a brownshirt in a fascist state.
Again, this is author/player knowledge, not character knowledge. Besides, we're not shown what Player Characters go through for their training. Considering the fact that we don't have a uniform for our characters to wear (heck, we can be wearing a Resistance outfit from the get-go, and nobody in Powers Division or the PPD even bats an eye), it could be just some basic "Here's how to not kill yourself with your powers" classes followed up with heavy indoctrination.

Now, for my own experience, I've been through military training. I got to see firsthand how a group of people are forced to endure the biased opinion of how "Our State is superior!" I got to listen to Marine instructors talk about how we were trying to "preserve freedom!" in Vietnam and the Persian Gulf. I also got to witness how the instruction shifted dramatically after 9/11/01, and I had to listen to all the horrible things Al Qaeda does to people.

We don't talk about the horrible things we have done or do, though. How many people know about the Tuskeegee Syphilis trials? The Japanese concentration camps? Or even just how many nuclear weapons we built or how destructive they were getting?

We still execute criminals in our nation. How do you look at capital punishment? Do you feel those trials are just a show? Do you feel it's barbaric or tyrannical? Do you feel that it's just another part of the system?

If you want to consider how your character views the world, take into consideration how you view the world. Take into consideration how the people around you view the world.

Again... Author knowledge is NOT character knowledge. Not until The Big Reveal, anyway. Until then, you're operating with assumption, hearsay, conjecture and propaganda.


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Originally Posted by Venture View Post
That information is for the player. It isn't possible that your character doesn't already know all of that, or for that matter "isn't from around here", there not being anyplace else for him to be from.

Nope, i don't see how that can work. Its in the game, written in character, so its part of the story. You may not like or understand it, but surely if you ignore it you are just making up your own story?


Always remember, we were Heroes.

 

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That information is for the player. It isn't possible that your character doesn't already know all of that, or for that matter "isn't from around here", there not being anyplace else for him to be from.
Except for the part where you have the dialogue option:

(paraphrased) "Powers Division? I don't recall joining the Powers Division!"


My Stories

Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.

 

Posted

The thing with doing the Responsibility story arcs is, you usally don't have the time to stop and think "these people will be put on an unfair trial and consequently put into a torture camp", you think "they're trying to blow up the hospital and I need to stop them now or countless innocent lives are lost!"

You might not even like the Praetorian government if you're working as a Loyalist, but you want to help the people of Praetoria so you're doing cop-work.

Of course you might say if you really wanna help those people you'll go Resistance and try to free them from an oppressive government, but what do you see the Resistance doing? They're the guys trying to blow up hospitals! One thing you need to remember is that the Resistance's public face are the Crusaders. The Wardens are fighting an information war, they want to bring the truth to the people, but that involves almost solely covert work.

The Crusaders instead think the best course of action is to blow &!%$ up, damn the consequences. One reason that the Crusaders get all the press in Praetoria might be because the press is heavily censored, but another is that the Warden don't actually openly operate in the public eye like the Crusaders do. So to a Loyalist, this means that the Crusaders are the Resistance, there are no Wardens that mean well. To side with the Resistance means to side with Crusaders who blow up hospitals, and as a protector to the people that's exactly what you set out to prevent.

Your greatest fear as a Responsibility Loyalist isn't that the people will topple the government, but that a civil war will see the death of innumerable innocent people.

This is best exemplified by the flavour text of the Neutropolis Responsibility Morality Mission. Both the Resistance choice and Loyalist choice are actually opposed to Emperor Cole's plan to invade Primal Earth because a war would mean countless deaths on both sides, but where the Resistance choice has the Warden twist of telling the Praetorian people about the incoming invasion, the Responsibility choice is to keep it secret because you fear that a civil war would ravage Praetoria and, note that this is the important part, that there must be another way to prevent the invasion.

The road to hell is paved with good intentions, true, but I'd never doubt that the intentions of the Responsibility people are good. That's the conflict of the Responsibility arcs. You're torn between protecting your people and working for a fascist government that puts these people at risk.


 

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The road to hell is paved with good intentions
I still don't understand this. I don't understand why they would use good intentions when there are still so many more bad ones.


My Stories

Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.