Super Stunners?
i18
There were a few more new enemies added. See this post in Zombie Man's GUIDE: Issue 18 & Going Rogue Beta.
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Ergh, I hate these guys on my F/F Tank. Their end drain is almost as bad as Sappers, and they're a lot harder to kill being bosses.
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Their rez is the worst. Saps ya and debuffs recovery. It works like the dark armor rez and as far as I can tell they use it every time.
I try to finish em on my scrapper by jumping back and nem staffin' but that doesn't always work.
Open the pod bay doors, Hal.
I haven't fought but a few but each time was a disaster. My storm defender never used O2 Boost so much in one mission!
Anyone have any tips for fighting them? Things to watch out for? Any idea how far you have be away from the rez before it goes off and how long you have to do it?
Would estimate the rez's range at around 40ft (possibly more), and breaking LOS doesn't do anything to help.
Open the pod bay doors, Hal.
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I thought Consume granted end drain protection now
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I was playing my Kin/Elec Scrapper when I ran into these guys, Static Shield doesn't seem to be enough and for whatever reason, Grounded isn't giving End Drain resistance according to real numbers.
They're new. Freaks are no longer the default punching bags they were for the last six years.
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I don't *think* anyone is saying they are bad, I certainly wasn't. I was just curious if anyone has come up with a good generic strategy for dealing with them when playing a melee AT. Even knowing what their powers do and what if anything to watch out for would be good. I haven't encountered them enough time to know more than "omg kill him quick from range!"
Originally the name was also in l337 sp34k, but then someone pointed out only named freak bosses have their names that way.
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Originally Posted by golden avariel
Even knowing what their powers do and what if anything to watch out for would be good.
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Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
They're new. Freaks are no longer the default punching bags they were for the last six years.
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Ohhh, Caassslte...!
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The self res has a heal (per player in range) and everyone in range gets a recovery debuff for the next few seconds. I don't know how significant- I hovered over it once, saw that it WAS a recovery debuff, and I think I saw "-0.34" but there was a lot going on at the time. They also have a PBAOE lightning field of some sort, possibly an immob and hold too. I think they've pretty much got Elec control powers.
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So maybe now their xp bonus should come back?
Ohhh, Caassslte...! |
As for the Super Stunners, I like them. Sure they drain me dry, but I like the added challenge to a once non-challenging enemy group.
- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own
It could be conductive aura - nasty thing for them to have, but being a boss that would prevent stacking scenarios. It's electric control's -foe end/self +regen, +recovery toggle
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
They used to have an xp bonus??
As for the Super Stunners, I like them. Sure they drain me dry, but I like the added challenge to a once non-challenging enemy group. |
That coupled with the fact that they were incredibly easy,and rezzed was why so many people loved killing them..
They still need to hit with it right?
The more people I meet, the more I'm beginning to root for the zombies.
it's auto hit, from what I can tell.
Imagine your dark armor scrapper being defeated, having one badguy in range, using your rez, but missing. LULZ
Anyway, it's more than -recovery. It does a significant amount of damage and drains about half of your endurance without any end drain resistance. I'd say it's a bit much, but then I'd get chewed out by those that want the game harder.
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I'd say it's a bit much, but then I'd get chewed out by those that want the game harder.
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I'd give you rep if we still had it.

Fortunately it's easy enough to avoid them by just turning bosses off when they start getting on your last nerve. I kind of like the challenge they present if it's like 2 in a mission, not so much if they are showing up in every spawn.
Curious to when these guys were added to the Freakshow cast, unless these came out with i18.