Originally Posted by Cyber_naut
![]() How hard is it to notice the survivability gains of 30% def?
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Shadow meld ?
The Story of a Petless MM with a dream
I have a 50 in every AT, but Scrappers and Dominators are my favorites.
I thought you kept access even after changign sides back when respecing
Oh well if not once that build is in place it will stay for a long time I plan to change sides with mt db/ela get my respec build done on my second build that is empty like I want everything come back hero side use the ulimited free respec to gut the guy on active build one switch two build two and farm for my build with other toons :]
I also plan to do this with my shield and go ball of lighting instead of fireball on his second build I started
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
True. However, while I may be a complete aberration in many ways, how many high end scrappers don't respec fairly regularly? I can't respec Bill these days unless I buy a recipe off the market or a new freespec lands.
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[EDIT] that said, people still have to go through with doing the alignment missions, and making the switch from hero to villain. So they may not think it's worth the effort. More so if they're softcapped or great on survival now, as it is.
BrandX Future Staff Fighter

The BrandX Collection
The 3sec animation makes it a bit long to cast during a melee but, i see it as an "alpha eater" for any of my /dark characters. Usually i die in the first 10sec of a fight, if i don't, everything is dead So using that before jumping in could make a huge difference.
I'm pondering if it could even allow some AV soloing for whatever/dark. It makes me want to play some older characters again, too.
Now the question would be, what offensive set gets the most benefit out of it ? I'm thinking a set with a natural gap in the best attack chain, able to deal some high dps even with a 3sec "hole", while allowing for high recharge slotting to get the most uptime on Shadow meld, but which one ?
For the alignement change, i don't see that as a big hurdle. 2 days to vigilante, 2 days to villain, then 4 days to come back. And the patron storyarc on a low setting can probably be rushed in a very short time. Looks totally worth it.
Dark armor lover.
The Claws/DA Scrapper guide.
I will definitely be attaining this power once GR comes out. That reminds me I actually need to go buy GR lol. I'll use it on my Spines/Dark and see how he fairs but I have a feeling I might be stripping my Spines/Dark and relegating him to Went Worths duties.
Virtue: @Santorican

Dark/Shield Build Thread
The 3sec animation makes it a bit long to cast during a melee but, i see it as an "alpha eater" for any of my /dark characters. Usually i die in the first 10sec of a fight, if i don't, everything is dead
![]() I'm pondering if it could even allow some AV soloing for whatever/dark. It makes me want to play some older characters again, too. Now the question would be, what offensive set gets the most benefit out of it ? I'm thinking a set with a natural gap in the best attack chain, able to deal some high dps even with a 3sec "hole", while allowing for high recharge slotting to get the most uptime on Shadow meld, but which one ? ![]() For the alignement change, i don't see that as a big hurdle. 2 days to vigilante, 2 days to villain, then 4 days to come back. And the patron storyarc on a low setting can probably be rushed in a very short time. Looks totally worth it. |
BrandX Future Staff Fighter

The BrandX Collection
I'm wondering what the fuss about Shadow Meld is when we get Water Spout, too. Stalker numbers currently are 1.17 seconds cast (didn't include Arcanatime) for 271.1 base damage. Slotted up we're getting 500 damage against AVs for a 1 second cast power.
Sure, the endurance drain is horrible, but we get Hibernate in the same pool to help in emergencies.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I'm wondering what the fuss about Shadow Meld is when we get Water Spout, too. Stalker numbers currently are 1.17 seconds cast (didn't include Arcanatime) for 271.1 base damage. Slotted up we're getting 500 damage against AVs for a 1 second cast power.
Sure, the endurance drain is horrible, but we get Hibernate in the same pool to help in emergencies. |
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
For ranged damage, no. Stalkers have a .6 range damage scalar while Scrappers have a .5 ranged damage scalar. Luckily, APP ranged and AoE attacks don't use the ranged damage scalar: they use the melee damage scalar (because otherwise there's no point to using those attacks in the least).
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Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
For ranged damage, no. Stalkers have a .6 range damage scalar while Scrappers have a .5 ranged damage scalar. Luckily, APP ranged and AoE attacks don't use the ranged damage scalar: they use the melee damage scalar (because otherwise there's no point to using those attacks in the least).
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http://tomax.cohtitan.com/data/power...ery.Night_Fall
10 * .11 unspecified but doing 10 * 3.06 negative damage for a scrapper.
Scrapper Range Damage shows 27.805 at 50 * .11 = 3.058
That may be the only broken power out there, and it may have been fixed since I brought it up.... <shrug>
Be well, people of CoH.

I'm wondering what the fuss about Shadow Meld is when we get Water Spout, too.
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Knocks nearly all foes around repeatedly... check.
High mag stun... check.
Fair to good damage... check.
Up almost every spawn with minimal IO investment... check.
Yeah. Water Spout's the one I can't wait to get. You want to talk about one power making you immortal, talk about Water Spout. Entire spawns staggering around half dead ftw. Hell, toss out one aoe afterwords and move on.
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
And stalkers still have crap aoe output and vastly lower HP. They can not leverage SM like scrappers can.
And while powers might be balanced around SOs, the devs are not in the habit of ignoring what's happening when IOs are in use and they will eventually nerf that which is providing too much benefit. |
I think +Def wont be enough in the upcomming game changes. I already had a bad run in with some Devouring Earth in a tip mission with my claw/SR brute. Having to pull just made me feel like a weakling. I kept checking to see if all my toggles were on. And have you tried the maria arc? Bosses and Lts with a power that contain all 3 leadership toggles is just wrong.
Let's see...
Knocks nearly all foes around repeatedly... check. High mag stun... check. Fair to good damage... check. Up almost every spawn with minimal IO investment... check. Yeah. Water Spout's the one I can't wait to get. You want to talk about one power making you immortal, talk about Water Spout. Entire spawns staggering around half dead ftw. Hell, toss out one aoe afterwords and move on. |
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
Let's see...
Knocks nearly all foes around repeatedly... check. High mag stun... check. Fair to good damage... check. Up almost every spawn with minimal IO investment... check. Yeah. Water Spout's the one I can't wait to get. You want to talk about one power making you immortal, talk about Water Spout. Entire spawns staggering around half dead ftw. Hell, toss out one aoe afterwords and move on. |
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
i look at it as our version dominator's perma dom, widow's perma mind link, troller's perma indom will. Normal recharge values gives decent performance with those powers. high recharge make those powers sick. I would totaly agree if shadow meld was layered with some res, regen, or even def debuff res.
I think +Def wont be enough in the upcomming game changes. I already had a bad run in with some Devouring Earth in a tip mission with my claw/SR brute. Having to pull just made me feel like a weakling. I kept checking to see if all my toggles were on. And have you tried the maria arc? Bosses and Lts with a power that contain all 3 leadership toggles is just wrong. Oh man oh man. How could I have forgotten all about that power? I gotta come up with a scrapper combo just for that power. Never hurts to have more. |
DE and that Crystal drop is a SR Kryptionite
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
It was easy to notice when a couple of SD Scrappers were annihilating whole rooms.
But a Scrapper being survivable (something that's fairly normal anyway), has less of a dramatic impact.
Don't get me wrong, I think it's an incredibly strong power. I'll be making either a DA or ELA Scrapper to take advantage of it while it lasts come Monday.
True. However, while I may be a complete aberration in many ways, how many high end scrappers don't respec fairly regularly? I can't respec Bill these days unless I buy a recipe off the market or a new freespec lands.
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I very rarely respec. I usually plan out builds in Mids, and even if I don't, I am quite calm about playing toons with warts and imperfections. Gives them character.

Out of my four mains, I've respecced...three of them. Once each.
Instead of respeccing, I use my secondary build. I usually play up to 50, and if I like a toon but have some 'oopsies' I'll open up the secondary build and re-tool it, fixing the mistakes.
Then I usually play away.
For example, my main tank doesn't have physical perfection, because I finished his second build before they put it in the game. Frankly, he doesn't need it.

Last I knew, you kept access to the Patron Pools once you unlocked them. Even if you switch to Hero, you unlock them, then you get to always have access.
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Edit: Is this verified? Because it contradicts what the devs told us. They've been wrong before, though.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Edit: Is this verified? Because it contradicts what the devs told us. They've been wrong before, though. |
Be well, people of CoH.

BrandX Future Staff Fighter

The BrandX Collection
Thought you only get to keep them as long as you don't respec.
And all my top end scrappers are always hungry for a respec
Woah, really? Hell the round trip worth it to me if that's how it works.
Edit: Is this verified? Because it contradicts what the devs told us. They've been wrong before, though. |
Ancillary/Patron Powers: We’re going to make Ancillary powers universally chooseable upon the release of Issue 18 (i.e. this will be part of the free upgrade all players will get). The only restriction remains your archetype. No longer are you restricted by Hero or Villain alignment. Patron Powers, however, are only receivable upon completing a Patron story arc in Grandville at the appropriate level. Once you have selected your patron, you can choose a different patron upon a Respec. A character may NOT have both an Ancillary Power Pool and a Patron Power Pool on the same build, but may have a different one on a different build. In short: Villain AT's will have access to (new for Issue 18) Ancillary Power Pools at level 41 regardless of what alignment they are currently. All Villains can run the story arc for the Arachnos Patron of their choice to unlock the ability to choose those as well.
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Basically: The simplest form possible, while still requiring you to do the Patron Arc to unlock those Power Pools. ![]() |
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Also note that "Hero" and "Villain" in the above example is only the alignment they are at the time of that example. |