400000 Prestige, what can I do?
The combo unit is just to get started, as you've discovered the hard way. It doesn't power a whole lot, unfortunately, and you run out control really fast.
When you're in the base edit screen, on the tool bar all the way to the right is a pair of green/red bars, with little symbols. One of for control, one is for energy. As long as the green bar (available) is longer than the red bar (used) that it's above, you have enough power and/or control to do what you're trying to do.
Right now, you're trying to figure out how to get more power and control. The bad news, it's expensive (getting over the hump from "tiny base" to "small fully functional base" is not easy). The good news is that if you're not all the way there, you're really close - and I think you're there.
The first thing you do is place an energy room and place a control room (for starters, I suggest going with the 2x2 of each. They're the cheapest, and they'll hold what you need to get started). Delete the combo unit (and if you're not using it for anything else, the oversight room) - that'll get you the spent prestige back, so you're not losing anything.
In the energy room, place the item "basic generator" out of the energy items tabs (for tech - if you want arcane, there's a similar item in the arcane tab, but I forget what it is).
In the control room, place a mainframe (same note as above) from the control items tab.
Now, keeping in mind that I'm doing this from memory and my numbers may be off , you should have about twice as much power and control as you used to have. The better part is that over time, you can upgrade your basic power and control items, to get more power and more control.
For now, if you need more, you can place up to two circuit breakers in the power room, which will add on to the amount of power you have. You MUST have a main unit (such as the generator) before you can add on an axillary unit (such as the breakers). Once you have the mainframe or arcane equivalent in the control room, you can add databases (bookshelves, in the arcane version) for more control. Control is likely going to be more of a limiting factor than power will.
The above is just to get you started. Someone will probably come along and post a link to the handy "guide to small bases" that was written - it's useful for a starting builder. The other thing to remember is that you can always join the global chat channel "basebuildersinc." (make sure to include the . at the end), and ask questions there - usually, there's someone available to come on and take a look at your base and help you out a little. Or show you their base.
Hope that helps.
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The above is just to get you started. Someone will probably come along and post a link to the handy "guide to small bases" that was written - it's useful for a starting builder. The other thing to remember is that you can always join the global chat channel "basebuildersinc." (make sure to include the . at the end), and ask questions there - usually, there's someone available to come on and take a look at your base and help you out a little. Or show you their base.
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Here's the small base guide; I found it tremendously useful when I started base building:
http://boards.cityofheroes.com/showt...ghlight=bonker
The bad news for the OP is that according to the guide, the next step up from the combo unit to separate power and control rooms is 730,000 prestige.
And yes, that stinks. FWIW, some of us have been complaining about that for years.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
I read the guide and what I have ATM is all I can do. Like most of you I too find it very limiting.
By the way, do you have the full prestige bonus you get from the the first 15 members of the SG? You mentioned a couple of others, but not whether you've brought alts, fillers, etc. to make up the 15.
If you don't have 15 members in your SG yet, the first thing I'd do is bring in alts, and if necessary, create some filler characters to get as close to 15 as possible. It won't get you to 730K, but it'll get you closer than you are now.
Since you can't invite your own alts, let me know if you need help inviting and I logon an alt on your server to invite them.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Yeah, got the 15 alts, seven by me and seven of a friend.
Step 2b: Task forces, trials and large teams. Bigger mobs, more prestige. I had a VG I used to run on Liberty, and for the bulk of that time, I was nearly the sole active member. None the less, by the time he'd reached level 50, he'd banked about 1.8 million prestige, largely due to these practices.
Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas
Obviously, I don't care about NCSoft's forum rules, now.
And yes, that stinks. FWIW, some of us have been complaining about that for years. |
Bases were never intended to be a single person enterprise. The fact that you can build a nice base solo is an edge case, not the designed usage.
And the devs have been just as assiduously ignoring said complaints.
Bases were never intended to be a single person enterprise. The fact that you can build a nice base solo is an edge case, not the designed usage. |
People can, and do build bases on their own now and the devs have made no effort to curtail it. Letting players upgrade past the Combo unit slightly faster than they do currently is pretty unconvincing as a game-breaking exploit that the devs are trying to suppress.
More likely, IMO, is that like most other base upgrades that players have been asking for, the upgrade progression issue is one that has been backburnered due to more pressing concerns.
As such, I have absolutely no qualms about occasionally reminding them that it is an issue that I, and others, feel needs attention.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
People can, and do build bases on their own now and the devs have made no effort to curtail it. Letting players upgrade past the Combo unit slightly faster than they do currently is pretty unconvincing as a game-breaking exploit that the devs are trying to suppress.
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Just because something isn't intended by design (single-user bases) doesn't mean that the devs must instantly jump to eliminate it. Nor did anyone say it was a "game-breaking exploit", but congrats on winning the hyperbole of the day award.
Bases are intended for groups, not single players. Therefore, appealing for changes based on the single-player base experience is a waste of time and energy.
Wow.
Just because something isn't intended by design (single-user bases) doesn't mean that the devs must instantly jump to eliminate it. Nor did anyone say it was a "game-breaking exploit", but congrats on winning the hyperbole of the day award. Bases are intended for groups, not single players. Therefore, appealing for changes based on the single-player base experience is a waste of time and energy. |
I understand your point perfectly, I just happen to completely disagree with it.
You don't know for certain the devs' position on whether they would ever change the cost structure for start-up bases, any more than I do. Your conclusion that it's never going to happen is pure speculation based on statements that bases were primarily intended for groups.
My response to that is two words: market merge
Positron et al were MUCH more vocal on the side of never merging the markets than they have been on the issue of start-up base costs, and yet, that happened. And AFAIK, they have never come right out and said that base costs would never change again. Even if they have, or do so tomorrow, doesn't mean they won't change their minds next month.
Besides, if I want to spend the time and effort to express the opinion that it needs to change, why do you care?
EDIT: By the way, this is certainly NOT only a single-player issue. A small SG just starting out could also find it very daunting to have to make the leap from 400,000 to 730,000 prestige to make any substantial improvements to their base. Finding a way to ramp up costs more smoothly would help every new SG, but small SGs in particular. If the devs won't improve the base building experience for a single person SG, what about a 3 person group? A ten person group? Or is building a base supposed to be enjoyable only for 50 player SGs?
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Well said Finduilas, Pardon me but - I'd like to add a few other notes of my own...
Your conclusion that it's never going to happen is pure speculation based on statements that bases were primarily intended for groups.
My response to that is two words: market merge |
Oh wait, while I'm at it... a few more words "Cathedral of Pain". (Most commonly followed by "shelved indefinitely", and something along the lines of 'broken beyond all hope of a fix'.)
Positron et al were MUCH more vocal on the side of never merging the markets than they have been on the issue of start-up base costs, and yet, that happened. And AFAIK, they have never come right out and said that base costs would never change again. Even if they have, or do so tomorrow, doesn't mean they won't change their minds next month. Besides, if I want to spend the time and effort to express the opinion that it needs to change, why do you care? |
And that "Super Group or Villain Group - means a literal Group of players" - as opposed to - say... a group of characters. And that group could quite plausibly be comprised entirely of Alts belonging to a single "City of" player.
EDIT: By the way, this is certainly NOT only a single-player issue. A small SG just starting out could also find it very daunting to have to make the leap from 400,000 to 730,000 prestige to make any substantial improvements to their base. Finding a way to ramp up costs more smoothly would help every new SG, but small SGs in particular. If the devs won't improve the base building experience for a single person SG, what about a 3 person group? A ten person group? Or is building a base supposed to be enjoyable only for 50 player SGs? |
Problem, (according to reports from a convention panel IIRC) they scrapped a bunch of that stuff, Because during both the "Friends and Family" Beta and in other "Internal Testing" the re-done Base Raiding sucked!
It was said to be no fun whatsoever (Note: I'm paraphrasing), it was hinted at being due to the system design of incorporating Base Item destruction SUCKED, to all but the very most masochistic testers/players.
I'll go out on a limb and say it probably included many of the PVP power changes in I13 as well - considering how those went over (like lead balloon) among the PVP crowd, and did nothing to bring PVE'ers over into the PVP game - like they had "intended by design".
And thank FSM, they realized that "Base Builder" crowd who'd gotten into "stacking" and whatnot... would have loathed that garbage because they'd have to 'turn up the volume knob of the Base Pathing to 11' (so to speak) and we hated "Pathing" with a passion already!
So they turned it "off" and fiddled with a few other things and gave us uber-stacking and there was much rejoicing = "Hurray for Pohsyb!"
Long rant, made short = Just because something was "intended by design" to work a certain way, doesn't mean nearly as much these days as it used to, stuff like this has been changed more than once. IMO, Probably because the people that designed those things aren't responsible for them anymore, or they left the Dev Team long ago... so there's no 'crow to eat' - which has been a long-time barrier to all sorts of change.
City of Heroes didn't fail, City of Heroes was killed. If a 747 dropped on your house, you'd say you were killed, not you failed to find a safer dwelling.
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EDIT: By the way, this is certainly NOT only a single-player issue. A small SG just starting out could also find it very daunting to have to make the leap from 400,000 to 730,000 prestige to make any substantial improvements to their base. Finding a way to ramp up costs more smoothly would help every new SG, but small SGs in particular. If the devs won't improve the base building experience for a single person SG, what about a 3 person group? A ten person group? Or is building a base supposed to be enjoyable only for 50 player SGs? __________________ |
And besides, 700,000 prestige is not that much, which is why single person bases exist. You get ~300,000 prestige just from going to 1-50. This might also be an indication as to why this is the lowest of low priorities.
So, in essence, you're asking for a solution to a non-problem that isn't part of the design spec.
And I'm the one that's arrogant?
I see - the fact that the devs changed their minds about something logically implies that they will change their minds about everything. Brilliant.
And I'm the one that's arrogant? |
Actually, them changing their minds about something they adamantly opposed at one point means they are capable about changing their mind about other things as well. I do like this whole 'my way or the highway' thing you have going, though. Different opinions? NOT IN MY GAME, SIR.
They've already made some significant changes, because people weren't using bases as expected. They've made some changes [you only pay rent on things with a function, not on plotsize] that suggest that they're trying to ... avoid penalizing... people who primarily view bases as a way to make works of art.
In fact, if I remember they ADDED the combo unit to allow people to have functional starter (or single-person) bases.
The devs are neither angels nor demons. I would guess that they're trying to keep max-function bases as "slow-unlock content" (something to work for, like a purpled-out warshade) but I know less about their mindsets than you do.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Actually, them changing their minds about something they adamantly opposed at one point means they are capable about changing their mind about other things as well. I do like this whole 'my way or the highway' thing you have going, though. Different opinions? NOT IN MY GAME, SIR.
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Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas
Obviously, I don't care about NCSoft's forum rules, now.
One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.
They've already made some significant changes, because people weren't using bases as expected. They've made some changes [you only pay rent on things with a function, not on plotsize] that suggest that they're trying to ... avoid penalizing... people who primarily view bases as a way to make works of art.
In fact, if I remember they ADDED the combo unit to allow people to have functional starter (or single-person) bases. The devs are neither angels nor demons. I would guess that they're trying to keep max-function bases as "slow-unlock content" (something to work for, like a purpled-out warshade) but I know less about their mindsets than you do. |
Those of us who have asked over the years for this to be addressed aren't looking for an "insta-base" where any one person SG can have a base just by asking, but a way for smaller SGs to add functional items more gradually. For instance, providing a way for a SG can add another TP bay to their base at 450-500k prestige, or some other items at 600k prestige. That would still give small SGs something to shoot for, but it wouldn't seem so impossibly far away.
My WAG why it hasn't been addressed is that it's the same reason why the other myriad base issues haven't been addressed; that they haven't had the dev resources to sit down and think through how they should be implemented due to other, more pressing concerns. Cutting prices for big ticket items as they did a few issues ago was a safe, popular, quick fix; correcting the start-up cost problem would probably require adding some intermediate cost p&c items, which I suspect would take quite a bit more planning and effort on the devs' part.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
600K for a small SG isn't an impossible gap.
Let's say you have 8 people. That's not what I'd consider a big SG.
Our SGs ran a Manticore TF over the weekend. I was on my newly-switched bots/ff MM. We had 8 people and we weren't looking to stealth it or speed run. I didn't monitor what everyone else started at, but Maker rolled up 15K in that TF. Using that as a baseline, that works out to a rough estimate of 120K Prestige in about two hours.
Do that sort of thing once or twice or week. Just once a week means you're at your 600K goal in 4 or 5 weeks.
When you look at it that way, it's not that tough.
Daemonchilde: ((fluffy thinks he's a tank)) Demon . Hunter: (( I think mine is >.> Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds)) |
No one said it was an "impossible gap".
But it still can be an impossing obstacle for small SGs or those that play on an occasional basis.
And honestly, there isn't any need for it; IMO it seems like an unintended consequence of some initial design decisions by the devs that didn't hold up well under actual player usage.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
No one said it was an "impossible gap".
But it still can be an impossing obstacle for small SGs or those that play on an occasional basis. And honestly, there isn't any need for it; IMO it seems like an unintended consequence of some initial design decisions by the devs that didn't hold up well under actual player usage. |
The more active your group, the more you get done, and then the more you're given license by the powers-that-be to make your base more befitting the status your heroes/villains have in the community.
For those who want a solo SG, you can have your Batcave, but keep in mind that Batman is a billionaire who can throw his personal fortune into whatever gadgets he wants for his personal base. That's how the Influence-to-Prestige conversion works (with Fulmens occasionally acting as WayneTech to push the resources higher).
You might not like the options as they exist, but they're built on examples that exist in the genre. It makes sense in the setting of a superhero world, which is good because that's the setting for the game we play.
In all seriousness, what would you specifically request be changed, to improve things so you don't feel so put out by an inability to get everything that people who play more often have? That's not meant as an insult but as a legit question to put this into perspective.
Daemonchilde: ((fluffy thinks he's a tank)) Demon . Hunter: (( I think mine is >.> Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds)) |
I would disagree. The idea is that your group's level of activity determines the amount of shiny stuff you get. The more you work to get your SG's name out there by doing deeds to up your reputation, the more prestigious your SG appears to be, hence the term "Prestige" for the currency used to buy the group's stuff.
The more active your group, the more you get done, and then the more you're given license by the powers-that-be to make your base more befitting the status your heroes/villains have in the community. For those who want a solo SG, you can have your Batcave, but keep in mind that Batman is a billionaire who can throw his personal fortune into whatever gadgets he wants for his personal base. That's how the Influence-to-Prestige conversion works (with Fulmens occasionally acting as WayneTech to push the resources higher). You might not like the options as they exist, but they're built on examples that exist in the genre. It makes sense in the setting of a superhero world, which is good because that's the setting for the game we play. In all seriousness, what would you specifically request be changed, to improve things so you don't feel so put out by an inability to get everything that people who play more often have? That's not meant as an insult but as a legit question to put this into perspective. |
Look upthread. I'm not asking for every solo SG to be handed a fully-functioning base, no work required.
Currently there's a very big gap between around 400k prestige and 730K prestige where SGs literally cannot add any functional items to their bases. What I'm asking for is that the devs try to smooth out the start-up curve so SGs (not necessarily solo SGs) can gradually add functional items as they gain prestige; for example, at 500K and 600K total prestige. This would probably require reworking the way power and control items are set up since that is the current roadblock; by, for instance, adding intermediate cost p&c items/rooms between the costs of the combo unit and the current basic generator and mainframe. Allowing aux p&c items to be used with the Combo Unit is also an option.
Making such a change would in no way affect the basic formula of "more gameplay in SG mode=more shiny base stuff". Larger or more active groups would still get the shiny stuff faster; it would just create some new, smaller steps to work for instead of having to wait for all the goodies to come at once. I suspect that it would give smaller SGs a bigger incentive to keep playing in SG mode and stay invested in their base, when otherwise they might give up in the face of a seemingly unattainable goal.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
"Put out"?!? Try avoiding using such loaded language, please. And, by the way, thanks to the prestige give-away of a couple of years ago I have three fully functional bases with more prestige than they can use, so this isn't a case of "I need more now!".
Look upthread. I'm not asking for every solo SG to be handed a fully-functioning base, no work required. Currently there's a very big gap between around 400k prestige and 730K prestige where SGs literally cannot add any functional items to their bases. What I'm asking for is that the devs try to smooth out the start-up curve so SGs (not necessarily solo SGs) can gradually add functional items as they gain prestige; for example, at 500K and 600K total prestige. This would probably require reworking the way power and control items are set up since that is the current roadblock; by, for instance, adding intermediate cost p&c items/rooms between the costs of the combo unit and the current basic generator and mainframe. Allowing aux p&c items to be used with the Combo Unit is also an option. Making such a change would in no way affect the basic formula of "more gameplay in SG mode=more shiny base stuff". Larger or more active groups would still get the shiny stuff faster; it would just create some new, smaller steps to work for instead of having to wait for all the goodies to come at once. I suspect that it would give smaller SGs a bigger incentive to keep playing in SG mode and stay invested in their base, when otherwise they might give up in the face of a seemingly unattainable goal. |
One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.
"Put out"?!? Try avoiding using such loaded language, please. And, by the way, thanks to the prestige give-away of a couple of years ago I have three fully functional bases with more prestige than they can use, so this isn't a case of "I need more now!".
Look upthread. I'm not asking for every solo SG to be handed a fully-functioning base, no work required. Currently there's a very big gap between around 400k prestige and 730K prestige where SGs literally cannot add any functional items to their bases. What I'm asking for is that the devs try to smooth out the start-up curve so SGs (not necessarily solo SGs) can gradually add functional items as they gain prestige; for example, at 500K and 600K total prestige. This would probably require reworking the way power and control items are set up since that is the current roadblock; by, for instance, adding intermediate cost p&c items/rooms between the costs of the combo unit and the current basic generator and mainframe. Allowing aux p&c items to be used with the Combo Unit is also an option. Making such a change would in no way affect the basic formula of "more gameplay in SG mode=more shiny base stuff". Larger or more active groups would still get the shiny stuff faster; it would just create some new, smaller steps to work for instead of having to wait for all the goodies to come at once. I suspect that it would give smaller SGs a bigger incentive to keep playing in SG mode and stay invested in their base, when otherwise they might give up in the face of a seemingly unattainable goal. |
I threw out that solo base example as a way of explaining how this system works. The Avengers and Fantastic Four, as examples, started out with nice facilities because their financial backing was from the Maria Stark Foundation and Reed Richards' patents. Same rule applies to them. The JLA originally worked out of a secret cave in Rhode Island before they were established as the premier group of the DCU and got the first satellite HQ, in the wake of their cave's hidden base being compromised.
As a base builder, I currently have seven bases that I built and maintain on Virtue. Three are fully functional. I've been in the small SG position before, and I still am.
It doesn't take much to build what you need with just a little planning, in small or solo SGs. As someone who started small (and even has a personal base), trust me, I know.
It's just a matter of setting goals and going for it IMO. Then it still feels like you've achieved something in the process. These aren't the pre-i13 Dark Ages of base costs after all.
Daemonchilde: ((fluffy thinks he's a tank)) Demon . Hunter: (( I think mine is >.> Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds)) |
I've been trying to figure out how to add to my base but every time I try to add something I'm lacking energy or control. I have a little over 400k prestige and you can say this is a SG of one, my other two members have been MIA for days now.
So far I have the Oversight room and combo unit, teleport room with two teleporters and four beacons. When I try to add a med bay I'm lacking in energy and control. I can't seem to add another combo unit, apparently is one per base, and other than that I don't know how to increase energy and control.
What if I wanted to add more teleporters and forget the med bay, I'm going to have the same problem with energy and control. How can I use 400k to make my base into a teleporting base only with enough control and energy?
I figured at this level the only purpose the base has for me is easy access to travel back and forth. Storage space is seriously lacking and at this point I'm better off selling my junk than saving it for when I need it, no reason to have decorating rooms just for me, no reason to have a med bay when it gives me half health and hospital gives full health, and the crafting has not appeal to me in this game. Plus from what I hear the base item crafting is now useless?
I don't know what to do here. Help?