SickSadisticBomb

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  1. Alright im looking into making a Spines/Fire scrapper...obviously the point of this build is to be a farmer and get some money flow in. Ive googled and seen waay waaay too many varietys to determine if im looking at crap or if im looking at something good. Obviously id like to be able to do a +4x8 map but i dont know much about farming so w/e you can toss in, info, tips, hell even builds of a spine/fire id love to see it.
  2. so here is my Ice/Earth Dominator build. Please feel free to help critique or round off anything


    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Talunas: Level 50 Magic Dominator
    Primary Power Set: Ice Control
    Secondary Power Set: Earth Assault
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Block of Ice -- Lock-EndRdx/Rchg/Hold:50(A), Lock-Rchg/Hold:50(3), Lock-Acc/Rchg:50(7), Lock-Acc/Hold:50(13), Lock-Acc/EndRdx/Rchg/Hold:50(46), Lock-%Hold:50(46)
    Level 1: Stone Spears -- Acc-I:50(A)
    Level 2: Chilblain -- Enf'dOp-Acc/Immob:50(A), Enf'dOp-Immob/Rng:50(3), Enf'dOp-EndRdx/Immob:50(7), Enf'dOp-Acc/Immob/Rchg:50(13), Enf'dOp-Acc/Rchg:50(45), Enf'dOp-Acc/EndRdx:50(45)
    Level 4: Tremor -- Acc-I:50(A)
    Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 8: Frostbite -- TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(9), TotHntr-Acc/EndRdx:50(9), TotHntr-Immob/Acc:50(11), TotHntr-Acc/Immob/Rchg:50(17), TotHntr-Dam%:50(25)
    Level 10: Hurl Boulder -- Acc-I:50(A)
    Level 12: Super Jump -- Jump-I:50(A)
    Level 14: Ice Slick -- RechRdx-I:50(A), RechRdx-I:50(15)
    Level 16: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(42), RechRdx-I:50(50)
    Level 18: Flash Freeze -- CSndmn-Heal%:50(A), CSndmn-Acc/Sleep/Rchg:50(19), CSndmn-Sleep/Rng:50(19), CSndmn-Acc/EndRdx:50(34), CSndmn-EndRdx/Sleep:50(34), CSndmn-Acc/Rchg:50(46)
    Level 20: Heavy Mallet -- Mako-Dmg/EndRdx:50(A), Mako-Acc/Dmg:50(21), Mako-Dmg/Rchg:50(21), Mako-Acc/Dmg/EndRdx/Rchg:50(23)
    Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23)
    Level 24: Boxing -- Acc-I:50(A)
    Level 26: Glacier -- Lock-%Hold:50(A), Lock-Acc/EndRdx/Rchg/Hold:50(27), Lock-EndRdx/Rchg/Hold:50(27), Lock-Rchg/Hold:50(37), Lock-Acc/Rchg:50(43), Lock-Acc/Hold:50(43)
    Level 28: Seismic Smash -- Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Dmg/EndRdx:50(29), Mako-Acc/Dmg:50(29), Mako-Dmg/Rchg:50(37)
    Level 30: Tough -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(31), TtmC'tng-ResDam:50(31), TtmC'tng-ResDam/EndRdx/Rchg:50(31)
    Level 32: Jack Frost -- SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(33), SvgnRt-Acc/EndRdx:50(33), SvgnRt-Acc/Dmg/EndRdx:50(33), SvgnRt-Acc:50(34), SvgnRt-PetResDam:50(37)
    Level 35: Weave -- LkGmblr-Def/EndRdx/Rchg:50(A), LkGmblr-Def/Rchg:50(36), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def:50(36), LkGmblr-Rchg+:50(42)
    Level 38: Fissure -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(39), Posi-Dmg/EndRdx:50(39), Posi-Dmg/Rng:50(39), Dmg-I:50(43)
    Level 41: Rain of Fire -- Posi-Dmg/Rchg:50(A), Posi-Acc/Dmg:50(42)
    Level 44: Fire Ball -- Posi-Dmg/Rchg:50(A), Posi-Acc/Dmg:50(45)
    Level 47: Fire Shield -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(48), S'fstPrt-ResDam/Def+:30(48), TtmC'tng-ResDam/EndRdx/Rchg:50(48), TtmC'tng-ResDam:50(50), TtmC'tng-EndRdx:50(50)
    Level 49: Rise of the Phoenix -- Heal-I:50(A)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Domination
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- RgnTis-Regen+:30(A), Numna-Regen/Rcvry+:50(5), Numna-Heal:50(40), Numna-Heal/Rchg:50(40)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(5), P'Shift-EndMod/Rchg:50(11), P'Shift-EndMod:50(15), P'Shift-EndMod/Acc:50(25), P'Shift-End%:50(40)
    ------------
    Set Bonus Totals:
    • 12% DamageBuff(Smashing)
    • 12% DamageBuff(Lethal)
    • 12% DamageBuff(Fire)
    • 12% DamageBuff(Cold)
    • 12% DamageBuff(Energy)
    • 12% DamageBuff(Negative)
    • 12% DamageBuff(Toxic)
    • 12% DamageBuff(Psionic)
    • 8.63% Defense(Smashing)
    • 8.63% Defense(Lethal)
    • 5.5% Defense(Fire)
    • 5.5% Defense(Cold)
    • 8.31% Defense(Energy)
    • 8.31% Defense(Negative)
    • 3% Defense(Psionic)
    • 10.5% Defense(Melee)
    • 13.6% Defense(Ranged)
    • 8% Defense(AoE)
    • 2.25% Max End
    • 5% Enhancement(Sleep)
    • 27% Enhancement(Accuracy)
    • 25% Enhancement(RechargeTime)
    • 5% Enhancement(Held)
    • 8% Enhancement(Immobilize)
    • 5% FlySpeed
    • 148.8 HP (14.6%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 2.75%
    • MezResist(Held) 15.4%
    • MezResist(Immobilize) 6.6%
    • MezResist(Sleep) 7.15%
    • MezResist(Stun) 7.15%
    • 10% (0.17 End/sec) Recovery
    • 22% (0.93 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 11.6% Resistance(Fire)
    • 11.6% Resistance(Cold)
    • 10% Resistance(Energy)
    • 11.9% Resistance(Negative)
    • 11.6% Resistance(Toxic)
    • 11.6% Resistance(Psionic)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Lockdown
    (Block of Ice)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Enfeebled Operation
    (Chilblain)
    • 3% Enhancement(Immobilize)
    • 1.88% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.75% Enhancement(RechargeTime)
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Trap of the Hunter
    (Frostbite)
    • 5% Enhancement(Immobilize)
    • 19.1 HP (1.88%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Call of the Sandman
    (Flash Freeze)
    • 5% Enhancement(Sleep)
    • 19.1 HP (1.88%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    • 1.58% Resistance(Toxic,Psionic)
    Mako's Bite
    (Heavy Mallet)
    • MezResist(Immobilize) 3.3%
    • 15.3 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    Lockdown
    (Glacier)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Mako's Bite
    (Seismic Smash)
    • MezResist(Immobilize) 3.3%
    • 15.3 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    Titanium Coating
    (Tough)
    • MezResist(Sleep) 2.2%
    • 15.3 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    Sovereign Right
    (Jack Frost)
    • MezResist(Sleep) 2.75%
    • MezResist(Confused) 2.75%
    • MezResist(Stun) 2.75%
    • MezResist(Held) 2.75%
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    • 10% Resistance(All)
    Luck of the Gambler
    (Weave)
    • 10% (0.42 HP/sec) Regeneration
    • 11.4 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 7.5% Enhancement(RechargeTime)
    Positron's Blast
    (Fissure)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    Positron's Blast
    (Rain of Fire)
    • 2.5% (0.04 End/sec) Recovery
    Positron's Blast
    (Fire Ball)
    • 2.5% (0.04 End/sec) Recovery
    Titanium Coating
    (Fire Shield)
    • MezResist(Sleep) 2.2%
    • 15.3 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75%
    Steadfast Protection
    (Fire Shield)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Numina's Convalescence
    (Health)
    • 12% (0.51 HP/sec) Regeneration
    • 19.1 HP (1.88%) HitPoints
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
  3. the real frustration is, after all this if the game ***** up royally with lots of bugs. That to me would piss me off more. Im glad they are updateing things and staying current and that the money im paying is going towards upgrades software/hardware. But if after all this things aren't hugely improved or perfect then i will most definatly through a temper tantrum lol
  4. i got in the game but when i was trying to go to atlas park it crashed and saying "you have been kicked, servers are shutting down"
  5. So i noticed while reading that the servers were down and that they offer a RSS Feed. I have windows 7, how would i make my gadget or find one that i can input custom rss feeds into? Lots of places say to click on the 'subscribe to feed' but when i click it on the CoH server status page it only gives the code string. Help?
  6. so i have a 50 elec/shield brute and i tried taking it for a run in a AE farm and it just doesnt work, i need some help on a build. He is a new lvl 50 so no incarnates yet but its having endurence problems and some defense problems as well. Help!
  7. Alright i upgraded to the T4 Core and now have perma hasten and perma DP. Im liking the build where its at so far, i might swap out the shield destiny for the regen one. Dont take this as an insult.. but why is everyone in their regen builds putting +recovry uniques into powers that clearly mark +Regen..it seems like its such a waste to put a enhancement into a power that cant even utilize it
  8. honestly my main goal here is buff up the recharge rate to make DP perma and have perma hasten, now i did get physical perfection mainly for me to slot things like Regenerative Tissue and stuff, and i apologize about the long build list im still familiarizing with Mids and i do have different slots on their, just for ***** and giggles ive already taken that v2 build on a test run and honeslty its a huge improvement from my previous build, however the recharge rate is almost there, i feel maybe another LoTG 7.5% should topp it off nicely, i dont have all the enhancements as i planned but w/e. And about the spirital alpha, honestly the T4 ones bonus affects doesnt help they both have the recharge+ and the heal+ thats all i need to be honest the core i beleive has that bonus to stun effects or w/e..which i dont have..so I figured the radial would be better unless there is somthing underlying that im missing that i should take into account, and what i did with my attack chain is depending on my situation if im taking on bad guys siphon life is in the attack chain, if im assiting and having no aggro nore am i taking any alarming rate of dmg is when i switch up my attack chain. Now again im new to mids i do have all the accolades for the +hp +end etc etc, il post a new one once i get all my stuff added and taken for a test run but yes im investing into getting another LoTG 7.5% i was confused at first cause i thought it was a unique but found out shortly it wasnt. I will adjust slots later as well too cause i do like having 4 slots on FH. Now for DP i beleive i have doctored wounds in it and not numina, regarldless i still get the set bonus for over all regen right? or is that regen of the power only? Cause when i looked at the numbers regardless i had the bonus. If its not too much to ask, could either or anyone take my v.2 repost it then maybe post modifications to it i na seperate build? Would be awesome!
  9. okay im posting a build thats pretty close to what my guy is already and then v.2 of the new one taking into consideration tips and stuff from everyoneHero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Shaded Strike: Level 50 Mutation Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Shadow Punch
    • (A) Damage Increase IO: Level 50
    Level 1: Fast Healing
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (3) Numina's Convalescence - Heal: Level 50
    • (3) Numina's Convalescence - Heal/Recharge: Level 50
    • (5) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (5) Numina's Convalescence - Endurance/Recharge: Level 50
    Level 2: Smite
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (7) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (7) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (9) Crushing Impact - Damage/Endurance: Level 50
    • (9) Crushing Impact - Damage/Recharge: Level 50
    • (11) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    Level 4: Reconstruction
    • (A) Doctored Wounds - Heal/Endurance: Level 50
    • (11) Doctored Wounds - Recharge: Level 50
    • (13) Doctored Wounds - Heal: Level 50
    • (13) Doctored Wounds - Endurance/Recharge: Level 50
    • (15) Doctored Wounds - Heal/Recharge: Level 50
    • (15) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    Level 6: Shadow Maul
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (17) Scirocco's Dervish - Damage/Endurance: Level 50
    • (17) Scirocco's Dervish - Damage/Recharge: Level 50
    • (19) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
    • (19) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (21) Scirocco's Dervish - Accuracy/Recharge: Level 50
    Level 8: Quick Recovery
    • (A) Performance Shifter - Chance for +End: Level 50
    • (21) Performance Shifter - EndMod: Level 50
    • (23) Performance Shifter - EndMod/Recharge: Level 50
    • (23) Performance Shifter - EndMod/Accuracy: Level 50
    Level 10: Dull Pain
    • (A) Doctored Wounds - Heal/Endurance: Level 50
    • (25) Doctored Wounds - Heal: Level 50
    • (25) Doctored Wounds - Recharge: Level 50
    • (27) Doctored Wounds - Endurance/Recharge: Level 50
    • (27) Doctored Wounds - Heal/Recharge: Level 50
    • (29) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    Level 12: Combat Jumping
    • (A) Defense Buff IO: Level 50
    Level 14: Super Jump
    • (A) Jumping IO: Level 50
    Level 16: Siphon Life
    • (A) Touch of the Nictus - Accuracy/Healing: Level 50
    Level 18: Integration
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (33) Numina's Convalescence - Heal/Recharge: Level 50
    • (34) Numina's Convalescence - Endurance/Recharge: Level 50
    • (34) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (34) Numina's Convalescence - Heal: Level 50
    • (36) Healing IO: Level 50
    Level 20: Resilience
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (36) Aegis - Psionic/Status Resistance: Level 50
    • (36) Titanium Coating - Resistance: Level 50
    • (37) Titanium Coating - Resistance/Endurance: Level 50
    • (37) Titanium Coating - Resistance/Recharge: Level 50
    • (37) Titanium Coating - Resistance/Endurance/Recharge: Level 50
    Level 22: Hasten
    • (A) Recharge Reduction IO: Level 50
    Level 24: Dark Consumption
    • (A) Recharge Reduction IO: Level 50
    Level 26: Soul Drain
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    Level 28: Instant Healing
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (40) Numina's Convalescence - Heal: Level 50
    • (42) Numina's Convalescence - Endurance/Recharge: Level 50
    • (42) Numina's Convalescence - Heal/Recharge: Level 50
    • (42) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (43) Healing IO: Level 50
    Level 30: Boxing
    • (A) Damage Increase IO: Level 50
    Level 32: Midnight Grasp
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (43) Crushing Impact - Damage/Endurance: Level 50
    • (43) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (45) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (45) Crushing Impact - Damage/Recharge: Level 50
    • (45) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    Level 35: Revive
    • (A) Healing IO: Level 50
    Level 38: Moment of Glory
    • (A) Defense Buff IO: Level 50
    • (46) Resist Damage IO: Level 50
    Level 41: Tough
    • (A) Resist Damage IO: Level 50
    Level 44: Weave
    • (A) Luck of the Gambler - Defense: Level 30
    • (46) Luck of the Gambler - Defense/Endurance: Level 50
    • (46) Luck of the Gambler - Defense/Recharge: Level 50
    • (48) Luck of the Gambler - Endurance/Recharge: Level 50
    • (48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (48) Luck of the Gambler - Recharge Speed: Level 50
    Level 47: Focused Accuracy
    • (A) To Hit Buff IO: Level 50
    Level 49: Physical Perfection
    • (A) Numina's Convalescence - Heal: Level 50
    • (50) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (50) Regenerative Tissue - +Regeneration: Level 30
    • (50) Numina's Convalescence - Heal/Endurance: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - Heal: Level 50
    • (31) Numina's Convalescence - Heal/Recharge: Level 50
    • (33) Numina's Convalescence - Heal/Endurance: Level 50
    • (33) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (29) Performance Shifter - EndMod: Level 50
    • (31) Performance Shifter - EndMod/Recharge: Level 50
    • (31) Performance Shifter - EndMod/Accuracy: Level 50
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 5.5% Defense(Melee)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 5.81% Defense(Fire)
    • 5.81% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 6.13% Defense(Psionic)
    • 5.5% Defense(Ranged)
    • 8.63% Defense(AoE)
    • 32% Enhancement(Accuracy)
    • 32% Enhancement(Heal)
    • 27.5% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 190.8 HP (14.2%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • MezResist(Held) 12.7%
    • MezResist(Immobilize) 4.4%
    • MezResist(Sleep) 2.2%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 4.4%
    • 7.5% (0.13 End/sec) Recovery
    • 80% (4.46 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 2.52% Resistance(Toxic)
    • 13.6% Resistance(Psionic)
    • 15% RunSpeed
    ------------
    Set Bonuses:
    Numina's Convalescence
    (Fast Healing)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    Crushing Impact
    (Smite)
    • MezResist(Immobilize) 2.2%
    • 15.1 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Doctored Wounds
    (Reconstruction)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    • 1.26% Resistance(Toxic,Psionic)
    Scirocco's Dervish
    (Shadow Maul)
    • 10% (0.56 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3.13% Defense(Psionic)
    Performance Shifter
    (Quick Recovery)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Doctored Wounds
    (Dull Pain)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    • 1.26% Resistance(Toxic,Psionic)
    Numina's Convalescence
    (Integration)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    Steadfast Protection
    (Resilience)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Aegis
    (Resilience)
    • 3% Resistance(Psionic)
    Titanium Coating
    (Resilience)
    • MezResist(Sleep) 2.2%
    • 20.1 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    Gaussian's Synchronized Fire-Control
    (Soul Drain)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Numina's Convalescence
    (Instant Healing)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    Crushing Impact
    (Midnight Grasp)
    • MezResist(Immobilize) 2.2%
    • 15.1 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Luck of the Gambler
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Resistance(Psionic)
    • 7.5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Physical Perfection)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints (Exceeded 5 Bonus Cap)
    Numina's Convalescence
    (Health)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints (Exceeded 5 Bonus Cap)
    • 6% Enhancement(Heal)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints (Exceeded 5 Bonus Cap)
    • 2.5% (0.04 End/sec) Recovery







    then this is version 2

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Shaded Strike : Level 50 Mutation Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (3) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (27) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (27) Crushing Impact - Damage/Recharge: Level 50
    • (29) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    Level 1: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (3) Numina's Convalescence - Heal: Level 50
    • (7) Numina's Convalescence - Heal/Endurance: Level 50
    Level 2: Reconstruction
    • (A) Doctored Wounds - Heal: Level 50
    • (5) Doctored Wounds - Heal/Endurance: Level 50
    • (15) Doctored Wounds - Heal/Recharge: Level 50
    • (17) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (17) Doctored Wounds - Recharge: Level 50
    Level 4: Shadow Maul
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (5) Scirocco's Dervish - Damage/Recharge: Level 50
    • (23) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (23) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (25) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
    Level 6: Quick Recovery
    • (A) Performance Shifter - Chance for +End: Level 50
    • (7) Performance Shifter - EndMod: Level 50
    • (9) Performance Shifter - EndMod/Accuracy: Level 50
    • (9) Performance Shifter - EndMod/Recharge: Level 50
    Level 8: Siphon Life
    • (A) Touch of the Nictus - Healing: Level 50
    • (31) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
    • (31) Touch of the Nictus - Accuracy/Healing: Level 50
    • (31) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
    • (33) Touch of the Nictus - Chance for Negative Energy Damage: Level 50
    • (33) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
    Level 10: Dull Pain
    • (A) Doctored Wounds - Heal: Level 50
    • (19) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (19) Doctored Wounds - Endurance/Recharge: Level 50
    • (21) Doctored Wounds - Recharge: Level 50
    • (21) Doctored Wounds - Heal/Recharge: Level 50
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 14: Super Jump
    • (A) Jumping IO: Level 50
    Level 16: Integration
    • (A) Numina's Convalescence - Heal: Level 50
    • (25) Numina's Convalescence - Heal/Endurance: Level 50
    • (29) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (33) Numina's Convalescence - Heal/Recharge: Level 50
    Level 18: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (34) Recharge Reduction IO: Level 50
    • (34) Recharge Reduction IO: Level 50
    Level 20: Resilience
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 22: Dark Consumption
    • (A) Recharge Reduction IO: Level 50
    Level 24: Boxing
    • (A) Damage Increase IO: Level 50
    Level 26: Soul Drain
    • (A) Adjusted Targeting - To Hit Buff: Level 50
    • (36) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    • (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    • (36) Adjusted Targeting - Endurance/Recharge: Level 50
    • (37) Adjusted Targeting - To Hit Buff/Endurance: Level 50
    • (37) Adjusted Targeting - Recharge: Level 50
    Level 28: Instant Healing
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (34) Numina's Convalescence - Endurance/Recharge: Level 50
    • (37) Numina's Convalescence - Heal/Recharge: Level 50
    • (39) Numina's Convalescence - Heal: Level 50
    • (39) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    Level 30: Tough
    • (A) Titanium Coating - Resistance: Level 50
    • (39) Titanium Coating - Endurance: Level 50
    • (40) Titanium Coating - Resistance/Recharge: Level 50
    • (40) Titanium Coating - Endurance/Recharge: Level 50
    • (40) Titanium Coating - Resistance/Endurance: Level 50
    • (42) Titanium Coating - Resistance/Endurance/Recharge: Level 50
    Level 32: Midnight Grasp
    • (A) Mako's Bite - Chance of Damage(Lethal): Level 50
    • (42) Mako's Bite - Damage/Endurance: Level 50
    • (42) Mako's Bite - Accuracy/Damage: Level 50
    • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (43) Mako's Bite - Damage/Recharge: Level 50
    • (43) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    Level 35: Revive
    • (A) Empty
    Level 38: Moment of Glory
    • (A) Titanium Coating - Resistance/Recharge: Level 50
    • (45) Recharge Reduction IO: Level 50
    • (45) Recharge Reduction IO: Level 50
    Level 41: Weave
    • (A) Red Fortune - Defense: Level 50
    • (45) Red Fortune - Endurance: Level 50
    • (46) Red Fortune - Defense/Endurance: Level 50
    • (46) Red Fortune - Defense/Recharge: Level 50
    • (46) Red Fortune - Defense/Endurance/Recharge: Level 50
    Level 44: Focused Accuracy
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    Level 47: Physical Perfection
    • (A) Performance Shifter - Chance for +End: Level 50
    • (48) Regenerative Tissue - +Regeneration: Level 30
    Level 49: Stealth
    • (A) Red Fortune - Defense: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery: Level 30
    • (13) Miracle - Heal: Level 40
    • (15) Miracle - Heal/Endurance: Level 40
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (11) Performance Shifter - EndMod/Accuracy: Level 50
    • (11) Performance Shifter - EndMod: Level 50
    • (13) Performance Shifter - EndMod/Recharge: Level 50
    ------------
    Set Bonus Totals:
    • 9.5% DamageBuff(Smashing)
    • 9.5% DamageBuff(Lethal)
    • 9.5% DamageBuff(Fire)
    • 9.5% DamageBuff(Cold)
    • 9.5% DamageBuff(Energy)
    • 9.5% DamageBuff(Negative)
    • 9.5% DamageBuff(Toxic)
    • 9.5% DamageBuff(Psionic)
    • 8% Defense(Melee)
    • 5.5% Defense(Smashing)
    • 5.5% Defense(Lethal)
    • 5.81% Defense(Fire)
    • 5.81% Defense(Cold)
    • 6.13% Defense(Energy)
    • 6.13% Defense(Negative)
    • 3% Defense(Psionic)
    • 9.25% Defense(Ranged)
    • 8.63% Defense(AoE)
    • 2.25% Max End
    • 34% Enhancement(Accuracy)
    • 32.5% Enhancement(RechargeTime)
    • 25% Enhancement(Heal)
    • 15% FlySpeed
    • 180.7 HP (13.5%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • MezResist(Confused) 7.5%
    • MezResist(Held) 16.9%
    • MezResist(Immobilize) 15.2%
    • MezResist(Sleep) 9.7%
    • MezResist(Stun) 9.7%
    • MezResist(Terrorized) 11.9%
    • 10% (0.17 End/sec) Recovery
    • 46% (2.57 HP/sec) Regeneration
    • 3.78% Resistance(Fire)
    • 3.78% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 8.14% Resistance(Negative)
    • 15% RunSpeed
    ------------
    Set Bonuses:
    Crushing Impact
    (Smite)
    • MezResist(Immobilize) 2.2%
    • 15.1 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Fast Healing)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Doctored Wounds
    (Reconstruction)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Scirocco's Dervish
    (Shadow Maul)
    • 10% (0.56 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Performance Shifter
    (Quick Recovery)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Touch of the Nictus
    (Siphon Life)
    • 25.1 HP (1.87%) HitPoints
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(Heal)
    • 2.25% Max End
    • 3.75% Resistance(Negative)
    Doctored Wounds
    (Dull Pain)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Integration)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    Steadfast Protection
    (Resilience)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Adjusted Targeting
    (Soul Drain)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • Status Resistance 7.5%
    Numina's Convalescence
    (Instant Healing)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    Titanium Coating
    (Tough)
    • MezResist(Sleep) 2.2%
    • 20.1 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75%
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Mako's Bite
    (Midnight Grasp)
    • MezResist(Immobilize) 3.3%
    • 20.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Red Fortune
    (Weave)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Focused Accuracy)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints (Exceeded 5 Bonus Cap)
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Miracle
    (Health)
    • 2.5% (0.04 End/sec) Recovery
    • 25.1 HP (1.87%) HitPoints (Exceeded 5 Bonus Cap)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints (Exceeded 5 Bonus Cap)
    • 2.5% (0.04 End/sec) Recovery

    in all honesty looking at the totals and turning everything on, the version 2 build has slightly lower dmg ressits however, the recharge is better, accuracy is better, to hit is better, and damage is better. All in all im liking V2 better, il wait a while before i make it final and apply it in game but is tehre any other holes or gaps?
  10. Quote:
    Originally Posted by ArchGemini View Post
    Oh, I was trying to keep most of your power choices intact, aside from Dark Consumption and just slot-juggle. I was thinking Shadow Punch would run somewhere in your standard chain.

    I will respond to this more after work. Damn this being Friday and not Saturday!
    no worries man, yeah DC and Conserve power is really just fluf, incase i run into mobs that **** up my end recovery i just use those as a safty net. I will take into consideration getting resilience and reslotting some of my defenses, i just really really dont like losing my 6 slot on soul drain but i do i want more in siphon life as suggested.
  11. Hmm very good info arch, only thing i dont like is 6 slotting shadow punch, with my attack chain of smite>midnights grasp>smite>shadow maul (rinse repeat) shadow punch doesnt seem worth it, although i do agree i want more in siphon life, but not six slotting Soul Drain? i dunno if i agree with that, the recharge on it is nearly perma already, i do want a slot or two to hasten to speed that up, but i just got mids on my computer and il run this little build into it and see how it works
  12. Glad to see many positive responses. Now i dont have that mids hero builder thing but id like to post my build, i quite enjoy him but until the reslience thing was buffed i havent had a chance to change it so i know that part lol but any advice would be awesome

    Dark Melee

    Shadow Punch ( Damage IO )

    Smite (Crushing Impact set 6)

    Shadow Maul (Scirocco's Dervish: Chance for Lethal set 6)

    Soul Drain ( Gaussians Synchronized Fire-Control: Chance For Build Up set 6)

    Siphon Life ( Touch of Nictus Healing 1)

    Midnights Grasp (Crushing Impact Set 6)

    Dark Consumption ( Accuracy IO )

    Regeneration

    Fast Healing (Numinas Convalescence: Heal/end, End/Rchg , Heal/Rchg/Heal/end/rechg, Heal)

    Reconstruction ( Doctored Wounds full set 6)

    Quick Recovery (End mod, End mod/rechg, End mod/ accuracy, Chance for +end)

    Dull Pain (Doctored Wounds full set 6)

    Integration ( Numina's Convalescence: all but Regen/recovery, Heal IO)

    Instant Healing (Doctored Wounds full set 6)

    Revive ( Heal IO )

    Moment of Glory ( Defense IO, Damage Ressit IO)

    Misc Powers:

    Health ( Heal/end, Heal/rech, Heal/end/rech, Heal)

    Stamina ( Same as Quick Recovery )

    Combat Jumping (Defense IO)

    Super Jump ( Jump IO )

    Boxing ( Damage IO )

    Tough ( Stead Fast Protection: +res (all) +Def (all), Aegis: +res Psionic,status effects, Titanum Coating: res/end, res/rech, ressit, end

    Weave ( Luck Of The Gambler full set 6 )

    Hasten ( Recharge IO )

    Focused Accuracy (To hit buff IO)

    Physical Perfection ( Regenerative Tissue: +regen, Numina's Convalescence: Regen/Recovery, Healing)

    Conserve Power ( Recharge IO )

    Incarnate

    Destiny: Barrier Core Epiphany

    Interface: Reactive Total Core Conversion

    Alpha: Spiritual Radial Paragon

    please dont be shy, let me know what can swap for what =]
  13. guess it helps to use my eyes lol thanks
  14. Quote:
    Originally Posted by bAss_ackwards View Post
    Instant Healing toggle returns, Scrappers tanking Hamidon, dogs and cats living together... mass hysteria!
    wait did i read that right!? IH is a toggle again??
  15. So out of curiosity, how many have or had a DM/Regen Scrapper? i have one 50+3, fully slotted with IO's and have worked on it for a while and always seem to find some way to improve it. But what are your thoughts on this particular set? Have you perfected it to its max? If so, whats your build? I honestly love this set. Yes it has little to no defense but quite frankly with the healing and good heal bonus sets can boosts its capability not to mention a T4 Alpha slot.
  16. again...their from 2006...looking for a build thats more updated to the most current version of the game
  17. So i just got my blaster to 50 and he is energy/energy, i like the versatiliy of doing either melee or ranged DPS and ive been trying to find builds to fit my play style. However all the builds ive found were from like 2006. Could anyone toss some on here that are a little more 'updated', mids doesnt work on my laptop so icant make it myself, id greatly appreciate it
  18. I think i know what powers i want to get for this build but slots, im totally at a loss on, anyone have a build i can take a look at?
  19. SickSadisticBomb

    What to pick?

    So wouldnt really matter the AT? and powers are pretty open as well too?
  20. SickSadisticBomb

    What to pick?

    I want to make a tank or a brute, which one is better for fighting hordes of enemys? and what would be a good build? i never made a big guys such as a tank or a brute before, sugestions?
  21. SickSadisticBomb

    Energy/Energy

    If anyone could post some builds of their variety's, i just want to compare and contrast everyones ideas into somthing of my own, right now id dabble a bit in melee and range but obviously blasters are range so owning all offense attacks are non negotiable but for secondary as well as auxillary powers ( travel, fitness, and power masterys) id love to see what everyone is using and pros cons etc
  22. My thoughts are i currenty have 2 powers with numinas heal set about 2 eatch, very nice regen bonus. I figured the performance shifter give the better recovery bonus of 2.5 vs the one i currently have is 1.5 ( or 1.0 cant remember) with a 10% regen bonus. My questions i guess is it is worth it more so to let my numina set give me the huge regen bonus and let my end ones give a nice end recovery bonus, sounds like 4 slots are going to be my next step
  23. So i have my Regen recovery 4 slotted and my Stamina 3 slotted. The 4 slotted has the IO's set with the power plug ( i cant remember the damn name) and im slotting my stamina one with one of those power plug ones that is a +end mod a performance shifter +End Mod. Now the last one is puzzling me.. i have the one that gives a +20% chance of a small endurance boost. In my character build i do have an extra slot laying around i could toss onto stamina, if i slot it now with 3 slots i lose a like 14% drop in end recovery on that slot. Btw what is the best end recovery IO's set for a regen like myself? I have 4 of the plug ones which gives me a 1.5 to recovery and a 10% to regen but the performance shifter gives a 2.5 endurance recovery. So two questions whats the best End recovery IO's set, and what should i do with my stamina at 3 slots toss on the +end proc? or respec and toss 4 slots on it and use the 4th slot for that +end Proc?
  24. So i have my Regen recovery 4 slotted and my Stamina 3 slotted. The 4 slotted has the IO's set with the power plug ( i cant remember the damn name) and im slotting my stamina one with one of those power plug ones that is a +end mod a performance shifter +End Mod. Now the last one is puzzling me.. i have the one that gives a +20% chance of a small endurance boost. In my character build i do have an extra slot laying around i could toss onto stamina, if i slot it now with 3 slots i lose a like 14% drop in end recovery on that slot. Btw what is the best end recovery IO's set for a regen like myself? I have 4 of the plug ones which gives me a 1.5 to recovery and a 10% to regen but the performance shifter gives a 2.5 endurance recovery. So two questions whats the best End recovery IO's set, and what should i do with my stamina at 3 slots toss on the +end proc? or respec and toss 4 slots on it and use the 4th slot for that +end Proc?
  25. SickSadisticBomb

    Grav/Kin Build

    Looking for a second opinion, trying to come up with my own build but im kinda stuck on certain powers, which to take and which not to take. Lets see what you guys got!