Do Knockback enhancements modify Knockup?


beyeajus

 

Posted

As stated in the title - do Knockback enhancements (the Force Feedback set for example) modify the ability of a power to do Knockup (Knockout Blow for example)? Mids states no, I'd assume the answer would be yes, and I have an indefinite answer when I ask my server gurus.

Anybody know for sure? Thanks as always for the help.


 

Posted

based on the fact that my 'knock-up' power is slottable for knockback, I would say yes

Jawbreaker
This upward swing attempts to shatter your opponent's jaw, and has a chance to send him flying upwards into the air.

Damage Superior (Smashing)
Recharge Slow
Minimum Level 2 (Brute)
4 (Tanker)

Effects
Melee
Foe Knockup

Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness

Set Categories
Melee Damage
Knockback


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Blue Icefall - Level 50 Ice Tank
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Posted

Knockup? I'm not aware of any power that gets a character pregnant.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Knockup? I'm not aware of any power that gets a character pregnant.
^ this only works on female characters - fyi


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Purple Drop - work in progress Axe/Shield brute
Blue Icefall - Level 50 Ice Tank
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Posted

Quote:
Originally Posted by Greenblood_NA View Post
based on the fact that my 'knock-up' power is slottable for knockback, I would say yes
Good point - if it wasn't capable of being enhanced, it wouldn't take the slot to begin with.


 

Posted

I dimly recall (could be wrong; someone'll have to trawl the patch notes for the year and change to confirm) that initially KB enhancements specifically enhanced Knockback, not Knockdown or -up. They did make the specific change a while back so that those enhancements affected all related Knock* powers.


 

Posted

Quote:
Originally Posted by stoneheart View Post
I dimly recall (could be wrong; someone'll have to trawl the patch notes for the year and change to confirm) that initially KB enhancements specifically enhanced Knockback, not Knockdown or -up. They did make the specific change a while back so that those enhancements affected all related Knock* powers.
Don't ever recall KU not being affected, but I could be wrong KD has always been affected as it is merely weak (.67 or less magnitude KB)


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Posted

I have Jump Kick slotted for Knock Up on one of my characters. When it was changed to Knockup and not Knockback, I went onto test and loaded it up with three Enhancements. It took so long for the foe to come down it was kind of funny.

Don't confuse it with Knockdown, that's a totally different effect. I believe Jump Kick, KO Blow and Lift/Levitate are the three big powers that have that effect.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Knockup? I'm not aware of any power that gets a character pregnant.
Edited out because I don't want to get banned. Wowzers.


 

Posted

Quote:
Originally Posted by Psychoti View Post
Edited out because I don't want to get banned. Wowzers.
falcon punch!


 

Posted

Quote:
Originally Posted by Psychoti View Post
Edited out because I don't want to get banned. Wowzers.
Thanks for the PM it was definitely worth it.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Knockup? I'm not aware of any power that gets a character pregnant.
The animation time takes damn near forever, but it's pretty much a permanent debuff.


 

Posted

Lift and Levitate are lots of fun with knockback enhancements. I like to use 4 level 21 Kinetic Crash for the knockback protection, 109% KB enhancement and then frankenslot the last 2 slots to round out damage and accuracy. With that slotting I can almost make an even con enemy hit the roof in a warehouse map, and bounce them off any lower ceilings.


 

Posted

Enhancing the knockup in Lift and Levitate is incredibly amusing and actually helpful... for example, when I'm soloing on my Mind Dominator my usual method of attack if my AoE mezzes aren't up is to hold one enemy, sleep another, and then throw the third way up in the air. Quite effective!


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Posted

Quote:
Originally Posted by Patteroast View Post
Enhancing the knockup in Lift and Levitate is incredibly amusing and actually helpful... for example, when I'm soloing on my Mind Dominator my usual method of attack if my AoE mezzes aren't up is to hold one enemy, sleep another, and then throw the third way up in the air. Quite effective!
It's even better when you are near a ledge... like that big office room with the platform in the middle that always has NPCs up top? I can usually juggle the ones I'm not busy with over the side.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

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Posted

Quote:
Originally Posted by Rajani Isa View Post
Don't ever recall KU not being affected, but I could be wrong KD has always been affected as it is merely weak (.67 or less magnitude KB)
KD is KB with magnitude < 0.75. Many KD powers have a base 0.67 magnitude, but the threshold is 0.75.


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
KD is KB with magnitude < 0.75. Many KD powers have a base 0.67 magnitude, but the threshold is 0.75.
And KU is actually a different effect from KD/KB. Enhancing KU should improve the height where your enemy ends up at and thus extend the time they are in the air.


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Currently playing as Castigation on Freedom

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Posted

Have a gravity controller who I enhanced for Lift with Knockback Distance, Knockup in this case.

Two fun things to do with that. One, team with a blaster and skeet shoot critters the controller toss into the air after the blaster says "Pull". The other is while soloing, and if you have hover or fly, is to hover over a critter, lift it into the air but be close enough to it's apex to smack it with brawl (on auto). Not the most effective way to zero out it's hitpoints but it looks funny from a distance.


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Posted

Quote:
Originally Posted by Father Xmas View Post
Have a gravity controller who I enhanced for Lift with Knockback Distance, Knockup in this case.

Two fun things to do with that. One, team with a blaster and skeet shoot critters the controller toss into the air after the blaster says "Pull". The other is while soloing, and if you have hover or fly, is to hover over a critter, lift it into the air but be close enough to it's apex to smack it with brawl (on auto). Not the most effective way to zero out it's hitpoints but it looks funny from a distance.
Why smack it with brawl when you can use Air Superiority?


 

Posted

Quote:
Originally Posted by Father Xmas View Post
He was rolled before I learned how awesome Air Superiority can be.
It can be incredibly awesome, cant it? Super fun watching a purple boss go flipping into the air !


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Posted

Quote:
Originally Posted by Forbin_Project View Post
Thanks for the PM it was definitely worth it.
I'd actually typed it out, submitted the reply, went downstairs to get a drink, then thought, "Oh crap the mods will not be amused..." and came back upstairs and edited it out.

I have a dirty, dirty mind.


 

Posted

Quote:
Originally Posted by Father Xmas View Post
The other is while soloing, and if you have hover or fly, is to hover over a critter, lift it into the air but be close enough to it's apex to smack it with brawl (on auto). Not the most effective way to zero out it's hitpoints but it looks funny from a distance.


+


Quote:
Originally Posted by korith
Why smack it with brawl when you can use Air Superiority?
That sounds like DBZ **** right there ;P