so i herd you...wait...you don't like NRG/NRG Blasters?


Airstrike

 

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Originally Posted by Fulmens View Post
Nova isn't KB. KB is when they get up afterwards.
Amen!


 

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Originally Posted by that 1 guy View Post
So lately, one of my channels were talking about Energy/Energy blasters. From the looks of it, they are not really respected, which I am guessing is due to their knockback. I know this probaly sounds like a question a new person would ask, but for all of you that have a Energy/Energy blaster, do you ever get criticized or kicked for a dumb reason?
The only Energy blasters I have any issue with are the ones that feel the need to use Energy Torrent and Explosive Blast while a tank is trying to herd, or while a controller is trying to lock a spawn down.

The only time I ever have a problem with single target blasts is when I'm trying to kill something with a scrapper and it keeps getting knocked away right before I get in melee range of it. And that's just mildly annoying rather than rage inducing.

Controller AoE immobilizes have a large enough radius that they will still hit most of a spawn after an Explosive Blast knocks them everywhere, but it completely destroys the point of immobilizing them (which is usually to keep them clumped together so AoEs will have maximum effect) A lot of the AoE immobilizes also have -KB in them, so Energy Torrent and Explosive Blast can be used after they are applied and not knock stuff everywhere.

Energy Blast is a great set for soloing, but a badly played one can make things significantly more difficult for a team.

And for the record, Explosive Blast applies it's KB from the point of impact, not necessarily away from you. If you aim it at a mob in the center of the spawn it will indeed KB them in a radius. Simple physics, if you apply KB to something from the opposite side of it, it will come toward you. If it knocked things in only one direction, Fireball would have to work the same way and only damage things in one direction. If you aim your Explosive Blast at an enemy at the front of the spawn, then it probably will knock stuff all away from you. If you aim at one in the back of the spawn it will probably send most of it toward you. It's just the difference between cones and targeted AoEs.

Since Energy Torrent is a cone, it will consistently knock things away from you, because it treats you as the emanation point of the KB.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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KB aside, En has middling overall damage compared to other blasters. The AoE damage leaves to be desired and even the ST damage is hurt by the long activation time of Power Burst. It doesn't suck or anything, but lags to the best damaging sets. Now combine that w/the KB and there's your reason for the hate, justified or not.

I happen to think it's a cool looking/feeling set, and I like to solo my en/en, but I rarely play him in groups, at least well run, fast paced groups. If I do, I focus on boss killing and do a lot of blapping, and live w/the motto, "if I knock something away, I *will* kill it."


An Offensive Guide to Ice Melee

 

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Originally Posted by ClawsandEffect View Post

And for the record, Explosive Blast applies it's KB from the point of impact, not necessarily away from you. If you aim it at a mob in the center of the spawn it will indeed KB them in a radius. Simple physics, if you apply KB to something from the opposite side of it, it will come toward you. If it knocked things in only one direction, Fireball would have to work the same way and only damage things in one direction. If you aim your Explosive Blast at an enemy at the front of the spawn, then it probably will knock stuff all away from you. If you aim at one in the back of the spawn it will probably send most of it toward you. It's just the difference between cones and targeted AoEs.

I wasn't going to return to this thread, but this part of the post deserves special mention so that players who are new to the sets do not get a very, very, very wrong idea.


 

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Originally Posted by ClawsandEffect View Post
And for the record, Explosive Blast applies it's KB from the point of impact, not necessarily away from you. If you aim it at a mob in the center of the spawn it will indeed KB them in a radius. Simple physics, if you apply KB to something from the opposite side of it, it will come toward you. If it knocked things in only one direction, Fireball would have to work the same way and only damage things in one direction. If you aim your Explosive Blast at an enemy at the front of the spawn, then it probably will knock stuff all away from you. If you aim at one in the back of the spawn it will probably send most of it toward you. It's just the difference between cones and targeted AoEs.

Since Energy Torrent is a cone, it will consistently knock things away from you, because it treats you as the emanation point of the KB.
This is 100% incorrect and has been proven multiple times. AoE KB ALWAYS moves away from the caster at the moment the KB effect is applied. It has absolutely nothing to do with the target(s) unless the targets are spread out far enough that they are out of the radius of effect.

This can lead to some very interesting effects if you kite foes with AoE KB.

My Energy/Energy/Force Blapper uses KB for mitigation and only runs about 7% defense to all positions. I have done all of the following:

Jumped toward a spawn and launched Explosive/Torrent at the front mob, landed at the back of the spawn and had the entire spawn, get KB'd to the spot I had originally been standing.

Leaped out of the center of a spawn just as I triggered nova. All of the mobs were KB'd in a cone away from the position I landed in when Nova went off.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

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I was kicked once on my NRG/NRG, I showed up to mish door and was told "eh, your nrg!" and was kicked! My Nrg blaster pretty much KB's everything dead, usually all thats left are bosses. Sometimes I get complaints about the KB, but ya know all you have to do if your melee and your target flies down the hall is hit tab. And I love when tanks complain, usually they arent using taunt too much and arent controlling the herds anyways. And once I had a very adverse KBing experiance, don't ask me how but I kb'ed a baddie and he hit the right spot on an office wall and fell into the wall and went under the map and was shooting at us. Of course the mish was a defeat all, but no biggie the whole team was still grinding to 50, so we reset and did it again.
If the KB is getting to be a bit much and the trollers and tanks are to slow at their jobs I will slow down a bit. And also I usually run my own teams so if people don't like what I'm doing (which is getting their slow butts xp) and they complain and whine I kick em and see em later in zone "lft"


 

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Originally Posted by Miladys_Knight View Post
This is 100% incorrect and has been proven multiple times. AoE KB ALWAYS moves away from the caster at the moment the KB effect is applied. It has absolutely nothing to do with the target(s) unless the targets are spread out far enough that they are out of the radius of effect.
So, what you're saying is that KB in CoH completely ignores any and all laws of physics.

If you aim your AoE KB power, Explosive Blast in this case, at the BACK of a spawn, then the enemies between you and the target will be knocked AWAY from you, even though the KB effect is coming from the opposite side of them?



If so.....well, that's just frigging stupid. Anyone with ANY knowledge of how physics works would come to the same conclusion I did.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by ClawsandEffect View Post
So, what you're saying is that KB in CoH completely ignores any and all laws of physics.

If you aim your AoE KB power, Explosive Blast in this case, at the BACK of a spawn, then the enemies between you and the target will be knocked AWAY from you, even though the KB effect is coming from the opposite side of them?



If so.....well, that's just frigging stupid. Anyone with ANY knowledge of how physics works would come to the same conclusion I did.

If it helps you get to sleep at night, imagine that you shoot a small pellet of Kirby Dots which rapidly expands and contracts as it approaches and passes a certain point to describe a sphere-shaped region through which a wave moving away from you passes.

Alternately, just chill because you're playing a game in which you're a flying guy shooting blue Dippin' Dot lasers at Nazis and physics is a "eh, close enough" approximation.


 

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Originally Posted by ClawsandEffect View Post
So, what you're saying is that KB in CoH completely ignores any and all laws of physics.

If you aim your AoE KB power, Explosive Blast in this case, at the BACK of a spawn, then the enemies between you and the target will be knocked AWAY from you, even though the KB effect is coming from the opposite side of them?



If so.....well, that's just frigging stupid. Anyone with ANY knowledge of how physics works would come to the same conclusion I did.
Yep, you got it in one. This is one of the reasons that many people don't like KB, because they don't "really" know how it works in game.

Many people see a Trip Mine go off, a Time Bomb go off, a surrounded energy blaster cast Explosive (which is actually an excellent idea in that case), or an Energy Blaster in the middle of a spawn nuking, see radial KB and assume that all KB is radial.

It isn't though. All KB moves away from the caster at the moment the KB effect is applied. In the case of a stationary psuedo pet like Trip Mine or Time Bomb it is radial because the source can't move and it happens when the mob/timer triggers it.

In the case of a player it is an entirely different story since the player can (and does) move, the AoE attack that has KB as a secondary effect has range greater than "0", and Swift, Hurdle, and Combat Jumping can be well slotted for unsuppressed movement.

If you want to prove it to yourself, copy a high level blaster over to test, respec in to Munitions, choose LRM (it is the largest radius, direct fire, KB attack and it has snipe range so seeing the effects is easy) Slot it with 2 acc, and 3 KB SOs, find a spawn. Target the farthest mob and fire. 50% of the spawn will move away from you (because it has a 50% chance to KB) and all of them will have been in front of the one you aimed at.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

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Originally Posted by Miladys_Knight View Post
Yep, you got it in one. This is one of the reasons that many people don't like KB, because they don't "really" know how it works in game.
Knowing how it works makes me like it even LESS. Because it makes no logical sense whatsoever.

Anyone who is not aware of how dumb KB works in this game will fire Explosive Blast at an enemy expecting the ones on the side closest to them to get knocked toward them, because the KB is a radius effect. When they still travel away from you, it is defying laws of motion.

Comic books may ignore some laws of physics, but they still pay attention to basic laws of motion, because a number of characters' powers wouldn't work if they started making up their own rules.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.