Fiery Armor still Crapolious?
I have a SS/Fire brute at 50 and honestly I just don't like playing her much anymore The heal is meant to be nice but it's no good if you get your recharge debuffed, and without defence that will happen freely. There's just too many ways that the set can fall apart, and the damage, sure... it's nice.. but it's not *that* nice.
Ever since I started to play Tanks I've decided that Brutes just don't cut it for me, and so having the feeblest defence Brute available makes me
Same here, i had a nice concept....too bad my Dominator has better resistance than my brute...wtf!!!
I guess /FA was meant to F ppl over, or maybe there is a retard at NC Soft with a huge ego (that is probably it).
Anyway, I will never touch nor recommend that set to anyone ever again. It has no KB protection and you need to use burn for immobilization protection, so you can't use it offensively like the set was supposed to be used. lol, you can't do crap offensively as you get crushed by all the alpha strikes since you have zero defense and low resistances.
/FA should be a blaster secondary or for some other AT but definitely not for scrappers and brutes....unless you like to die a lot.
Night Goblin 35 lvl BS/Regen Scrapper
Slag Heap 38 lvl Fire/Axe Tanker
Energy Anomoly 23 lvl Energy/Energy Blaster
Stop being narrow minded with regard to Fire being awful in PvE.
It may be true but it rocks in PvP...
Same as If I wanted a PvP blaster i wouldn't be picking Assault Rifle, it's situational and just because it doesnt suit your situation doesn't make it bad.
Consciousness: that annoying time between naps.
It's crappy now because when CoH first came out it was the set to have. All you saw were fire tankers. You would get on a team of 8 people (Fire Tanker being one of them) enter the mission and everyone would stand by the entrance. The fire tanker would then proceed to herd the entire map at once and annihilate(sp?) the mobs. Well you can imagine what happened after word got out what they were capable of. That was also the time trollers could have up to 9 fire imps at once or three grav pets. The game has changed alot since then and sadly some of the sets got left behind.
It really depends on what you go up against. I wouldn't recommend it for leveling on redside although it's great against Scrapyarders, but it's better on blue side. As long as you avoid heavily Psi, Cold and -Rech mobs, you're fine.
I have no troubles with my Fire/Fire brute. The concept with that set combo is "they can't kill you if they can't survive you". You literally go in and burn them down as fast as possible.
I'm personally sick of seeing all these "back in the old days when fire could punch a hole in the moon and kick Jesus in the face" posts. It's changed. It's even changed for the better, now that the devs semi-reversed all the stupid crap that Jack Emmert did. Fire is not a 'crapolius' set. No set is, with the exception of Energy Aura. You just have to find the right playstyle or move on.
By the way, new Burn & new Fiery Embrace ftw. It's such a treat seeing my Greater Fire Sword do 192/205/201 all at once.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
It seems to me, and many here, that FA is still by far one of (if not the) worst secondary for brutes AND scrappers.
It has no, none, zero defense to speak of and its resistance is not buffed to compensate for it. It does have a heal but that heal in no way makes up for the other glaring weaknesses. I have a brute at lvl 45 and have finally given up on him....he just can not survive like all the other brute or even scrappers. I find it disturbing that NC Soft would let this very iconic power set still sit there and struggle. I have to take so many other powers just to come close to the survivability of other scrappers/brutes it is ridiculous. Guess that is why you don't see many /FA running around unless they take SS......for the foot stomp mitigation. |
The biggest flaws with the set are not intrinsic to the set, but rather a result of the defense meta-game that currently dominates City of Heroes across the board. If it were as easy to improve your resistance as it is your defense, Fiery Aura would be in shouting distance of Shield Defense, falling short only because of poor status protection.
Don't sell Fiery Aura too short when it comes to survivability. If you're facing Fire or Toxic damage, Fiery Aura is pretty darned rugged, and since Smashing/Lethal damage is the only resistance you can get from a power pool, the Smashing/Lethal weakness isn't as weak as it looks. That just leaves Cold (lol), Energy, and Negative damage as poor resistances, with Psionic being an intentional complete hole. It's not a rugged set by any stretch of the imagination, but it's not a complete basket case either. Its biggest problem is that it loses by comparison to Shield Defense, which is kind of like losing an arm wrestling match against the Incredible Hulk. Name a defensive set and odds are you'll find complaints about how Shield Defense outperforms it somewhere in the Brute, Scrapper, Tanker, or general Powers forums in recent memory.
TEH WERDZ ON SKREEN HURTZ MI BRANE!
Same here, i had a nice concept....too bad my Dominator has better resistance than my brute...wtf!!!
I guess /FA was meant to F ppl over, or maybe there is a retard at NC Soft with a huge ego (that is probably it). Anyway, I will never touch nor recommend that set to anyone ever again. It has no KB protection and you need to use burn for immobilization protection, so you can't use it offensively like the set was supposed to be used. lol, you can't do crap offensively as you get crushed by all the alpha strikes since you have zero defense and low resistances. /FA should be a blaster secondary or for some other AT but definitely not for scrappers and brutes....unless you like to die a lot. |
Seriously are you high? SS/Fire Brutes are well known redside farmers and thats farming Nemesis btw. My SS/Fire and DM/Fire rarely die, things die before they have the chance. Yea if you just stand there, FA would be the first to drop. But my FA brutes can kill faster then my other brutes, which negates the dying part.
My SM/EA Brutes is softcapped to everything except psi, which gives it the same hole as FA. Except he's still softcapped, so getting pounded is rare unlike FA. My /EA can stand longer in a group then my /FA.
All the sets are fine, some not up to the standards of other sets granted. But it comes down to build and playstyle. If only one playstyle was meant, there'd only be one set and one AT.
I've decided to split your post to pieces and refute every part.
It seems to me, and many here, that FA is still by far one of (if not the) worst secondary for brutes AND scrappers.
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It has no, none, zero defense to speak of and its resistance is not buffed to compensate for it. It does have a heal but that heal in no way makes up for the other glaring weaknesses.
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I have a brute at lvl 45 and have finally given up on him....he just can not survive like all the other brute or even scrappers. I find it disturbing that NC Soft would let this very iconic power set still sit there and struggle.
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I have to take so many other powers just to come close to the survivability of other scrappers/brutes it is ridiculous. Guess that is why you don't see many /FA running around unless they take SS......for the foot stomp mitigation.
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People take different sets for different reasons. I love my 50 Fire/Fire/Pyre. It's like playing a giant superheated buzzsaw. Yes, I die more often than my Elec/Invul or my SS/Elec, but I do way WAY more damage and have a self-rez to boot. Nothing's wrong with /Fire, just the way you play it.
Allow me to rephrase: /EnA is harder for ME as a player to get manageable than /FA.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Same here, i had a nice concept....too bad my Dominator has better resistance than my brute...wtf!!!
I guess /FA was meant to F ppl over, or maybe there is a retard at NC Soft with a huge ego (that is probably it). Anyway, I will never touch nor recommend that set to anyone ever again. It has no KB protection and you need to use burn for immobilization protection, so you can't use it offensively like the set was supposed to be used. lol, you can't do crap offensively as you get crushed by all the alpha strikes since you have zero defense and low resistances. /FA should be a blaster secondary or for some other AT but definitely not for scrappers and brutes....unless you like to die a lot. |
Combat Jumping, Tough, Weave. With the buff to Burn, the buff to consume, and one pitifully-easy-to-obtain Knockback IO, you're in decent business.
Yes, fire has less resists. It also has a super fast heal and a LOT of damage loaded into it now. Consume is awesome now, the whole set thrives on a couple of now-awesome powers. I love it, and made an IO build to increase it's survivability. But I did the initial run to 50 with just SOs and it was worth it.
The Story of a Petless MM with a dream
I have a 50 in every AT, but Scrappers and Dominators are my favorites.
Don't sell Fiery Aura too short when it comes to survivability. If you're facing Fire or Toxic damage, Fiery Aura is pretty darned rugged, and since Smashing/Lethal damage is the only resistance you can get from a power pool, the Smashing/Lethal weakness isn't as weak as it looks. That just leaves Cold (lol), Energy, and Negative damage as poor resistances, with Psionic being an intentional complete hole. |
My old ss/fire brute did well in pvp and pve. Maybe you have to learn how to play it and build it.
@KoolVirus
Bolded for you to just... look over that... and think about what you intend to accomplish.
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If so, good chance he succeeded.
I haven't played FA on a brute in ages, but my spines/fire scrapper is enjoying the buffs.
The point of Fiery Aura was to provide just enough survivability, because in theory you would be killing your enemies fast enough to not need a whole lot. Now that they've buffed a few powers that may actually be a possibility instead of just a theory.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
The problem with FA is player perception. It should not be considered a mitigation set. Its mitigation is *JUST* enough to keep you alive in *SOME* situations. There is a reason that its tier9 is a self-rez. You're *SUPPOSED* to be squishy and weak because the set puts out more damage than any other secondary.
On a tank, FA gives scrapper level mitigation.
On a scrapper or brute, FA gives stalker level mitigation.
(Only consider SO strength on the above statements.)
FA is not for those that wish to stand tall and stay upright in battle.
FA is a bomb. Change your battle cry to "Stop or I'll Die at You!" Rush in, hit FE, BU, any aoes in your primary, burn, RotP.
BE THE BOMB.
Having readjusted my mindset regarding FA as described here, I'm now considering making one after years of naysaying the set and even going so far as deleting my first level 50 villain which used EM/FA. If I do, I WILL be slotting RotP to the ED cap for recharge and damage.
Let's see... base recharge 300 seconds... down to 150 or so with just 3 SOs, but we'll need to get as much global recharge as possible for FE and Burn... say permahasten levels... need about 110+ hasten's 70.. 180+95... 275 total in RotP... 80 second recharge... niiiiice.
I can die a LOT every mission! WOOT!
Be well, people of CoH.
I was getting frustrated with a SS/FA brute until i built for about 30% s/l. iirc, what I wound up trading off for the defense was in terms of HP, not recharge. For me, the Def made a world of difference, and I really started having a blast with the toon.
The problem with FA is player perception. It should not be considered a mitigation set. Its mitigation is *JUST* enough to keep you alive in *SOME* situations. There is a reason that its tier9 is a self-rez. You're *SUPPOSED* to be squishy and weak because the set puts out more damage than any other secondary.
On a tank, FA gives scrapper level mitigation. On a scrapper or brute, FA gives stalker level mitigation. (Only consider SO strength on the above statements.) FA is not for those that wish to stand tall and stay upright in battle. FA is a bomb. Change your battle cry to "Stop or I'll Die at You!" Rush in, hit FE, BU, any aoes in your primary, burn, RotP. BE THE BOMB. Having readjusted my mindset regarding FA as described here, I'm now considering making one after years of naysaying the set and even going so far as deleting my first level 50 villain which used EM/FA. If I do, I WILL be slotting RotP to the ED cap for recharge and damage. Let's see... base recharge 300 seconds... down to 150 or so with just 3 SOs, but we'll need to get as much global recharge as possible for FE and Burn... say permahasten levels... need about 110+ hasten's 70.. 180+95... 275 total in RotP... 80 second recharge... niiiiice. I can die a LOT every mission! WOOT! |
I want you to respect the set more... I think you could make an insane Stone/Fire brute, and you'd probably love every second of it. Plus, that could be FA with two FF +Rech procs by level 32... *drools*
Or alternatively, I went the Katana route for FA. Makes a WORLD of difference.
The Story of a Petless MM with a dream
I have a 50 in every AT, but Scrappers and Dominators are my favorites.
Hmmm, stone melee with all that mitigation from knocks and stuns and a hold or katana with all that mitigation from divine avalanche.
Perfect for FA and its abject lack of mitigation!
Be well, people of CoH.
I don't even understand this thread. I am assuming most of you players have not gotten Fiery Embrace and Burn yet?
My SS/Fire is godlike right now. I can kill faster then blasters. Am I the toughest guy out there? No, that is what my Stone/Inv brute is for. BUT I CAN KILL FASTER THEN BLASTERS.
Fiery Aura trades damage mitigation for damage, and after the recent buffs, that damage is in the absurd range.
I've been taking my SS/Fire through the tip missions, all at +2x3. Now I realize that may not be the hardest settings out there, but considering the amount of Carnies I am fighting, and Malta, and Knives, I'd say soloing +2x3 without any major issues is doing pretty darn good.(When I am farming, it's at +2x8) Especially considering the only IO's I have in my SS/Fire are fairly cheap common ones.
So to put it simply, I do not understand how you guys cannot be loving Fire. IMHO, it is one of the best armor sets in the game currently. Not for staying alive, but making sure everything around you doesn't.
(And yes, take your self-rez.)
Hmmm, stone melee with all that mitigation from knocks and stuns and a hold or katana with all that mitigation from divine avalanche.
Perfect for FA and its abject lack of mitigation! |
I do wish I could try him out now with the new changes though, Fury + Build-Up + Fiery Embrace + Seismic Smash and the hammers. Yum. Damn you Great Divide, I don't want to be spending x2 subscriptions to access all my characters.
Complaining that Fiery Aura is too squishy is like complaining that Stone Armor does too little damage.
Aside from the couple months when Shield Charge was a win button, Fiery Aura has always been the top damage dealing armor set and (probably) always will be.
Hmmm, stone melee with all that mitigation from knocks and stuns and a hold or katana with all that mitigation from divine avalanche.
Perfect for FA and its abject lack of mitigation! |
You do not need mitigation against defeat enemies.
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
A bit of work is needed on a /fa brute, but once built up the right way, it's one of the most fun brutes especially with recent i18 changes. I have SS/FA and DM/FA, and I love playing both. Building for defense works out quite well. Here's some of my stats for my ss/fa brute which only has 2 purple IOs in the build:
S/L defense: 32.5%
S/L resistance: see below
Fire resistance: see below
Cold resistance: see below
Energy resistance: see below
Negative resistance: see below
Toxic resistance: see below
Psionic resistance: see below
HP: 1888
Recharge: +48.8% before Hasten
Healing Flames (heals for 48% of HP): recharges in 16.2sec without Hasten, 12.6sec when Hasten is up
Damage output with FE and Burn is just awesome now.
It seems to me, and many here, that FA is still by far one of (if not the) worst secondary for brutes AND scrappers.
It has no, none, zero defense to speak of and its resistance is not buffed to compensate for it. It does have a heal but that heal in no way makes up for the other glaring weaknesses.
I have a brute at lvl 45 and have finally given up on him....he just can not survive like all the other brute or even scrappers. I find it disturbing that NC Soft would let this very iconic power set still sit there and struggle.
I have to take so many other powers just to come close to the survivability of other scrappers/brutes it is ridiculous. Guess that is why you don't see many /FA running around unless they take SS......for the foot stomp mitigation.
Night Goblin 35 lvl BS/Regen Scrapper
Slag Heap 38 lvl Fire/Axe Tanker
Energy Anomoly 23 lvl Energy/Energy Blaster