DM/Regen, a dying breed?
Actually, I thought I remembered Werner kind of liked the Rebirth ideas people were bandying about. But I should probably leave that to him - it's not like he's left us, as far as I know.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Only thing that worries me with Rebirth on a none Katana/BS Regens are those back to back big hits that gets through that even on cap regen could take you down.
That was always "original" Regen's primary weakness, sometimes touted as it's "kryptonite" comparable with Invulnerability's weakness to Psionic damage. (And back then, Invul was vulnerable to Psi and Toxic and not much else.) People who look for a return to old school toggle IH are basically looking at a return to that vulnerability, whether they think about that or not. Of course, back then you could keep MoG running a lot longer. Depending on how far back you're going, that was either ridiculously good, or ultimately very dangerous.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I wish I could reroll my fire/regen. He is good at PvP but without some form of primary mitigation he sucks compared to a sword or dark.
Virtue: @Santorican

Dark/Shield Build Thread
I'm not sure what sort of build Uber runs, but I imagine it's something sort of like this
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The most pertinent bits are that I've got 35%/25%/21% M/R/A defense, 67.5% global recharge, and around 578% passive +regen. I also have Siphon Life frankenslotted for both damage and healing. In a lot of content, Siphon makes up for a sometimes surprising amount of incoming DPS. It's hard to compare it to the benefit of higher melee or ranged defense, partly because how it stacks up is going to be pretty conditional.
I probably want to respec my Regens in I21 anyhow, so I will likely revisit some of my choices. I really want more slots, though, what with more benefit coming for really slotting up Resilience and Fast Healing.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

I really want more slots, though, what with more benefit coming for really slotting up Resilience and Fast Healing. |
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
We will be getting 3 more lvl 20-30 slots eventually, I just hope it's sooner than i21.5. I really need them for FH and resilience too :[ no way am I getting those slots from anywhere else.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I wish I could reroll my fire/regen. He is good at PvP but without some form of primary mitigation he sucks compared to a sword or dark.
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Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it

Alright i upgraded to the T4 Core and now have perma hasten and perma DP. Im liking the build where its at so far, i might swap out the shield destiny for the regen one. Dont take this as an insult.. but why is everyone in their regen builds putting +recovry uniques into powers that clearly mark +Regen..it seems like its such a waste to put a enhancement into a power that cant even utilize it
I always thought the coolest thing about regen is that you didn't have to get Fitness pool..
perma jump is ---> /up 1
why is everyone in their regen builds putting +recovry uniques into powers that clearly mark +Regen..it seems like its such a waste to put a enhancement into a power that cant even utilize it
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Unless you mean why are we only slotting health with a miracle unique instead of trying to get more regen out of it. In that case, you have plenty of regen in FH and integration alone, but having enough recovery for all your toggles and sustaining your attack chain over long periods of time is very important in our builds. Slotting the miracle is (usually) vital for that to work.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
Alright i upgraded to the T4 Core and now have perma hasten and perma DP. Im liking the build where its at so far, i might swap out the shield destiny for the regen one. Dont take this as an insult.. but why is everyone in their regen builds putting +recovry uniques into powers that clearly mark +Regen..it seems like its such a waste to put a enhancement into a power that cant even utilize it
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When you slot a +recovery unique into a heal power, it adds +recovery to the power. We use them in Regen's powers because, despite access to Quick Recovery and Stamina, it turns out that there's almost no such thing as too much +recovery. Notice the builds running Tough, Weave, Maneuvers and Tactics, with a saturated attack chain. Consider what that costs.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
"will be getting 3 more lvl 20-30 slots eventually ... "
Where was this mentioned? I could not find anything more about it outside of the DM/Reg thread.
Oh I have a lvl 50 3+ DM/REG build that I enjoy playing. I could use more recharge on her build and a bit more click happy to manage things when compared to the past.
Celtic Fist - Victory Server
It was apparently something that was in closed beta, but was bugged and badly breaking characters, so they backed it out to look at adding back later.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Unlike Werner, I'm not such a diehard believer that Barrier is Regen's only hope in the Incarnate Content.
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Actually, I thought I remembered Werner kind of liked the Rebirth ideas people were bandying about. But I should probably leave that to him - it's not like he's left us, as far as I know.
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My guess is that the less defense you have (and that includes whether you took Shadow Meld or not, and what your recharge is for it and Moment of Glory), the better Barrier becomes in comparison.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Only thing that worries me with Rebirth on a none Katana/BS Regens are those back to back big hits that gets through that even on cap regen could take you down.
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Plus, there are cases where it matters, such as against Hamidon and Keyes. If the resistance boost is as credible as it sounds, Rebirth might be worth another look great for survivrabilty post-alpha for ANY situation. I doubt however, we will get to the level of being a Stone Armour-type resistance, but its a step in the right direction and change of pace in a "Moar Def!" game setting.
Main Server:Victory
***"When you surround an enemy, leave an outlet free [...] to make him believe there is a road to safety, and thus prevent his fighting with the courage of despair." Sun Tzu ***
In the particular case of dm/regen, I'd more heavily consider getting barrier instead of rebirth. Here's my thought process:
Since DM is lacking a real AoE, there's a higher incentive to get ball lightning or fireball, thus giving one a reason to skip out of soul mastery. Not having shmeld might be a good enough reason to get barrier, but I'd also say the added regen from siphon life might diminish the *need* for the extra regen from rebirth, as the values are moderately comparable, at least if you exclude the huge heal (1.1k with spiritual core) plus the ~133hp/s in the initial burst. Siphon life giving about 30-45hp/sec (depending on slotting/attack chain), while rebirth gives about 26.7 hp/s per individual buff, (dropping from 80.1, to 53.4, to 26.7).
Let me see if I can do a rough break down of what I'm trying to say. Taking each portion of the rebirth phases and comparing each one to the maximum amount of potential hp gained from siphon life (as in, you never are full on hp, and all of it is always gained, and you get the maximum number of siphon life casts within the time window).
Assuming I did this right:
first 10 seconds
rebirth: 133.5hp/s + 81.3hp/s = 2,136hp/10s (plus roughly 1,100 instantly)
Siphon: 2 casts, 580hp/~10s
next 20 seconds
rebirth: 80.1hp/s = 1602.6hp/20s
Siphon: 4 casts, 1161hp/~20s
next 30 seconds
Rebirth: 53.4hp/s = 1602.6hp/30s
Siphon: 5 casts, 1451.5hp/~30s
last 60 seconds
Rebirth: 26.71hp/s = 1602.6hp/60s
Siphon: ~9 casts, 2612.7hp/60s
That's with siphon life having two level 50 golgis slotted, and including spiritual core for both powers (98.84% healing enhancement in SL). I did a lot of quick rough rounding with the siphon casts in the duration, so those could be off by 1 in either direction (this is also basically assuming you only ever used sl/smite/mg/smite, so it's an unrealistic maximum), with that, one could probably assume 1 or 2 less SL casts per each time frame being analyzed, increasing the differences between the two.
I guess siphon life doesn't compare too well to rebirth after all... and I'm still not sure which would be better in this case.
Do we need to make another god-build and figure this out? >.<
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
Is there a build for good PvP arena/zone Becouse Planning to lvling my to 50DM/Regen right now he lvl 16 so far need Advise. To build one and for your time
Nacht Nova Thunder = Level 50 (Liberty) Dark Blaster/Storm Summoning - Defender
Nova Ninja = Level 50 (Liberty) spines/ Regeneration - Scrapper
CanadianMan = Level 50 (Liberty) Super Strength/Invulnerability - Tanker
LibertyBoy = Level 35 (Liberty) Stone Armor
/Fiery Melee - Tanker
WP as of late has sort of trumped Regen in a lot of ways, but regen is no doubt an amazing set. I remember the days where it could tank Hami
http://www.virtueverse.net/wiki/Shadow_Mokadara
In the particular case of dm/regen, I'd more heavily consider getting barrier instead of rebirth. Here's my thought process:
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I know its stating the obvious, but you can have multiple Incarnate powers for a single slot.
Well, if one is clearly better in most situations, it's not real compelling to get the other one unless you're just into completeness for a limited number of characters. And if one is not clearly better, then again you're competing getting another T3 or T4 just for the sake of having it when you could be "incarnating" other characters, or doing something other than iTrials.
I know those thought processes don't apply to everyone, but they sure dominate how I look at it.
Now, I have gotten other destinies, but they have been things like grabbing Clarion for Hamidon raids, because I am tired of being terrorized by blue Mitos.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Yeah, I wouldn't call myself a diehard believer in Barrier. My initial expectation was that Barrier would be the best choice for Regen by a wide margin, so much so that I didn't even bother checking the math. I really should have checked, because it turns out I was wrong, and John_Printemps was right. Rebirth was a better choice for the high end Sword/Regens we were discussing. I still expect Barrier to be better for other primaries, but I'm not solidly convinced of this, no longer think it would be by a wide margin, and still haven't done the math.
My guess is that the less defense you have (and that includes whether you took Shadow Meld or not, and what your recharge is for it and Moment of Glory), the better Barrier becomes in comparison. |
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again. |
Don't really post reflective build posts anymore, but I happened to be skimming through and had the build for someone else already in my "Others" folder, so why not, eh?
I'm going to try taking a reference to some other posts throughout the thread and emphasize them a little. Regen needs two things to survive: Recharge, and more Recharge. Everything else is secondary (but has a lot of sub notes about order of operations). So if we take everything else out the window, what do you want? You want enough recharge in the build to bring Hasten down to 118-121 seconds ("perma"). Easiest way to get this? Spiritual Core Paragon, two slots in Hasten, and 80% Global Recharge from set bonuses. If you break the math down like that, its actually pretty easy to find just 75-80% of additional +Recharge for a build. Why do you want Core Paragon T4? Because it has the largest olfactory spit out of 45% Recharge with the overclock of 66% (Making it superior to the Radial which only provides 33%; the fact that you get a Heal 33% with it is just icing on the cake*. If you can succesffully manage this, everything else in the build is like those 9-Block Party-Bag Puzzles with the horrible pictures of cats and parrots on them that you have to shift around the pieces until you go "Aha!"
Enclosed with my post will be a DM/Regen build only requiring a T4 Spiritual Core Paragon, and only two of the possible Accolades (Portal Jockey and Atlas Medallion as they are both rather easy to earn). I believe in "Cheap for the Masses," so the build costs are relatively low aside from one Purple set that is easily earned over time. The original "who-for" of this build was/is rather cheap/poor, so building on a budget was already a goal for it. Most of this build can be earned in about 400 million with patience, the rest can easily be obtained through the efforts of A-Merits and Astrals and a bit of Marketeer-ing. Some key notes about build choices: Built around the basis that Regen is difficult to supplement with Defense. Get S/L up to ~34% and a T2 Purple can pop you straight up to 59% (iCap), while a single T1 Purple can get you affordably up to 45%+ for regular game content (Soft Cap). Dull Pain on Perma, with some key HP bonuses and just the single Accolade puts the build a meager 15 points off HP Cap. Also strove to obtain 700%+ Baseline Regen before the application of Destiny's or Instant Healing. Unlike Werner, I'm not such a diehard believer that Barrier is Regen's only hope in the Incarnate Content. I've rallied the impact of Rebirth's +Regen being able to skyrocket them to the Regen Cap of 3,000% and battling for the helm of effectiveness. Between Rebirth +Regen and Instant Healing cycles, its possible to maintain a */Regen Scrapper at 1,000% or greater for 90% of it's play time (And, on average, most of the time it sits at 1,200-1,800%). It is the reverse thought-processing of valuing HP/Regen = Def/Res.
* The Cake is a Lie.