So, like a lot of other people, I decided to give KM a shot with the expansion. I love playing the melee classes (have both a Claws/Regen Scrapper and SS/WP Brute at 50), so I figured I'd give KM a shot and eventually decided to pair it with a /Regen Scrapper.
Problem is, I can't decide which powers to grab when and when to slot them. That and KM just isn't feeling powerful in my time so far (14, duoing with a leveling partner).
So I turn to the vets here on the board to ask. Here is a tenative build I've built and slotted up, skipping what seems to be the underpowered Primary powers (Confront and Repulsing Torrent), but I don't know where to go from here.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Character Name: Level 50 Technology Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Quick Strike -- Empty(A)
, Empty(3)
, Empty(25)
, Empty(42)
, Empty(42)
, Empty(45)
Level 1: Fast Healing -- Empty(A)
, Empty(43)
Level 2: Body Blow -- Empty(A)
, Empty(3)
, Empty(5)
, Empty(7)
, Empty(34)
, Empty(37)
Level 4: Smashing Blow -- Empty(A)
, Empty(5)
, Empty(7)
, Empty(13)
, Empty(34)
, Empty(37)
Level 6: Power Siphon -- Empty(A)
, Empty(9)
, Empty(15)
Level 8: Quick Recovery -- Empty(A)
, Empty(9)
, Empty(11)
Level 10: Air Superiority -- Empty(A)
, Empty(11)
, Empty(13)
, Empty(25)
, Empty(37)
, Empty(46)
Level 12: Reconstruction -- Empty(A)
, Empty(23)
, Empty(36)
, Empty(43)
, Empty(46)
, Empty(48)
Level 14: Fly -- Empty(A)
, Empty(15)
, Empty(19)
Level 16: Integration -- Empty(A)
, Empty(17)
, Empty(17)
Level 18: Burst -- Empty(A)
, Empty(19)
, Empty(21)
, Empty(21)
, Empty(36)
, Empty(39)
Level 20: Dull Pain -- Empty(A)
, Empty(23)
, Empty(36)
, Empty(43)
, Empty(46)
, Empty(50)
Level 22: Swift -- Empty(A)
Level 24: Health -- Empty(A)
, Empty(50)
Level 26: Focused Burst -- Empty(A)
, Empty(27)
, Empty(27)
, Empty(29)
, Empty(31)
, Empty(39)
Level 28: Instant Healing -- Empty(A)
, Empty(29)
, Empty(40)
Level 30: Stamina -- Empty(A)
, Empty(31)
, Empty(31)
Level 32: Concentrated Strike -- Empty(A)
, Empty(33)
, Empty(33)
, Empty(33)
, Empty(34)
, Empty(40)
Level 35: Kick -- Empty(A)
Level 38: Moment of Glory -- Empty(A)
, Empty(39)
, Empty(40)
Level 41: Dark Blast -- Empty(A)
, Empty(42)
Level 44: Shadow Meld -- Empty(A)
, Empty(45)
, Empty(45)
Level 47: Tough -- Empty(A)
, Empty(48)
, Empty(48)
, Empty(50)
Level 49: Weave -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
A few FYIs:
1) I have the vet reward that allows me to skip over the prerequisite for travel powers, but I picked Air Superiority anyway because it's such a great power. And there's no redraw problems with KM either.
2) It needs to be a leveling build. While I do have a few respecs due to my vet status, I don't want to keep burning them just to move forward. And I'm already using one to respec into this as I made a few mistakes along the way (trying out Repulsing Torrent for example).
3) This is all about the power picks and slots. I can figure out what IOs and Sets to put where after the fact (especially as I'm not sure yet if I'm going Recharge or Defense or a combination of both yet). Some power picks are solely for certain IOs as well (LotG Recharge for example in Weave and MoG, although MoG is useful to have).
4) And as stated above, I'm level 14, so if needed things can look goofy up until that point. I'd really like to keep Fly though as my travel power.
Thanks ahead of time for anybody providing help with this build.