Fiery Armor still Crapolious?


AWRocketman

 

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Originally Posted by MarvelatMee View Post
My SS/Fire Brute has served me well for quite some time. I just respec'd him into the Pyre Mastery and picked up Melt Armor and Fireball and now it's near ridiculous how quickly the crowds drop.
Unless you need a set like Shield Breaker in it, forgo Melt Armor I'd say. The debuff doesn't last enough for nearly enough significance in said debuff. Take Char. But some Basilisks in it.


The Story of a Petless MM with a dream
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Originally Posted by Deus_Otiosus View Post
This entire post should receive some kind of award for being both hysterical and fantastic.
Well done.
I have a 50 in every AT, but Scrappers and Dominators are my favorites.

 

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Originally Posted by Dechs Kaison View Post
Dark armor, on a tank, only ends up with 31% resistance to toxic.

Fiery Aura matches that with one application of Healing Flames. Two stacks of healing flames beats that, and it's not hard to stack three times even.
I generally assume that nobody is slotting Healing Flames for resistance. Thus, Tanker Fiery Aura gets 20% toxic resistance per application of Healing Flames. That still means that, barring slows, you're sitting at 60% toxic resistance most of the time - or at least, most of the time when you care enough to try to stack it. And that's on SO's.

Brutes and Scrappers IIRC get only 15%, which still adds up to 45% most of the time, comfortably more than Tanker Dark Armor.

It's the most under-reported strength Fiery Aura has.


TEH WERDZ ON SKREEN HURTZ MI BRANE!

 

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Where are you finding all this info about i19? I just finished reading the patch notes for i18 *scratches head*


 

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I'll put 100mil inf on the 10:1 odds. I think he can do it. He's just gotta make it to burn.


Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TLR

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Originally Posted by Jabbrwock View Post
I generally assume that nobody is slotting Healing Flames for resistance. Thus, Tanker Fiery Aura gets 20% toxic resistance per application of Healing Flames. That still means that, barring slows, you're sitting at 60% toxic resistance most of the time - or at least, most of the time when you care enough to try to stack it. And that's on SO's.

Brutes and Scrappers IIRC get only 15%, which still adds up to 45% most of the time, comfortably more than Tanker Dark Armor.

It's the most under-reported strength Fiery Aura has.
Am I the only one who recommends frankenslotting four heal/end/rech IOs and up to two resistance commons to taste?


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Originally Posted by Dechs Kaison View Post
Am I the only one who recommends frankenslotting four heal/end/rech IOs and up to two resistance commons to taste?
I recommend it, but for me I needed slots badly so I went for 5 Doctored Wounds and just shot for the 5% rech bonus.


The Story of a Petless MM with a dream
Quote:
Originally Posted by Deus_Otiosus View Post
This entire post should receive some kind of award for being both hysterical and fantastic.
Well done.
I have a 50 in every AT, but Scrappers and Dominators are my favorites.

 

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I went with positional Def on Scorchy McBurn my Fire/Fire tank, the same build can apply to brutes, this will give you a 40% melee Def that applies to most things in melee range. If Bill takes Burn at 18 and combustion, consume. Healing flames and hasten early it will be breeze to level , especially with the -20% resist rapid fire Scorch for bosses. ( I wish I had all that when I leveled mine )


 

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Originally Posted by Dechs Kaison View Post
Am I the only one who recommends frankenslotting four heal/end/rech IOs and up to two resistance commons to taste?
Probably.

I tend to slot powers like that with 2 heal/end/rech and 3 heal/rech around level 30 and never touch them again. I don't find toxic damage common enough to really devote slots to enhancing the resistance.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

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Originally Posted by Muon_Neutrino View Post
Probably.

I tend to slot powers like that with 2 heal/end/rech and 3 heal/rech around level 30 and never touch them again. I don't find toxic damage common enough to really devote slots to enhancing the resistance.
As others have said in the thread, I also have 5 Doctored Wound in it for the 5% global recharge.


 

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Yeah, I find slotting resistance to be a waste, I'd much rather have the set bonuses considering how rare toxic damage is. Besides, I can almost keep Healing Flames stacked 5 times for 75% resistance.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

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My namesake, and first 50, is an Elec/Fire Brute, who is just full of AoE loveliness. My build is a haphazard mix of frankenslotting and whatever sets seemed shiny when I had some money to spend. I could solo +1/x8 Longbow, and they're tough for resistance based sets (oh, those lovely Sonic Grenades) before the recent buffs (note: a tough set of Wardens can put me on my back, which is what RotP is for). I've been putting off playing him with the GR changes to FA- it'll be my reward for focusing on doing one thing long enough to get my new Elec/Elec Dom through Praetoria (which I'm enjoying loads, but... oo, shiny!).

In short, I've always loved FA for what it is, and I don't see any major problems with it.


 

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Originally Posted by Jabbrwock View Post
<snip>

The biggest flaws with the set are not intrinsic to the set, but rather a result of the defense meta-game that currently dominates City of Heroes across the board. If it were as easy to improve your resistance as it is your defense, Fiery Aura would be in shouting distance of Shield Defense, falling short only because of poor status protection.

<snip>
This is unfortunately the single most honest post I have read on the forums in a long time. The defense meta-game has done terrible things to this game. Until they put in some heavy resistance buffs in IOs the pure resistance sets are going to be "gimped" by comparison even though they should be performing just as good.

I long for the day when the devs get to adding some real resistance buffs to IO and sets that get tons of hate like FA suddenly as top tier again and so many people will have to stop complaining.

FYI to the OP, calling the devs retarded is foolish. They work hard and it shows. I don't know why you think the devs have this mystical switchboard where they can just change portions of the game on the fly lickity-split. They do their darn-dest to keep moving the game towards perfection (which is honestly a impossible fight with any MMO) and berating them doesn't make them want to work any harder.


 

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Originally Posted by JaxomDad View Post
FYI to the OP, calling the devs retarded is foolish. They work hard and it shows. I don't know why you think the devs have this mystical switchboard where they can just change portions of the game on the fly lickity-split. They do their darn-dest to keep moving the game towards perfection (which is honestly a impossible fight with any MMO) and berating them doesn't make them want to work any harder.
Well Mr. Dad, some people think that paying 15 bucks a month entitles them to be a giant buttsack to whomever they deem worthy of blaming. In my years of MMO playing, the Paragon Studios Dev Team has to be the best out of all aspects I can imagine, the biggest being player satisfaction and actually listening to customers.

I agree with you wholeheartedly. Calling the Dev Team a bunch of retards is uncalled for. It'd be nice if the reason MeleeMadness wasn't replying to his own thread anymore was because a Mod came down on him like the clenched fist of a furious deity.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

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Originally Posted by MeleeMadness View Post
It seems to me, and many here, that FA is still by far one of (if not the) worst secondary for brutes AND scrappers.

It has no, none, zero defense to speak of and its resistance is not buffed to compensate for it. It does have a heal but that heal in no way makes up for the other glaring weaknesses.

I have a brute at lvl 45 and have finally given up on him....he just can not survive like all the other brute or even scrappers. I find it disturbing that NC Soft would let this very iconic power set still sit there and struggle.

I have to take so many other powers just to come close to the survivability of other scrappers/brutes it is ridiculous. Guess that is why you don't see many /FA running around unless they take SS......for the foot stomp mitigation.
that massive heal every 10seconds seems pretty solid to me. its the endurance that sucks


 

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Originally Posted by Nalrok_AthZim View Post
Lasts quite a long time, from what I've seen.
It lasts as long as the in-set version, but the debuff values are extremely small and the recharge time is long. As anything other than a set bonus mule it's more or less worthless.

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Originally Posted by JaxomDad View Post
This is unfortunately the single most honest post I have read on the forums in a long time. The defense meta-game has done terrible things to this game. Until they put in some heavy resistance buffs in IOs the pure resistance sets are going to be "gimped" by comparison even though they should be performing just as good.
Defense stacking, not just from IOs, can trivialize much of the game. However, it should also be noted that defense sets can only benefit from defense set bonuses up to a certain point, while resistance sets can benefit from them quite a bit more. Your Elec Armor character with 30% smash/lethal defense is going to be substantially more survivable than the same character without that defense, and your smash/lethal softcapped Fiery Aura character is going to be on par with, say, an SR (assuming the enemies are primarily smash/lethal, which is often a safe assumption) - the SR has its softcapped defenses, scaling resists, and 20% recharge bonus to keep it going, but your softcapped Fiery Aura character will have that defense on top of 30-40% resistance all the time, plus a self-heal that's up every 15ish seconds.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Originally Posted by MeleeMadness View Post
I have to take so many other powers just to come close to the survivability of other scrappers/brutes it is ridiculous. Guess that is why you don't see many /FA running around unless they take SS......for the foot stomp mitigation.
Hmmm, I don't understand the first part. It is part of building a toon using the choices given via power pools and epic pool. Each powerset has strengths and weakness, and the pool powers gives you option to complete your toon. Those scrappers/brutes you talk about also take pools to enhance them. As for the second part, my first villain when cov came out was Dark Melee/FA brute. I still play it as my main villain on Liberty server. I also have SS/WP and Elec/SD that I play on other servers. Each offers different playstyle and for me I enjoy the variety.


 

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Originally Posted by Dechs Kaison View Post
Am I the only one who recommends frankenslotting four heal/end/rech IOs and up to two resistance commons to taste?
It's not necessarily a bad idea, but I like set bonuses and consider the Toxic resistance when unenhanced to be more than adequate for most practical purposes. Remember, Toxic damage is typically balanced around the assumption that nobody has much resistance to it, Fiery Aura being very much the exception to the rule there, so 45% (Scrapper, Brute) or 60% (Tanker) is nearly absurd overkill for even most Toxic-heavy situations. Especially if you're not on SO's and can actually stack it up to 60% (Scrapper/Brute) or 80% (Tanker) resistance without bothering to slot for resistance.

Toxic resistance is an under-reported strength of Fiery Aura, but like Fire resistance, it's a strength of relatively limited relevance and is (at least in my experience) not really worth enhancing at the cost of set bonuses. Then again, me being a cheapskate (thus, unable to compensate for a lost set bonus by buying a better set to slot somewhere else) and my most played Fiery Aura being a Tanker with better base resist numbers might have something to do with my attitude.


TEH WERDZ ON SKREEN HURTZ MI BRANE!

 

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Originally Posted by Ethical View Post
Where are you finding all this info about i19? I just finished reading the patch notes for i18 *scratches head*
Alpha slot was on Test during GR Beta, so a number of people had a chance to play with it.


 

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Originally Posted by macskull View Post
It lasts as long as the in-set version, but the debuff values are extremely small and the recharge time is long. As anything other than a set bonus mule it's more or less worthless.
I don't think it's worthless. The resistance debuff isn't great, but the defense debuff is no more than okay. Plus it's a really nice way to grab the attention of another spawn while you're currently fighting another. And it's thematic to fire


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

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As soon as GR came out I started a claws/fire brute. It has been one of the fastest leveling toons I have had. The only problem so far is endo. I have yet to take consume, but I should get that tonight I love blazing aura, even If I get slowed that thing is still kicking out pain to everyone. I hit bosses or baddies with psy with focus and they are flat on their backs. By the time they stand up they are falling down dead. The set is soooooo fast and I have not even slotted many IO's. I do have a Karma kb protection in combat jumping, as well as the Kismet +6% (lucky drop). Not a tank, but I am a clawing angry fireball of damage. Speaking of that, even after GR I can maintain a nearly full fury bar because of the speed. When its full BA hits with nearly the damage of swipe every 2 sec. When I get to higher lvl I plan on taking Rise of the Phoenix, but also Shockwave, to knock groups down if I get too much aggro. That will give me enough time to hit my heal and get back to SMASHING.


 

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Originally Posted by RedSwitchblade View Post
:/
I think you could make an insane Stone/Fire brute, and you'd probably love every second of it. Plus, that could be FA with two FF +Rech procs by level 32... *drools*
I did and loved it... and I haven't played it with the new changes... (I don't tend to play my 50s much)


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Originally Posted by Nalrok_AthZim View Post
By the way, new Burn & new Fiery Embrace ftw. It's such a treat seeing my Greater Fire Sword do 192/205/201 all at once.
^^^THIS! all my toons my fire/fire brute is my fav. i loved it before the changes to burn, now i do silly damage