Super Stunners?


Dechs Kaison

 

Posted

Quote:
Originally Posted by Tangler View Post
Being a boss level "sapper" with controls should have been enough. The auto-rez/nuke is just obnoxious.
The only good thing about the rez is that it only gives them something like 25 or 33% Health & End, unlike normal freaks' full refill. Makes it much easier to take them down second time round.


 

Posted

So far my experience with the Super Stunners is mostly limited to the Silver Mantis SF. At that level they are not all that dangerous... but I don't think they have all their tools at that level. I'm not sure, but I know I've never been put to sleep by them or had all my end drained.

I've only fought them a couple times at higher levels and both times they died (and rezzed and died again) pretty easily. Then again, I love having my holds/stuns etc


 

Posted

Quote:
The only good thing about the rez is that it only gives them something like 25 or 33% Health & End, unlike normal freaks' full refill. Makes it much easier to take them down second time round.
I think it's x% PER PERSON IN RANGE. I've definitely seen multiple "heal" numbers and seen them pop up with full HP. Sister PSyche TF's are like that.

I also think I've seen them go down without anyone in range and be unable to rez, but I'm not sure about that.


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Posted

I got them on Sis Psyche TF. I wouldn't say they were hard, but rather extremely annoying. It seemed they were rezzing 100% of the time.


 

Posted

Quote:
Originally Posted by Kheldarn View Post
I have yet to see these. I've seen GFFH and Chi Master, but not Super Stunner or the new Vahz.
I first noticed them just wandering around Talos.


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Posted

They are pissing me off for sure.... I throw down static.... I step in to do my thing...they static me....

Its a mezz war between those dudes and my villain troller.... what pisses me off the most is they have a high resist to my controlls....i want that to!


 

Posted

They're a good "wake up" call...

Ran into them with a buddy of mine (on our Brutes) without noticing...

Then I saw my blue bar at 1/3rd (it usually doesn't move at all) and had a
"wth?" moment...

In our case, we just started looking for them going forward, and treating
them like Sappers - First to Die... Issue solved...

Far more problematic for my SS/WP Brute has been the Longbow Nullifiers
with their Sonic Grenade, and massive Regen debuff -- that has been pure
Kryptonite for my guy (to the point where I move the slider back if I'm
running Longbow missions). Ouch.


Regards,
4


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Posted

The super stunners' rez drains end so if you knock them back or run away after they die, and no one is in range, they won't rez...unless u want more xp.