so i herd you...wait...you don't like NRG/NRG Blasters?


Airstrike

 

Posted

So lately, one of my channels were talking about Energy/Energy blasters. From the looks of it, they are not really respected, which I am guessing is due to their knockback. I know this probaly sounds like a question a new person would ask, but for all of you that have a Energy/Energy blaster, do you ever get criticized or kicked for a dumb reason?


 

Posted

To be honest, I've never gotten kicked for being an Energy/Energy Blaster. And I do have a lot of hours ingame as one. My first hero I started and finished (well, to 50, I am never finished) was an Energy/Energy blaster. I have had comments about the knockback and I have found my own ways and powercombos to use during team use. Mostly I just become a blapper. The only AOE I really use is Nova while on a team, unless I have a strong controller who immobs the entire group and then I will hit Explosive Blast too. After playing this blaster for over five years, I just had to adapt and wait for other player to hit their immobs or grab aggro first and then let me hit my powers that either are not AOE with KB or single one or two hit powers. Also as a player, I think my Blaster is the most fun character I have.


 

Posted

So basically, people only look down on the ones that don't have an idea what they are doing?


 

Posted

n00bs (not Newbies) give Energy a bad name, and there are a lot of them! I try to use my Energy responsibly, and corner enemies into walls, blast them back into AoE's, and throw troublesome guys off of rooftops (to deal with them later).

n00bs just activate their knockback powers by randomly slapping the keyboard, bouncing enemies around willy-nilly while their high-pitched manic laugher is choked by mouthfulls of chocolate cake.

To answer your question, yes. Only people who don't know what they're doing get booted. I get critisized only until they see me play and realize I'm not one of those slack-jawed, vacantly moon-faced, unwashed, sippycup full of Redbull, booger-barons.

P.S. I don't like n00bs.


 

Posted

You don't like noobs? Who would of thought?
Heh, only joking, but thank you, thats all I need.


 

Posted

Dont forget, the damage that "noobs" have done to the rep. Energy/* blasters are one of the most hated ATs in the game. You will get booted for no reason, blamed for all knockback on teams - even if its not you doing it, and yelled at about being a noob for knocking things back.

The actions of people playing the set poorly have etched in the image that "all" Energy/* blasters are evil people that thrive on causing anguish by knocking foes everywhere. Until the DEVs announce that they are changing the knockback to knockdown, this misperception will always exist.

Just remember the Energy blaster golden rule "You hit it, you kill it". Follow this and nobody will care about your knockback.


 

Posted

I've come across people on the forums who hate knockback in all its forms, but I've never been treated unfairly while playing pickup groups on Virtue.
I've had a couple of comments to keep it under control once or twice which I thought were unwarranted (since I was hovering above the bad guys at the time) but nothing too harsh.

So I wouldn't let the supposed reputation put you off playing Energy Blast.


 

Posted

Quote:
Originally Posted by Gehnen View Post
n00bs (not Newbies) give Energy a bad name, and there are a lot of them! I try to use my Energy responsibly, and corner enemies into walls, blast them back into AoE's, and throw troublesome guys off of rooftops (to deal with them later).

n00bs just activate their knockback powers by randomly slapping the keyboard, bouncing enemies around willy-nilly while their high-pitched manic laugher is choked by mouthfulls of chocolate cake.

To answer your question, yes. Only people who don't know what they're doing get booted. I get critisized only until they see me play and realize I'm not one of those slack-jawed, vacantly moon-faced, unwashed, sippycup full of Redbull, booger-barons.

P.S. I don't like n00bs.
Quote:
Originally Posted by that 1 guy View Post
You don't like noobs? Who would of thought?
Heh, only joking, but thank you, thats all I need.
You've accused him of saying something he has not. In the context of gaming a n00b is referred to as someone who should know better but just flat out refuses to change. A Noob is one who just doesn't know better. Noob, newb, and newbie are all synonyms while n00b is not.

I know you meant nothing by it but improper usage of terms can confuse others and is best to correct in the short term

Oh and I suppose I should mention that the only criteria I have for teaming with me is Warm Body and Warm [lead] where lead means you attack things.


 

Posted

I just keep knocking them back until.

A) They are all dead.
B) The melee characters figure out that they should be near walls instead of in the middle of all the giant rooms.

Usually A happens much more often than B. Alot of n00bs I have run with over the years blame KB for their own self created woes. Team strategy runs 2 ways. Telling the energy blaster not to use KBing AoEs deprives your team of that damage output and is totally ridiculous. Learning to melee near obstacles saves everyone time and headaches.

The reason the complaint is so common is that an armored melee toon like a br00t, tank, or scrapper is easier to get your feet wet on. A larger proportion of n00bs are therefore found playing these ATs, playing them with poor tactics, and then complaining about/blaming other players for their own self created problems.

Communication is the key. Explaining how KB works and good tactics can actually turn a n00b into a newbie if they take and follow your advice.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Chaos Creator View Post
You've accused him of saying something he has not. In the context of gaming a n00b is referred to as someone who should know better but just flat out refuses to change. A Noob is one who just doesn't know better. Noob, newb, and newbie are all synonyms while n00b is not.

I know you meant nothing by it but improper usage of terms can confuse others and is best to correct in the short term
Ah sorry, I try not to use the word too much. Not because it is mean, I just never really liked how it sounded.


 

Posted

Quote:
Originally Posted by that 1 guy View Post
Ah sorry, I try not to use the word too much. Not because it is mean, I just never really liked how it sounded.
No harm done


 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
I just keep knocking them back until.

A) They are all dead.
B) The melee characters figure out that they should be near walls instead of in the middle of all the giant rooms.

Usually A happens much more often than B. Alot of n00bs I have run with over the years blame KB for their own self created woes. Team strategy runs 2 ways. Telling the energy blaster not to use KBing AoEs deprives your team of that damage output and is totally ridiculous. Learning to melee near obstacles saves everyone time and headaches.

The reason the complaint is so common is that an armored melee toon like a br00t, tank, or scrapper is easier to get your feet wet on. A larger proportion of n00bs are therefore found playing these ATs, playing them with poor tactics, and then complaining about/blaming other players for their own self created problems.

Communication is the key. Explaining how KB works and good tactics can actually turn a n00b into a newbie if they take and follow your advice.
The only problem I have with this post is the fact that you are refusing to alter your tactics as well, making you no better than the ones you're calling n00bs here.

It's a two way street, you can adjust your tactics too. It is in no way fair to expect someone else to change how they play because you refuse to.

Edit: I seem to recall us having this discussion before, so I'm just going to leave it at that.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

6 years of playing an Energy Blast/Energy Manipulation Blaster.

0 kicks.

0 complaints.

Maybe I've been lucky enough to play with good people, or maybe I wizened up to KBs consequences early on. Dunno really.

Could be that I've never used Explosive Blast. Radial KB is blech.


@Demobot

Also on Steam

 

Posted

What used to annoy me is when some energy blaster would KB mobs, spreading them from being collected within other peoples cones all for a pitiful bit of damage. If your gonna kb aoe then atleast make sure it is going to finish off rather than take a smidgeon. Cones are different, they can go to walls, corners, used to help bunch what have you.

Another thing knocking other peoples targets off of edges to fight them later is also bad.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Amusingly, under the "Last Post" column, this appears as:

"Re: so I herd you...wait...you"

Therefore, I figured this thread was going to be a rant about tanks who say "Wait here!" then run off and needlessly "herd" while the blasters all stand around, checking their e-mails and watching YouTube, bored beyond words.


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

Personally, I have never been kicked playing a character with KB and I cannot recall even getting a comment about it.

I am a pro-KB fanatic. Pretty much all my characters have it to some degree.

If I was ever kicked for it or berated about it, then I would simply have more people to add to my Global ignore list (the single global on that list would love some company anyway).

Why? Because, as far as I am concerned, if you really think that the perceived "time to kill slowdown" caused by KB is annoying, I don't ever want to play games with you, because I think you forgot how to have fun and relax.

KB is fun, Fun, FUN! If you have a different opinion on that, you are certainly entitled to it. I am simply happy I don't have to team with such uptight people.


"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45

 

Posted

Quote:
Originally Posted by MajorPrankster View Post
Why? Because, as far as I am concerned, if you really think that the perceived "time to kill slowdown" caused by KB is annoying, I don't ever want to play games with you, because I think you forgot how to have fun and relax.

KB is fun, Fun, FUN! If you have a different opinion on that, you are certainly entitled to it. I am simply happy I don't have to team with such uptight people.
It's not just some ambiguous "time to kill", it's also a pain in the *** for melee characters. You are finishing up a ST attack and queue up your pbaoe, then WHOOM, AoE knockback, and your power hits nothing. You're standing on a pile of KoA caltrops and the boss you're trying to beat down is now half way across the room and you can't get to him.

It's not just that it slows down the group, it's that it neuters melee characters and doesn't allow them to use the powers they chose for their characters. For every bit of "fun" you have by throwing knockback carelessly, you are stripping fun away from the melee character in the group, as they are not being given the same option of using their powers that you have.


 

Posted

Quote:
Originally Posted by New Dawn View Post
What used to annoy me is when some energy blaster would KB mobs, spreading them from being collected within other peoples cones all for a pitiful bit of damage. If your gonna kb aoe then atleast make sure it is going to finish off rather than take a smidgeon.
This is at the core of the problem with Energy Blasters in my opinion, knockback generally is counter-productive to team efforts. I've played with numerous Energy Blasters where vastly superior AoEs are to a significant degree wasted due to Energy Torrent being a quick activating attack that tends to get a drop on the spawn and scatter it before other AoEs can connect. Even a well played Energy that manage KB (in my experience almost no one really does it consistently though), brings less to the team than most combos from most ATs.

So Energy Blasters have a bad rep partly due to knockback, and partly due to subpar damage output on larger teams (Blasters pay a too heavy price for the smidgeon of mitigation they can have IMO), while having no support/utility for team and being a liability due to extreme squishyness. That said, KB is FUN...but sadly the game is way too easy (apart from the new GR stuff which is generally too hard, esp. for Blasters) which makes KB generally unneeded and unwanted on teams.


EDIT: I wish the powers that be would thoroughly adjust Blaster primaries and secondaries. I'd like to see the following changes done for Energy:

* AoE knockback from Energy Torrent and Explosive Blast reduced to knockdown.
* Knockback increased in Power Bolt and Power Blast. The devs really got these two wrong.
* Power Push be given the same damage boost the Dominator version benefits from.
* Sniper Blast be given a signigicant damage boost, while recharge is increased.
* General gameplay: Change Knockback to function as a defense/resistance debuff for the mob that is affected (it stands to reason being knocked on your *** should affect defenses). Besides Energy Blast would get a nice buff while also promote slightly added tactical gameplay.


 

Posted

Quote:
Originally Posted by rsclark View Post
It's not just some ambiguous "time to kill", it's also a pain in the *** for melee characters. You are finishing up a ST attack and queue up your pbaoe, then WHOOM, AoE knockback, and your power hits nothing. You're standing on a pile of KoA caltrops and the boss you're trying to beat down is now half way across the room and you can't get to him.

It's not just that it slows down the group, it's that it neuters melee characters and doesn't allow them to use the powers they chose for their characters. For every bit of "fun" you have by throwing knockback carelessly, you are stripping fun away from the melee character in the group, as they are not being given the same option of using their powers that you have.
Pretty much this, except I'd like to include AoE heavy/dependent characters as well. I can only think of curse words to explain how irritating it is when a group my D3 carefully herded is suddenly spread into 2 seperate groups, or worse my anchor is knocked out of the group. Or worse when my Stormie herdicanes a whole room so I can drop a huge blizzard well over the target cap, only to have a bad kb power take away 10 of my targets. Or when my kin is at half damage because somebody is spreading out the mobs.

I'm generally laid back so I don't complain unless it people are dying because of it, but it's always irritating when somebody is talking about how much fun they're having knocking everything around while the rest of the team is upset that their toons are suddenly less effective.

However, Energy Blasters get a break. When they knock something back that means they just took a nice chunk of its health away and will get finished quickly anyway.


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
The only problem I have with this post is the fact that you are refusing to alter your tactics as well, making you no better than the ones you're calling n00bs here.

It's a two way street, you can adjust your tactics too. It is in no way fair to expect someone else to change how they play because you refuse to.

Edit: I seem to recall us having this discussion before, so I'm just going to leave it at that.
Indeed. Usually the complaint that I get is not that I KB'd the spawn but that I killed "their" target since the spawn is frequently dead before the melee toons catch back up to it (or before it hits a wall).

I do adjust my tactics as well. I typically position myself so that the KB is directed toward the nearest object. Unfortunately the statement about them meleeing in the middle of giant rooms is all too true and most of the objects that are of sufficient size are all equidistant and as far as possible from point of first contact.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Hmm that's really strange because I've never had someone complain to me about my energy blaster. I've never had a complaint about knock back, most likely because the mob is dead when I'm done with it so knockback is a non issue.

A little common sense in using your skills goes a long way I guess. =]


 

Posted

My first hero was an Energy/fire blaster, but I have very few skills from the fire side of things.

But when I first started playing I was never really criticized for kb, maybe once or twice before I understood how the game mechanics worked and Kb'd some guys before the tank had agro and ended up dying, but mostly my lessons were learned through playing (as one would expect).

I dont' shy away from my AOE's even on teams.. But I have learned to make sure my blaster is hovering above my enemies (turning knock back into knock down) and if I can't do that then making sure I'm positioned in such a way to try to hit them into a wall.

It seems to have served me well.. And I haven't heard any KB complaints..
There's plenty an energy blaster can do to mitigate the KB.

I think everyone new to the game will have to learn how to deal with KB accordingly, but with a little guidance (and less people booting them off the team) they should be quick to learn.

Arguably, the person who hates and kicks an energy blaster doesn't quite understand the KB mechanic themselves, if the only offering to make the energy blaster better is to boot them off the team...


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

My main since 2004 has been an energy/energy blaster and I have never been criticized or kicked from a team because of it. Infact, most people would get a kick out of watching my sling stuff around cause I liked to Nova every chance I could when it was up. I've even been in groups doing my kb thing and the whole team would get mad at the stormy because of it and not say a word to me.

In regards to my aoe's scattering groups and making other "superior" aoes ineffective. I don't see this problem happening. I lead with Repulsion Bomb -> Explosive Blast -> Energy Torrent typically and the mobs stay fairly well grouped to get hit by all 3. If you can't aoe by the time that's done then your superior aoe is slow and a waste.


 

Posted

It's already been stated, but an energy blaster needs to try to knock stuff into walls and straight down when possible. However, some tanks will insist on moving away from walls or perch mobs on the edge of a ledge without a handy wall. All you can do is make a single constructive comment on it, and try not to make a mess of things with your knockback.

If you're trying your best, then don't sweat any complaints from reactionary team mates. In the end, no single team or task force will make or break your reputation - it's your overall track record that will make people appreciate what you bring to a team.