400000 Prestige, what can I do?


BashfulBanshee

 

Posted

Quote:
Originally Posted by The_Demon_Hunter View Post
Look again at what I said. Gathering that next 300-400K is easily attainable for a small group, who play once a week, in the span of just a month. With all due respect to all the small SG owners out there (and I'm one of them, believe it or not), how much easier do we need it to be? Is a month really too long to expect to wait to get the next level of base functionality for a small start-up SG?

I threw out that solo base example as a way of explaining how this system works. The Avengers and Fantastic Four, as examples, started out with nice facilities because their financial backing was from the Maria Stark Foundation and Reed Richards' patents. Same rule applies to them. The JLA originally worked out of a secret cave in Rhode Island before they were established as the premier group of the DCU and got the first satellite HQ, in the wake of their cave's hidden base being compromised.

As a base builder, I currently have seven bases that I built and maintain on Virtue. Three are fully functional. I've been in the small SG position before, and I still am.

It doesn't take much to build what you need with just a little planning, in small or solo SGs. As someone who started small (and even has a personal base), trust me, I know.

It's just a matter of setting goals and going for it IMO. Then it still feels like you've achieved something in the process. These aren't the pre-i13 Dark Ages of base costs after all.
I don't see how the comic examples even remotely argue against what I'm suggesting. SGs would still have to work to get to a fully functional base, that would take exactly the same amount of prestige as it does now.

I suspect your estimate of one month to earn 400k influence is overly optimistic, especially since you don't define what you consider to be a "small SG". But regardless, your whole argument seems to be "I had to do it, so everyone else should too." You haven't provided a single reason why providing intermediate-sized p&c units be a undesirable thing, especially if it makes base building more enjoyable for small SGs.


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Posted

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Originally Posted by Finduilas View Post
I don't see how the comic examples even remotely argue against what I'm suggesting. SGs would still have to work to get to a fully functional base, that would take exactly the same amount of prestige as it does now.

I suspect your estimate of one month to earn 400k influence is overly optimistic, especially since you don't define what you consider to be a "small SG". But regardless, your whole argument seems to be "I had to do it, so everyone else should too." You haven't provided a single reason why providing intermediate-sized p&c units be a undesirable thing, especially if it makes base building more enjoyable for small SGs.
I'd consider 8 to still be a small SG. Kinda figured that was inherent in my comment that 15K x 8 = 120K but I wasn't clear enough apparently. If that's not "small" enough, then I'd think that running mishes with your entire SG will still provide Prestige in a month if you actually plan it out and play it. Seriously its not rocket science. Make it a SG-only night thing. Might take two months instead of one if your SG is only 3 or 4 people.

My argument isn't merely "I did it so the rest of you should have to."

Pay attention again, please.

I said, it can be easily done under the current costs and setups we have now. Actually having a goal to shoot for in building your SG isn't exactly a terrible thing, you know? It's called a team-building exercise. You have the whole SG work together for one set goal. If there's 4, 6, 8 of you, etc, whatever. That's fine. You work together to get the stuff for your SG. That's what being a group is about. You work together. You build up your group. You build your base in the process.

It can be done. If you want to stay small, then your penalty isn't that you can't have all the stuff the big kids have. You just might have to wait a little longer to earn it. I don't see this as a horrible game-breaking problem for small SGs anymore. If you want it faster, recruit more people or be more active or spend inf to boost your Prestige.

A small SG should not receive additional concessions or special base gear beyond what already exists just to let them get to where the big groups are in terms of function. It's not needed. Just earning what's already there is easily done if you're willing to actually earn some Prestige. Like I said, this was a problem before i13 slashed the costs on everything. It isn't really an issue now IMO.

EDIT: Regarding the 400K a month estimate, a well built toon can run up an easy 200K on its own in a weekend. I say this from experience, using an elec/elec scrapper vs. Rikti in RWZ mishes. In 6 hours I rolled up about 200K on my own. It's not a stretch to say a team of just SG members couldn't possibly get the same result in two weeks.


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Quote:
Originally Posted by The_Demon_Hunter View Post
It can be done. If you want to stay small, then your penalty isn't that you can't have all the stuff the big kids have. You just might have to wait a little longer to earn it. I don't see this as a horrible game-breaking problem for small SGs anymore. If you want it faster, recruit more people or be more active or spend inf to boost your Prestige.

A small SG should not receive additional concessions or special base gear beyond what already exists just to let them get to where the big groups are in terms of function. It's not needed. Just earning what's already there is easily done if you're willing to actually earn some Prestige. Like I said, this was a problem before i13 slashed the costs on everything. It isn't really an issue now IMO.
None of these things would change one iota under what I proposed. SGs would have to earn the prestige to create a fully functioning base; smaller SGs wouldn't have all the stuff that a larger, more active SG would have until they earned the prestige to do so. (The SAME amount of prestige.)

I thought it was implicit when I said that the intermediate p&c items would fall between the combo unit and the current generator and mainframe in cost, that they would also fall between them in functionality, but if it wasn't, I'll be explicit. The intermediate items I proposed would NOT provide the same amount of functionality as the more costly items. They would be an intermediate step in both cost and functionality.

Given that, your argument that this would somehow be a 'gimme' for small SGs makes no sense, other than the fact that they could build their base to an intermediate level of functionality that didn't exist previously. They still have to earn the same amount of prestige that a large SG would to get the same functionality. What is the downside of that?

BTW, I13 did not reduce ALL base costs. The costs for plot upgrades, larger rooms and big-ticket functional items were drastically reduced, and rent was as well. IIRC, the costs for the starter p&c items and the rooms needed to house them changed little, if at all.


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Posted

Quote:
Originally Posted by The_Demon_Hunter View Post
600K for a small SG isn't an impossible gap.

Let's say you have 8 people. That's not what I'd consider a big SG.

Our SGs ran a Manticore TF over the weekend. I was on my newly-switched bots/ff MM. We had 8 people and we weren't looking to stealth it or speed run. I didn't monitor what everyone else started at, but Maker rolled up 15K in that TF. Using that as a baseline, that works out to a rough estimate of 120K Prestige in about two hours.

Do that sort of thing once or twice or week. Just once a week means you're at your 600K goal in 4 or 5 weeks.

When you look at it that way, it's not that tough.
That makes total sense Demon. Now if I could only convince some of my prestige slaves to actually team with me I would be good.


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Posted

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Originally Posted by Finduilas View Post
None of these things would change one iota under what I proposed. SGs would have to earn the prestige to create a fully functioning base; smaller SGs wouldn't have all the stuff that a larger, more active SG would have until they earned the prestige to do so. (The SAME amount of prestige.)

I thought it was implicit when I said that the intermediate p&c items would fall between the combo unit and the current generator and mainframe in cost, that they would also fall between them in functionality, but if it wasn't, I'll be explicit. The intermediate items I proposed would NOT provide the same amount of functionality as the more costly items. They would be an intermediate step in both cost and functionality.

Given that, your argument that this would somehow be a 'gimme' for small SGs makes no sense, other than the fact that they could build their base to an intermediate level of functionality that didn't exist previously. They still have to earn the same amount of prestige that a large SG would to get the same functionality. What is the downside of that?

BTW, I13 did not reduce ALL base costs. The costs for plot upgrades, larger rooms and big-ticket functional items were drastically reduced, and rent was as well. IIRC, the costs for the starter p&c items and the rooms needed to house them changed little, if at all.
We're going to have to just agree to disagree here. I see no problem with small groups putting in a month or more of Prestige earning to get what they want. You feel like new stuff should be added to make it faster than that. Very different viewpoints that simply won't change. I'd rather see time devoted to adding new functionality to bases than adding more lower-tier units that really aren't needed. The stuff that already exists really isn't that expensive IMO, and I explained why I see it that way.

Quote:
Originally Posted by BashfulBanshee View Post
That makes total sense Demon. Now if I could only convince some of my prestige slaves to actually team with me I would be good.
Actually the best advice for getting them to team with you and chip in would be to simply get them talking about what they'd like to see in your base(s). I think when we toured you saw the sewers base for Web Spinner's Amazing Friends (if not, let me know), and the amount of plot taken up by sewers was actually the idea of the other members. I told them that we'd need to work at gaining Prestige to have as much of the plot devoted to sewers as they wanted, and they jumped on board. As a result we work under the principle that no less than half of the plot is to be covered in sewers (or some other underground feature not part of the base proper).

Five of us got together with two non-SG friends tonight and ran through Numina and Manticore TFs to add to our Prestige totals and rack up badges for newly-switched toons. Took a total of about 3 hours for the two TFs. I used my stalker for Manti, and in the process I got about 13K for my personal base just for that one.

The goals we have for this batch of expansion will be to add a ruined subway station off of the sewers for Webs' base and a new meeting room with an AES for the House of Heroes. I mentioned the idea to a couple people and then it was TF time as far as they were concerned.

We do this sort of thing once, sometimes twice a week these days. We've got about eight people of varying activity at the moment, most of whom have come back for GR. With school, work, kids(!), different time zones (ranging from US East Coast to Australia), and everything else in the way though, we don't get together nearly as much as we'd like to, so we try to do as much as we can when time allows.

I figure another month, maybe two, and we'll have what we need to take care of at least one of those two base goals. If it takes longer, it takes longer. It'll be worth it in our eyes, because we've had fun playing the game together to earn the stuff we wanted.


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Posted

FWIW, Findilus I remain with you on what I see as a fairly simple concept that would help the OP (and many others that I have read express the same thoughts over the years) while harming nobody.

What we are talking about here with very small SGs are start up enterprises that run the risk of "dying on the vine" through discourgement over a lack of tangible progress. It's nice to say I suppose that "if it takes longer, it takes longer". While that obviously works for some, it can be a make or break proposition for others... especially those trying to convince a few minions (who never see a base editor) that it's worthwhile to stick around rather than immediately jump ship to one of the big SG poachers who already have all the ammenites in a base and readily big team opportunites.

Thank goodness the devs saw this happening once and acted (thus the oversite center and combo unit). Hopefully, they will see through some of the latest rhetoric to the contrary and act again when it comes to this "gap" to the benefit of many. I admire your efforts... especially since you no longer personally have a huge stake in the outcome.


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

I'm showing up as That Damn Market Guy again. I could be wrong about the following.

On average, when I turn in an Alignment Merit for five recipes and sell (or craft and sell) the recipes, I make 100 million inf, maybe a little more. (I haven't been keeping close track. This is for characters in the mid-30s, not level 50's.) That's equivalent to 200,000 Prestige.

Two AM's take around four days. Figure another three days for everything valuable to sell, and you've got 400K prestige in a week.

This doesn't require a lot of market knowledge- I don't think it does, it's hard for me to say- because you're not selecting niches. You're rolling and selling whatever you get. You need to know that you CAN roll AM's, that crafted sells for more than raw, that you can turn Inf into Prestige, and probably some market info like "list for 75% of last 5, plus 908". You need, probably, around 20 million inf to kickstart the process (buying salvage, 5% down payment , whatever.)

Is one person running 22 tips and selling stuff for a week too much effort to get over this hump?


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Originally Posted by Fulmens View Post
I'm showing up as That Damn Market Guy again. I could be wrong about the following.

On average, when I turn in an Alignment Merit for five recipes and sell (or craft and sell) the recipes, I make 100 million inf, maybe a little more. (I haven't been keeping close track. This is for characters in the mid-30s, not level 50's.) That's equivalent to 200,000 Prestige.

Two AM's take around four days. Figure another three days for everything valuable to sell, and you've got 400K prestige in a week.

This doesn't require a lot of market knowledge- I don't think it does, it's hard for me to say- because you're not selecting niches. You're rolling and selling whatever you get. You need to know that you CAN roll AM's, that crafted sells for more than raw, that you can turn Inf into Prestige, and probably some market info like "list for 75% of last 5, plus 908". You need, probably, around 20 million inf to kickstart the process (buying salvage, 5% down payment , whatever.)

Is one person running 22 tips and selling stuff for a week too much effort to get over this hump?

He has a point. Since Issue 18 my Stalker has went from maybe 6 million Inf to over 300 million. He is level locked at 30 and only does the tip missions plus either street hunting or a paper mission to get tips. I haven't even cashed out all of his merits. (alignment or reward) I think i dumped about half of his inf into prestige the other night so I could place a Supercomputer. I am a solo SG. Only my alts are in the group, and I don't even have 15 in the group yet.

Alignment merits are your friends if you don't want/need the recipes for your characters.


All of that said, I do feel there should be a step between the oversite center setup and the generator/mainframe setup in terms of allowing things to flow easier.


 

Posted

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Originally Posted by Fulmens View Post
I'm showing up as That Damn Market Guy again. I could be wrong about the following.

On average, when I turn in an Alignment Merit for five recipes and sell (or craft and sell) the recipes, I make 100 million inf, maybe a little more. (I haven't been keeping close track. This is for characters in the mid-30s, not level 50's.) That's equivalent to 200,000 Prestige.

Two AM's take around four days. Figure another three days for everything valuable to sell, and you've got 400K prestige in a week.

This doesn't require a lot of market knowledge- I don't think it does, it's hard for me to say- because you're not selecting niches. You're rolling and selling whatever you get. You need to know that you CAN roll AM's, that crafted sells for more than raw, that you can turn Inf into Prestige, and probably some market info like "list for 75% of last 5, plus 908". You need, probably, around 20 million inf to kickstart the process (buying salvage, 5% down payment , whatever.)

Is one person running 22 tips and selling stuff for a week too much effort to get over this hump?
Hey, big props on all your mad skillz in the marketplace Fulmens. Even bigger props on your generosity to the basebuilders in the process! I mean that sincerely.

I'm going to ignore the urge to rehash the whole "anyone can be an ebil marketeer and make big inf in a snap to throw at prestige or whatever your game desires may be" infomercial this time around. Congrats btw for "making hay while the sun shines" with the market merge, initial AM pricing return on investment value etc.. Let's have this conversation on AM's a year from now. Ok?

My question is: Why have a hump to get over in the first place? What's wrong with an intermediate point where a fair price in prestige is paid for a fair commensurate amount of power and control?


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

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Originally Posted by Fire_Away View Post
What we are talking about here with very small SGs are start up enterprises that run the risk of "dying on the vine" through discourgement over a lack of tangible progress.
Is there any evidence at all that this assertion is true? Do people really abandon SGs because of lack of progress in the base? I'm thinking that people who do that were probably blind-invited (or very nearly so), and have no attachment to the SG anyway.


 

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Originally Posted by Brillig View Post
Is there any evidence at all that this assertion is true? Do people really abandon SGs because of lack of progress in the base? I'm thinking that people who do that were probably blind-invited (or very nearly so), and have no attachment to the SG anyway.
Fair question. Can't, of course, provide any hard data outside of my personal experience. I feel on pretty safe ground saying most small SGs are start up enterprises. I am too ok about saying that many large SGs actively recruit anyone they happen to team with with promises of "large base with full ammenties", etc.. I have seen individuals lured away in this manner (done the luring myself hehehe). You can draw your own conclusions (I admit I did). Acknowledge, however, people join, stay, or leave an SG for a variety of reasons. [edit add: throw bases and what they offer (don't offer) into that mix.].


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

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Originally Posted by Fire_Away View Post
Quote:
Originally Posted by Brillig View Post
Is there any evidence at all that this assertion is true? Do people really abandon SGs because of lack of progress in the base? I'm thinking that people who do that were probably blind-invited (or very nearly so), and have no attachment to the SG anyway.
Fair question. Can't, of course, provide any hard data outside of my personal experience. I feel on pretty save ground saying most small SGs are start up enterprises. I am too ok about saying that many large SGs actively recruit anyone they happen to team with with promises of "large base with full ammenties", etc.. I have seen individuals lured away in this manner (done the luring myself hehehe). You can draw your own conclusions (I admit I did). Acknowledge, however, people join, stay, or leave an SG for a variety of reasons.
Personally, I've found that people who are just looking for shiny stuff and can be lured away by it aren't the ones you're going to want in your tiny SG to begin with. Most small SGs would be collections of players who gravitate together because of camaraderie, RL connections, shared teaming experiences, RP, etc. And if that's the boat you're in, why are you chasing after people who just want a SG that has a "base with all the amenities" in the first place?

Quote:
Originally Posted by Fire_Away View Post
My question is: Why have a hump to get over in the first place? What's wrong with an intermediate point where a fair price in prestige is paid for a fair commensurate amount of power and control?
The problem is that there will always be a hump to get over to get that next level of functionality to bases. Look at the cost difference in going from the basic generator to the Turbine Generator (or the Arcane equivalents). There's no real difference in going from the basic start up units to going to those second tier units. Yet for blue side to have all beacons, full storage, and medical facilities, the first tier units are quickly outgrown.

Does this mean you think we should be lobbying for additional base items to make that transition as easy as you're looking to make the transition from bare essentials to what many of you are calling a functional base?

Again, I think it's a matter of growth for a SG to reach certain levels of functionality together. Let the members learn to set goals. Plan out what they want in their bases and let them earn these things over a month or two of basic gameplay or utilize the market to generate inf to convert like Fulmens would advocate.

FWIW I'll always advocate spending that inf first on toons to make the battles (and by result, Prestige-gathering) quicker and easier for you and your team, and then (and only then) consider converting inf to Prestige for "special buys" only. That's another argument for another time though, and one I've already had too many times to count in threads on this board.


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Wow... Never thought such a simple thing... one that many people have asked for in the past, such as adding a level of power and control between between combo level and the 700K prestige level would meet with such firm resistance... from my fellow players!

I'm starting to gain an appreciation now for the reluctance of the devs to do anything substantial for this community for some time.

All "get rich quick" marketing schemes and psychoanalysis of why people join SGs (I seem to have unknowingly brought that discussion unto myself) aside... for all those people who still find some value to this idea... I remain with you. Keep the faith.


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

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Originally Posted by Fulmens View Post
Does the phrase "get rich quick scheme" imply fraud to everyone, or it is just me?
lol Yes, generally speaking it does imply that to me as well.


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Posted

Quote:
Originally Posted by The_Demon_Hunter View Post
Quote:
Originally Posted by Fulmens View Post
Does the phrase "get rich quick scheme" imply fraud to everyone, or it is just me?
lol Yes, generally speaking it does imply that to me as well.
*snicker*

I don't think that's how Fire Away meant it... but I can see the how the connotations might feel that way.

Thing is, as was pointed out in another thread... Sure, earning inf is easy in this game... as long as you're playing the game and not spending obsessive hours on end in the base editor... lol.

Also, as Cende pointed out in yet another thread, building a purely transportation base will cost nearly 1.9 million in prestige (what's the inf. conversion on that?). That does not include storage or med bays...

Trying to earn that much prestige can be quite daunting for even a small group of players... especially if they're off making Praetorians.

This gap, or hump, or step, or whatever you want to call it... between the "small" and a "medium" base has been a bone of contention for many of us for a very long time... It was on Mad Scientist's list back in 'o8, and is still there as an item that remains unaddressed (along with a bajillion other items).

Thing is, we can sit here and go back & forth about our own reasonings on the matter, but until we hear that the Devs are actually committing time and resources to Bases... it's just chatter.

.


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Originally Posted by Fire_Away View Post
Wow... Never thought such a simple thing... one that many people have asked for in the past, such as adding a level of power and control between between combo level and the 700K prestige level would meet with such firm resistance... from my fellow players!
In a perfect world, I don't see a problem with an added level of power and control.

This, however, is not a perfect world. The reality is that dev time is limited, and dev time spent on bases is practically non-existent. In this reality, I would rather the devs spend time working on just about any other addition to bases than this.


 

Posted

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Originally Posted by Brillig View Post
In a perfect world, I don't see a problem with an added level of power and control.

This, however, is not a perfect world. The reality is that dev time is limited, and dev time spent on bases is practically non-existent. In this reality, I would rather the devs spend time working on just about any other addition to bases than this.
Interesting perspective and you are certainly entiled to that view. I'd counter that you'd very likely find someone out there in forum land that would say either the above or this:

Quote:
Again, I think it's a matter of growth for a SG to reach certain levels of functionality together. Let the members learn to set goals. Plan out what they want in their bases and let them earn these things over a month or two of basic gameplay or utilize the market to generate inf to convert like Fulmens would advocate.

About near any proposed base incremental improvement (by incremental imrprovement I mean any restructuring of existing cost/capability wrt bases). It's hard to find empathy when the situation isn't personally applicable. [edit add: you have the big inf, you don't care about the wait, 300-400K prestige means little, yada, yada, yada].

Tell me what you want done with bases that I could care less about and I'll be at the ready to play the "suck it up" or "limited development resources" card at a moment's notice. Nature of the business.

Also: Never meant to imply anyone was a fraud in any way. But I will say this: Can any one person or small group be a multi-billion inf earner in this game? Sure. Can we all wind up being so (to the point where all of us will have our inf desires met in short order) under any kind of market system? Nah...

And with that... I'm all worn out on this topic.


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

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Quote:
Originally Posted by Finduilas View Post
BTW, I13 did not reduce ALL base costs. The costs for plot upgrades, larger rooms and big-ticket functional items were drastically reduced, and rent was as well. IIRC, the costs for the starter p&c items and the rooms needed to house them changed little, if at all.
It bothers me when incorrect information is presented as fact to back up one's arguments, so I looked around the boards for an old thread. I'm willing to chalk it up to a lapse in memory for you. Here's a link to the changes in Base Costs for issue 13.

Look through and you'll see that the 2x2 Energy Terminal room dropped from 150K to 100K. The Basic Generator dropped from 225K to 200K. The Mainframe dropped from 150K to 50K. Databases dropped from 106K to 50K. Terminals dropped from 30K to 10K. With the exception of the Basic Generator itself, those Tier 1 upgrades from the combo unit dropped by no less than 33% of their previous price, and in the case of most Tier 1 Control Main and Aux items, the cost dropped anywhere from 50%-66%.

So yes, the Tier 1 upgrades from the combo unit and the rooms needed for them were dropped in price by a rather significant margin in Issue 13. As I said before, we're not in the Dark Ages of pre-i13 base costs. To say that the devs failed to address this at all is a bit misleading.

Quote:
Originally Posted by Fire_Away View Post
About near any proposed base incremental improvement (by incremental imrprovement I mean any restructuring of existing cost/capability wrt bases). It's hard to find empathy when the situation isn't personally applicable. [edit add: you have the big inf, you don't care about the wait, 300-400K prestige means little, yada, yada, yada].
Let's clarify here.... according to what you said here, you think my view is because you think it isn't personally applicable to me? Thank you. As someone who has nothing but small groups (I believe eleven players in total at our peak, for a period of a few months more than a year ago, is still relatively small), I got a good laugh from that.

We have three bases that are fully functional and four that aren't. It would be nice to have all the stuff for those other bases that exists in the first three, but at the same time we recognize that none of those groups are active enough to justify saying they've done enough to earn more functionality than they have now. None of those alt groups have done enough to actually earn that stuff, in my eyes or the eyes of the other members. And that's with the lower costs post-i13.


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Quote:
Can any one person or small group be a multi-billion inf earner in this game? Sure. Can we all wind up being so (to the point where all of us will have our inf desires met in short order) under any kind of market system? Nah...
I was talking about new base owners making 200 million inf (to get from 400K to 800K prestige) and you turned that into "everyone in the game gets all the inf they want." Interesting debate technique there.


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Originally Posted by Fulmens View Post
... you turned that into "everyone in the game gets all the inf they want."
Errrmm... that's not how I read it...

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Originally Posted by Fire_Away View Post
Can any one person or small group be a multi-billion inf earner in this game? Sure.

Can we all wind up being so (...'to a certain point'...) under any kind of market system? Nah...
Not everyone is as skilled in all aspects of the game as some (nor could we expect it). But if we have to rely on the specialized skills of a few individuals in a separate game feature (the market), in order to accomplish something in another game feature (bases)... that would seem to indicate that something is indeed askew.

I think I can say that we DO appreciate the willingness of those who are more skilled in "that other feature" to share with those of us who are not so savvy or who might just be starting out. But in the long run, it is merely a band-aid to the real problem... the problem of overcoming a gap that shouldn't exist.

.


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Posted

Quote:
Originally Posted by Fulmens View Post
Someone else quoted 15K prestige per person, per TF, running TF's. Is that fairly accurate?

Is this gap that shouldn't exist, therefore, roughly 24 person-TFs wide?
I was the one who gave that amount, after running a Manticore TF with my Mastermind. It was the only thing he'd done since coming to blue side to join one of my alt SGs. That was his approximate Prestige total (rounded down to the nearest thousand actually). It was a non-speed run, and we didn't stealth any mishes.

Later in the week I used my stalker for Manticore, and even stealthing where we could, I generated 13K in that TF for my personal SG (again, rounded down to the nearest thousand).


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Demon . Hunter: (( I think mine is >.>
Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds))

 

Posted

See, now we seem to be approaching that all too slippery slope of telling other folks how to play their game.

Frankly, I'm not interested in traveling down that road.

I think it best to simply agree to disagree at this point.

.


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Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
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Posted

Quote:
Originally Posted by Impish Kat View Post
See, now we seem to be approaching that all too slippery slope of telling other folks how to play their game.

Frankly, I'm not interested in traveling down that road.

I think it best to simply agree to disagree at this point.

.
That's certainly not my intent at all, Kat, unless you have some objection to people being told to do mishes? I hope this is just a miscommunication or misunderstanding of what you're saying. >.>

From what I can tell, you'd get the same Prestige gains from doing other content for the same duration, Kat. It's not like the only way to get the same amount of Prestige is to do TFs only. I gave the TFs as examples because its a set number of mishes and tasks, and it gave me that amount of Prestige. Tips, Story Arcs, AE -- it doesn't really matter. Story Arcs and TFs still give completion bonuses I think, so there might be some extra gains there, but overall, its pretty straightforward.

Basically, all I'm saying in giving these numbers is reiterating what I've been saying, which is "just play the game and you'll earn the stuff you're after."

This isn't like Recipes or Salvage or anything other kind of drop, where it's a random number generator that determines what you get. It's not a situation where you're playing the market and need to bid for Prestige. It's just "go beat up the enemy" and get the predetermined amount of Prestige for each enemy you defeat. It doesn't get much easier than that. And you can even choose what enemies you want to face, depending on what you and your teammates are strongest against.

I mean.... is that really a slippery slope kinda thing here?


Quote:
Daemonchilde: ((fluffy thinks he's a tank))
Demon . Hunter: (( I think mine is >.>
Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds))