Grav / ????


BlackSly

 

Posted

I use to have a grav/rad but when i played it i wasnt fan of rad back then, i like rad now but i would like to know some other choices i have for a gravity controller?


Thanks for the advice in advance.


 

Posted

Well let's see Grav's imm has no kb pro, the whole set does lack more damage then most, and there is at least two powers that I would never take. But if it were me, I would go.... hmmm I'm going with Storm Summoning, and call yourself Atmosphere I would say though, Gravity as is, is only good for concept until Dimension Shift get's a revamp, and the pet get's a little more damage. If I wanted more control I would take that pool power set, what is it? XD


 

Posted

I have a grav/kin and its alright. There isn't much synergy between the two though, but that's mainly because I still find the grav set to be underwhelming. I've heard grav/TA works good too because of the -KD in TA.


 

Posted

Quote:
Originally Posted by MysticScottie View Post
I use to have a grav/rad but when i played it i wasnt fan of rad back then, i like rad now but i would like to know some other choices i have for a gravity controller?


Thanks for the advice in advance.
I tried several Gravity controllers with various secondaries, and I just didn't like Gravity. I tried Grav/Rad, Grav/Kin and Grav/FF . . .

Until I was able to get a Grav/Storm up past level 26. There is a special aspect of Gravity that really works with Storm. The AoE Immob, Crushing Field, does not have knockback protection, unlike the AoE Immob in other sets (other than Illusion and Mind). This means that Freezing Rain+Crushing Field can act as a knockdown field. But I was still taking a lot of damage . . . until Hurricane and its ToHit Debuff. And then Wormhole lets me put them right where I want, and I can stack the stun in Wormhole with Thunderclap. And then you add the damage from Tornado and Lightning Storm.

Now, my Grav/Storm is one of my favorite Controllers to solo with. Good single target damage with Grav. Dist. - Crush - Propel. For protection, I use Hurricane. AoE control with Wormhole+Crushing Field+Freezing Rain+Thunderclap. Singularity is my tank to draw aggro while I get my controls in place. It is not fast, and I certainly wouldn't use Grav/Storm to farm. On teams, I have to change my tactics quite a bit and reduce the chaos. But I can't imagine any other secondary being better with Gravity than Storm.


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Posted

I like grav/kin since there's more than a couple of grav powers I'm not too keen on and kin is full of great powers It works for me!


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Grav/Kin lvl 50 Cont, Fire/Enegry lvl 50 Blast
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plant/thorns lvl 50 dom, ice/fire lvl 40 dom, grav/nrg lvl 41 dom

 

Posted

I'll echo Local Man. Grav/Storm has great synergy as he spelled out and looks awesome. (semi) controlled chaos in a good way!


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Posted

I'll vote for Grav / Trap ...

Wait, it's not still proliferated ? Oh drat !

Wormholing mobs into a minefield would be sadistic enough to my rouge controller... :}


 

Posted

I've got a Grav/TA and let me tell you, it is a totally clicky combo to play. You have NO TOGGLES in your primary/secondary. Life is "kinda rough" until you reach 33, when you can put some slots into Singy, but after that it starts getting easier.

Unlike Grav/Kin, you do have a bit better Range To Target synergy with Grav/TA since the combo is very happy with never getting close to any opponents for any reason ... unlike /Kin or /Storm where there are multiple advantages to staying in close. This means that you can "hide out" inside of Singy (who will Repel everything that gets close to you) with impunity since you're not using your own positioning as a component of your attack strategies.

If you go Grav/TA, make sure to choose either Magic or Tech as your origin so that you can use your origin power to light your Oil Slicks. Grav/* does not inherently have any fire or energy based attacks to light your Slicks with. If you pick something else as your origin, you'll be waiting for an APP power pick to find a way to reliably ignite your Slicks.

The hardest thing to live with when playing Grav/* is that most of its damage output is DoTs. That means lots of little numbers smoking off everywhere rapidly, rather than seeing BIG numbers cropping up as a direct result of smacking something. Only Propel is a heavy hitter attack, but it's short ranged and the animation and projectile flight time on it is so long that the power is nigh unusable in teams (target dead LONG before projectile arrives to do damage). Because of this, Grav/* doesn't "feel like" it has a whole lot of "oomph" factor to it, and you can waste attacks (and endurance) on targets that were already going to die anyway from all the DoTs stacked on them already ... but which hadn't died yet ... which can be frustrating.

Grav/Storm is definitely chaotic to play ... but Grav/TA also has its strong points which don't involve pure chaos and are more about "ruining somebody's day" through debuffery and control. The resistance debuffs in */TA also help out with the "weak" damage feel of Grav/* and can in many cases accelerate a team's bulldozer pace better than other secondaries (or some primaries) can.

And Oil Slicks can be used on Hamidon Raids ...


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Posted

Grav/Cold also has the synergy that Grav/Storm users have noted.

Grav/TA (OSA: 3min base recharge) and Grav/Sonic (Liquefy: 5min) too, to a lesser extent due to the longer recharges on their knockdown drops.


 

Posted

Quote:
Originally Posted by Rigel_Kent View Post
Grav/Cold also has the synergy that Grav/Storm users have noted.

Grav/TA (OSA: 3min base recharge) and Grav/Sonic (Liquefy: 5min) too, to a lesser extent due to the longer recharges on their knockdown drops.
Grav/Cold may have the same mechanic with Sleet as Grav/Storm has with Freezing Rain, but Storm gets it at 16 instead of 35. Plus, I found that Hurricane makes a big difference on this character -- I use Hurricane more on my Grav/Storm than my other Stormies. Since he is so single-target-damage focused, he needs something to protect him while he pounds on that single target. Hurricane does the job even if Wormhole misses.


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Posted

Quote:
Originally Posted by Rigel_Kent View Post
Grav/Cold also has the synergy that Grav/Storm users have noted.

Grav/TA (OSA: 3min base recharge) and Grav/Sonic (Liquefy: 5min) too, to a lesser extent due to the longer recharges on their knockdown drops.
I don't think Grav/Sonic is good (except for RP reason of course) because you could use saturn's rings - disruption field - on Singularity but I think it won't work because of its repel field.


 

Posted

My namesake is a Grav/Storm and is always fun to play so I echo the comments for that combo.

I would also say Grav/TA would work well


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Posted

Grav/Storm for earlier ability.
Grav/Cold for later AV soloing.


 

Posted

Quote:
Originally Posted by Local_Man View Post
Now, my Grav/Storm is one of my favorite Controllers to solo with. Good single target damage with Grav. Dist. - Crush - Propel. For protection, I use Hurricane. AoE control with Wormhole+Crushing Field+Freezing Rain+Thunderclap. Singularity is my tank to draw aggro while I get my controls in place. It is not fast, and I certainly wouldn't use Grav/Storm to farm. On teams, I have to change my tactics quite a bit and reduce the chaos. But I can't imagine any other secondary being better with Gravity than Storm.
Let me chime in with a second. My Grav/Storm was also my very first /Storm, so he was pure fun out of the box. I was bemused by Lift, with its UP/KER-SPLAT. Propel was hilarious; Forklift to the Kisser FTW. It was great to toss Freezing Rain and be able to use Crushing Field on top of it. Wormhole cleared the MultiLevelScienceRoomOfDeath beautifully. The first time Lightning Storm fires for you is truly a wondrous moment.

That said, you do have to be careful with KnockBack, since you have no way to mitigate it, etc. I agree that Grav/Storm is the way to go.


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Posted

I haven't played Grav consistantly since the early days of the game, but thinking of starting one up again GR. The set holds a lot of sentimental feelings so will be nice to take it out for a spin again.

Previously I played as a Grav/Kin by the name of Kinetic Kat, so Kinetics is definitly out of the question. (Shame that back then no one appreciated Kinetics..until after I stopped playing it!)

Currently I'm torn between /Storm and /Rad, leaning more to /Rad because Peacemoon is already a Mind/Storm and not sure I can make another character with the constant steamy mist ring again

Also it would be more of a concept character, a scientist and inentor. I have no intention of minmaxing him. Aid Other/Self and Dimension Shift are both on the cards. He would probably be teamed with a Bots/Traps MM all the time come GR. (Robo wife, if anyone is interested in their concept)

My biggest question is over Choking Cloud as I've never used that power before. Think it will work for Gravy and help improve the overall control?


 

Posted

Actually drop the aid self/other, I don't want it that much and just silly with radiant aura.


 

Posted

Quote:
Originally Posted by Tired Angel View Post
My namesake is a Grav/Storm and is always fun to play so I echo the comments for that combo.

I would also say Grav/TA would work well
It does... eventually. The early levels are sucky.

Great controller though, probably one of the most tactical going (until Traps is proliferated anyway). Mainly because you have to be pretty tactical and use your surroundings or you die horribly...

Elderly guide in my siggy, not too out of date (but Primal is deffo worth a look for Grav/TA nowadays thanks to NRG Torrent).


 

Posted

Quote:
Originally Posted by Peacemoon View Post
I haven't played Grav consistantly since the early days of the game, but thinking of starting one up again GR. The set holds a lot of sentimental feelings so will be nice to take it out for a spin again.

Previously I played as a Grav/Kin by the name of Kinetic Kat, so Kinetics is definitly out of the question. (Shame that back then no one appreciated Kinetics..until after I stopped playing it!)

Currently I'm torn between /Storm and /Rad, leaning more to /Rad because Peacemoon is already a Mind/Storm and not sure I can make another character with the constant steamy mist ring again

Also it would be more of a concept character, a scientist and inentor. I have no intention of minmaxing him. Aid Other/Self and Dimension Shift are both on the cards. He would probably be teamed with a Bots/Traps MM all the time come GR. (Robo wife, if anyone is interested in their concept)

My biggest question is over Choking Cloud as I've never used that power before. Think it will work for Gravy and help improve the overall control?
First, let me deal with your last question. My Illusion/Radiation guide gives a lot of the details of Choking Cloud, so you may want to look there. CC needs to be paired with some other kind of AoE control to be effective. I love it on a Fire/Rad . . . Flashfire + Fire Cages, then run in with both Hot Feet + Choking Cloud on, and the foes die in a short time. It also works well with Ice/Rad . . . Ice Slick from range, then run in with Arctic Air + Choking Cloud. Foes will be Held and/or Confused, Slowed and Afraid, and sitting ducks for your teammates. See the pattern? CC is most effective when you can combine it with some kind of ranged control, and then combine it with another kind of PB AoE aura (or if you can stack CC with another Rad). It might be somewhat effective if you Wormhole foes into your aura, but once the stun wears off, some of them will break out of the hold and start shooting at you . . . that second aura is there to handle the guys who don't stay held. I wouldn't recommend Choking Cloud on a Grav/Rad, but a few people like the power on other characters. If you want, try it out and you can always respec out later . . . that's what I did with my first Ill/Rad.


Pairing a Gravity Controller with a Bots/Traps? I see some serious nastiness with Wormhole. Personally, I'd stick with Grav/Storm (Wormhole to a corner where a lot of tripmines have been set. Pin them in the corner with Hurricane, Debuff with Freezing Rain and Acid Morter, blast them with Lightning Storm and the Bots.) But Grav/Rad would certainly work (Wormhole to a spot with Tripmines, Crushing Field+RI+EF+Acid Morter while the Bots wipe them out).


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Posted

Quote:
Originally Posted by Carnifax_NA View Post
It does... eventually. The early levels are sucky.

Great controller though, probably one of the most tactical going (until Traps is proliferated anyway). Mainly because you have to be pretty tactical and use your surroundings or you die horribly...

Elderly guide in my siggy, not too out of date (but Primal is deffo worth a look for Grav/TA nowadays thanks to NRG Torrent).
thank you Carnifax.

Quote:
Originally Posted by Local_Man
Pairing a Gravity Controller with a Bots/Traps? I see some serious nastiness with Wormhole. Personally, I'd stick with Grav/Storm (Wormhole to a corner where a lot of tripmines have been set. Pin them in the corner with Hurricane, Debuff with Freezing Rain and Acid Morter, blast them with Lightning Storm and the Bots.) But Grav/Rad would certainly work (Wormhole to a spot with Tripmines, Crushing Field+RI+EF+Acid Morter while the Bots wipe them out).
thank you Local Man


 

Posted

Well by all the replies i haft to say i agree with Grav/Storm to an extent. And i like it, sounds like there are some sick sombos you can do, but it all comes down to playstyle, if you solo more some of these might be good combo's, i personally group a lot so /Kin works well with SB and all the other buffs/heals. But keep in mind controllers arent meant to do damage, their meant to maintain the chaos of the battle cause whoever can control the battlefield has the upperhand, Wormhole you can help pull groups around or even "feed them to the meat grinder" several occasions ive pulled groups out of the distance to drop them in to my groups tank/scrapper/blaster squad to chew them out and boy phaseshift has recovered many of almost wiped missions runs by pausing the battle momentarily. Lets not forget the reason why i chose Kin. Siphon Speed, i can stack siphon speed 3times + hasten and Gravity Distortion field is back in no time (slotted with 2 recharge reduc) not only that but if your lucky and a fellow teamate is also Kin +SB to your stacked SS and hasten and you can throw down more holds and wormholes then ever, then after burning through end you have your Endurance Transference to recover it all back, rinse and repeat. All in all Kin has its use's it just al ldepends on playstyle, but if i wanted to solo id would pick Grav/Storm all the way, if anything reading all these replys makes me wanna make one!


 

Posted

It'd be cool if they'd increase the mag of all Grav powers (screw that standardization stuff).

Of all the controller primary's you'd think Grav would be stronger, I mean you can create a Singularity for christ's sake.

or maybe give Grav some extra little something like "anything damaged by a grav can't rez" cause it has its face smashed in...idk, I'm ranting now. I like the mag idea tho.

Course there's plenty of other thing's that are more important to fix


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Posted

Local Man, do you have a grav/storm leveling build?


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Posted

Quote:
Originally Posted by LordHaart View Post
I don't think Grav/Sonic is good (except for RP reason of course) because you could use saturn's rings - disruption field - on Singularity but I think it won't work because of its repel field.
Yeah, don't take grav/sonic. There isn't much in the way of synergy and like you said the aoe resist debuff can't be used while solo. It's just a very underwhelming combo, although you do at least get some status protection.

Edit: I forgot to point out that you can use the sonic shields on singularity; you can't heal the singularity but you can boost its resists pretty high which makes it easy to use as a tank for soloing elite bosses...as long as you have like 20 minutes to spend lifting it to death, heh.


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Posted

Quote:
Originally Posted by Hazygreys View Post
Local Man, do you have a grav/storm leveling build?
Although this is built as a final build, you can use the same powers and slotting concepts for leveling up. I made a number of choices based upon my own preferences. For example, I like Super Speed on a Stormie. The stealth combines with Steamy Mist for full invis, and I find it easy to "Hurdicane" and get in position for Lightning Storm and other positional powers with Super Speed.

I picked the Ice APP because (a) Hibernate provides both an emergency heal and emergency endurance recovery, both of which are missing in Storm, (b) Grav has no AoE damage powers (other than Crushing Field, minimal), so Ice adds two AoE damage powers, (c) The shield is Defense based.

Hero Plan by Mids' Hero Designer 1.707
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Click this DataLink to open the build!
Grav-Storm: Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Crush -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(31)
Level 1: Gale -- Acc-I(A)
Level 2: Gravity Distortion -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), HO:Nucle(5), HO:Perox(11)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Propel -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(9)
Level 8: Crushing Field -- Enf'dOp-Acc/EndRdx(A), TotHntr-Dam%(15), TotHntr-Acc/Immob/Rchg(15), TotHntr-Acc/Rchg(46), TotHntr-Acc/EndRdx(50)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(46)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Freezing Rain -- UndDef-Rchg/EndRdx(A), UndDef-Rchg(17), LdyGrey-Rchg/EndRdx(17), Achilles-ResDeb%(19)
Level 18: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(21), Numna-Regen/Rcvry+(21)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(42), P'Shift-End%(42)
Level 22: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-ToHitDeb/EndRdx(23), DarkWD-Slow%(42)
Level 24: Steamy Mist -- S'fstPrt-ResKB(A), ImpArm-ResDam/EndRdx(25), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx/Rchg(31)
Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(29), Stpfy-Acc/Stun/Rchg(29), RechRdx-I(31)
Level 28: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(34), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(40)
Level 30: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(40), BasGaze-Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(43)
Level 32: Singularity -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Dmg(33), S'bndAl-Acc/Rchg(33), ExRmnt-+Res(Pets)(33), HO:Endo(34), HO:Perox(34)
Level 35: Tornado -- HO:Perox(A), HO:Perox(36), HO:Perox(36), UndDef-Rchg/EndRdx(36), LdyGrey-Rchg/EndRdx(37)
Level 38: Lightning Storm -- Entrpc-Dmg/Rchg(A), Entrpc-Dmg/EndRdx/Rchg(39), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(40), Dev'n-Hold%(43)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48)
Level 49: Frozen Armor -- GftotA-Def/EndRdx(A), GftotA-Def(50), GftotA-Def/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 6: Ninja Run




LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control