Interesting Review on ZAM


AquaJAWS

 

Posted

I prefer the mob to run away and stroll back, than facing TS (tethering system).


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

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I don't want to just whale on a sack of hitpoints that's going to stand there feebly smacking me until it keels over dead, which is what a lot of people here seem to crave. Apparently being forced to do more than stand in one spot and fire off your attack chains over and over is a game-breaking flaw to some people. (See also: People whining about knockback because it forces them to move around in a fight
1. I don't think anyone expects mobs to remain rooted in place as one hits them endlessly. It seems to me that the run-away AI is almost certainly meant to tempt one away into at least one, and maybe more groups of other NPCs; death ensues and thus its *real* function is to slow the leveling process. Mind you, I don't know that. But I suspect it strongly. Due in part to the fact that a beeline is inevitably made for the nearest unaggroed group.

In my case at least, this fails. I will not chase an NPC anywheres unless it is the final AV of a TF. Ever.

2. Knockback from other players is a nuisance anyone who plays melee has come to expect. However, my long-standing rule still holds true: if you knock it away from me, you better be prepared to kill it. 'Cause I am not chasing it; nay, not even to save your knockbackin' self from that level 53 you have just thoughtlessly aggroed. Have fun

Don't get me started about being a Tank or Brute running a damage-aura, on a team with a control-type who shows up and instantly Immobs everything in sight, so that instead of the NPCs grouping inside your handy-dandy aura, they're scattered all over the place taking angry pot-shots. Now that's some team-centric thinkin' right there. Ha!


 

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Originally Posted by Bad_Influence View Post
2. Knockback from other players is a nuisance anyone who plays melee has come to expect. However, my long-standing rule still holds true: if you knock it away from me, you better be prepared to kill it. 'Cause I am not chasing it; nay, not even to save your knockbackin' self from that level 53 you have just thoughtlessly aggroed. Have fun
Knockback's a great tool and fun to play with. Kicking runners back towards the rest of the group or knocking an attacker away from a squishy who's in bad shape never gets old. See, I like that kind of thing. Moving around, corralling enemies... good stuff.


 

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Originally Posted by Gray_Lensman View Post
Knockback's a great tool and fun to play with. Kicking runners back towards the rest of the group or knocking an attacker away from a squishy who's in bad shape never gets old. See, I like that kind of thing. Moving around, corralling enemies... good stuff.
I think the disconnect here is that you [and others] seem to be implying that people who dislike KB expect to do all fighting with their feet never leaving the same two footprints they started the fight in; this is completely not true. This isn't zero-sum: we could make the run-AI a tidge less annoying without everyone being stuck in the same spot, all the time. People are not saying, "MOBS SHOULD NEVER MOVE!" they're saying, "I am sick of my target getting down to 5 HP, kicking in Warp 9 and fleeing for the other side of the map, in eight out of ten instances."

As for people corraling enemies and causing KB directed TOWARDS melee-players on the team, or KBing threats away from squishies... it is my sad realization that I have been in CoX since 2006, I think it was, and I have never once seen this happen. If serious KB is present its ALWAYS away from me. Team-friendly KBers are like those legendary good Storm players: they allegely exist, somewheres out there. Somewheres! I have faith that they are out there!!

... but I have yet to see one Harsh but true. MAybe you are that one good team-friendly person with serious KB, so that's not aimed at you - but I can only go by what I see generally, which is a whole lot of annoyance. I am now at the point where, I kid you not. if I join a Pug and see a Stormy on the team, I immediately remember pressing business I have elsewhere.