Some Ideas from a New Player
Welcome to the boards!
As for your suggestions:
Always agree with your first one (has been brought up a number of times and the Search function can help you find old threads). Maybe one day I hope.
For the second, I am not sure how this would work or have any opinion on. I have never used the trial for this game and don't know if making it "unlimited" would be feasible or not.
On the second point are you saying once you have upgraded from the trial to a paid account if you let your subs lapse you'll still be able to play? On any toon? Or only toons under 14? Would you revert to the no tells rules?
Personally, I believe the whole no-broadcast and no-tell thing makes it hard to fully experience the game and I believe it should be removed all together.
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If there was a way to tell the difference between free accounts held by people who just want to try out the game and free accounts held by people who want to spam their wares, I'd be all for this. There is no way to do so, however, so I can't see how it would be benficial to allow fools to annoy long-term customers. One has to keep in mind that it's the long-term customers from whom any subscription service makes its real money. New people are great, but only because there's the potential that they might become a long-term customer. This is true in any business. Annoying your loyal customers, or allowing others to annoy them, is only going to make you lose them. Never a good business model.
--If we can have huge sig images, why can we have only five lines of text?
--...faceplanting like a Defender pulling an AV (Nalrok_AthZim)
If you stop paying, your account becomes a 'free' account. You'll still be able to play, but only on characters under 14. Personally, I believe the whole no-broadcast and no-tell thing makes it hard to fully experience the game and I believe it should be removed all together.
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Still, trials are there to get people a taste of the game so that they can see whether they like it or not. If this game does come up with a free-to-play option, I would hope it would be a little more expansive than level 14. Still, since we don't have gear here, or anything like that, I think that a free-to-play option here wouldn't make too much sense.
Running through the math, this game is the cheapest form of entertainment out there. It's cheaper by far than a 2-hour movie, and you can play for more than two hours.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
--If we can have huge sig images, why can we have only five lines of text?
--...faceplanting like a Defender pulling an AV (Nalrok_AthZim)
While I do understand what you are saying, my suggestion is more of something to aid those who can't afford to play the game for short periods of time. I am one such person, as in order to even be able to afford to play this game I'd have to get a second Job, and putting that with my first job as well as schooling then I might as well not be paying at will.
While I do understand what you are saying, my suggestion is more of something to aid those who can't afford to play the game for short periods of time. I am one such person, as in order to even be able to afford to play this game I'd have to get a second Job, and putting that with my first job as well as schooling then I might as well not be paying at will.
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With all due respect I'm sorry but it isn't hard to put aside $15. each month to pay for this game. Speaking as someone who is unemployed and living on a disabilities fixed income, I know what I'm talking about. It's just a matter of cutting back on non-essentials. Cut back on eating out, go to movies less, spend less on partying, buy cheaper bulk/generic groceries. If you're still coming up short try selling your plasma. I do it and I live in a fairly small town. I get $25 per visit. Not only will you make some extra cash but you'll be helping to save lives.
The "I can't afford the subscription fee" argument never holds water.
You can afford the $40 to $75+ monthly fee for internet access in the first place, but can't squeeze another $15 out? Heck, drop your plan to a lower tier or just skip lunch one day a week and that's more than $15...
Anyway, back to topic:
On the customizable mastermind pets front, yep you're not alone there.
Customizable MM Pets is probably one of the top requested changes for MM's.
So far, it hasn't happened, and doesn't seem to be happening any time soon.
There are both technical and (apparently) business reasons why they haven't done it.
Maybe someday it'll happen, but until then . . .
6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.
The "I can't afford the subscription fee" argument never holds water.
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It's not like he came here ranting and frothing at the mouth like that one guy last year who angrily told us that he couldn't afford the game on top of what he spent on alcohol, gambling, and porn.
1) it's been asked for loads, it would be awesome but the devs don't have the time/money/tech to apply this yet. which sucks.
However you do have the chance to change the colour of the fire on the hellfire minions in the demon summoning powerset. I'm guessing the devs implemented this to test how it worked.
2) You do have unlimited free trial, once your account times out, make a new one, however you will lose your characters every time.... but isn't that initiative to buy the game.
As I said, I'm not saying everyone can't afford to pay the fee but I'm not saying everyone can either. Believe it or not, some people have situations where they can't pay game subscription fees. Thats why things like 'Private' Servers exists for some game. If there was a free to play superhero game, I'd be playing that.
Champions Online uses the neverending free trial bit, but I can't play that because it kills my out of date computer. So City of Heroes is my only option.
To Neon: I don't feel right 'trial hopping' and I believe 'trial hoppers' wouldn't be liked very much by the rest of the City of Heroes community.
To Forbin and Soul: I barely have $10 left over from spending on what I NEED to live. I can't sell plasma because they can't get a needle near me without me becoming 'a risk' as my doctors say. I totally freak out over needles to the point where they can't safely stick me with one. I need the internet for my schooling, I pay half of the TV bill, it's split between me and my Grandma. Hell, without my grandma I'd be royally screwed over because then I'd be living on the streets. My job doesn't pay much, I just get enough to pay for what I need. As I said, I'm not saying everyone can't afford to pay the fee but I'm not saying everyone can either. Believe it or not, some people have situations where they can't pay game subscription fees. Thats why things like 'Private' Servers exists for some game. If there was a free to play superhero game, I'd be playing that. Champions Online uses the neverending free trial bit, but I can't play that because it kills my out of date computer. So City of Heroes is my only option. To Neon: I don't feel right 'trial hopping' and I believe 'trial hoppers' wouldn't be liked very much by the rest of the City of Heroes community. |
To Forbin and Soul: I barely have $10 left over from spending on what I NEED to live. I can't sell plasma because they can't get a needle near me without me becoming 'a risk' as my doctors say. I totally freak out over needles to the point where they can't safely stick me with one. I need the internet for my schooling, I pay half of the TV bill, it's split between me and my Grandma. Hell, without my grandma I'd be royally screwed over because then I'd be living on the streets. My job doesn't pay much, I just get enough to pay for what I need. As I said, I'm not saying everyone can't afford to pay the fee but I'm not saying everyone can either. Believe it or not, some people have situations where they can't pay game subscription fees. Thats why things like 'Private' Servers exists for some game. If there was a free to play superhero game, I'd be playing that. Champions Online uses the neverending free trial bit, but I can't play that because it kills my out of date computer. So City of Heroes is my only option. To Neon: I don't feel right 'trial hopping' and I believe 'trial hoppers' wouldn't be liked very much by the rest of the City of Heroes community. |
I do empathize with your situation. That's why I tried to offer some suggestions and came back to defend you when another post sounded a little dismissive.
I'm really sorry the blood idea won't work for you. It's literally saved my bacon on a number of occasions when I couldn't stretch my disability to cover my monthly expenses because of unforseen emergencies. (like you I also have seniors in my house I help take care of)
A while back our trial accounts were being badly abused by RMT sites and the devs had sound reasons for implementing restrictions. Those restrictions have been very effective.
I also play several games that are F2P or don't require a monthly sub (DDO, Guild Wars, Warhammer Online) and they are constantly hammered by RMT spam so I don't see our devs reversing their restrictions.
They may however modify them if the benefits outweigh any negative repercussions. For example we've been trying to get them to consider allowing people on trials to respond to tells, and we've been suggestion ways to make trial accounts easier to spot so we can identify new players and help them out and make their time on the trials more enjoyable.
Always remember, we were Heroes.
Hello, I'm new to the game, I only have about three days of play time. Anyway, I don't expect my ideas to be adapted but these are just some things I'd like to suggest.
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1. Colorable Minions. I'm talking about anything that can be called by the Mastermind or any other archetype that can summon Minions. I'd like to see them have their Minions match with their appearance, something that should be added in with the power color change thingy. Like, if I have a Red and Black colored Mastermind, I'd like to be able to make his Robots, Mercenaries, Ninjas, etc, Red and Black as well. |
2. 'Unlimited' Free Trial. This is something I noticed that seems to work with other games. Basically, it's a limited never ending trial. Seeing as how we are having hard economic times, this would make it so players wont leave City of Heroes/Villains for other, free to play, games. They'd be able to keep their gamers when said gamers can't afford to play. The two games I know of who use this, Warhammer Online and Champions Online, limit the content that the free players can access, and max their level to the equivalent of City of Heroes/Villains' lv. 15 - 20. This is insures that players will still play when they can afford to play and yet stay when they can't afford to play. |
Looking at the industry I would say that the best way to handle it would be setting up F2P accounts like DDO that allow a player to go from 1 to 50 but limit the number of characters a player can have and the content that they can experience in the game and then add an in game store that allows players to add content piecemeal as they see fit.
The other, and IMO less successful, option would be the CO F2P model that limits the number of characters and only allows players to play on the tutorial map.
As I said, I'm a new player and these are just my suggestions. Since I'm new, I highly doubt that any of these ideas would even be read but I'm just putting them out there. |
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat
If money is really that tight, you might want to check out Freedom Force and its sequel. Its an offline Superhero game, which has some multiplayer modes and tons of fan made mods and content. Its quite old now, so most pcs should run it, and is available for a few $ from Steam.
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Freedom Force is available for a few dollars on Steam.
The original campaign is around 20 hours of gameplay, with extra Danger Room scenarios after that.
Then head on over to my website www.fundamentzero.com, and you'll find heaps of free add-ons and three extra campaigns, one longer than the original one. Also check out Freedom Reborn, there's still an active modding community there, and a lot of friendly people who can answer any questions about the game. And links to a lot more free community made content.
I really think you shouldn't be advertising other games on a forum for City of Heroes. You might make the gods and overlords at NCSoft and Paragon Studies mad. <<;
As to what McBoo said. I agree about the DDO thing, I play DDO. However, City of Heroes does have something like a store. Players can buy 'costume boosters' from the PlayNC site. All they'd really have to do is put out extra packs like that, or maybe even story packs similar to the adventure packs used by DDO.
As to what McBoo said. I agree about the DDO thing, I play DDO. However, City of Heroes does have something like a store. Players can buy 'costume boosters' from the PlayNC site. All they'd really have to do is put out extra packs like that, or maybe even story packs similar to the adventure packs used by DDO.
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat
I got two more ideas that would be cool. Following the numbers where I left off on the first page:
3. Motorcycle Powerset. I mean, along the lines of natural heroes, there aren't many options for your third powerset that you can take logically. A motorcycle powerset would allow a travel set for natural heroes and it would just be cool. For attacks you can have things like grenade launchers or miniguns hidden on the thing. o.o It would be AWESOME!
4. Destructible PvP Enviroments. Imagine an area for PvP where you can pick up a car and chuck it at your enemies, or damage a building and eventually cause it's collapse. A 100% Mayhem Devoted PvP area. I mean, in comics books, when heroes battle villains they should be able to fully interact with the environment around them. How many of us can forget the scene in Spiderman 2, when Dr. Octopus tossed a freaking care through a window of a coffee shop to get at Peter Parker or, in Spiderman 1, when Green Goblin destroyed that balcony during the parade with his pumpkin bombs? Maybe the goal for the villains in the area is to destroy the city, while the goal of the heroes in the area is to protect it? *shrug* I just think it would be REALLY cool to see.
On another note: My grandma may be willing to pay my subscription fee for City of Heroes once we get out of the dept we were tossed into when my grandfather, the closest thing I had to a true father, died.
3. Motorcycle Powerset. I mean, along the lines of natural heroes, there aren't many options for your third powerset that you can take logically. A motorcycle powerset would allow a travel set for natural heroes and it would just be cool. For attacks you can have things like grenade launchers or miniguns hidden on the thing. o.o It would be AWESOME! |
4. Destructible PvP Enviroments. Imagine an area for PvP where you can pick up a car and chuck it at your enemies, or damage a building and eventually cause it's collapse. A 100% Mayhem Devoted PvP area. I mean, in comics books, when heroes battle villains they should be able to fully interact with the environment around them. How many of us can forget the scene in Spiderman 2, when Dr. Octopus tossed a freaking care through a window of a coffee shop to get at Peter Parker or, in Spiderman 1, when Green Goblin destroyed that balcony during the parade with his pumpkin bombs? Maybe the goal for the villains in the area is to destroy the city, while the goal of the heroes in the area is to protect it? *shrug* I just think it would be REALLY cool to see. |
3. Motorcycle Powerset. I mean, along the lines of natural heroes, there aren't many options for your third powerset that you can take logically. A motorcycle powerset would allow a travel set for natural heroes and it would just be cool. For attacks you can have things like grenade launchers or miniguns hidden on the thing. o.o It would be AWESOME!
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Natural heroes can justify any current travel power. Remember, Origin is the source of Most, not All of your powers. Manticore is Natural-Origin and uses Teleport. Justification: Hacks into Medical transportation grid.
They can also use Sprint+Swift+Hurdle. That isn't good enough for you? Then take Electric Armor or Super Reflexes as they both have a passive power for additional Run Speed (Bonus: they also grant +Recharge. Slot 1RunSpeed and enjoy!)
Tangent: Ninja Run is also an option, but with your mention of debt, buying virtual goodies may not be the best allocation of resources.
Getting your subscription paid for shouldn't be huge. 15$/month is three less fast food meals in a month or a grocery cart of empty beer cans, assuming you live in a state with a nickle deposit. Compare 15$ for a month of game time vs. the cost of a theatre movie, which is 90-120 minutes at most. Consider donating plasma? Get some scratch and save a life! Maybe work a few hours at minimum wage.
vehicles will not work correctly with this game. watch how the cars and trucks travel and you will get an idea of what i mean. if not, someone will post a very informative post of why they won't.
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Originally Posted by Memphis_Bill Disclaimer Yes. This is a cut and paste reply that I keep handy. The body of the cut and paste reply is the way it is because we've seen these arguments numerous times before. They're a summary of the salient points that come up each time. They are not here to insult you, make you feel stupid or otherwise "bring you down a peg." Instead, they are meant as instruction and information. Please read through the points and the explanation behind them to see the issues that are commonly brought up in response. They may not always match your suggestion 100% - in fact, you may have explained around one or two of them - but they're there for consideration and refinement of your idea. Yes, I do look forward to the time, with some of these suggestions, that someone not only addresses all the points, but does so exceptionally well. It'll probably be added to the end of the cut/paste reply, with credit. For now, though, read and consider the points. They really are just there to help you, and move discussion along to help ideas evolve. If you're going to see this and say an "evil forum vet is just shooting down your idea," or "You think you're the last word because of your post count," you're wrong. Heck, if you say the second, you've just worried more about my post count than I have in the last four plus years. Tongue-in-cheek comments in here are meant as humor, not put downs. The subject at hand: Vehicles. Vehicles as travel powers. This gets brought up a lot. Short answer, don't expect it. Long answer: There are a lot of problems with the idea. 1. Movement. Forward and back,even turning - ok. But you can do things that a vehicle can't - such as strafe (direct side to side or angular movement.) It doesn't work with a vehicle. There are also issues such as drift and "realistic" handling. We can go side to side, as mentioned, and make immediate right angle turns. Cars... not so much. 2. Movement, part 2. Go stand in the road. No, not you personally. Take your character out and stand in the road, if you're heroside. Or even in the path of civilians. What happens? You get pushed. While not as big an issue with a motorcycle, perhaps, a car would have issues. What happens if two cars meet head on - yours and an NPC, or yours and another player's? Do you just pass through each other? Would you be satisfied with that very odd result? Or would you get stuck? How about those NPCs, can they walk and push your car, or are they walking through it? Neither answer is very satisfying, and intelligent, dynamic pathing is too computationally expensive. 3. Terrain. Not every place has roads, or even makes sense for "off roading." Go look at Founder's Falls. Go look at Crey's Folley. Or Eden. Try to get to the north islands in Talos. What, do you have a kubelwagen? Look at the Pit in Sharkshead. Try to use your travel power (car) to get up to some of the doorways in high caves. Cars and motorcycles would be more like Superspeed - horizontal movement, period. And look - I'll be blunt - flat out *stupid* tied with, say, Combat Jumping or Superjump. 4. Combat. You get ambushed on the way. How do you fight? Just have your powers blast out of the rolled up windows? How do you buff or debuff? EVERY power would need a new animation. EVERY. SINGLE. ONE. Then you want people with motorcycles instead of cars. Redo ALL the animations AGAIN. And they still wouldn't make sense - how do you use Footstomp in a car? Or Stalagmites? 5. Customizing. Yeah, it would come up. Not everyone would want a sports car, or a mid-70s Buick boat, or an exotic, or a minivan, or whatever else. 6. Making "sense." This was touched on in terrain - how do you get across water? How about the Shadow Shard? And if you want downright ridiculous looking, go do the heroside 25-34 Respec. Look at the Sky Skiffs inside of rooms or the reactor room. It makes no sense and looks *ridiculous.* Something that, yes, the devs try to avoid. That's just a quick overview of why vehicles as generally envisioned aren't a spectacular idea for a travel power. Further discussion This I think merits a bit of extra commentary, honestly. "Vehicles" covers a lot of different ground for different people. Some only consider cars/jets/motorcycles vehicles. Others add jetpacks, wings and the like. Much of the above considers cars and similar sized vehicles, with nods to motorcycle type vehicles. Jetpacks and such, I don't see happening as travel powers. As costume options for Flight? Or as invented pieces that interact with Fly, similar to wings? Absolutely - but they don't need to be a separate travel power for that. I'm all for more jetpack and wing (or combination) designs. Besides, there are so many "temp" jetpacks, I don't see introducing yet another one as really being feasable - just my opinion. But vehicles - cars, specifically - as a travel power, have issues. One way to have them "somewhat" work. For all that, I know some people *would* still like to pull up in front of a mission. So how do we do it? A temporary power, based on the same tech from the Mac/Valkyrie pack Mission Teleporter. The temporary power would: (a) be an invention - dropping from enemies. (A reward, because you saved... well, we'll get to that,) (b) be a single use each time - you can only hold one at a time, not one of each, one total. (c) use rarely used salvage, because... it's rarely used, and cheap. No Luck Charms here. (d) come in multiple varieties. How does this get around the various issues? Terrain - It doesn't pass terrain. It just arrives. It follows the same 'rules' as the mission teleporter - it's not indoors, doesn't go to contacts, etc. Just mission doors. Customizing - It's not "your" vehicle. It's a temp power. You've called a cab, limo, or other transport. Power animation - since you're skipping the space in between, no powers can be used 'til you arrive anyway. The varieties? - Limo: Stereotypical slightly stretched black limo. - Checker cab: The classic yellow cab. |
Hello, I'm new to the game, I only have about three days of play time. Anyway, I don't expect my ideas to be adapted but these are just some things I'd like to suggest.
1. Colorable Minions. I'm talking about anything that can be called by the Mastermind or any other archetype that can summon Minions. I'd like to see them have their Minions match with their appearance, something that should be added in with the power color change thingy. Like, if I have a Red and Black colored Mastermind, I'd like to be able to make his Robots, Mercenaries, Ninjas, etc, Red and Black as well.
2. 'Unlimited' Free Trial. This is something I noticed that seems to work with other games. Basically, it's a limited never ending trial. Seeing as how we are having hard economic times, this would make it so players wont leave City of Heroes/Villains for other, free to play, games. They'd be able to keep their gamers when said gamers can't afford to play. The two games I know of who use this, Warhammer Online and Champions Online, limit the content that the free players can access, and max their level to the equivalent of City of Heroes/Villains' lv. 15 - 20. This is insures that players will still play when they can afford to play and yet stay when they can't afford to play.
As I said, I'm a new player and these are just my suggestions. Since I'm new, I highly doubt that any of these ideas would even be read but I'm just putting them out there.