New n00bs
What's this "team" you speak of?
Is that the 7 other people that are doing things while I'm stabbing stuff in the face?
It's a video game, dying is not the end of the world. You didn't fail at life because a fictional, pixelated character had a variable number reduced to zero. I'm more annoyed when I DC than when I die.
If you have someone standing behind you with a gun, ready to shoot you in the head if your character drops I could see being uptight about it. But that probably isn't the case for anyone playing (though I wonder where that one scrapper went that I teamed with a while back.....)
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
It seems that, for some people at least, it's less a matter of winning as it is a matter of "culture." I rarely sympathise with that, however, much in the same way as I don't sympathise with people who tell me I should wear suits or that I should shave my beard. Which is why I'm getting the "things should happen the RIGHT way" which translates into "things should happen MY way" vibe from.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Other discussion aside, I think the new enemies are throwing new and old players for a loop. Old players used to low levels of Hellions and Skuls are now getting hit with tough low-level mobs. I haven't died as much as I have been in Praetoria in years.
Hell, I ran one of the new Unai missions with Anti-Matter's Clockwork with a small team and was surprised at how tough it was. Once we started adapting and thinking rather than running on auto-pilot, we actually started rolling. Smart playing and teamwork is definitely vital in the post-GR world. Kudos to the Devs for stepping things up a notch, even if it means tough missions and teaming for awhile. Now if the villain arcs had only received the same treatment as the hero arcs... I'd be much more pleased. Granted, villains had much harder content/enemies than heroes did. Oh, and much love M_Bill |
It's a bit like the shock we all got when CoV came out and we first encountered the respawn spots that kept spewing mobs no matter how many you dropped.
New kids will get the ropes or they'll get gone.
On the side discussion:
Never seen it where you =had= to have a particular AT to complete anything, except maybe STF...
And I've run teams of 8 trollers and it's simply swamped everything...8 tanks doesn't need to be slow. I've seen Tanppers with a shield/WH build kicking it out almost as fast as a proper scrapper. Fire tanks. Ouch. Yeah...
One of the things I love about this game is that no particular AT is necessary to have a team. Sure some combos are easier, involve less thinking; but not =necessary= to running good successful teams that never wipe.
New players. Old players. The noobery it is still the same.
Bill is awesome and 100% correct.
At no time in this game's history has "we need a healer" (let alone two ROTFL) been the correct answer to anything.
buffs/debuffs/control ftw.
EDIT: When the "powers" dev says that what players do with buffs/debuffs stacking trivializes (paraphrasing) content (hint: he didn't say heals) then that tells you something.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Yep, completely behind Bill here. The simple rule to teaming in CoX is: "anything can do anything". Yeah, sure, there are some combos which synergize well, but if you actually think you need them, then what you really need is to learn how to play.
I will add this though. IMO, if the team doesn't wipe at least once per mish, then the difficulty is set too low...
I don't even know what game you are playing. If I run into a full team spawn on a mid 20s tanker without good buffs, the alpha alone is going to drop me way below half health (depending on which defense set). To hold agro on that whole group on my own and not die in 2 more seconds I need to be healed by at least one person. If it's a +2 or +3 mission, the alpha will kill me and healing probably wont help unless it's timed perfectly. I'd need appropriate buffs to handle that situation smoothly.
I never said healing was required in every group. I just used a particular example. A team with multiple tanks and good controls that work together can do fine without a healer. A team with a single tank and no control is going to need appropriate buffs or awesome heals though. |
Oh my. Zaion, would you ever hate having one of my Empaths on your team. I buff and attack, rarely using my heals, because, quite frankly, they don't need to be used.
Give me any team make-up. I will never say "No you can't join the team, I need x powers, not y powers".
�Alas, regardless of their doom, the little victims play!� - Thomas Gray
OP: Check out the Iron Eagles (Player Events section). We play "hardcore:" Any defeat results in deleting the character and starting over.
We take teamwipes very seriously. :P
I'm in agreement with Bill. Even when I'm playing my Iron Eagles, if someone wants to join the team and asks "what do you guys need?" I can't bring myself to tell them -- it's a point of personal pride to be able to play with any weird combination that shows up on a given night.
About stacking buffs: if a defense-based Tanker is softcapped, he might want a +resistance buff instead of another stacked +defense buff.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Oh my. Zaion, would you ever hate having one of my Empaths on your team. I buff and attack, rarely using my heals, because, quite frankly, they don't need to be used.
Give me any team make-up. I will never say "No you can't join the team, I need x powers, not y powers". |
If you want to tell me a team with great powerset synergy (again I'm not saying specific ATs or tank and healers or anything like that) isn't substantially easier to get through missions with than a team with little synergy, than you are crazy. I'm not saying it will be impossible with a bad team, nor super difficult, but people will probably die a few times, and if you ramp up the difficulty too far you might wipe a few times. That's where I mentioned another difference in this game, wipes don't matter, dying doesn't really slow you down, it's all a part of the fun.
Heck, my entire point was to say this game isn't like other MMORPGs where if you have a tank and healer you are good to go. If you have a tank and healer that aren't very compatible, you might still have problems, but at the same time taking other powersets from other ATs and putting them together can make missions a breeze even without either a tank or healer.
I don't know where everyone is getting that idea from. I never said a healer is always needed, I never said I cared about team composition.
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A good team isn't about the right mix of players or ATs, it's about the right mix of powersets |
A low-mid level tank without either buff is fine... solo. In a full team set to +2-3 they are blood stains on the floors and walls unless they have really good slots and enhancements and two good healers spamming the crap out of their single target heal. |
If you want to tell me a team with great powerset synergy (again I'm not saying specific ATs or tank and healers or anything like that) isn't substantially easier to get through missions with than a team with little synergy, than you are crazy. |
I'm also thinking you're calling every support class a "healer," given how you use the term, which itself is exceptionally off the mark.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
Hmm. Sounds like "I care about the team composition" to me. You're too focused on powersets as opposed to players.
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A team of competent players will get through missions far easier regardless of what they're on. I have to agree it sounds like you've been on a long string of utterly incompetent teams given a lot of what you've said here and other places.
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Any powerset that has a heal can be a healer. I'm not using it as a role defining term, I'm not saying they should do nothing but spam their heals all mission long. I hate the "trinity" role system and always have, so that is not at all what I meant with it. Anyone in a team with a heal that uses it is a healer IMO, even if they are a corrupter and putting out a ton of damage, or a controller throwing out an emergency heal between controls.
I'm gonna take a stand here and say that if that's what the OP is experiencing, the problem and blame lies solely with the Leader of his group.
Forming and Leading PuGs is my primary form of play, and modesty aside I'm probably one of the best Leaders you're ever gonna see, to the point that I often feel obligated to log-in and Lead a PuG just to give other players a truely hassle-free, xp-packed, fun-filled few hours online, thus encouraging them to keep playing this wonderful game.
Good leaders take a hands-off (but note Mute) approach until things start to go to s**t. Then the Leader has to be willing to step in, describe a tactical approach, and even call out the real screw-ups (in PRIVATE TELLS never in Team chat) if they're making the experience suck for the rest of the team. If a Rage Quit ensues, so be it, I never like losing teammates but can fill their spot in a matter of seconds if forced to.
With no hyperbole I can state that almost ALL my PuGs result in me being Friended, G-Friended, or simply complimented and thanked as my PuGgers retire for the evening.
OP: if you're unhappy with the Leadership (or lack thereof) of your Team, buck up and FORM ONE YOURSELF.
Yes, it takes a bit more effort. But in time Forming and Leading becomes second nature, and you'll actually GIVE SOMETHING BACK to this wonderful game and community.
There is no such thing as an incompetent team or player. Everyone is playing the game to have fun and as long as they accomplish that then they are successful at everything they do. To suggest otherwise is jackassery. Yes some people have a better understanding as to how their powers work, but those who don't aren't to be avoided or insulted.
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No, the people who don't understand how their powers work shouldn't be avoided, I agree. However, those that don't want to *listen* and *learn?* Yes, they should, after they make that blindingly obvious. This is not "telling someone how to play," before that's brought up. I don't particularly care for micro-managers, either. But I'll take someone who's willing to hear "You know, Speed Boost does more than just make you faster," "You may want to make sure you're not casting your AOE Immob on top of so-and-so's Ice Slick, as it pretty well cancels it out," "I know it's not 'fun,' but you may want to pick up Practiced Brawler since you're about to hit 30" or "Might not want to try pulling with fireball" and learn from it over someone who just keeps doing it anyway.
I've done my share of mentoring, both in-game and in the forums (in replies and guides.) I'm more than willing to put up with mistakes as part of a learning process - I make them too. But if someone's unwilling to learn and drags down the rest of the team - and I don't mean in DPS or some other damn set of numbers, but in *having fun* and wanting to keep playing? Yes, they're single-starred, with a quick note on what happened, and booted if it goes on too long.
(Edit to add, RobertoLyon pretty much has the right way to do so, too. They'll know - in tells - why. Though they'll probably have been getting feedback long before.)
You guys and your "complementary powersets" and "all tanker teams" and "buffs/debuffs" and all those silly unneccessary things.
I tried to get my static team to agree on an all-Blaster team for our Preatoria run. But we're going with all buff/debuff because they are all wusses. So we will have to resort to my Plan B: an all-drunk team. No, it's not on Pinnacle.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
You guys and your "complementary powersets" and "all tanker teams" and "buffs/debuffs" and all those silly unneccessary things.
I tried to get my static team to agree on an all-Blaster team for our Preatoria run. But we're going with all buff/debuff because they are all wusses. So we will have to resort to my Plan B: an all-drunk team. No, it's not on Pinnacle. |
(And an all-blaster team is great... have an all Elec/Elec team elsewhere. Team-TP in and watch everything else suddenly start twitching while draining all their END - it's fun.)
Zaion: I disagree with you about the "full team without good buffs." Because it's damn near impossible to find eight players who are active and doing SOMETHING like their job and have SOMETHING like a decent build who can't make it work.
Let's build this ineffective team. Starting with all-Heros for simplicity.
Can't have more than three blasters- I've seen a 4-blaster team with a tank on point. I've been the tank. My job was pretty much "Forward observer" and villains basically had time to do three things: turn, look at me, and wake up in the prison hospital.
Can't have any buffers - no force fields, no cold, no thermal, no sonic, no empaths. No Traps.
Can't have much in the line of controllers.
Clearly if it's causing trouble you don't have SO'd out Rad or Dark defenders. Either of those is only stopped from tanking by the limited supply of Break Frees.
You don't have a COMPETENT Storm defender. (I can't speak to Trick Arrows. The team goes better with TA on the team but I don't know why.)
No Kheldians- they could off-tank, or blast, or both, and they'd be buffed by their teammates.
So... five scrappers, two blasters and a Kin defender? No, cause five scrappers with Speed Boost are going to be racing the tank in there and ripping stuff up.
Tell me. What's this mythical 8-person team of otherwise skilled players that can't keep the tank alive?
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
So... five scrappers, two blasters and a Kin defender? No, cause five scrappers with Speed Boost are going to be racing the tank in there and ripping stuff up.
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I have played my Ill/Emp troller on a team that was otherwise four or five Scrappers. The most aggressive one was Spines/Fire with some delusions of tankhood. Probably the second-most fun I've ever had playing support, trying to keep those guys alive.
(And yes, I was applying Fortitude to three or four people at once, and it's slotted for defense and recharge. They just turned up the difficulty. Because they were Scrappers.)
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Tell me. What's this mythical 8-person team of otherwise skilled players that can't keep the tank alive?
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Try it, let me know what happens. If you don't wipe at all I will buy you dinner. I'm sure you could finish the mission, and have fun, but there will be a lot of deaths. I could make it even harder and throw in some petless MMs or blappers if you want. Or try it at +4. I bet I could come up with a team that could run through at +4 with ease.
A couple kinetic offenders (no transfusion or increase density), a shield tanker, a regen scrapper, 2 human form only kheldians, an AR blaster, and an illu/sonic troller with no buffs (at level 17 base), set to +2-3 with most of the team sidekicked sitting at 1 below mission level. Lets say mission level 21, so no SOs, and you are fighting 5th Column.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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In my opinion, there is nothing as frustrating as wanting to pull a spawn around a corner, cause them to bunch up then AoE them to death, only to keep pulling them one by one by one. It wastes time, it's frustrating and it's BORING.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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In my opinion, there is nothing as frustrating as wanting to pull a spawn around a corner, cause them to bunch up then AoE them to death, only to keep pulling them one by one by one. It wastes time, it's frustrating and it's BORING.
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Unless your point is: "Teamwipe? Who cares, as long as I'm not bored."
The Revenants and Vengeance Imperium-Triumph, Champion & now flavoring Justice!
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Shhh! Rangle is plotting.