I like how good and evil blur in GR (mild spoiler)
I dunno, everyone dead might be considered 'worse' - and that could be a distinct possibility if someone removes the one being in that universe who was able to stand up to hamidon...
I highly doubt that the 'sonic fences' are foolproof.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
@Golden Girl
City of Heroes comics and artwork
I've been playing this game for a long time, and I used to be fairly active on these forums. I don't remember a lot of discussions that carried this exact tilt. Here's why.
The driving force, thematically, behind City of Heroes is idealism. You are a hero. You are free to do what you want, pretty much, but what you do is good. Most missions consist of a nice person saying, "Help! Do this for me." When you defeat a random criminal on the street, citizens will run up to you and hand you money. You live in a city where portals to other dimensions are expanding the boundaries of what is possible, and besides the fact that they have all so far only released monsters and crazy people into our world, everyone just seems to be in a hurry to open the next one (that solid gold Earth is right around the corner. I can feel it!). Nearly all of the streets go absolutely nowhere, and people still drive all the time. You can throw fireballs and fly, and you still carry an ID card that the city gave you. The police outrank you.
The archetypes in City of Heroes are designed to be teammates. They are designed to work towards a common goal from different angles. They are nice people. Some of them are called Defenders. A guy who swings a katana is called (nearly euphemistically) a Scrapper. They have the highest hit point caps, or the highest damage modifiers, or the strongest de/buffing power.
You essentially prove that you are tougher than Statesman, and you get a badge that says you are his pal.
You are an idealist, and you believe that your powers work for the common good. That's all you really ever do with them (except when you win at skiiing in Pocket D using Inertial Reduction). I'm not saying that's how YOU specifically play the game. It's just the flavor of it all, the theme of Paragon City.
The driving force behind City of Villains is ambition. You begin your career breaking out of prison and immediately set upon your path as a "Chosen One." Everyone is doing this. You do missions to earn brownie points with Recluse or his higher-ups. Willie Wheeler and Johnny Sonata come to mind as personifications of this theme. Everything you do hangs upon you getting stronger, or richer, or more powerful. You choose a patron to give you more power, and the very second you are able, you beat that person up. The zones are not well designed for people who stay on the ground. You are always looking up at something bigger, something higher up to go and find new things to rob/murder/dominate.
The primary powerset of every archetype in City of Villains is a damage set. You are always moving forward, taking down your opponents, taking what you want with your strength. Their names are not very nice. You dominate or corrupt, you are a brute or a stalker who assassinates people. All of the inherents either make you more deadly or are designed to prolong your life at the expense of someone else.
Your goal as a villain is to get stronger, get bigger, and become more powerful and important. That's what the game tells you, anyway.
So what is the theme of Going Rogue? This discussion illuminates that theme a bit, but I think a more direct example can be had right at character creation. Upon choosing to create a Praetorian, you aren't asked what archetype you want to be. You can be any of them! What you are asked is what side you want to be on.
The theme of Going Rogue is compromise. This thread illustrates that perfectly. Your decisions in this world essentially boil down to "I [CAN] or [CANNOT] continue to justify my faction's ultimate goal any longer." You can ally with the immortal god-king who enslaves people so that the proverbial trains run on time, or you can ally with the freedom fighters who want to blow up those trains so that people won't be enslaved. Oh, and the "trains" are actually the infrastructure and social standards that keep this highly ordered society running in such a way that plague, chaos, crime, and mass death do not run rampant.
They both appear to be sides that have good goals but ugly methods. They may both be doing what they think is right, but as Dr. House said, "That's the only reason anyone does anything." If you really try to defend one or the other unilaterally, you're probably missing some important details/brain cells. So, which virtue is noble enough for you to commit atrocities in its name?
No, there doesn't appear to be a happy medium. You've got to tear it down before you can rebuild it, buster.
So your choice is basically between being a terrorist and being a terrorizer, and if you don't like it, you can leave. Yup, you actually can move on to Paragon or the Rogue Isles where it's all about you.
No - it's just that there's a limit to how hard and how long humanity can be crushed for until people start to fight back.
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Why hasn't Castro been overthrown? Why have the children of the 60s, 70s, and 80's now all grown to adulthood without claiming their freedom? What will change in the next generation or two that will make the difference? Further, what happens when there's nobody left alive who can tell their grandchildren of a time before Cole, the God-King? What could change when each generation hears less and less of "freedom" while Cole's thought-control technology simply becomes more and more advanced.
What does Castro have that Cole needs? If Castro can do it, Cole should have no problem.
That is both true and false at the same time. One reason is because human beings are willing to sacrifice a lot of freedoms if they are convinced that someone like Cole and his followers are the lesser of two evils. Another reason (To steal something from Jim Butcher) is because humans have a habit of ignoring bad things that don't happen where they can see them. Those loud pops you hear at night are a car backfiring, not gunshots. Or ask a big city cop how many times he's been to a crime scene in a busy street and yet nobody saw anything.
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In fact, I'd say the tenacity, and elasticity, of the human spirit allows us to live in some of the most horrible environments imaginable without much change.
If you look at some of the practices of certain ancient civilizations and tribes, you'd be surprised to see how much people tolerated because they thought it was perfectly OK.
The truth is that we have no idea how much humans can tolerate because it simply cannot be easily measured.
All loyalists work for a dictatorship that is worse than anything in RL history - they're agents of evil, and everything they do helps keep the dictatorship in power.
They're servants of a system that is rotten and corrupt to the core, and it's very existence is a crime against humanity. |
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The truth is that we have no idea how much humans can tolerate because it simply cannot be easily measured.
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Sure, you can talk all you want about *stop reading if you don't want spoilers* mind control drugs in the water supply. Truth be told, I'm not sure how effective Enriche really is. I mean, the resistance exists, and surely they don't have access to an uncontaminated source, at least not one that would provide enough for everyone. I doubt a loyal citizen like Kang would be drinking black market water, and it doesn't stop him from turning coat when he finds evidence of what Cole is up to. Ditto for a lot of the wardens who are more or less ordinary citizens. The stranglehold on the media seems like a much more effective way to control what people think than some vague relaxing agents.
I think Enriche and Seers and "Re-education" are really just red herrings, and would bet money that if you took all those things away, the majority of the Praetorian populace would be demanding them back. They want to be controlled, because they prefer it to living in fear. I'm not saying it's right, but don't underestimate the depths people are willing to sink to in order to hold on to their way of life.
I agree with the poster a few posts back who said that if Cole were a good leader, he would simply let the Resistance and other dissenters leave the city and form their own settlement. The fact that he doesn't is really the main thing that makes him tyrannical.
Chekmate, Lvl 50 AR/Dev blaster
BlueEyed Murder, lvl 50 MA/Regen scrapper
Hard Feelings, lvl 50 energy/willpower brute
"The Bell" - stop a mysterious group with ties to a WW2-era mythic German superweapon. arc id 76773
You apparently haven't run the the resistance mish yet where you confiscate drugs, and then are given the choice to provide them to your contact (who uses personally) or lie and withhold them from, before you run a mish to take over a whole drug lab that the resistance then controls.
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Jackhammer is nothing like the other Post Nova Crusaders, except maybe Hatchet. Plus the drugs belonged to the Praetors first. You take possession and can decide on their disposition. They only belong to Jackhammer if you give them to him.
If anything, I do that story arc just to screw over Jackhammer...and to make sure I'm in a position to take on Reese.
A Failed super soldier experiment based on using the dictator's blood/DNA, with the results left to roam beneath the streets - Ghouls/Arachnoids.
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The Failed Experiments may very well be failed Olympians, but the Ghouls are not.
I agree with the poster a few posts back who said that if Cole were a good leader, he would simply let the Resistance and other dissenters leave the city and form their own settlement. The fact that he doesn't is really the main thing that makes him tyrannical.
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There's no reason why they couldn't use the underground railroad or even the portal to Primal Earth if they wanted to escape to a new and better life - but they're Praetorians, and this is their home, and they want to stay and fight for it and their liberty.
@Golden Girl
City of Heroes comics and artwork
GHOULS ARE NOT THE OLYMPIAN PROJECT. I've pointed this out in other threads and GG insists on continued claim that this is the case. The man responsible for Ghouls did it to himself.
The Failed Experiments may very well be failed Olympians, but the Ghouls are not. |
In this case GG is behaving a lot like Emperor Cole's propaganda. If she says it enough it must be true.
Just teasing GG.
Well, the Resistance do have ways of getitng out of the city to the world outside - but they choose to stay to fight Tyrant and liberate Praetoria from his dictatorship.
There's no reason why they couldn't use the underground railroad or even the portal to Primal Earth if they wanted to escape to a new and better life - but they're Praetorians, and this is their home, and they want to stay and fight for it and their liberty. |
Not all members of the resistance are fighting for their liberty. Some of them are doing it just because they like wreaking havoc and spreading terror. They don't care who gets hurt as long as it's a lot of people.
In fact, I think the best outcome would be for the Wardens and Responsible Loyalists to form an alliance.
@Golden Girl
City of Heroes comics and artwork