Grav/Kin Build


Constant_Motion

 

Posted

Looking for a second opinion, trying to come up with my own build but im kinda stuck on certain powers, which to take and which not to take. Lets see what you guys got!


 

Posted

Quote:
Originally Posted by SickSadisticBomb View Post
Looking for a second opinion, trying to come up with my own build but im kinda stuck on certain powers, which to take and which not to take. Lets see what you guys got!
Which ones are you stuck on? A lot depends on your playstyle. Teams or solo? Aggressive or more support?

For the most part, Dimension Shift should be skipped. If the build is tight, then you may want to choose Propel for solo or small teams, or Lift for larger teams. If you have room, take both. Everything else in Grav is worth taking.

From Kinetics, the most commonly skipped powers are Repel and, if you have a different travel power, Inertial Reduction. Speed Boost and Increase Density are ally-only powers, useless solo but especially SB is very valuable on teams (but a minority of people seem to dislike it). Some people skip Siphon Power once they have Fulcrum Shift, but Siphon Power is nice when up against a single tough foe (like an AV). Some people skip Increase Density due to its short duration, but it is nice as a way to break stuns and other mez or prevent knockback on teammates. (It is also a nice place to put a Steadfast -Knockback IO.)


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Which powers are you partial to?


Spines/ D A lvl 50 Scrap, stone/wm lvl 50 tank, Kat/reg lvl 50 Scrap
Grav/Kin lvl 50 Cont, Fire/Enegry lvl 50 Blast
Warshade lvl 50, PB lvl 39, nightwidow lvl 50, crab lvl 42
plant/thorns lvl 50 dom, ice/fire lvl 40 dom, grav/nrg lvl 41 dom

 

Posted

Amen on the D.Shift.