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Posts
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Joined
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lol guardian was my home until a few months after server xfers appeared and it died. i keep meaning to show up to the friday night fights but i always forget soz
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he's malice
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what set is fun and deals decent dmg with time manipulation?
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nay but i changed my mind. i dont want a dark miasma anymore.
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lf a fun combo for a dark miasma corr or def. not troller..
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Ahh. I keep forgetting. I need to set an alarm for every friday lol
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Cold/sonic always seemed fun to me. I've always wanted a dark maisma def or corr and i love my rad/ice defender. They're all good primaries and cold is very fun.
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got everything i needed ty
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I'm not the best at making builds but here something I was playing with
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
fire-cold: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Flares
(A) Apocalypse - Accuracy/Damage/Recharge: Level 50
(3) Apocalypse - Accuracy/Recharge: Level 50
(3) Apocalypse - Damage/Recharge: Level 50
(5) Apocalypse - Damage: Level 50
(5) Apocalypse - Chance of Damage(Negative): Level 50
(7) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
Level 1: Infrigidate
(A) Analyze Weakness - Accuracy/Defense Debuff: Level 50
(7) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
(9) Analyze Weakness - Defense Debuff: Level 50
(9) Analyze Weakness - Accuracy/Recharge: Level 50
(11) Analyze Weakness - Defense Debuff/Endurance/Recharge: Level 30
(43) Achilles' Heel - Chance for Res Debuff: Level 20
Level 2: Fire Blast
(A) Gladiator's Javelin - Accuracy/Damage: Level 50
(11) Gladiator's Javelin - Damage/Recharge: Level 50
(13) Gladiator's Javelin - Accuracy/Damage/End/Rech: Level 50
(13) Gladiator's Javelin - Accuracy/Endurance/Recharge: Level 50
(15) Gladiator's Javelin - Damage/Endurance/Recharge: Level 50
(15) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
Level 4: Snow Storm
(A) Empty
Level 6: Hasten
(A) Empty
(17) Empty
Level 8: Combat Jumping
(A) Karma - Knockback Protection: Level 30
(37) Luck of the Gambler - Recharge Speed: Level 50
Level 10: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
(19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(19) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 12: Super Speed
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
(21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(21) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 14: Aim
(A) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
(23) Adjusted Targeting - To Hit Buff/Recharge: Level 50
(23) Adjusted Targeting - Recharge: Level 50
Level 16: Acrobatics
(A) Endurance Reduction IO: Level 50
Level 18: Blaze
(A) Gladiator's Javelin - Accuracy/Damage: Level 50
(25) Gladiator's Javelin - Damage/Recharge: Level 50
(25) Gladiator's Javelin - Accuracy/Damage/End/Rech: Level 50
(27) Gladiator's Javelin - Accuracy/Endurance/Recharge: Level 50
(27) Gladiator's Javelin - Damage/Endurance/Recharge: Level 50
(29) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
Level 20: Arctic Fog
(A) Luck of the Gambler - Recharge Speed: Level 50
(29) Luck of the Gambler - Defense: Level 50
(31) Luck of the Gambler - Defense/Endurance: Level 50
(31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(31) Kismet - Accuracy +6%: Level 30
(33) Karma - Knockback Protection: Level 30
Level 22: Grant Invisibility
(A) Karma - Knockback Protection: Level 30
(37) Luck of the Gambler - Recharge Speed: Level 50
Level 24: Maneuvers
(A) Karma - Knockback Protection: Level 30
(40) Luck of the Gambler - Recharge Speed: Level 50
Level 26: Tactics
(A) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(34) Rectified Reticle - Increased Perception: Level 20
Level 28: Benumb
(A) Empty
(34) Empty
(34) Empty
(36) Empty
Level 30: Invisibility
(A) Luck of the Gambler - Recharge Speed: Level 50
Level 32: Phase Shift
(A) Empty
Level 35: Sleet
(A) Touch of Lady Grey - Defense Debuff/Recharge: Level 50
(36) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 50
(37) Achilles' Heel - Chance for Res Debuff: Level 20
Level 38: Heat Loss
(A) Performance Shifter - Accuracy/Recharge: Level 50
(39) Performance Shifter - EndMod/Accuracy: Level 50
(39) Performance Shifter - EndMod/Recharge: Level 50
(39) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(40) Efficacy Adaptor - Accuracy/Recharge: Level 50
(40) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
Level 41: Dark Embrace
(A) Steadfast Protection - Resistance/Endurance: Level 30
(42) Steadfast Protection - Resistance/+Def 3%: Level 30
(42) Steadfast Protection - Knockback Protection: Level 30
(42) Titanium Coating - Resistance: Level 50
(43) Titanium Coating - Resistance/Endurance: Level 50
(43) Titanium Coating - Resistance/Endurance/Recharge: Level 50
Level 44: Soul Storm
(A) Devastation - Accuracy/Damage: Level 50
(45) Devastation - Accuracy/Damage/Recharge: Level 50
(45) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
(45) Devastation - Damage/Recharge: Level 50
(46) Unbreakable Constraint - Chance for Smashing Damage: Level 50
(46) Gladiator's Net - Chance of Damage(Lethal): Level 50
Level 47: Summon Mistress
(A) Soulbound Allegiance - Damage: Level 50
(50) Soulbound Allegiance - Damage/Recharge: Level 50
(50) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
(50) Soulbound Allegiance - Accuracy/Recharge: Level 50
Level 49: Vengeance
(A) Luck of the Gambler - Recharge Speed: Level 50
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Born In Battle
Level 0: Marshal
Level 50: Cardiac Core Paragon
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Level 1: Brawl
(A) Empty
Level 1: Scourge
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 4: Ninja Run
Level 2: Swift
(A) Empty
Level 2: Health
(A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(36) Regenerative Tissue - +Regeneration: Level 30
(46) Miracle - +Recovery: Level 40
Level 2: Hurdle
(A) Empty
Level 2: Stamina
(A) Performance Shifter - Chance for +End: Level 50
(17) Performance Shifter - EndMod/Recharge: Level 50
(48) Performance Shifter - EndMod: Level 50
(48) Efficacy Adaptor - EndMod: Level 50
(48) Efficacy Adaptor - EndMod/Recharge: Level 50
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im deciding between /poison, ta, and therm
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Sorry wrong IO. I mean Glaad jav acc/end/rech
PM me in-game. Global Handle: @KoolVirus
I rarely log into the forums. -
If I had to pick from those 3 builds I would pick sonic/pain corr. I really enjoyed mine
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Can someone help me out with this build please and thank you.
My dark/poison is already 50, but I kind of want to roll a psy/poison. Should I?
Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
dark-poison dueler: Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Poison
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Dark Blast -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(5), Apoc-Dam%:50(5), GJ-Dam%:50(7)
Level 1: Alkaloid -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(7), Numna-Heal/Rchg:50(9), Numna-Heal/EndRdx/Rchg:50(43)
Level 2: Gloom -- GJ-Acc/Dmg:50(A), GJ-Dam/Rech:50(9), GJ-Acc/Dmg/End/Rech:50(11), GJ-Acc/End/Rech:50(11), GJ-Dam%:50(13), Cloud-%Dam:30(13)
Level 4: Envenom -- AnWeak-Acc/DefDeb:50(A), AnWeak-Acc/Rchg/EndRdx:50(15), LdyGrey-DefDeb/Rchg/EndRdx:50(15), LdyGrey-DefDeb/Rchg:50(17), Achilles-ResDeb%:20(17)
Level 6: Weaken -- SipInsght-Acc/ToHitDeb:50(A), SipInsght-Acc/EndRdx/Rchg:50(19), DarkWD-ToHitdeb/Rchg/EndRdx:50(21), DarkWD-ToHitDeb/Rchg:50(21)
Level 8: Combat Jumping -- Krma-ResKB:30(A), LkGmblr-Rchg+:50(50)
Level 10: Super Speed -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(23), Zephyr-Travel:50(23)
Level 12: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(25), Zephyr-Travel:50(25)
Level 14: Hasten -- Empty(A), Empty(27), Empty(27)
Level 16: Acrobatics -- Empty(A)
Level 18: Stealth -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(29), LkGmblr-Def/EndRdx/Rchg:50(29), Ksmt-ToHit+:30(31)
Level 20: Antidote -- S'fstPrt-ResKB:30(A)
Level 22: Maneuvers -- Krma-ResKB:30(A)
Level 24: Tactics -- GSFC-Rchg/EndRdx:50(A), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(31), GSFC-ToHit:50(33), GSFC-ToHit/Rchg:50(46), Rec'dRet-Pcptn:20(46)
Level 26: Life Drain -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(33), Dev'n-Acc/Dmg/EndRdx/Rchg:50(33), Nictus-Acc/Heal:50(34), Nictus-Acc/EndRdx/Heal/HP/Regen:50(34), Nictus-Heal/HP/Regen/Rchg:50(34)
Level 28: Paralytic Poison -- NrncSD-Acc/Rchg:30(A), NrncSD-Acc/EndRdx:30(36), NrncSD-Hold/Rng:30(36), NrncSD-Acc/Hold/Rchg:30(46)
Level 30: Invisibility -- Krma-ResKB:30(A)
Level 32: Neurotoxic Breath -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-Acc/EndRdx:50(39), P'ngTtl-Rng/Slow:50(39), P'ngTtl-EndRdx/Rchg/Slow:50(39)
Level 35: Shark Skin -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(40), S'fstPrt-ResKB:30(40), TtmC'tng-ResDam/EndRdx:50(40), TtmC'tng-ResDam:50(42), TtmC'tng-ResDam/EndRdx/Rchg:50(42)
Level 38: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 41: Hibernate -- Numna-Heal:50(A), Numna-EndRdx/Rchg:50(42), Numna-Heal/Rchg:50(43), Numna-Heal/EndRdx/Rchg:50(43)
Level 44: Summon Coralax -- S'bndAl-Dmg/Rchg:50(A), S'bndAl-Acc/Dmg/Rchg:50(45), S'bndAl-Acc/Rchg:50(45), S'bndAl-Dmg/EndRdx:50(45)
Level 47: Spirit Shark Jaws -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(48), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Dmg/Rchg:50(48), GladNet-Dam%:50(50), UbrkCons-Dam%:50(50)
Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Marshal
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Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(36)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), Efficacy-EndMod:50(37), Efficacy-EndMod/Acc:50(37), Efficacy-EndMod/Rchg:50(37)
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Good luck and take care man. I may have to unsub for a few months because of school too. Hoefully you'll be able to come back.
Kool Virus -
Can anyone give me some tips with this build please?
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Quote:yes daddyDon't worry about the beatings you take. Those come regardless. Instead, focus more on what you can learn from those beatings and what works. A good character to start with would be a blaster. Psi/EM and Fire/EM are both solid builds that can teach a lot of the basics of PvP through use. Starting with a melee toon can often lead to bad habits that will warp one's perception of how PvP "should be."
If you can get good on a blaster, you can learn other characters such as Doms and Corrs without too many problems. -
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outside of heal decay, heals are less suppressed. my 75% defense on my widow gets DR'd down alot more than dullpain or reconstruction.. see the difference? also, on a regen played right, it should never die b/c something is always up. if not, phase/hiber and that extra time has allowed for a few things to have recharged already. that is not the case with SR. also, unresistable damage hits resist sets pretty hard. i did not say that other builds take more skill at all. reread my post. i simply stated that they are 'easymode' because they have so many options for survival. you can beat defense sets with more accuracy/tohit. you can beat resist sets with unresistable damage and such. but against a regen? hard to burst on outside of a gank b/c of huge heals/mog/hiber/phase. come on now. its so simple
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regens are easymode. its like psi/em blaster- you only need half a brain to pilot one. if you try another secondary and actually make it worth something, you will be much more noticed than the rest of the regen tards