Interesting Review on ZAM


AquaJAWS

 

Posted

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Originally Posted by Peacemoon View Post
Pretty rubbish review aimed at the lowest common denominator
WoW players are still welcome to play CoH.


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by Brimstone_Bobby View Post
I definitely think the points about foes running away ridiculous distances and that all the maps look "samey samey" really quickly are valid.

That said, he was funny and i got a good chortle out of his attempts at a suicide leap.

Also, as a complete aside, my partner is not enjoying Praetoria at all. He finds the "choose your own adventure" (his phrase) very intimidating, fearing he can make a wrong or bad choice that will cripple him down the road.
I agree with the running away. I hate it with a passion. There were many threads about this, but it's interesting that it takes an outsider to get any attention on this particular point.

More choices are always a GOOD thing. Rest assured, it is impossible to make a choice in this game that ends on a page with a really short paragraph with a picture of a gun pointed at you with the words "THE END" in bold letters. (I also learned that you should never bet on black from CYOA.) You can't go back to "the page you were on", but none of the choices are really drastic or have any negative impact on you at all, it's just story. Going back to the choices are what alts are for.


SadysCHICK ALL the Badges! (I can get. 1396)
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Arc ID 1435: Performing without Annette
Arc ID 7206: Sadystic Tendencies
Arc ID 3864: The Chronicles of (In)FERNIA!

 

Posted

Quote:
Originally Posted by Electric-Knight View Post
Just a really quick thing...

Am I really the only player that doesn't mind mobs running away (And no, not just on my zappy zappy blaster)?
YES. Yes, you are absolutely the only single person not only on this planet but in every iteration of every alternate reality in space/time that doesn't mind. Hope it feels special. "Am I the only one" that hates the phrase "Am I the only one"? lol

oh...right...anyway:

Quote:
Originally Posted by Electric-Knight View Post

Seriously... One of my favorite early/low-level newbie moments was on my scrapper in Atlas Park chasing down that Hellion that tried to run away... Chasing him up the fire escape, onto a roof... onto another roof... until finally slamming him hard to the ground.

Me... I love some of the fresh new adventures that spawn from things like the Physics stuff and them running away.
I'm just surprised to see nearly everyone say how it is a major flaw within the game.
If I was about to get my butt whooped by some Super... I might try and run too... And it can lead to some fun now and then.
(Also, I like watching some foolish players chase them right into several other mobs, haha)
Maybe we can all play the Ducks In A Barrel MMO coming out (Can I mention that on these forums? *smiles sweetly*)!!

It's not that they run away, they run away FAR, and they run away OFTEN. Every single mob.


SadysCHICK ALL the Badges! (I can get. 1396)
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Arc ID 1435: Performing without Annette
Arc ID 7206: Sadystic Tendencies
Arc ID 3864: The Chronicles of (In)FERNIA!

 

Posted

I think it was clear he was coming back to CoH, but, that it's been so long he might as well be a newb.


I felt frustrated that he kept applauding the RPG elements, while, at the same time, not getting that they're a main feature. E.g., when he said it was nice that the middle choice between hero and villains was 'Praetoria' and not 'grey.' Or fascinated by the moral choice at the end of the arc: Help the corrupt police distribute drugs or give it to the drug-using resistance. He like those things, and yet, it seemed that the most important thing was that GR be more like a FPS... huh? Where's the props for the role playing element?


I'm disappointed in his review of the costumes. It's true that the random button creates the most hideous costumes imaginable. If only he looked at the pre-made sets instead. In his review of All Points Bulletin, he gave them great reviews for their character creator (which is indeed awesome), but he didn't play with their randomizer and stop there like he did with CoH's randomizer.


Yes, the foes running so far away (to get a soda) and then forgetting we're right there is a valid criticism, yet, did you catch how he said 'runners' are common for MMO's? So, he was faulting how far they ran, not the fact that they ran.


He talks *fast*. I'm a New Yorker and he talks *fast*. I feel sorry for people who have English as a second language or Southerners listening to him.


The attempted suicide leaps were hysterical because I knew exactly what was going to happen.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

As to the review itself... Well, nothing this person might think about just about anything would matter to me. Seemed more like whatever this guy thinks, the counter might very well be more likely to be true (Or, at least, my tastes might be the opposite).

The changing settings before entering the game is a HUGE issue though. I hadn't really thought about it for new players. That's really a bad impression to begin with.

Other than that... this guy was a complete git and didn't have a clue... Then again, that is probably true for the majority of potential customers so... I suppose it holds some interest in his accounts (minus the fact that he's some git that has this job... for some reason... who knows how/why).

Still... I thought his comments (Which, should have held a lot more weight in his overall review of them game) about how many moves and powers and how much action you get from this game at just level 10 were spot on and one of the greatest elements of this game.
How he just passes that off... you'll have to ask a moron for that answer, I suppose.

Yeah... seemed like a fool trying to look cool by being a jerk about some "game or whatever, meh". That sort of attitude seems to pass for cool in some circles.
Any time you try and make such a critical ascertainment based entirely on just a tiny bit of playing as a newcomer... you're proving yourself rather foolish. Sure, you can see if you enjoy it or not... But trying to poke fun or criticize it based on a few immediate things without learning more (The mission teleporter, saying there's nothing to do in the zones without visiting over 75% of the game's zones, downplaying the vast amounts of customization by hitting random a few times) just prove that you're not being realistic in giving the game a chance.
He was clearly just looking for an angle to sell and to promote his own gimmick.

So, yeah... I would imagine some people might see this rather poor review (If anyone actually watches it) and think differently than the reviewer, and actually find it interesting enough to try out... despite his overall impression.

Seriously, that's some lowbrow review right there.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by CaptainMoodswing View Post
YES. Yes, you are absolutely the only single person not only on this planet but in every iteration of every alternate reality in space/time that doesn't mind. Hope it feels special. "Am I the only one" that hates the phrase "Am I the only one"? lol

oh...right...anyway:
From a thematic point of view, I do like the feel of chasing down that last damn assailant as he tries to escape justice. When I'm bored and by myself, it can be a fun diversion.

Heck, I'd even imagined a kind of zone "pursuit" minigame where a bunch of foes scramble trying to escape you. ( They're invulnerable to most attacks / mezzes, except at certain points along the path where they pause and attack back. Your goal would be to pursue him long enough and "tag" them with an attack during the vulnerable moments, eventually leading to their capture. It might take 3-5 "vulnerable points" to eventually capture the guy, and your team would be rated based on their success rate at tracking them down. )

BUT... when on a team... when our goal is to continue down the mission map and complete it... the runaways become an annoying distraction, not an element of fun


 

Posted

Fairly accurate (give or take) and very funny. Some of the 'complaints' he made have been stated here numerous times and his take on it gives a good indicator on how word-of-mouth will be when newcomers are discussing CoX with their friends.


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Posted

I loved that he tried to kill himself by jumping off a building... and couldn't.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

Quote:
Originally Posted by CaptainMoodswing View Post
YES. Yes, you are absolutely the only single person not only on this planet but in every iteration of every alternate reality in space/time that doesn't mind. Hope it feels special. "Am I the only one" that hates the phrase "Am I the only one"? lol
HAHA


Quote:
Originally Posted by CaptainMoodswing View Post
It's not that they run away, they run away FAR, and they run away OFTEN. Every single mob.
I either get them before running (Not really that hard to do, if you switch your target), wait for them to come back (As GG mentions) or just find them later on (In a mission).

Hehe, not saying you're wrong to hate it though. I could stand to see it a little less, sure. It still doesn't bother me though.
Not sure why... *chugs some more Enriche*


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Electric-Knight View Post
HAHA



I either get them before running (Not really that hard to do, if you switch your target), wait for them to come back (As GG mentions) or just find them later on (In a mission).

Hehe, not saying you're wrong to hate it though. I could stand to see it a little less, sure. It still doesn't bother me though.
Not sure why... *chugs some more Enriche*
My point about the only one phrase is that I think it is actually impossible to be the "only one" that thinks a certain way. In fact, I have a theory that every single possible point of view, no matter how unlikely, has to be believed by someone. And actually, probably at least two. lol


SadysCHICK ALL the Badges! (I can get. 1396)
Full image by David Nakayama
Arc ID 1435: Performing without Annette
Arc ID 7206: Sadystic Tendencies
Arc ID 3864: The Chronicles of (In)FERNIA!

 

Posted

It really was a low level "newb" review wasnt it. Quite a few things which he should of expanded on.

  • Enhancements you get as you level up are more powerfull than lower level ones.
  • The ease of which it is to get inspirations
  • Power pool choices [obv picked flight but didnt mention the vast majority]
  • Dont remember him saying about the colour customisation too
  • The new zoning tech
  • Difficulty level. Is it newb friendly?
  • Pop up helps
  • Loyalist/resistance does NOT make you a hero or villain. Thats a seperate choice you make at the end
Must admit i did LOVE him trying his hardest to try and kill himself though lol, especially when his first jump he landed like 2 ft down on to next ceiling


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Quote:
Originally Posted by CaptainMoodswing View Post
My point about the only one phrase is that I think it is actually impossible to be the "only one" that thinks a certain way. In fact, I have a theory that every single possible point of view, no matter how unlikely, has to be believed by someone. And actually, probably at least two. lol

Years ago when i was in school my teacher at the time had this saying which to do this still sticks in my mind.

"now speak up if you have any questions/problems about this because if one person does, then somebody else thinks the same also"

which is true really isnt it


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Quote:
Originally Posted by CaptainMoodswing View Post
My point about the only one phrase is that I think it is actually impossible to be the "only one" that thinks a certain way. In fact, I have a theory that every single possible point of view, no matter how unlikely, has to be believed by someone. And actually, probably at least two. lol
Haha... Me thinks you're taking that expression a bit too seriously.
Perhaps it is just your current mood swing, mon capitan?


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by theOcho View Post
Hey folks,

I’ve been reading over a lot of reviews of City of Heroes Going Rogue recently, and there are a few I’ve been mulling over in my head the last couple of days. One in particular is a video review called the BFF Report, and while I don’t necessarily agree with the reviewer’s insights into CoH and Going Rogue, I thought it might spark some interesting discussion here on the Message Board.

I’d like to hear your opinions. What do you think about what this reviewer has to say?
I thought you were trying to cut *down* on posts that are likely to end in massive flamewars?




Character index

 

Posted

Quote:
Originally Posted by Electric-Knight View Post
Haha... Me thinks you're taking that expression a bit too seriously.
Perhaps it is just your current mood swing, mon capitan?
Could be...lol


SadysCHICK ALL the Badges! (I can get. 1396)
Full image by David Nakayama
Arc ID 1435: Performing without Annette
Arc ID 7206: Sadystic Tendencies
Arc ID 3864: The Chronicles of (In)FERNIA!

 

Posted

A fairly entertaining and valid review. While I and maybe others have gotten used to the quirks of the game like heavy instancing and samey tilesets, it won't be the case for everyone new. It's easy to dismiss his criticisms as "dumb" and misinformed, but it'll serve everyone better if we try and figure out how those criticisms came about--especially the misinformed ones, and respond appropriately.

That said, that review really did not give the Praetoria arcs justice. They have been some of the best morally-grey depictions of two opposing sides in a game I have seen, unlike certain other games that make similar claims but falls flat *cough*JadeEmpire*cough*MassEffect*cough*.


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Posted

<QR>

A fair enough review, despite some errors or misconceptions. Most of the comments were not fair, however.


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Posted

He seemed a little hyper but it seemed like a valid review from someone who is new to the game. As far as tilesets, they all they really need is more small touches of uniqueness like the Council and Arachnos variants of the generic lab maps.


 

Posted

Quote:
Originally Posted by NuclearToast View Post
I loved that he tried to kill himself by jumping off a building... and couldn't.

--NT
On top of that, he found the mission TPer and the ninja run, but couldn't find self destruct for the sign off...would be much more fun (if he had ninja pack and mac pack, surely he had the cyborg pack).


 

Posted

The running AI was modified a bit some time ago if I recall correctly...

Personally, I don't find anything wrong with the running itself as sometimes you forget yourself and run right into another group ^.^, but the side problems with it... Like I know the guy will be back so I can just wait...why don't they despawn or something? What about mission goals protected by MOBs... that drives me nuts when they run in those missions...


As far as the NPC chars not fighting back... from a mechanics point of view i get it, but it does look silly when a person is fighting another and then you run in and they just cheer you on... The mob should just not take damage till you get there in those situations and when you're going to save them they should look tied up or knocked out and you should have to click them.


 

Posted

It seemed fair and balanced to me.

Basically, it was "Look how fun this is! And here are a few flaws too. Now look how fun this is!"


 

Posted

Quote:
Originally Posted by Zikar View Post
It seemed fair and balanced to me.
How could it be fair and balanced if it wasn't Fox news?


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Quote:
Originally Posted by Zikar View Post
It seemed fair and balanced to me.

Basically, it was "Look how fun this is! And here are a few flaws too. Now look how fun this is!"
Got to agree with this.

What I took from it was "6-year old game. It's an MMO so some things will be samey. Pay a little attention to your character and OMG I'M ONLY LEVEL 10 AND I KICK DONKEY! HAHAHAHAHAHAHA!"


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Posted

I won't go into nit-picking his review, as that guy came off as a bran new player and his new-player concerns are something we should be trying to address. Any constructive criticism like his was is worth keeping in mind.

And, in fact, I'm going to latch onto something he said. "Now, you've seen mobs get low on health and run in other games, but you've never seen it like THIS! Where is he going?" This sucks. It sucks from a new player perspective, and it doesn't get better with age. I've been here for six years, and every year I hate it more and more.

The "running enemies" mechanic needs to die in a fire. Today. I don't want to see it reduced, I don't want to see it contained. I want it GONE. There is absolutely, positively no benefit whatsoever to having enemies running away and having to be chased because your mission is a kill-all, or because they're par of the spawn guarding a hostage. This needs to go.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.