DM/Regen, a dying breed?
A DM/Regen Scrapper was my first 50, but i haven't played him much for about 5 years or so.
Dr. Todt's theme.
i make stuff...
I don't have one, but I think I know how to maximize one in general. You want high end recharge, defense in the mid to upper 20s, and Shadow Meld. Spiritual Alpha. I'm not sure if Barrier or Rebirth would be better, though my money is on Barrier for this combo. Now you can cycle your defensive powers as necessary, allowing you to hit even the incarnate soft cap pretty much on demand and for as long as you're likely to need it. (Edit: Get Eye of the Magus too, and you basically have 5 minutes of incarnate soft cap. You wouldn't actually endlessly cycle your defensive powers like that, and instead use them on demand, but saying "5 minutes of incarnate soft cap" I think makes the point better.) You'll have perma Dull Pain capping your hit points. Combine that with Tough and Resilience for at least a decent ability to soak a hit. Your passive regeneration and Siphon Life keep your hit points topped off most of the time, also helping you to soak up big hits. And with Reconstruction, Dull Pain and Instant Healing on fast recharge, you have tools to handle things when the damage comes fast and furious despite your defense. Now, all that was about survivability, but you also have quite good single-target DPS with a near perma Soul Drain and the top DPS chain (Smite -> Midnight Grasp -> Smite -> Siphon Life). On the down side, not much AoE.
I think Regeneration is currently out of favor. I don't think it deserves to be. Dark Melee I believe remains popular.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I'm a lover of /Regen, but haven't tried a DM/Regen. My Claws/Regen is great fun to play and I like DM as a powerset, so a DM/Regen is very tempting now that it's been explained well by Werner.
Contact me in-game: @CheeseSlicer
A DM/Regen was my second 50, although it was the first toon I made. An Emp/Dark defender was the first 50.
I always liked it.
Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind
OMG!! Please add these costume designs now!
My first 50 and he was one of the eight who managed the first successful MoSTF Run on Live in Europe. Like him much but don't play him so often, mostly solo. But he is close to all T4s. Tried to max the Regen.
Hero Plan by Mids' Hero Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Shadow Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9)
Level 1: Fast Healing -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(11), Numna-Heal(11), Numna-Heal/EndRdx(13), RgnTis-Regen+(13), Panac-Heal/+End(15)
Level 2: Smite -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(3), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(7)
Level 4: Reconstruction -- Numna-Heal(A), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(17), Numna-EndRdx/Rchg(17)
Level 6: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(21)
Level 8: Siphon Life -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(21), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(25)
Level 10: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(25), Numna-Heal(31), Tr'ge-Heal/Rchg(31), Tr'ge-Heal/EndRdx/Rchg(31)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 14: Super Speed -- Run-I(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(36), Numna-Heal/EndRdx/Rchg(36), Tr'ge-Heal/EndRdx(37), Tr'ge-Heal/EndRdx/Rchg(37)
Level 18: Touch of Fear -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(37), Abys-Acc/EndRdx(39), Abys-Fear/Rng(39), Abys-Acc/Fear/Rchg(39)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
Level 22: Resilience -- ResDam-I(A)
Level 24: Kick -- Acc-I(A)
Level 26: Soul Drain -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(29), Armgdn-Dmg/EndRdx(29)
Level 28: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(40), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(42)
Level 30: Tough -- HO:Ribo(A), HO:Ribo(50)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg(42), C'ngImp-Dmg/EndRdx(43), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(46), LkGmblr-EndRdx/Rchg(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(48)
Level 44: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
Level 47: Physical Perfection -- Tr'ge-Heal/EndRdx(A), Tr'ge-Heal/Rchg(50), P'Shift-End%(50)
Level 49: Revive -- RechRdx-I(A)
Level 50: Spiritual Core Paragon
Level 50: Barrier Core Epiphany
Level 50: Void Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(34), Heal-I(36)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(34)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1460;688;1376;HEX;| |78DA6593DB4E13511486F774060AE55828670AB40581960E6D3406D460A205055A5| |34EDE191C600B139B699D0E86DEF9001EAFBCF5CA6732F1F4041EDEA0AEAE7F536A| |66D2E65BB3F6BFD761D6DE858B5CB710AFEE0AADF77EC9AA560FF78E5DAB52916E4| |7E1DCB33CBBEC88A01062ECD27D58902529CD9CE53E87196DAEE4E433E954A5B92B| |4FA5235DDE1CDE74CEA42B1DCFBC3442C572B964EE55A43CE966332FAD8AED9CF6F| |0CB867D7AE6D15B98DF369D9776D53EB24BB6570BAF57EC63F35EF9A47658B0AA9E| |746BA354579AFE2F1A05F25337C45342561816A3FD88D1710C9C30720DB9C6F236B| |145C6BC083DD61A2BA10346F70EB046888ADE98DE7873836A1325D15281862B9004| |E619C602A37D91B14E721D725D47D8DE3D46FF3EB0CBD8205D1B8AD1DB5EF3D6813| |7C05B46E41DE39C7441953E883E22687518CD0DA3E35174FC80B49D086B7422EF28| |F24EA198A9156E6E6A9511277917E481AE144798F90F0912F420BDE849B3EB21B9F| |A548A3E044DE0C3259069F626C79E450A8FE461D540F82B04DF18D7BE033F809F8C| |61920F42AE0D0EB16B3EC2D8A49521E415434B5C4A805C23AABA9171765D906B8C0| |75637C656F8138EAF02B71893B7813B8C2D924FA8EA268A48B70DE4198B05E01143| |2779143568D13582A18BAC628DD6A655A869CC6611934A6244498C2889291A248FA| |B46E36834DDCFC8D3CA9C3A42736A25CC581E000619FB74CE1654848518075D060E| |6825A54A492D71A34B69C0049619E90CE3334DD854A7C0C4F0B23826D98F2CD8A68| |A32EA3B677030268DE6DDA31F3D22EFF3148DE6D5111A7BA68DE615AC77F6376F4A| |3DE9DB9BF179B23ECF759FE786CFF32B4409B5D61AFE5C79021ACE6F4C9DDF596EE| |DB76FCBDF2B8FAEE1B2CEE0B2C6DE031F183B7472B3AABD4F2D762A72657F69F13F| |09356607DB6AB18F5AEC628BFD0FCAB5F194| |-------------------------------------------------------------------|
I don't see many DM/Regens out there playing actively today, but I do see quite a few DM/SR's. I have a 50 DM/SR myself (retired for several years now) and remember how well the two sets complemented one another. There were many times when the team was wiping and I'd hit Elude and start cycling my attacks, holding aggro until the team could rez and re-join the fray.
I also remember, waaaaaaay back when, I'd share Hami tanking duties with a DM/Regen. We discovered that his Taunt, equally slotted and with him having same recharge as I did (this was pre-IO's and pre-ED) was slightly more powerful than my Confront. Never understood why but it was.
Actually, now that I think about it, I don't think I've seen many DM/DA running around either.
My DM/Regen is my 3rd Scrapper*, my 2nd 50, my badge collector. I created her right before Issue 2 came out. She remains one of my most-played characters, closing on 2000 hours played. Like yours, mine is +3, with Very Rare incarnate powers slotted in all but Lore.
* My 1st two characters ever were Scrappers, the first being created during Pre-Release and the 2nd being created during the 1st month that CoH was live.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
My first 50 was a DM/Regen that I mostly solo'd the way up.
Once I got to L45+ was when I first started grouping regularly, and felt the disparity standing next to AoE powerhouses.
I've since moved onto other characters and never really came back to revisit the DM/Regen. There's just very little in the build at all that appeals to me.
Glad to see many positive responses. Now i dont have that mids hero builder thing but id like to post my build, i quite enjoy him but until the reslience thing was buffed i havent had a chance to change it so i know that part lol but any advice would be awesome
Dark Melee
Shadow Punch ( Damage IO )
Smite (Crushing Impact set 6)
Shadow Maul (Scirocco's Dervish: Chance for Lethal set 6)
Soul Drain ( Gaussians Synchronized Fire-Control: Chance For Build Up set 6)
Siphon Life ( Touch of Nictus Healing 1)
Midnights Grasp (Crushing Impact Set 6)
Dark Consumption ( Accuracy IO )
Regeneration
Fast Healing (Numinas Convalescence: Heal/end, End/Rchg , Heal/Rchg/Heal/end/rechg, Heal)
Reconstruction ( Doctored Wounds full set 6)
Quick Recovery (End mod, End mod/rechg, End mod/ accuracy, Chance for +end)
Dull Pain (Doctored Wounds full set 6)
Integration ( Numina's Convalescence: all but Regen/recovery, Heal IO)
Instant Healing (Doctored Wounds full set 6)
Revive ( Heal IO )
Moment of Glory ( Defense IO, Damage Ressit IO)
Misc Powers:
Health ( Heal/end, Heal/rech, Heal/end/rech, Heal)
Stamina ( Same as Quick Recovery )
Combat Jumping (Defense IO)
Super Jump ( Jump IO )
Boxing ( Damage IO )
Tough ( Stead Fast Protection: +res (all) +Def (all), Aegis: +res Psionic,status effects, Titanum Coating: res/end, res/rech, ressit, end
Weave ( Luck Of The Gambler full set 6 )
Hasten ( Recharge IO )
Focused Accuracy (To hit buff IO)
Physical Perfection ( Regenerative Tissue: +regen, Numina's Convalescence: Regen/Recovery, Healing)
Conserve Power ( Recharge IO )
Incarnate
Destiny: Barrier Core Epiphany
Interface: Reactive Total Core Conversion
Alpha: Spiritual Radial Paragon
please dont be shy, let me know what can swap for what =]
I haven't seen a dark/regen in about a year on Virtue. I'd imagine with some defense, and a ton of recharge they'd be tough.
Virtue: @Santorican
Dark/Shield Build Thread
I still shuffle my DM/Regen among the Scrappers I play, but aside from getting T3 incarnate stuff (and the T4 barrier), I mostly only use him for Tips. When I want to absolutely break face and do all kinds of crazy Scrapper stuff, I go for my Shieldies or my DM/SR.
And @SickSadisticBomb
Unless you are specifically trying to build up some non-zero amount of Psionic Resistance (not really worth it), I would not bother six-slotting some of the powers you have with a full set, if at all. You could use the extra slots to move Gaussian's Sync to Focused Accuracy and get some Accuracy and more Recharge in Soul Drain. The slots could also be given to Hasten to get up more often. Your attack chain and your /Regen powers love more recharge.
On a /Regen, Dark Consumption and Conserve Power are absolutely overkill. Probably Physical Perfection, as well, but at least it is a passive that can hold a Performance Shifter Proc. Slotted QR, Stamina, the +End accolades and bits of Recovery and +End scattered in my set bonuses carry me. In replacement of the first two powers, you could get Resilience (also a solid holder for the Steadfast +3%) and Laser Beam Eyes or Energy Torrent (for the quick and dirty ranged attack in LBE or the knockdown in ET).
Siphon Life is an awesome attack that also heals. You are seriously shortchanging yourself by not slotting that up like a full attack.
Keeping within the same ballpark cost-wise and power selection wise, I am looking at:
Shadow Punch (6 - Touch of Death)
Smite (5 - Crushing Impact: all but Dmg/End)
Shadow Maul (5 - Scirocco's Devrish: all but Dmg/End)
Siphon Life (6 - Mako's Bite)
Soul Drain (Scirocco Acc/Rch, Cleaving Blow Acc/Rch, Rch IO)
Midnight Grasp (6 - Mako's Bite)
Fast Healing (3 - Numina's Convalescence: +Reg/Rec, Heal, Heal/End)
Reconstruction (5 - Doctored Wounds: Slant toward Recharge or Heal to taste)
Quick Recovery (Performance Shifter: +End Proc, End, End/Acc, End/Rch)
Dull Pain (5 - Doc'd Wounds: All but Heal/End)
Integration (3 Numi's: Heal, Heal/End, Heal/Rch)
Resilience (1 - Steadfast +3%)
Instant Healing (5 - Doc'd Wounds: All but Heal/End)
Revive (Heal IO)
Moment of Glory (3 - 2 Rch IO, Titanium Coating Rst/Rch)
Focused Accuracy (6 - Gaussian)
Physical Perfection (Performance Shifter +End Proc)
Laser Beam Eyes (Acc IO)... if you must have Conserve Power, I guess it is not a terrible base-slot power.
Boxing
Tough (6 - Titanium Coating)
Weave (5 - Red Fortune: All but End/Rch)
Combat Jumping (Luck of the Gambler +7.5%)
Super Jump
Hasten (3 Rch IOs)
Swift
Hurdle
Health (3 Miracle: +Recovery, Heal, Heal/End)
Stamina (repeat QR slotting here)
And I am sure there are others who can come up with more efficient use of slots that will make you more effective without being gut-bustingly bank-breaking. Tips can get you more LotG's easily (I would put one in Moment of Glory instead of the Rst/Rch and sub out the third power in Body Mastery for Stealth just to hold another).
With level 30 IO's across the board, the Totals tab in my Mid's shows around 19/20/16 M/R/AoE Defense (not crazy, but not bad), 2.9 net endurance gain per second, and a LotG unique short of having the 55% global threshold for Perma Dull Pain if you go all level 50 IOs in Dull Pain and Hasten. If you have either the time or the moolah, move two of the slots in Weave to Soul Drain, then slot:
Weave (3 - LotG: +7.5, Def, Def/End)
Soul Drain (5 - Obliteration: all but the Proc)
It is still 55% with all those other pre-requisites, right, lol?
11 months of all-nighters, messy feeding sessions, bath fighting and realizing just how good my son's lungs work, and I am still convinced he is the crowning accomplishment in my life. What in the blue HFIL is wrong with me?
Hmm very good info arch, only thing i dont like is 6 slotting shadow punch, with my attack chain of smite>midnights grasp>smite>shadow maul (rinse repeat) shadow punch doesnt seem worth it, although i do agree i want more in siphon life, but not six slotting Soul Drain? i dunno if i agree with that, the recharge on it is nearly perma already, i do want a slot or two to hasten to speed that up, but i just got mids on my computer and il run this little build into it and see how it works
Is there a reason besides concept or just personal preference that you have Shadow Maul in your attack chain? Maybe just not having enough +rech for something else? Shadow Maul is a good power in some ways for sure, but not because it's good to include in an attack chain. Not a single-target attack chain, anyway.
I would do as you suggest you'd prefer and six-slot Soul Drain, not Shadow Punch. Many modern high-end Scrapper builds omit Shadow Punch entirely, because its damage/activation time make it a poor contributor to strong attack chains. I would replace the six ToD in SP with six Obliterations in SD.
I do recommend slotting Siphon Life as a good attack. Mine is frankenslotted to allow for strong heal as well as damage, but if anyone can afford to ignore the heal and just go all out on the damage aspect, it's a Regen. The common high-end DM attack chain is actually Smite, MG, Smite, Siphon, repeat. Of course that's going to take more recharge than having Shadow Maul in there.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Hmm very good info arch, only thing i dont like is 6 slotting shadow punch, with my attack chain of smite>midnights grasp>smite>shadow maul (rinse repeat) shadow punch doesnt seem worth it, although i do agree i want more in siphon life, but not six slotting Soul Drain? i dunno if i agree with that, the recharge on it is nearly perma already, i do want a slot or two to hasten to speed that up, but i just got mids on my computer and il run this little build into it and see how it works
|
I will respond to this more after work. Damn this being Friday and not Saturday!
11 months of all-nighters, messy feeding sessions, bath fighting and realizing just how good my son's lungs work, and I am still convinced he is the crowning accomplishment in my life. What in the blue HFIL is wrong with me?
Oh, I was trying to keep most of your power choices intact, aside from Dark Consumption and just slot-juggle. I was thinking Shadow Punch would run somewhere in your standard chain.
I will respond to this more after work. Damn this being Friday and not Saturday! |
Thinking of rolling one as a Brute, when that opens up... Scrappers are limited under that HP cap crap.
I'm having a hard time telling if that's a serious sentiment.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
DM/Regen is still my favorite Scrapper combo.
One of my 3 50's so...
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
I have DM/Regen. I made him to be my Hami raid specialist because when you have untyped damage, Regen is King. He can also run the Keyes Trial saying, "Pulse? What pulse?"
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
okay im posting a build thats pretty close to what my guy is already and then v.2 of the new one taking into consideration tips and stuff from everyoneHero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Shaded Strike: Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Shadow Punch
- (A) Damage Increase IO: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (3) Numina's Convalescence - Heal: Level 50
- (3) Numina's Convalescence - Heal/Recharge: Level 50
- (5) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (5) Numina's Convalescence - Endurance/Recharge: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (7) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (7) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (9) Crushing Impact - Damage/Endurance: Level 50
- (9) Crushing Impact - Damage/Recharge: Level 50
- (11) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (A) Doctored Wounds - Heal/Endurance: Level 50
- (11) Doctored Wounds - Recharge: Level 50
- (13) Doctored Wounds - Heal: Level 50
- (13) Doctored Wounds - Endurance/Recharge: Level 50
- (15) Doctored Wounds - Heal/Recharge: Level 50
- (15) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (17) Scirocco's Dervish - Damage/Endurance: Level 50
- (17) Scirocco's Dervish - Damage/Recharge: Level 50
- (19) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
- (19) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (21) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (21) Performance Shifter - EndMod: Level 50
- (23) Performance Shifter - EndMod/Recharge: Level 50
- (23) Performance Shifter - EndMod/Accuracy: Level 50
- (A) Doctored Wounds - Heal/Endurance: Level 50
- (25) Doctored Wounds - Heal: Level 50
- (25) Doctored Wounds - Recharge: Level 50
- (27) Doctored Wounds - Endurance/Recharge: Level 50
- (27) Doctored Wounds - Heal/Recharge: Level 50
- (29) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (A) Defense Buff IO: Level 50
- (A) Jumping IO: Level 50
- (A) Touch of the Nictus - Accuracy/Healing: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (33) Numina's Convalescence - Heal/Recharge: Level 50
- (34) Numina's Convalescence - Endurance/Recharge: Level 50
- (34) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (34) Numina's Convalescence - Heal: Level 50
- (36) Healing IO: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (36) Aegis - Psionic/Status Resistance: Level 50
- (36) Titanium Coating - Resistance: Level 50
- (37) Titanium Coating - Resistance/Endurance: Level 50
- (37) Titanium Coating - Resistance/Recharge: Level 50
- (37) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (39) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (40) Numina's Convalescence - Heal: Level 50
- (42) Numina's Convalescence - Endurance/Recharge: Level 50
- (42) Numina's Convalescence - Heal/Recharge: Level 50
- (42) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (43) Healing IO: Level 50
- (A) Damage Increase IO: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (43) Crushing Impact - Damage/Endurance: Level 50
- (43) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (45) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (45) Crushing Impact - Damage/Recharge: Level 50
- (45) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (A) Healing IO: Level 50
- (A) Defense Buff IO: Level 50
- (46) Resist Damage IO: Level 50
- (A) Resist Damage IO: Level 50
- (A) Luck of the Gambler - Defense: Level 30
- (46) Luck of the Gambler - Defense/Endurance: Level 50
- (46) Luck of the Gambler - Defense/Recharge: Level 50
- (48) Luck of the Gambler - Endurance/Recharge: Level 50
- (48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (48) Luck of the Gambler - Recharge Speed: Level 50
- (A) To Hit Buff IO: Level 50
- (A) Numina's Convalescence - Heal: Level 50
- (50) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (50) Regenerative Tissue - +Regeneration: Level 30
- (50) Numina's Convalescence - Heal/Endurance: Level 50
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - Heal: Level 50
- (31) Numina's Convalescence - Heal/Recharge: Level 50
- (33) Numina's Convalescence - Heal/Endurance: Level 50
- (33) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (A) Empty
- (A) Performance Shifter - Chance for +End: Level 50
- (29) Performance Shifter - EndMod: Level 50
- (31) Performance Shifter - EndMod/Recharge: Level 50
- (31) Performance Shifter - EndMod/Accuracy: Level 50
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 5.5% Defense(Melee)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 6.13% Defense(Psionic)
- 5.5% Defense(Ranged)
- 8.63% Defense(AoE)
- 32% Enhancement(Accuracy)
- 32% Enhancement(Heal)
- 27.5% Enhancement(RechargeTime)
- 15% FlySpeed
- 190.8 HP (14.2%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Held) 12.7%
- MezResist(Immobilize) 4.4%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 4.4%
- 7.5% (0.13 End/sec) Recovery
- 80% (4.46 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 3.13% Resistance(Negative)
- 2.52% Resistance(Toxic)
- 13.6% Resistance(Psionic)
- 15% RunSpeed
Set Bonuses:
Numina's Convalescence
(Fast Healing)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
(Smite)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Reconstruction)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 1.26% Resistance(Toxic,Psionic)
(Shadow Maul)
- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Defense(Psionic)
(Quick Recovery)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Dull Pain)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 1.26% Resistance(Toxic,Psionic)
(Integration)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
(Resilience)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Resilience)
- 3% Resistance(Psionic)
(Resilience)
- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
(Soul Drain)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Instant Healing)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
(Midnight Grasp)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Weave)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Resistance(Psionic)
- 7.5% Enhancement(RechargeTime)
(Physical Perfection)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints (Exceeded 5 Bonus Cap)
(Health)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints (Exceeded 5 Bonus Cap)
- 6% Enhancement(Heal)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints (Exceeded 5 Bonus Cap)
- 2.5% (0.04 End/sec) Recovery
then this is version 2
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Shaded Strike : Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (3) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (27) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (27) Crushing Impact - Damage/Recharge: Level 50
- (29) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (3) Numina's Convalescence - Heal: Level 50
- (7) Numina's Convalescence - Heal/Endurance: Level 50
- (A) Doctored Wounds - Heal: Level 50
- (5) Doctored Wounds - Heal/Endurance: Level 50
- (15) Doctored Wounds - Heal/Recharge: Level 50
- (17) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (17) Doctored Wounds - Recharge: Level 50
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (5) Scirocco's Dervish - Damage/Recharge: Level 50
- (23) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (23) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (25) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (7) Performance Shifter - EndMod: Level 50
- (9) Performance Shifter - EndMod/Accuracy: Level 50
- (9) Performance Shifter - EndMod/Recharge: Level 50
- (A) Touch of the Nictus - Healing: Level 50
- (31) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
- (31) Touch of the Nictus - Accuracy/Healing: Level 50
- (31) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
- (33) Touch of the Nictus - Chance for Negative Energy Damage: Level 50
- (33) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
- (A) Doctored Wounds - Heal: Level 50
- (19) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (19) Doctored Wounds - Endurance/Recharge: Level 50
- (21) Doctored Wounds - Recharge: Level 50
- (21) Doctored Wounds - Heal/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - Heal: Level 50
- (25) Numina's Convalescence - Heal/Endurance: Level 50
- (29) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (33) Numina's Convalescence - Heal/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (34) Recharge Reduction IO: Level 50
- (34) Recharge Reduction IO: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Recharge Reduction IO: Level 50
- (A) Damage Increase IO: Level 50
- (A) Adjusted Targeting - To Hit Buff: Level 50
- (36) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (36) Adjusted Targeting - Endurance/Recharge: Level 50
- (37) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (37) Adjusted Targeting - Recharge: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (34) Numina's Convalescence - Endurance/Recharge: Level 50
- (37) Numina's Convalescence - Heal/Recharge: Level 50
- (39) Numina's Convalescence - Heal: Level 50
- (39) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (A) Titanium Coating - Resistance: Level 50
- (39) Titanium Coating - Endurance: Level 50
- (40) Titanium Coating - Resistance/Recharge: Level 50
- (40) Titanium Coating - Endurance/Recharge: Level 50
- (40) Titanium Coating - Resistance/Endurance: Level 50
- (42) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (A) Mako's Bite - Chance of Damage(Lethal): Level 50
- (42) Mako's Bite - Damage/Endurance: Level 50
- (42) Mako's Bite - Accuracy/Damage: Level 50
- (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (43) Mako's Bite - Damage/Recharge: Level 50
- (43) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (A) Empty
- (A) Titanium Coating - Resistance/Recharge: Level 50
- (45) Recharge Reduction IO: Level 50
- (45) Recharge Reduction IO: Level 50
- (A) Red Fortune - Defense: Level 50
- (45) Red Fortune - Endurance: Level 50
- (46) Red Fortune - Defense/Endurance: Level 50
- (46) Red Fortune - Defense/Recharge: Level 50
- (46) Red Fortune - Defense/Endurance/Recharge: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (48) Regenerative Tissue - +Regeneration: Level 30
- (A) Red Fortune - Defense: Level 50
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Empty
- (A) Miracle - +Recovery: Level 30
- (13) Miracle - Heal: Level 40
- (15) Miracle - Heal/Endurance: Level 40
- (A) Empty
- (A) Performance Shifter - Chance for +End: Level 50
- (11) Performance Shifter - EndMod/Accuracy: Level 50
- (11) Performance Shifter - EndMod: Level 50
- (13) Performance Shifter - EndMod/Recharge: Level 50
Set Bonus Totals:
- 9.5% DamageBuff(Smashing)
- 9.5% DamageBuff(Lethal)
- 9.5% DamageBuff(Fire)
- 9.5% DamageBuff(Cold)
- 9.5% DamageBuff(Energy)
- 9.5% DamageBuff(Negative)
- 9.5% DamageBuff(Toxic)
- 9.5% DamageBuff(Psionic)
- 8% Defense(Melee)
- 5.5% Defense(Smashing)
- 5.5% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 6.13% Defense(Energy)
- 6.13% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Ranged)
- 8.63% Defense(AoE)
- 2.25% Max End
- 34% Enhancement(Accuracy)
- 32.5% Enhancement(RechargeTime)
- 25% Enhancement(Heal)
- 15% FlySpeed
- 180.7 HP (13.5%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Confused) 7.5%
- MezResist(Held) 16.9%
- MezResist(Immobilize) 15.2%
- MezResist(Sleep) 9.7%
- MezResist(Stun) 9.7%
- MezResist(Terrorized) 11.9%
- 10% (0.17 End/sec) Recovery
- 46% (2.57 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 1.26% Resistance(Energy)
- 8.14% Resistance(Negative)
- 15% RunSpeed
Set Bonuses:
Crushing Impact
(Smite)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Fast Healing)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Reconstruction)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Shadow Maul)
- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Quick Recovery)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Siphon Life)
- 25.1 HP (1.87%) HitPoints
- 9% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 2.25% Max End
- 3.75% Resistance(Negative)
(Dull Pain)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Integration)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
(Resilience)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Soul Drain)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
(Instant Healing)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
(Tough)
- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Midnight Grasp)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Weave)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Focused Accuracy)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints (Exceeded 5 Bonus Cap)
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Health)
- 2.5% (0.04 End/sec) Recovery
- 25.1 HP (1.87%) HitPoints (Exceeded 5 Bonus Cap)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints (Exceeded 5 Bonus Cap)
- 2.5% (0.04 End/sec) Recovery
in all honesty looking at the totals and turning everything on, the version 2 build has slightly lower dmg ressits however, the recharge is better, accuracy is better, to hit is better, and damage is better. All in all im liking V2 better, il wait a while before i make it final and apply it in game but is tehre any other holes or gaps?
in all honesty looking at the totals and turning everything on, the version 2 build has slightly lower dmg ressits however, the recharge is better, accuracy is better, to hit is better, and damage is better. All in all im liking V2 better, il wait a while before i make it final and apply it in game but is tehre any other holes or gaps? |
First off, please don't use the long export form. All the junk at the end just fills up space that no one reads. Short is the way to go.
Aside from that... yes, there are quite a few holes.
Your attack chain, for example, won't be smooth if you want to run smite - MG - smite - SL (midnight grasp and smite are recharging too slowly).
Siphon life is an attack, and should be slotted as such (or at least frankenslotted).
You didn't pick up accolades or an alpha enhancement, if you got those, you'd be at hp cap without any set bonuses, thus making your triple numina/miracle slots wasted (which you wasted anyway, you have 3 of them not being used because of the rule of 5), same goes for the 4 performance shifters, the slots are wasted because you don't need hp sets, and you the recovery bonus you shouldn't need, either.
I'm guessing this is because you're new to mids', not because you don't have them in-game.
The 4th numina set bonus only affects the heal component of Dull Pain, which is already huge. It doesn't affect regeneration effects or reconstruction, so it's pretty much pointless to grab.
Your recharge is *very* low. You won't even have perma-dull pain with that much recharge. Can you invest in some LotG 7.5%s?
For your soul drain slotting... obliterations would be better: same recharge bonus, almost same recharge enhancement value, makes it actually do damage (which is good, as you're AoE light), and gets you some melee defense (which you are very low on).
Getting Body Mastery on a /regen is generally a bad idea as well, the buff from PP is hardly noticeable compared to what you can already attain.
Soul mastery is a good idea. For two power picks you can get shadow meld, which functions like a mini-MoG (a great alpha-soaker). This is especially awesome since you can Shmeld-MoG-Shmeld for 45 seconds of high survivability.
If you don't want that, and instead want more AoE damage, I'd suggest either fire mastery or Mu (for fireball, a third power pick, or ball lightning, a second power pick).
Other things to note:
Fast Healing will have enhanceable regen resistance come i21, so that needs to be hard-ED slotted.
Also resilience will be giving more resistance (9.38 at base) to all damage types, so it deserves 2 res IOs as well, pushing your res(all) up to about 14.7 (smashing/lethal would be about 32.3 with tough).
I'm not sure why you would get spiritual radial instead of spiritual core... but going back and changing it would take a while, so I'll leave that one alone.
I definitely prefer radial rebirth on my regen, but he's a kat/regen that packs a lot more defense than non-sword/regens can achieve, so I approve of you having barrier instead.
Also, since you're a non-sword /regen, it's more commonly advised (especially by Claws...) to get smashing/lethal defense instead of positional (or just melee). This is because of the numerous amount of lethal guns we have in game that lower your defenses with a few hits since you won't have any DDR. If you just had melee defense, it would do nothing against any of those enemies with guns. Having lethal, however, will protect you (mostly, anyway).
That's another suggestion... build for some defense. Your goals should probably be to get at least enough recharge for perma-DP and your attack chain of smite - mg - smite - sl, then start piling on some s/l defense. I just did a quick build that got up to 40% s/l defense with all the other important things (with barrier, that would be softcap s/l at all times). So it can easily be done, without purples too.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
|
^Professional Katana/regen build thread
I agree with everything Elegost said, except one part.
I'm going to toss out a counter vote on the positional vs. damage-typed defense. My finding is that when I have damage-typed defense, I can't get enough non-L/S defense, and I have low defenses against "pure exotic" attacks. Examples are Gloom, Fire Blast, and various Electric and Rad Blast ranged attacks, all of which are quite common among high-level NPC factions. As a result, I find a Regen build with high lethal defense works great against some old-school foes and maybe Longbow, but suddenly feels weak when faced with something like a Mu boss or lots of Council Vampyres and Galaxies. This is compounded by the fact that most Regens shore up their L/S resists with Tough, but (currently) have nothing to grant resists to the "exotic" damage types outside of Toxic damage. (This will be somewhat better in I21, with (edit: un)slotted Resilience becoming around 9% "Res(ALL)".)
The tradeoff you have to consider is whether you are willing to be more likely to take L/S hits, which may stack defense debuffs on you, or be more likely to be hit by everything else. It's breadth against more foes rather than greater depth against some of them. My own playstyle was better served by giving some decent attention to ranged defense (though melee got priority for sure) and using high-order defense buffs in Moment of Glory and Shadow Meld to ride out the debuffs imposed on me.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
honestly my main goal here is buff up the recharge rate to make DP perma and have perma hasten, now i did get physical perfection mainly for me to slot things like Regenerative Tissue and stuff, and i apologize about the long build list im still familiarizing with Mids and i do have different slots on their, just for ***** and giggles ive already taken that v2 build on a test run and honeslty its a huge improvement from my previous build, however the recharge rate is almost there, i feel maybe another LoTG 7.5% should topp it off nicely, i dont have all the enhancements as i planned but w/e. And about the spirital alpha, honestly the T4 ones bonus affects doesnt help they both have the recharge+ and the heal+ thats all i need to be honest the core i beleive has that bonus to stun effects or w/e..which i dont have..so I figured the radial would be better unless there is somthing underlying that im missing that i should take into account, and what i did with my attack chain is depending on my situation if im taking on bad guys siphon life is in the attack chain, if im assiting and having no aggro nore am i taking any alarming rate of dmg is when i switch up my attack chain. Now again im new to mids i do have all the accolades for the +hp +end etc etc, il post a new one once i get all my stuff added and taken for a test run but yes im investing into getting another LoTG 7.5% i was confused at first cause i thought it was a unique but found out shortly it wasnt. I will adjust slots later as well too cause i do like having 4 slots on FH. Now for DP i beleive i have doctored wounds in it and not numina, regarldless i still get the set bonus for over all regen right? or is that regen of the power only? Cause when i looked at the numbers regardless i had the bonus. If its not too much to ask, could either or anyone take my v.2 repost it then maybe post modifications to it i na seperate build? Would be awesome!
regen set bonuses are just added pieces of regeneration that mean very little to you (10 or 12% when you're already sitting at 600-700%?) The set bonuses don't amount to much, and you should only build for them when it's not better to use the slots in other ways.
As previously said, the highest DPS attack chain you can achieve is smite/sl/smite/mg, or in whatever order you prefer.
I'm not sure what sort of build Uber runs, but I imagine it's something sort of like this:
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
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Note that build does use a glad armor +3% defense unique (which is 2billion inf at the least)
I don't particularly have a solid opinion when it comes to non-sword regen builds going for positional or typed defenses because all of my experience is nested in a sword/regen. I have a spine/regen at 50, but I never cared for him, so he got the shelf.
To compare with that positional defense build, however, here's the quick s/l defense build I threw together earlier to compare with your initial builds:
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
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Single typed attacks will bypass your defenses easily if you just go for s/l. These attack types are becoming more common in the game (most clockwork lazrbeemz are straight energy, for example).
These are just model builds, by the way, I am in no way trying to just feed you a build to copy and paste and pwn faces with.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
So out of curiosity, how many have or had a DM/Regen Scrapper? i have one 50+3, fully slotted with IO's and have worked on it for a while and always seem to find some way to improve it. But what are your thoughts on this particular set? Have you perfected it to its max? If so, whats your build? I honestly love this set. Yes it has little to no defense but quite frankly with the healing and good heal bonus sets can boosts its capability not to mention a T4 Alpha slot.