Do Knockback enhancements modify Knockup?
based on the fact that my 'knock-up' power is slottable for knockback, I would say yes
Jawbreaker
This upward swing attempts to shatter your opponent's jaw, and has a chance to send him flying upwards into the air.
Damage Superior (Smashing)
Recharge Slow
Minimum Level 2 (Brute)
4 (Tanker)
Effects
Melee
Foe Knockup
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories
Melee Damage
Knockback
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Pure White Lightning - Level 50 Electric Brute
Purple Drop - work in progress Axe/Shield brute
Blue Icefall - Level 50 Ice Tank
@Blue Lava
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Pure White Lightning - Level 50 Electric Brute
Purple Drop - work in progress Axe/Shield brute
Blue Icefall - Level 50 Ice Tank
@Blue Lava
I dimly recall (could be wrong; someone'll have to trawl the patch notes for the year and change to confirm) that initially KB enhancements specifically enhanced Knockback, not Knockdown or -up. They did make the specific change a while back so that those enhancements affected all related Knock* powers.
I dimly recall (could be wrong; someone'll have to trawl the patch notes for the year and change to confirm) that initially KB enhancements specifically enhanced Knockback, not Knockdown or -up. They did make the specific change a while back so that those enhancements affected all related Knock* powers.
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Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
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I have Jump Kick slotted for Knock Up on one of my characters. When it was changed to Knockup and not Knockback, I went onto test and loaded it up with three Enhancements. It took so long for the foe to come down it was kind of funny.
Don't confuse it with Knockdown, that's a totally different effect. I believe Jump Kick, KO Blow and Lift/Levitate are the three big powers that have that effect.
Lift and Levitate are lots of fun with knockback enhancements. I like to use 4 level 21 Kinetic Crash for the knockback protection, 109% KB enhancement and then frankenslot the last 2 slots to round out damage and accuracy. With that slotting I can almost make an even con enemy hit the roof in a warehouse map, and bounce them off any lower ceilings.
Enhancing the knockup in Lift and Levitate is incredibly amusing and actually helpful... for example, when I'm soloing on my Mind Dominator my usual method of attack if my AoE mezzes aren't up is to hold one enemy, sleep another, and then throw the third way up in the air. Quite effective!
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Enhancing the knockup in Lift and Levitate is incredibly amusing and actually helpful... for example, when I'm soloing on my Mind Dominator my usual method of attack if my AoE mezzes aren't up is to hold one enemy, sleep another, and then throw the third way up in the air. Quite effective!
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Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
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Have a gravity controller who I enhanced for Lift with Knockback Distance, Knockup in this case.
Two fun things to do with that. One, team with a blaster and skeet shoot critters the controller toss into the air after the blaster says "Pull". The other is while soloing, and if you have hover or fly, is to hover over a critter, lift it into the air but be close enough to it's apex to smack it with brawl (on auto). Not the most effective way to zero out it's hitpoints but it looks funny from a distance.
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Have a gravity controller who I enhanced for Lift with Knockback Distance, Knockup in this case.
Two fun things to do with that. One, team with a blaster and skeet shoot critters the controller toss into the air after the blaster says "Pull". The other is while soloing, and if you have hover or fly, is to hover over a critter, lift it into the air but be close enough to it's apex to smack it with brawl (on auto). Not the most effective way to zero out it's hitpoints but it looks funny from a distance. |

He was rolled before I learned how awesome Air Superiority can be.
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
Virtue Server Forever !
Pure White Lightning - Level 50 Electric Brute
Purple Drop - work in progress Axe/Shield brute
Blue Icefall - Level 50 Ice Tank
@Blue Lava
The other is while soloing, and if you have hover or fly, is to hover over a critter, lift it into the air but be close enough to it's apex to smack it with brawl (on auto). Not the most effective way to zero out it's hitpoints but it looks funny from a distance.
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Originally Posted by korith
Why smack it with brawl when you can use Air Superiority?
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As stated in the title - do Knockback enhancements (the Force Feedback set for example) modify the ability of a power to do Knockup (Knockout Blow for example)? Mids states no, I'd assume the answer would be yes, and I have an indefinite answer when I ask my server gurus.
Anybody know for sure? Thanks as always for the help.