Is there more than one morality mission per-alignment shift?
Nope. Each Level range, 20-30, 30-40, and 40-50, has 1 Morality Mission per Alignment (Hero, Vigilante, Rogue, Villain). It would be nice if there were multiples, but at this time, there aren't.

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Nope. Each Level range, 20-30, 30-40, and 40-50, has 1 Morality Mission per Alignment (Hero, Vigilante, Rogue, Villain). It would be nice if there were multiples, but at this time, there aren't.
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I want more tips for certain, but we really need more 40-50 moralities.
well, this answers my first question, now for a second one: Is there an official thread or something to suggest to the Devs ideas for new morality missions or will an official one be set up in the suggestions and ideas board, or should we, the forumites attempt to make our own?
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Nope. Each Level range, 20-30, 30-40, and 40-50, has 1 Morality Mission per Alignment (Hero, Vigilante, Rogue, Villain). It would be nice if there were multiples, but at this time, there aren't.
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Are you saying there are only FOUR morality missions per level range in total? That's all? If true, that's ridiculous, IMO.
So this means all level 50 Heroes who farm them for the Hero alignment points are truly doing the same exact mission over and over and over? Yes, I understand that the character also does more tip missions than morality missions, but come on. It sounds like a disturbing omission to me. We already have enough "reviewers" claiming all the missions in CoX are the same as it is...
Please tell me you mean that each character only has to do one morality mission per alignment that gets randomly picked from a pool.
Are you saying there are only FOUR morality missions per level range in total? That's all? If true, that's ridiculous, IMO. So this means all level 50 Heroes who farm them for the Hero alignment points are truly doing the same exact mission over and over and over? Yes, I understand that the character also does more tip missions than morality missions, but come on. It sounds like a disturbing omission to me. We already have enough "reviewers" claiming all the missions in CoX are the same as it is... |
The Villain one is personally getting really tired for me now

Here's hoping the tools are such that they can churn out more content, but *shrug*.
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So this means all level 50 Heroes who farm them for the Hero alignment points are truly doing the same exact mission over and over and over?
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Whilst I agree that more choice would be good (sounds reminiscent of fighting Holo Man every single time my 50 wants to rob a bank) I imagine the devs assumed that we'd do morality missions occassionally, for the side switching, with the APs being a bonus rather than the object of the exercise. If you farm anything it'll get repetitive fast.
Emphasis mine.
Whilst I agree that more choice would be good (sounds reminiscent of fighting Holo Man every single time my 50 wants to rob a bank) I imagine the devs assumed that we'd do morality missions occassionally, for the side switching, with the APs being a bonus rather than the object of the exercise. If you farm anything it'll get repetitive fast. |
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Morality missions were designed for side switching, and I doubt the devs envisaged players would run them over and over and over again solely for the reward and to the exclusion of other content. But, as the Mission Architect fiasco emphatically proved, if it can be farmed it will be farmed, and farming is, by definition, repetitive.
I consider hero/villain merits to exist so that people who aren't side switching won't complain that there's no reason for them to do this content. Let's see if the existing reward structure survives the next round of 'balancing'.
Morality missions were designed for side switching, and I doubt the devs envisaged players would run them over and over and over again solely for the reward and to the exclusion of other content. But, as the Mission Architect fiasco emphatically proved, if it can be farmed it will be farmed, and farming is, by definition, repetitive. |
They didn't have enough time to put in multiple morality missions and I'm sure that will be corrected at some point. But to state something that directly contradicts the evidence seems a bit silly to me.
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That's a fair point, Geko. I'll concede that they have built in a reason to repeat the mission, and I'm sure that in due time it will be missions plural.
That said, they'll never be able to add enough morality missions to avoid a sense of deja vu, especially for those who are farming this system on their 50s. Presumably that'll become less of an issue when I19 provides new things for 50s to do.
That's a fair point, Geko. I'll concede that they have built in a reason to repeat the mission, and I'm sure that in due time it will be missions plural.
That said, they'll never be able to add enough morality missions to avoid a sense of deja vu, especially for those who are farming this system on their 50s. Presumably that'll become less of an issue when I19 provides new things for 50s to do. |

The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
That's a fair point, Geko. I'll concede that they have built in a reason to repeat the mission, and I'm sure that in due time it will be missions plural.
That said, they'll never be able to add enough morality missions to avoid a sense of deja vu, especially for those who are farming this system on their 50s. Presumably that'll become less of an issue when I19 provides new things for 50s to do. |
Not when it takes you two days to get it. And you can only buy one hero a merit a day. If anything, it's farming that people would be doing, so they can get the merits/influence to buy a hero merit a day.
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well it was an experiment, given the popularity of tip missions , i'd be surprised if this were the last we see of them., but for now, its like mayhems and safeguards. If anything it is the one area the devs have kind of put themselves into a tight spot with, when making content they have missions for the two alignments, oroboros missions, paper missions, mayhem/safeguard missions, ae special guest content, tf's and tip missions. Its kind of hard for them to not look like they are neglecting some side of the game with this many separate avenues of content, and now it looks like incarnates will have exclusive missions as well, its a lot to do. as stated upthread im hoping that ww distributes resources to filling out the spaces.
well it was an experiment, given the popularity of tip missions , i'd be surprised if this were the last we see of them., but for now, its like mayhems and safeguards. If anything it is the one area the devs have kind of put themselves into a tight spot with, when making content they have missions for the two alignments, oroboros missions, paper missions, mayhem/safeguard missions, ae special guest content, tf's and tip missions. Its kind of hard for them to not look like they are neglecting some side of the game with this many separate avenues of content, and now it looks like incarnates will have exclusive missions as well, its a lot to do. as stated upthread im hoping that ww distributes resources to filling out the spaces.
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Think of it this way- the devs created 150+ missions for the tips and morality missions for one expansion/issue-- each with more complex options than the newspaper missions... along with the Praetoria arcs. that was a huge undertaking for something that they really weren't certain would pan out.
As for farming alignment rewards? I'd bet that was an afterthought. People started asking what the rewards would be for remaining loyal and someone went "umm..." and pitched an idea with minimal impact on the dev schedule (all existing assets and existing tech) and they went with it.
We should probably see more tips and morality options arise in the future, and I'm sure they now see the need for a bunch at level 50 now

So this means all level 50 Heroes who farm them for the Hero alignment points are truly doing the same exact mission over and over and over?
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Personally, I'd like to see more variety, but I wouldn't do the same morality mission with the same character more than once a month anyway. My characters need to work on their story arcs too.
Exactly
Think of it this way- the devs created 150+ missions for the tips and morality missions for one expansion/issue-- each with more complex options than the newspaper missions... along with the Praetoria arcs. that was a huge undertaking for something that they really weren't certain would pan out. As for farming alignment rewards? I'd bet that was an afterthought. People started asking what the rewards would be for remaining loyal and someone went "umm..." and pitched an idea with minimal impact on the dev schedule (all existing assets and existing tech) and they went with it. We should probably see more tips and morality options arise in the future, and I'm sure they now see the need for a bunch at level 50 now |
ok, and as per the pax tweets, we know that we will be getting more tip stuff. woo.
I wonder if that will include new morality missions too?
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I hope so, can't stand doing the same one all the time. I admit we will be farming it whatever, but some variation would be welcome.
The level 20 - 25 rogue to hero mission was . . . . . . . a really good mission lets say
Count me in on the "more tips/morality" band please
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So, as I asked earlier, is there an official thread I should go to or should we try to make out own unofficial Tips and Morality mission suggestions thread?
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Emphasis mine.
Whilst I agree that more choice would be good (sounds reminiscent of fighting Holo Man every single time my 50 wants to rob a bank) I imagine the devs assumed that we'd do morality missions occassionally, for the side switching, with the APs being a bonus rather than the object of the exercise. If you farm anything it'll get repetitive fast. |

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Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

Okay, by this I don't mean the transition of rogue to hero, I mean I was running around on my main hero, asserting my morality for hero merits, and hoping to see more of the new content.
And for the third time in a row, my morality mission tip was "Turn myself over to the police to clear my name" And for the third time I had to fight silent blade (I was so bored I let her get off Elude ala McNinja), for the third time I had to fight malta, and for the third time I had to fight my own, palette swapped clone and wonder WTF just happened.
One minute he's ambushing me, out for my blood and in the company of Malta, next he says 'let's talk', then he's claiming to have been the good guy (despite working for Malta and apparently contracting silent blade to kill me), and then he vanishes, and with the way the alignment thing pops up, it looks like he poofs in a pillar of blue light.
But I digress, this is the THIRD TIME IN A ROW I've done this damn mission, and I am getting sick of it.
Also, both characters I worked towards rogue did the same mission of helping Swift Blade, so in summary, is there only ONE morality mission alignment shift?
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