Fiery Armor still Crapolious?
Dark armor, on a tank, only ends up with 31% resistance to toxic.
Fiery Aura matches that with one application of Healing Flames. Two stacks of healing flames beats that, and it's not hard to stack three times even. |
Brutes and Scrappers IIRC get only 15%, which still adds up to 45% most of the time, comfortably more than Tanker Dark Armor.
It's the most under-reported strength Fiery Aura has.
TEH WERDZ ON SKREEN HURTZ MI BRANE!
Where are you finding all this info about i19? I just finished reading the patch notes for i18 *scratches head*
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I'll put 100mil inf on the 10:1 odds. I think he can do it. He's just gotta make it to burn.
Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TLR
"I'm going to beat the Jesus out of Satan!" My Wife while playing Dante's Inferno
I generally assume that nobody is slotting Healing Flames for resistance. Thus, Tanker Fiery Aura gets 20% toxic resistance per application of Healing Flames. That still means that, barring slows, you're sitting at 60% toxic resistance most of the time - or at least, most of the time when you care enough to try to stack it. And that's on SO's.
Brutes and Scrappers IIRC get only 15%, which still adds up to 45% most of the time, comfortably more than Tanker Dark Armor. It's the most under-reported strength Fiery Aura has. |
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
The Story of a Petless MM with a dream
I have a 50 in every AT, but Scrappers and Dominators are my favorites.
I went with positional Def on Scorchy McBurn my Fire/Fire tank, the same build can apply to brutes, this will give you a 40% melee Def that applies to most things in melee range. If Bill takes Burn at 18 and combustion, consume. Healing flames and hasten early it will be breeze to level , especially with the -20% resist rapid fire Scorch for bosses. ( I wish I had all that when I leveled mine )
Am I the only one who recommends frankenslotting four heal/end/rech IOs and up to two resistance commons to taste?
|
I tend to slot powers like that with 2 heal/end/rech and 3 heal/rech around level 30 and never touch them again. I don't find toxic damage common enough to really devote slots to enhancing the resistance.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
Yeah, I find slotting resistance to be a waste, I'd much rather have the set bonuses considering how rare toxic damage is. Besides, I can almost keep Healing Flames stacked 5 times for 75% resistance.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
My namesake, and first 50, is an Elec/Fire Brute, who is just full of AoE loveliness. My build is a haphazard mix of frankenslotting and whatever sets seemed shiny when I had some money to spend. I could solo +1/x8 Longbow, and they're tough for resistance based sets (oh, those lovely Sonic Grenades) before the recent buffs (note: a tough set of Wardens can put me on my back, which is what RotP is for). I've been putting off playing him with the GR changes to FA- it'll be my reward for focusing on doing one thing long enough to get my new Elec/Elec Dom through Praetoria (which I'm enjoying loads, but... oo, shiny!).
In short, I've always loved FA for what it is, and I don't see any major problems with it.
<snip>
The biggest flaws with the set are not intrinsic to the set, but rather a result of the defense meta-game that currently dominates City of Heroes across the board. If it were as easy to improve your resistance as it is your defense, Fiery Aura would be in shouting distance of Shield Defense, falling short only because of poor status protection. <snip> |
I long for the day when the devs get to adding some real resistance buffs to IO and sets that get tons of hate like FA suddenly as top tier again and so many people will have to stop complaining.
FYI to the OP, calling the devs retarded is foolish. They work hard and it shows. I don't know why you think the devs have this mystical switchboard where they can just change portions of the game on the fly lickity-split. They do their darn-dest to keep moving the game towards perfection (which is honestly a impossible fight with any MMO) and berating them doesn't make them want to work any harder.
FYI to the OP, calling the devs retarded is foolish. They work hard and it shows. I don't know why you think the devs have this mystical switchboard where they can just change portions of the game on the fly lickity-split. They do their darn-dest to keep moving the game towards perfection (which is honestly a impossible fight with any MMO) and berating them doesn't make them want to work any harder.
|
I agree with you wholeheartedly. Calling the Dev Team a bunch of retards is uncalled for. It'd be nice if the reason MeleeMadness wasn't replying to his own thread anymore was because a Mod came down on him like the clenched fist of a furious deity.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
It seems to me, and many here, that FA is still by far one of (if not the) worst secondary for brutes AND scrappers.
It has no, none, zero defense to speak of and its resistance is not buffed to compensate for it. It does have a heal but that heal in no way makes up for the other glaring weaknesses. I have a brute at lvl 45 and have finally given up on him....he just can not survive like all the other brute or even scrappers. I find it disturbing that NC Soft would let this very iconic power set still sit there and struggle. I have to take so many other powers just to come close to the survivability of other scrappers/brutes it is ridiculous. Guess that is why you don't see many /FA running around unless they take SS......for the foot stomp mitigation. |
This is unfortunately the single most honest post I have read on the forums in a long time. The defense meta-game has done terrible things to this game. Until they put in some heavy resistance buffs in IOs the pure resistance sets are going to be "gimped" by comparison even though they should be performing just as good.
|
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Am I the only one who recommends frankenslotting four heal/end/rech IOs and up to two resistance commons to taste?
|
Toxic resistance is an under-reported strength of Fiery Aura, but like Fire resistance, it's a strength of relatively limited relevance and is (at least in my experience) not really worth enhancing at the cost of set bonuses. Then again, me being a cheapskate (thus, unable to compensate for a lost set bonus by buying a better set to slot somewhere else) and my most played Fiery Aura being a Tanker with better base resist numbers might have something to do with my attitude.
TEH WERDZ ON SKREEN HURTZ MI BRANE!
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
As soon as GR came out I started a claws/fire brute. It has been one of the fastest leveling toons I have had. The only problem so far is endo. I have yet to take consume, but I should get that tonight I love blazing aura, even If I get slowed that thing is still kicking out pain to everyone. I hit bosses or baddies with psy with focus and they are flat on their backs. By the time they stand up they are falling down dead. The set is soooooo fast and I have not even slotted many IO's. I do have a Karma kb protection in combat jumping, as well as the Kismet +6% (lucky drop). Not a tank, but I am a clawing angry fireball of damage. Speaking of that, even after GR I can maintain a nearly full fury bar because of the speed. When its full BA hits with nearly the damage of swipe every 2 sec. When I get to higher lvl I plan on taking Rise of the Phoenix, but also Shockwave, to knock groups down if I get too much aggro. That will give me enough time to hit my heal and get back to SMASHING.
Current:
Fridgerato - Traps/Ice (Frdm)
Gadgetron - Grav/TA (Lbrty)
Ice/Kin Guide
The Story of a Petless MM with a dream
Well done.