400000 Prestige, what can I do?


BashfulBanshee

 

Posted

Necro thread revival! Sorry.

Sorry, this was just a very interesting topic and had to chime in.

The subject has skewed from the original post quite a bit, from "there is a gap from 400-700k prestige", to whether or not that gap is formidable.

In my first guide to base building for the small sg, that gap was considerably higher, from like 500k to 1.8 million or something. Whether that gap is formidable or not or how long it takes a group to overcome it isnt really the question. The point is that from 0-400 or so prestige, the upgrades come quite naturally, logically, incrementally, and in a fair amount of time for even a solo sg. You can enjoy an upgrade in function on a fairly standard schedule based on whatever your prestige earnings are for your size group. This schedule is obviously longer for a small or solo sg, but it is incremental, and logical. every few thousand or so you can enjoy an upgrade (for reference, pls see guide in my sig which includes a discussion of this topic.

But when you reach that 400k point you must now wait an inordinate amount of time for the next functional upgrade. That's *inordinate* based on a comparison of only the other upgrades that have come before, and those that will come after, not some fantasy comic book world of bat-caves vs. justic-leagues.

Its an incongruity within the system, and it is off-putting for small or solo sg's. To go from having an upgrade of some sort every few days or once a week for months, to having to wait for a month or two months or longer for the next one does not make sense *within the context of the system itself*.

Discussions of how you can overcome that gap, or bandaid it by throwing easily earned inf at it, or how severe that gap is for a small/medium/average groups it is not really the point at all. The point, going back to the original post, is that there IS a gap, and it is an incongruity in the system, and it has been around for a long while, and it should be fixed.

Sorry again fer necro-ing.


@Bonker Guide to Base Building for the Small SG
Present project: Solo Everything Project
Remaining: Lusca, Sewers, Eden, Kahn, States, HeroSpec2&3, Apex, Tin Mage, Moritmer Kal, Tesseract, Recluse, 'Cuda, Quarry, Stropharia, Thorn, Arachnos Flier, Deathsurge, Caleb, Seed of Hamidon (Villrespec2&3, Hami, CoP, Incarnates)

 

Posted

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Originally Posted by Bonker View Post
Discussions of how you can overcome that gap, or bandaid it by throwing easily earned inf at it, or how severe that gap is for a small/medium/average groups it is not really the point at all. The point, going back to the original post, is that there IS a gap, and it is an incongruity in the system, and it has been around for a long while, and it should be fixed.

Sorry again fer necro-ing.
I happen to agree with you but, as you can read, "I took more than a couple on the chin" from those who felt either (1) Suck it up, or (2) Play the market to make up for it or (3) Other things should be fixed way before this.

Rather than let this morph more away from OP's point or get more ugly I backed off... but it's nice to know some people still agree with me.


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

Meh, it's not really about *taking it on the chin* or whatever, when discussing things like this in this medium, its usually more about recognizing that alot of people will *take up a position cuz it will be fun to argue*, or simply be contrary cuz they can.

They typically uitilize tactics, as shown here, such as changing the focus of the conversation completely, so that the original point is lost in the noise. I thought the conversation interesting enough, but felt the original point, which is really indisputable, needed restating.


@Bonker Guide to Base Building for the Small SG
Present project: Solo Everything Project
Remaining: Lusca, Sewers, Eden, Kahn, States, HeroSpec2&3, Apex, Tin Mage, Moritmer Kal, Tesseract, Recluse, 'Cuda, Quarry, Stropharia, Thorn, Arachnos Flier, Deathsurge, Caleb, Seed of Hamidon (Villrespec2&3, Hami, CoP, Incarnates)

 

Posted

1. You can buy so many pillar lights that you will never, ever, be in darkness.
2. Hit up one of the marketeers for bonus prestige money so you can go to the next tier.


 

Posted

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Originally Posted by Bonker View Post
But when you reach that 400k point you must now wait an inordinate amount of time for the next functional upgrade. That's *inordinate* based on a comparison of only the other upgrades that have come before, and those that will come after, not some fantasy comic book world of bat-caves vs. justic-leagues.

Its an incongruity within the system, and it is off-putting for small or solo sg's. To go from having an upgrade of some sort every few days or once a week for months, to having to wait for a month or two months or longer for the next one does not make sense *within the context of the system itself*.
*sigh* Thread necro or not, an incorrect argument is still incorrect on your part. You've declared that things need to be easier so small or solo SGs can have all the shinies as quickly as the large SG can get them. I still want to know however, what exactly is it that a small three-character SG (as an example) has done to earn the same rewards as a 50-character SG.

Even if both groups have been around since the creation of SGs, if the 50 character SG as a whole has done more mishes, TFs, etc to earn Prestige than the 3-character SG has, then the 3-character SG does not have the right to complain that they should have been awarded the same tangible rewards for their accomplishments.

If things were set up so that no group was able to cross that divide you're complaining about, then you'd have a valid point that something was broken. The problem however is that some groups can earn the means to bridge that gap faster than you can, and you and a few others apparently don't like that.

Go run some mishes (or play the market, if you prefer) and earn the Prestige to get the stuff you want, and the problem goes away. These are not the dark ages of base building when base rent was impossible to pay for any group at all. Costs came down by a lot in issue 13. The gap is far from insurmountable for small groups.

So yes, I'll continue to disagree with you, and I say this as the base designer for a group of at most 8 players who somehow manage to earn enough Prestige to keep six bases active and expanding, which is apparently impossible according to what you've said here.


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Posted

Quote:
Originally Posted by The_Demon_Hunter View Post
*sigh* Thread necro or not, an incorrect argument is still incorrect on your part. You've declared that things need to be easier so small or solo SGs can have all the shinies as quickly as the large SG can get them.
I never said any such thing. Neither has anyone else on the side of logic in this thread. The only people throwing that particular straw-man around are those that are trying to steer the conversation away from what was said at the outset, that there is a gap in the system that exists no where else in that same system. That incongruity is the issue. Not how easy it is for one person or 50 people to surpass it or whether 50 people should have more shinies than a single person.

I completely get, and agree, that a large sg should have, by the very nature of pooled resources and energy, more *stuffs*.

But that is simply not the point. Go back and read the thread slowly if it helps. Pay particular attention to what I and others on the side of logic actually say in our posts, and dont just make up crap to put in our mouths.

I'll wait.



Oh, yer back? So soon?

Hmmm, okay let's move on.

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I still want to know however, what exactly is it that a small three-character SG (as an example) has done to earn the same rewards as a 50-character SG.
Didn't say that. Don't think they should. Not germane to this topic. Seriously did you even read before you hit reply?

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Even if both groups have been around since the creation of SGs, if the 50 character SG as a whole has done more mishes, TFs, etc to earn Prestige than the 3-character SG has, then the 3-character SG does not have the right to complain that they should have been awarded the same tangible rewards for their accomplishments.
Nobody in this thread, nor any other thread I can find on the base building forums, has ever tried to argue that a 3 person SG should get the same tangible rewards as those of 50 person SG, for the same given amount of time. Effort=reward, such is life. With the pooled resources for a larger SG , it is entirely logical and accepted, quite unanimously I would hazard, that they would have access to more stuff, and at an accelerated rate when compared to a smaller sg.

But again, I'm forced to wonder what thread you are reading? None of this has been mentioned or brought up by anyone but yourself. None of it is germane to the topic at hand. You're either being purposely obtuse, we have a genuine reading comprehension problem, or you live in a fantasy world that none of the rest of us can see.

So tell me, do they have unicorns and candy rainbows in your world?

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If things were set up so that no group was able to cross that divide you're complaining about, then you'd have a valid point that something was broken. The problem however is that some groups can earn the means to bridge that gap faster than you can, and you and a few others apparently don't like that.
Ahhh, a different tactic. At least it partially applies to the topic at hand, but no, I refuse to be painted as some spoiled kid that is stamping his feet and wanting his toy NOW! That is simply not what is being said here. We've established that in this reality, everyone knows that larger groups=faster rewards. We completely get that.

Do you get that we got it?

Nobody ever said that the gap we are discussing was insurmountable by anyone. Nor have we said that the gap, in and of itself was a huge issue. The point, that you are so stubbornly and purposely refusing to comprehend, is that gap is out of sync with every other logically functional step (save one) in base building. It is this incongruity, this *sore thumb-edness* that makes it stand out. It coming so early in the process makes it further frustrating. It is especially 'noticeable' for smaller SG's, but it is an issue across the board for any SG.

Let me illustrate, if I may. Let's say there is a 100 mile stretch of highway being built. The intent is to be able to go 100 miles per hour on this highway, so they build it as flat and straight as possible. Due to poor design and engineering, about 1 mile in, they had to leave out a 20 foot section.

The folks with big fancy fast cars can get up to speed fast and jump that section with ease, possibly never even noticing there was an issue.

People with slower cars, will certainly notice that missing section. They will complain, as they rightly should. Who ever heard of a highway with 20 feet missing out of it??!?!

No where in the complaint they file would be any suggestion that they should be able to clear that missing section as easily as the people with fast cars, nor that we should be able to be as fast as those more expensive cars, or that we should reach the end of the 100 mile highway in the same amount of time as those with faster cars.

Its that missing section, that gap, that poor design. That flaw or incongruity in that overall system that is the issue that everyone is pointing at. Seriously, bully for you that you have a fast car and never even noticed a problem. But to suggest that the only fix for a poor design is for everyone to go out and buy super expensive fast cars is ludicrous.

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Go run some mishes (or play the market, if you prefer) and earn the Prestige to get the stuff you want, and the problem goes away. These are not the dark ages of base building when base rent was impossible to pay for any group at all. Costs came down by a lot in issue 13. The gap is far from insurmountable for small groups.
LMAO!~

I'm not going to lay out my base building, market playing, or mish running resume for you here, mate. Thanks for the history lesson on what base building used to be. *shivers* dark ages indeed.

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So yes, I'll continue to disagree with you,
Of course you will! I would hazard a guess that no matter what is said here you would disagree with, even if you have to purposely misunderstand what is being said so you can manufacture an argument!

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and I say this as the base designer for a group of at most 8 players who somehow manage to earn enough Prestige to keep six bases active and expanding, which is apparently impossible according to what you've said here.
LMAO!~

Again, I'm not going to lay out my resume about which groups I run, how many players are in them, or how many bases I have. Its simply not germane to anything except your straw-man.

Have a blessed day!


@Bonker Guide to Base Building for the Small SG
Present project: Solo Everything Project
Remaining: Lusca, Sewers, Eden, Kahn, States, HeroSpec2&3, Apex, Tin Mage, Moritmer Kal, Tesseract, Recluse, 'Cuda, Quarry, Stropharia, Thorn, Arachnos Flier, Deathsurge, Caleb, Seed of Hamidon (Villrespec2&3, Hami, CoP, Incarnates)

 

Posted

Quote:
Originally Posted by Bonker View Post
Its an incongruity within the system, and it is off-putting for small or solo sg's. To go from having an upgrade of some sort every few days or once a week for months, to having to wait for a month or two months or longer for the next one does not make sense *within the context of the system itself*.
The quote above is from the post I quoted previously. You can't argue that it's a more of a problem for the small or solo SGs, then comment about the wait time to earn Prestige, and then follow it up by saying that it's not about those things.

Quote:
Originally Posted by Bonker View Post
Again, I'm not going to lay out my resume about which groups I run, how many players are in them, or how many bases I have. Its simply not germane to anything except your straw-man.
The "resume" was provided for one reason only -- to show that I actually have a stake in this as one of the small SGs others routinely claim to have an issue. You're the one who brought the small/solo topic back into the conversation (intentional or not), so please don't complain when it's used against you.

It's just funny seeing people who campaign for these changes find it invalid when someone who is in the position they're supposedly saying it benefits point out that it's not needed. Small SGs by definition have fewer resources to draw from, and that makes sense, and you've admitted that much, which I applaud.

You want me to say there's a gap? Yep. There is. There's always a gap of some kind between any levels of acquisition of equipment for this game. You're going from the barest essentials to a level of basic functionality that's expected for groups by crossing that gap. It's more noticeable for the small groups, as you pointed out in the post I quoted.

Is it a problem? Not remotely as broken a situation as many in these forums still like to claim, for a group of any size.

That's my view on the matter, and I've already provided information in this thread on what my small group does that makes us view it this way.


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Posted

Quote:
Originally Posted by The_Demon_Hunter View Post
The quote above is from the post I quoted previously. You can't argue that it's a more of a problem for the small or solo SGs, then comment about the wait time to earn Prestige, and then follow it up by saying that it's not about those things.
Just to be clear, I'll repost what I actually said

Originally Posted by Bonker
" Its an incongruity within the system, and it is off-putting for small or solo sg's. To go from having an upgrade of some sort every few days or once a week for months, to having to wait for a month or two months or longer for the next one does not make sense *within the context of the system itself*. "

The discussion is decidedly NOT about small vs. large, no matter how hard you lobby for your willfull misunderstanding of the topic. It is about a problem *within the context of the system itself* which is what I wrote initially and you quoted.

Twice.

You then consistently ignore it, run off, talk around it and manufacture some other topic so we can continue to trade words.

I'm fine with that. I'll trade words with you until I'm bored and then I'll move on. You'll forgive me if I continue to point out that's all you're doing, though. I get that you are willfully misunderstanding the topic at hand, that you are, by in large, doggedly avoiding it. What you're getting out of it, I don't completely understand, but I guess I don't really have to.

<snip the blah blah blah small vs large blah blah blah>

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You want me to say there's a gap? Yep. There is.
Now we're making a lil bit of headway. If you'll take the time to further educate yourself and truly get a grasp on what we are discussing, you will see that this *gap* occurs only once (well twice, actually, but we can talk abut that later) in the *entire system*. It is an incongruity. It is an issue when compared to nothing else but the rest of the system itself. It is very much that 20 feet of missing highway early on in the 100 mile stretch. Why anyone would argue that its *okay* to have 20 feet of missing highway is beyond me, but here you are.

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There's always a gap of some kind between any levels of acquisition of equipment for this game.
And we are back to you willfully misunderstanding the situation. We were making such great strides, too! The point is that there is NOT a gap of any kind anywhere ELSE in this system. This is the one. This is out of synch with everything else in the system. It is an unneccessary encumbrance to any group for incremental upgrading of a base. It is exaggerrated and more noticeable for a very small group, but the size of the group is not at issue. At issue is that 20 feet of missing highway where everyone knows that any properly built highway should have no gap at all. Can we at least agree that a highway should not have 20 feet of missing space?

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You're going from the barest essentials to a level of basic functionality that's expected for groups by crossing that gap. It's more noticeable for the small groups, as you pointed out in the post I quoted.

Is it a problem? Not remotely as broken a situation as many in these forums still like to claim, for a group of any size.
And here you are saying that the 20 feet of missing highway is a problem, but it ain't that BIG a problem. At least we're still making headway, I guess. No one has ever suggested that this gap is game breaking by any stretch, nor have I, personally, resorted to hyperbolic or inflammatory statements to back up my simple argument that "this gap needn't exist!"

That is all I'm saying; it is all anyone is saying. It doesn't need to be there. It's ridiculous that IS there, and astronomically comical that anyone would be here arguing that it is *okay* or *fine*, or *working as intended*.

Yet, here you are.


@Bonker Guide to Base Building for the Small SG
Present project: Solo Everything Project
Remaining: Lusca, Sewers, Eden, Kahn, States, HeroSpec2&3, Apex, Tin Mage, Moritmer Kal, Tesseract, Recluse, 'Cuda, Quarry, Stropharia, Thorn, Arachnos Flier, Deathsurge, Caleb, Seed of Hamidon (Villrespec2&3, Hami, CoP, Incarnates)

 

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Originally Posted by Fulmens View Post
They've already made some significant changes, because people weren't using bases as expected. They've made some changes [you only pay rent on things with a function, not on plotsize] that suggest that they're trying to ... avoid penalizing... people who primarily view bases as a way to make works of art.

In fact, if I remember they ADDED the combo unit to allow people to have functional starter (or single-person) bases.

The devs are neither angels nor demons. I would guess that they're trying to keep max-function bases as "slow-unlock content" (something to work for, like a purpled-out warshade) but I know less about their mindsets than you do.
This.

The devs added the power/combo unit and oversite center to help out smaller supergroups and to smooth out the progression a little bit. They also have changed the rent costs at least 2x in the past.

I'm betting, Fulmens, that bases are a smaller portion of the game content and thus receive less attention with the things that benefit the regular player base more and the fact that bases are "old" content. They don't draw in new players as much or entice back players who have quit, unlike Incarnates and Market Merges. They just don't warrent as much dev/time/attention as we'd like.

I do believe that bases could be made far more enjoyable and functional with some additions and a little developer time, perhaps even putting an intern/new employee to work cleaning up some of the base items and adding more base items by pulling pre made items off of maps and touching them up, then moving on to adding a few more items.

We can only hope that the developers can spend some programmer time to give us a true xyz movement tool instead of the workarounds that we must do to stack items in order to change z-axis heights.

Now I know the OP hates to craft/market but if you can save up 2 alignment merits (4 days of play doing tip missions), you could spend that on one of the recipes like a miracles unique or something that sell for 200 mil or so on the market. Sell that recipe and then turn your 200mil into 400k prestige. That would push you over the hump from tiny-not-quite-functional supergroup base into small-just-making-it functional supergroup base.


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Originally Posted by Brillig View Post
In a perfect world, I don't see a problem with an added level of power and control.

This, however, is not a perfect world. The reality is that dev time is limited, and dev time spent on bases is practically non-existent. In this reality, I would rather the devs spend time working on just about any other addition to bases than this.
And yet there are things the developers could do to smooth out the progression that would cost very very little developer time, such as the addition of attachments to the P&C unit. That's a database change to the P&C unit and utilizes items already in the base editor. It's not a perfect solution to progression but it would help out a bit.


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Posted

Quote:
Originally Posted by Djeannie View Post
And yet there are things the developers could do to smooth out the progression that would cost very very little developer time, such as the addition of attachments to the P&C unit. That's a database change to the P&C unit and utilizes items already in the base editor. It's not a perfect solution to progression but it would help out a bit.
Its absolutely about as perfect and easy as it comes. Simply by allowing attachments, or simply upping the output of the combo unit slightly this issue would be eliminated altogether.

I discussed this in the first version of my base building guide, writtten soon after CoV came out. What's that 5 years ago? 4.5?

As you mention above, we are competing for developer time with hotter, slicker, bigger ticket items, and it surely feels they have abandoned bases altogether, which is a real shame. That don't mean I won't continue my lobbying for fixes and improvements just like I've done for the last 4.5-5 years.


@Bonker Guide to Base Building for the Small SG
Present project: Solo Everything Project
Remaining: Lusca, Sewers, Eden, Kahn, States, HeroSpec2&3, Apex, Tin Mage, Moritmer Kal, Tesseract, Recluse, 'Cuda, Quarry, Stropharia, Thorn, Arachnos Flier, Deathsurge, Caleb, Seed of Hamidon (Villrespec2&3, Hami, CoP, Incarnates)

 

Posted

Quote:
Now I know the OP hates to craft/market but if you can save up 2 alignment merits (4 days of play doing tip missions), you could spend that on one of the recipes like a miracles unique or something that sell for 200 mil or so on the market. Sell that recipe and then turn your 200mil into 400k prestige. That would push you over the hump from tiny-not-quite-functional supergroup base into small-just-making-it functional supergroup base.
The principle is solid. Four hours of relatively normal gameplay by one character gets you enough inf to hop this particular, umm, stretch of nonpavement. If that's still the metaphor of choice. Certainly faster for a solo SG than playing through 24 task forces or the equivalent amount of conventional play.

You may be able to do even better. At the moment, a level 35 crafted Kinetic Combat Damage/Endurance or Damage/Recharge is around 150 million, and those are one AM each. As always, check the market before turning your AM into a recipe into a crafted item. Also check to see if I'm matching prestige, and if 23x is matching my prestige match. 150 million inf -> 300K prestige. Pretty close to the amount needed... not counting whatever prestige you get from doing the 11 missions.


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Posted

There are many inf based "solutions" to this that will work in principle. They range from the perfectly legit (play the market) through the "shady" (pad your sg to the max for at least some of it) to the down right illegal (I won't go there). Out of all of them my guess is Seebs' is the "best" from a time/efficency standpoint... go to somebody who is "loaded" and beg for it.

Is that really the point as suggested by OP and others?

Put me firmly in the camp for the "perfect and easy" system improvement of allowing more attachments and save the market advice for another place.


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

I have to agree with Fire Away and Bonker.

Marketeering and/or prestige farming are ways to "bridge" the gap... but it doesn't solve the issue. The pointless & unnecessary gap still exists. It will continue to needlessly frustrate and discourage new builders, which is a counter-intuitive design.

.


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Posted

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Originally Posted by Impish Kat View Post
I have to agree with Fire Away and Bonker.

Marketeering and/or prestige farming are ways to "bridge" the gap... but it doesn't solve the issue. The pointless & unnecessary gap still exists. It will continue to needlessly frustrate and discourage new builders, which is a counter-intuitive design.

.
Personally I agree too if people didn't get that from my posts. I'd rather not have to try and game the system in various ways to be able to have a smooth progression to base building. That being said, it was a suggestion as to how to deal with that particular hurdle until bases are looked at.

We can only hope that a small sliver of dev time is given to bases to help the base issues out sometime in the near future. As it stands it has been years since bases have received any attention.


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Posted

Hello all, I'm going to close this thread as it's a few months old. It seems like this topic still has some discussion left in it, so feel free to make a new thread if you like, and link back to this topic.