Just for fun.


Brillig

 

Posted

Quote:
Originally Posted by The_Ringer View Post
I see this circus repeatedly referred to as an experiment.

What, exactly, is the hypothesis here? What are we trying to determine?

Farming makes inf? Farming gets drops? Farming takes you to the inf cap? Things can be sold at WW for inf?

Indisputable facts aren't normally tested experimentally, but maybe I'm just missing the point.

Eryq, you love farming, you're thrilled with your results from farming, and you've piqued some others interest in improving their own farming techniques: why not just write a farming guide?
LOL. A farming guide? I think everyone already knows how to farm. Im no master at it. I just do it. Pretty good, imo. (lol, jk)

No real point. I see all kinds of info on how to make money via the market. I was just gonna see how long it took to hit the cap by farming alone. Yes, both are faster BUT if in some rare case that im not the only one that dont really "play the market", someone may see that they,too, can hit the cap just by playing the game. It seems that some new peeps think the only way to make inf is to "play the market", when thats not true.

Seebs, im not sure if i misinterpreted what you mean but ill try. You say we need more marketeers to get more on the market. I say we need more playing content or more drops. Wether it be farming or missions because marketeers themselves dont generate recipes. (i refer to 'marketeer' as the flippers/niche users. not people like me that just use WW to sell/buy recipes they need)

Ill just start over for the heck of it. Ive been pl'ing someone anyway and got my results all off after the last thread.


 

Posted

Quote:
Originally Posted by eryq2 View Post
Seebs, im not sure if i misinterpreted what you mean but ill try. You say we need more marketeers to get more on the market. I say we need more playing content or more drops. Wether it be farming or missions because marketeers themselves dont generate recipes. (i refer to 'marketeer' as the flippers/niche users. not people like me that just use WW to sell/buy recipes they need)
Actually, I think you're missing a key point.

I vendor and delete recipes if there's no bids on offer. If marketeers were bidding on those items, I'd sell them, listing them at 1 inf because it's less work than trying to guess at a reasonable price. Then someone would craft the items.

So while they may not GENERATE items, they cause items to go into the economy rather than getting vendored out. And that, furthermore, means more items being sold and exchanged (taking inf out of the game, and reducing prices) rather than more items being vendored (adding info to the game, and increasing prices).

Furthermore, many of the marketeers also play the game regularly -- in fact, all the ones I've talked to. If you look at Fury's zero to a billion thread, you know what she did first? Farm a bunch of stuff up to sell. You know what I do every day? I log in to a bunch of people, check my WW/BM, then I go run missions until my recipes and salvage are full, sell a bunch of stuff, and repeat that another two or three times... then go do all my crafting as the last thing of the night.

Flippers do indeed cause more things to go on the marketplace. As people pointed out, when you gave the example of Siphon Insight: It's not usually worth it to put something up on WW if there are zero bidders. It's only when there are bidders that people bother. So if we had more people scanning WW, leaving bids up on a bunch of recipes just because no one else was bidding and they hoped to get lucky, that'd be hundreds or thousands of recipes being put up and bought. And then, crafted, and turned into enhancements, increasing the supply of enhancements.

I think the general pattern I'm seeing is that you're disregarding indirect effects. Buffalo were endangered for a long time. Finally, some crazy guy came up with the idea of allowing marketeers to get involved -- people who would do nothing but buy buffalo, cut it into delicious steaks, and sell it to people. Marketeers announced intent to do this. BAM. Supply appeared. No one was going to raise buffalo just because they were cool looking, but as soon as you say "we have a restaurant who will buy all the buffalo you can raise", people said "I'm going to raise buffalo". There are now a ton of them, and more all the time, because the marketeers, while they didn't create buffalo, created a way for someone who can raise buffalo to get hooked up with people who want to eat burgers which are both flavorful and lean.

Marketeers who focus on crafting are creating a way for people who have recipes left over from farming, but don't want to deal with finding salvage, to get hooked up with people who want enhancements, but don't want to go worrying about salvage and recipes. Everyone wins.


 

Posted

Excellent post Seebs, though I'm left with a longing for delicious charred ungulate flesh.


 

Posted

Me too. Frustratingly, my favoritest of the local burger places doesn't do bison, although one of the others does.


 

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[QUOTE=eryq2;3112190]LOL. A farming guide? I think everyone already knows how to farm.[/ quote]

Fine. Everyone already knows how to farm. Therefore, everyone already knows that farming is a viable way of gaining inf and recipe drops. Everyone. If you actually think this is true, then your entire thread is redundant and pointless.

[QUOTE=eryq2;3112190]
It seems that some new peeps think the only way to make inf is to "play the market", when thats not true. [/ quote]


But--everyone already knows how to farm! Hence aforementioned knowledge of it's rewards! New players, therefore, not only already know that farming is a viable means of financial sustenance, they know exactly what/how/where.


Please either clear up this paradox or go work on your guide. Unless of course, you WANT new players to suffer?!?! *dramatic violin*


Open the pod bay doors, Hal.

 

Posted

Any one else think "lolsmoke" ?



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by seebs View Post
Actually, I think you're missing a key point.

I vendor and delete recipes if there's no bids on offer. If marketeers were bidding on those items, I'd sell them, listing them at 1 inf because it's less work than trying to guess at a reasonable price. Then someone would craft the items.

So while they may not GENERATE items, they cause items to go into the economy rather than getting vendored out. And that, furthermore, means more items being sold and exchanged (taking inf out of the game, and reducing prices) rather than more items being vendored (adding info to the game, and increasing prices).

Furthermore, many of the marketeers also play the game regularly -- in fact, all the ones I've talked to. If you look at Fury's zero to a billion thread, you know what she did first? Farm a bunch of stuff up to sell. You know what I do every day? I log in to a bunch of people, check my WW/BM, then I go run missions until my recipes and salvage are full, sell a bunch of stuff, and repeat that another two or three times... then go do all my crafting as the last thing of the night.

Flippers do indeed cause more things to go on the marketplace. As people pointed out, when you gave the example of Siphon Insight: It's not usually worth it to put something up on WW if there are zero bidders. It's only when there are bidders that people bother. So if we had more people scanning WW, leaving bids up on a bunch of recipes just because no one else was bidding and they hoped to get lucky, that'd be hundreds or thousands of recipes being put up and bought. And then, crafted, and turned into enhancements, increasing the supply of enhancements.

I think the general pattern I'm seeing is that you're disregarding indirect effects. Buffalo were endangered for a long time. Finally, some crazy guy came up with the idea of allowing marketeers to get involved -- people who would do nothing but buy buffalo, cut it into delicious steaks, and sell it to people. Marketeers announced intent to do this. BAM. Supply appeared. No one was going to raise buffalo just because they were cool looking, but as soon as you say "we have a restaurant who will buy all the buffalo you can raise", people said "I'm going to raise buffalo". There are now a ton of them, and more all the time, because the marketeers, while they didn't create buffalo, created a way for someone who can raise buffalo to get hooked up with people who want to eat burgers which are both flavorful and lean.

Marketeers who focus on crafting are creating a way for people who have recipes left over from farming, but don't want to deal with finding salvage, to get hooked up with people who want enhancements, but don't want to go worrying about salvage and recipes. Everyone wins.
"What do buffalo have to do with CoX???"


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by DSorrow View Post
"What do buffalo have to do with CoX???"
They're a pretty good example of how "marketeers" can increase the supply of an item despite not themselves being the ones farming the item.


 

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Quote:
Originally Posted by eryq2 View Post
hit the cap by farming alone.
So...youre not going to sell anything? Didnt someone (F_F, I think) already math it out for you in the thread that got deleted?

Another thing, if youre going to do it by "farming alone", that means you cant sell your drops on the market, because that isnt farming.

Or do you mean something else?


"And I swear to effing god, that community is .01% nethergoat-level smart and 99.99% completely fascinating varieties of turd-licking idiots" -Talen Lee

 

Posted

Quote:
Originally Posted by seebs View Post

Flippers do indeed cause more things to go on the marketplace.
this was one of the surprises of my long ago Ancient Bone thread.

before I started flipping supply was low (0-200 usually) and price fluctuated wildly. I started flipping and stabilized supply somewhat, so nobody was getting them for 1 inf any more, but neither were they having to pay a few hundred K during the (frequent) supply shortages.

What happened was my 'floor' price made the salvage worth selling to a lot of people. Supply increased dramatically, and only a little of it was me. Other people started flipping, which raised the floor price and lowered the profit margin. Before long supply and demand were high (2000 listings, 500 or so bidding) and flipping profit margins had basically disappeared. I walked away, and when I checked back a few weeks later things had returned to their 'natural' state- low listing, wildly fluctuating prices.

Which was not at all what I expected, but then that's why it's good to actually do the work instead of just relying on theory.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
What happened was my 'floor' price made the salvage worth selling to a lot of people. Supply increased dramatically, and only a little of it was me. Other people started flipping, which raised the floor price and lowered the profit margin. Before long supply and demand were high (2000 listings, 500 or so bidding) and flipping profit margins had basically disappeared. I walked away, and when I checked back a few weeks later things had returned to their 'natural' state- low listing, wildly fluctuating prices.

Which was not at all what I expected, but then that's why it's good to actually do the work instead of just relying on theory.
Yeah, same thing. Any time salvage is selling for under 250 (white) or 1000 (yellow), that means that a TON of it is not being put on the market at all. (If the market were TRULY rational, I think the numbers would be at least 275/1100, but really, that's a bit much to ask of people, no?)

Only in fact, I did expect it, because that is how economies work.

If you want to keep something low-level and common stable, level a toon to ten or so, and just keep up bids at 100 and sales at 10000 in as many stacks as you can, and you will probably find that you are massively stabilizing it, because 10k is high enough that it probably discourages people from buying to flip, but low enough that the insanely high prices will never sell while you have anything less... and 100 is low enough to be an effective lower bound, but looks at least like the same number of digits as you'd get by going to the vendor. Poof! Instant market stabilization.


 

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Quote:
Originally Posted by Fulmens View Post
I'm actually in the "give him the benefit of the doubt" (or enough rope to hang himself) camp. I mean, I'm running a no-picture, take-my-word-for-it thread right now...
But you have sooo much credibility.


 

Posted

Quote:
Originally Posted by maggotface View Post
So...youre not going to sell anything? Didnt someone (F_F, I think) already math it out for you in the thread that got deleted?

Another thing, if youre going to do it by "farming alone", that means you cant sell your drops on the market, because that isnt farming.

Or do you mean something else?
Read the WHOLE post before replying. The answer is in it. Don't just pick out something to try to be funny about.

Also, FF, gave a generic number. There's no way for that person to predict the future.Or did you mean something else?


 

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Quote:
Originally Posted by eryq2 View Post
But you have sooo much credibility.
Yes, he does.


 

Posted

Quote:
Originally Posted by seebs View Post
Only in fact, I did expect it, because that is how economies work.
basically everything I know about economies I learned by messing around with this market- before I got interested in the CoH economy I hadn't paid attention to or given any thought to how such things functioned on a macro scale.

It's surprising how universally applicable the understanding I've picked up here is. Aside from quirks like supply is generated by defeating enemies!, that is. =P


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

okay how about if the market were a black hole, Fulmens would be Stephen Hawking and you'd be ShamWow Guy.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by eryq2 View Post
Read the WHOLE post before replying. The answer is in it. Don't just pick out something to try to be funny about.

Also, FF, gave a generic number. There's no way for that person to predict the future.
I did read the whole post. Then I picked part of the post I had a question about. You didnt answer my question. This is my surprise face.

Youre saying that you cannot predict the time it will take to get to the cap, if you know how much inf you get in one hour from "farming alone", and what the cap is? That's not "predicting the future", that's basic math.

Quote:
Originally Posted by eryq2 View Post
Or did you mean something else?
I see what you tried to do there, but you failed. Better luck next time.


"And I swear to effing god, that community is .01% nethergoat-level smart and 99.99% completely fascinating varieties of turd-licking idiots" -Talen Lee

 

Posted

Quote:
Originally Posted by Nethergoat View Post
okay how about if the market were a black hole, Fulmens would be Stephen Hawking and you'd be ShamWow Guy.
So Fulmens is a KING of science, and eryq2 beats up hookers?

Im ok with this comparison. The only way it could be better is if Fulmens was Carl Sagan instead.


"And I swear to effing god, that community is .01% nethergoat-level smart and 99.99% completely fascinating varieties of turd-licking idiots" -Talen Lee

 

Posted

Quote:
Originally Posted by eryq2 View Post
Plus 1 to post count. Good job.
Snark-o-meter nearing nine thousand...

Oh, was it you who wanted to keep it civilized this time around?


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by Nethergoat View Post
basically everything I know about economies I learned by messing around with this market- before I got interested in the CoH economy I hadn't paid attention to or given any thought to how such things functioned on a macro scale.

It's surprising how universally applicable the understanding I've picked up here is. Aside from quirks like supply is generated by defeating enemies!, that is. =P
If you haven't already, pick up a copy of Freakonomics and Super Freakonomics by Steven Levitt(an economist) and Stephen J. Dubner(a journalist). It's described as melding pop culture with economics. Aside from being informative, it's really quite funny as well. Great books.

Sorry for the threadjack.


 

Posted

Quote:
Originally Posted by maggotface View Post
So Fulmens is a KING of science, and eryq2 beats up hookers?

Im ok with this comparison. The only way it could be better is if Fulmens was Carl Sagan instead.
He has probably destroyed billyuns of inf.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by SwellGuy View Post
He has probably destroyed billyuns of inf.
Billions upon Billions?


"And I swear to effing god, that community is .01% nethergoat-level smart and 99.99% completely fascinating varieties of turd-licking idiots" -Talen Lee

 

Posted

Quote:
Originally Posted by maggotface View Post
Billions upon Billions?
Your avatar mesmerizes me. I <3 Looney Toons.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by SwellGuy View Post
Your avatar mesmerizes me. I <3 Looney Toons.
I like it too. As soon as I found it, I knew I had to make it my avatar here. Looney Toons is indeed greatness, and very deserving of <3. So many great moments.

Ho! Ha ha! Guard! Turn! Parry! Dodge! Spin! Ha! Thrust!


"And I swear to effing god, that community is .01% nethergoat-level smart and 99.99% completely fascinating varieties of turd-licking idiots" -Talen Lee