Who decided to put forced single player only missions in the middle of Petorian arcs?


Carnifax_NA

 

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The single-player morality missions are extremely short. If you're working through an arc teams, break up for a moment, clear the morality mission, and re-group.

They also tend to be very easy, so having to do them solo isn't a hardship.


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Originally Posted by Cavatina View Post
To be fair. How on earth do you manage to not outlevel a zone in praetoria before reaching a morality mission when grouped?

The last group I was in we had so many mobs per mission we could barely finish an arc or two without shooting right past a zone unless we turned off exp on the leader.
Pointing things like that out defeats the whole argument that soloing morality missions is too hard. They really can't claim it's difficult to complete a mission where all the enemies con grey, green, or blue.


 

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I agree that there shouldn't be forced solo content. Since the main draw of MMOs for many people is being able to play with friends, forcing solo play strikes me as a player-hostile design. Assuming the tech could handle it, I would simply change the morality missions to only grant the moral choice to the mission owner, and just let everyone else come along for the ride. The only mission where that would be a bit weird (that I've done) is the Cleo vs Washington mission, and it really wouldn't be that big of a deal to bring a team into that one, since it's more of a story marker and not really a challenge.

I also agree, though, that they're relatively easy to work around, so it wouldn't be my top priority. I'm just a bit baffled that they were added in the first place. Ditto for the side-exclusive SG/VG. But maybe these are all tech limitations - for instance, they may not have the ability to grant a moral choice to the mission owner exclusively. I just don't know how that mechanic works behind the scenes.


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Assuming the tech could handle it, I would simply change the morality missions to only grant the moral choice to the mission owner, and just let everyone else come along for the ride.
It's not a tech issue. As others pointed out upthread, the problem is that not everyone in the group may agree on the choice to be made. That should lead to PvP but it can't. Dissonance ensues.

People may throw rocks at me for saying this (and I care so very much), but the entire Contact-mission game is solo material and as such there's no harm done in writing it that way. People looking for team play should be sweeping hazard-level areas or running TFs.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

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I love all this whining about solo missions after people spent years whining for the ability to solo TF's.


Just goes to show that some people aren't happy unless they have something to complain about.


 

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Originally Posted by Forbin_Project View Post
I love all this whining about solo missions after people spent years whining for the ability to solo TF's.


Just goes to show that some people aren't happy unless they have something to complain about.
Are you kidding? This is nothing compared to a couple threads in the Going Rogue and Player Questions sections.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

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Originally Posted by Venture View Post
It's not a tech issue. As others pointed out upthread, the problem is that not everyone in the group may agree on the choice to be made. That should lead to PvP but it can't. Dissonance ensues.

People may throw rocks at me for saying this (and I care so very much), but the entire Contact-mission game is solo material and as such there's no harm done in writing it that way. People looking for team play should be sweeping hazard-level areas or running TFs.
I can understand your opinion, but I disagree - I would always prioritize a seamless social experience over a consistent RP experience. I don't have any data, but my sense is that most players do not RP, and definitely not to the extent that they would feel the urge to engage in PvP because the mission owner made a choice they disagreed with. I'm guessing most people just want to play through the content casually with their friends.

Now I could be wrong about that, and it might be the case that most people care about a consistent RP experience. I'd be very surprised, though, based on the sample of people I encounter while playing. I think it's a much bigger deal to prevent a group from playing through an entire arc than it would be to force the team to play a mission according to the owner's choices.


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Originally Posted by hedgehog_NA View Post
Until you run it on your empath/* with pitiful damage. You cant heal your way outa this one!
Empaths can solo perfectly fine. They're regen blasters, even at low levels.


Arc #345863 - When The Bough Breaks
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Originally Posted by james_joyce View Post
I can understand your opinion, but I disagree - I would always prioritize a seamless social experience over a consistent RP experience. I don't have any data, but my sense is that most players do not RP, and definitely not to the extent that they would feel the urge to engage in PvP because the mission owner made a choice they disagreed with. I'm guessing most people just want to play through the content casually with their friends.

Now I could be wrong about that, and it might be the case that most people care about a consistent RP experience. I'd be very surprised, though, based on the sample of people I encounter while playing. I think it's a much bigger deal to prevent a group from playing through an entire arc than it would be to force the team to play a mission according to the owner's choices.
I don't know about most people but the devs certainly put in roadblocks for Praetoria regarding social vs RP. One of the biggies is no Primals in Praetoria. WarWitch's own comment on the matter was this was to preserve the immersion of Praetoria.

So RP matters to the powers that be.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

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Originally Posted by Satanic_Hamster View Post
And to what address can I send a crate of bees to them at?

EDIT:
Longer explanation. So the weekly sg that I run on Victory finished the last redside run and restarted this week; all new characters leveling up together and then going blue side when we out level the new zone. Several teams, going strong, having fun, then BAM.
"Sorry, this mission is SINGLE PLAYER ONLY." What the heck, man. Drop it... And the next one from the contact is SINGLE PLAYER ONLY. Arrrrrggghhhhh. Nooooooo.

Seriously, who thought this was a good idea?
I haven't got to one yet, but my partner and I are exploring Praetoria together. The idea of separating in an MMO for a mission rather irks me. Perhaps I'll see something in those missions that blows me away and makes me regret my knee-jerk reaction. In the meantime, however, I'm with you on this.


 

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Originally Posted by hedgehog_NA View Post
Until you run it on your empath/* with pitiful damage. You cant heal your way outa this one!
As someone who runs empaths, at times solo, I have to say "At these levels? What are you talking about? So you don't finish it in 30 seconds, so what?"


 

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Originally Posted by SwellGuy View Post
I don't know about most people but the devs certainly put in roadblocks for Praetoria regarding social vs RP. One of the biggies is no Primals in Praetoria. WarWitch's own comment on the matter was this was to preserve the immersion of Praetoria.

So RP matters to the powers that be.
I know, and I'm saying I think they're making a mistake by prioritizing RP over a seamless social experience. At least, I'm guessing more people are annoyed by the solo-only missions than like them, and I'm guessing very few people would be annoyed at not being able to PvP when the mission owner makes a choice they disagree with.

Again, I could be wrong about the preferences of most players, but I'd be surprised if I was.


bababadalgharaghtakamminarronnkonnbronntonner-
ronntuonnthunntrovarrhounawnskawntoohoohoordenenth ur-
nuk!

 

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I made a post in another thread explaining that gr was going to be mostly solo and I got shouted down.
Ahem. I told you so nyah.


 

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Originally Posted by hedgehog_NA View Post
Until you run it on your empath/* with pitiful damage. You cant heal your way outa this one!
my second 50, seraph blue, is an emp/lit, i soloed her about half way to 50, and that was before the 30% solo defender damage buff. heck, i dropped some eb's with her solo. slot your secondaries too,and you will survive.
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Originally Posted by _Klaw_ View Post
I made a post in another thread explaining that gr was going to be mostly solo and I got shouted down.
Ahem. I told you so nyah.
well, mostly is incorrect. there are some solo missions, as described here they are neither needed to advance the story, nor are they majority of the content, so you were wrong. SOME solo, then you would have been golden.


Now i will admit, it does occasionally shake the flow a bit, as i tend to spend part of my coh gaming time playing with friends who are not always geographically close, and splitting that up isnt entirely cool, but I can understand the justification, and the annoyance really is negligible so long as we can still chat with each other.


 

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Originally Posted by _Klaw_ View Post
I made a post in another thread explaining that gr was going to be mostly solo and I got shouted down.
Ahem. I told you so nyah.
12 solo only missions out of 20 levels is no way even remotely close to being mostly solo. Especially since you can skip them.

So your claims are full of crap.

Not only should you have been shouted down, you should have been held down and given pink bellies, atomic wedgies, and wet willies, then finished off with a chocolate swirlie.

Neener neener neener.


 

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was rolling with a team of 5 throughout most of Praetoria, there wasn't a shortage of missions, much less out leveling them *shrug* by the time we all hit 20.


 

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Originally Posted by Forbin_Project View Post
I love all this whining about solo missions after people spent years whining for the ability to solo TF's.


Just goes to show that some people aren't happy unless they have something to complain about.
Yeah it couldn't possibly be that different people have different taste and therefore request multiple things, or that OPTIONS are the consistent wanted factor in either request.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

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Originally Posted by ChaosExMachina View Post
Yeah it couldn't possibly be that different people have different taste and therefore request multiple things, or that OPTIONS are the consistent wanted factor in either request.
conversely, knowing that different people have different tastes should indicate that nobody should expect the game to cater 100% to them, some people love teaming, some love soloing, soloists get hung up on tfs, teamers get hung up on solo only content. live and let live, nothing is going to be perfectly to your tastes.


 

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Originally Posted by ChaosExMachina View Post
Yeah it couldn't possibly be that different people have different taste and therefore request multiple things, or that OPTIONS are the consistent wanted factor in either request.
The options are consistent in Praetoria. Everyone is free to choose to do the solo missions or skip them.

Just like players are free to choose to ignore/participate in

PvP
Cross faction teaming in RWZ/Crim
Task Forces
Zone events
Holiday events
Mission Architect
The Arena
The Market
Crafting Recipes
Badge Hunting

The funniest thing about these complaints about the solo missions is that if they really are teaming with other people they'll be blowing past those missions and never know they had the opportunity to do them. Only the soloists are going to encounter the bulk of the few solo missions, and speaking as someone that did a lot of soloing during the beta the most I saw on any one Praetorian character was 6.


 

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Originally Posted by Forbin_Project View Post
12 solo only missions out of 20 levels is no way even remotely close to being mostly solo. Especially since you can skip them.

So your claims are full of crap.

Not only should you have been shouted down, you should have been held down and given pink bellies, atomic wedgies, and wet willies, then finished off with a chocolate swirlie.

Neener neener neener.
I would not have expected this from you...but it was funny as heck!


 

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I have my moments.


 

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Originally Posted by rian_frostdrake View Post
conversely, knowing that different people have different tastes should indicate that nobody should expect the game to cater 100% to them, some people love teaming, some love soloing, soloists get hung up on tfs, teamers get hung up on solo only content. live and let live, nothing is going to be perfectly to your tastes.
The point is that he said having conflicting requests is proof that people just want to complain, rather than proof that different people have their own requests. Anti-logic.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

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Originally Posted by ChaosExMachina View Post
The point is that he said having conflicting requests is proof that people just want to complain, rather than proof that different people have their own requests. Anti-logic.
Nope. Not anti-logic at all. Just an observation on human nature. No matter what the devs do people will complain.


 

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Originally Posted by EvilGeko View Post
ON-TOPIC: You are not required to complete the solo missions. The solo missions do not lead to the next zones' missions nor do they gate you from doing any other missions in the zone you are in. All the solo missions are the "capstone" to a particular path for that zone. So at the end of the Warden arcs in Nova you get a morality mission. However, Scott or Marchand will give you the next zone's contacts when you hit the appropriate level whether you do the morality mission or not. So I wouldn't stress these missions much if you like to team.
Quote:
Originally Posted by Venture View Post
The single-player morality missions are extremely short. If you're working through an arc teams, break up for a moment, clear the morality mission, and re-group. They also tend to be very easy, so having to do them solo isn't a hardship.
I'm still learning about this, since I've only grouped once in the last few days, and in that case we didn't run into this issue. But if you do hold off on doing this mission, and when you come back to it later, at a higher level, is it going to be at the level of the story arc when you did it, or will the mobs be at an increased level, similar to your own?


 

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Please correct me if I'm wrong but I don't believe the missions scale outside their level range. So if you have a morality mission from Nova, the difficulty will be scaled to that zones level of player. The higher the character level the easier he will blow thru the opposition.