Oh Joygasm! Merged Markets!
I honestly don't get all the RP-blaming. I'm an RPer, and I think a market merge is a good thing that's long overdue. I can think of a half-dozen RP justifications or excuses for a combined market, should I choose to acknowledge it in-character at all. The only thing keeping them separate was game design, which has apparently been rethought.
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If prices for things go up, it's not a big deal. Making Inf in this game is stupidly easy.
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So, the question really is "what will merging the markets do to supply?" That will be very hard to answer in any straightforward manner, because many things will change all at once when GR comes out.
There will likely be a huge influx of new and returning players, so supply of certain items may well increase or decrease, depending on what they do: new activities will include switching sides, getting incarnate powers, starting new characters in Praetoria, the new Kinetic Melee and Electric Control sets.
But the supply of items does not increase uniformly for all types of play. Purples may decrease in supply for a time while players who normally farm them run lower level characters in Praetoria or create new characters with the new sets.
Similarly, those who currently farm merits may now do other things, which may reduce the number of rare recipes on the market. Or those rare midlevel recipes may increase if players creating those new characters make random rolls and sell them on the market.
Other technical changes may alter player behavior as well. The Incarnate system may affect the usefulness of certain types of recipes, increasing or decreasing demand for certain items.
If the changes to fix the ally XP nerf in AE work well, more players may use AE to get tickets for bronze rolls, which would increase the supply of uncommon and certain rare recipes.
It seems like the supply of salvage should increase because the vast majority of the new activities will still generate salvage. That should be across the board because so many new characters will be created.
Ultimately, there will be far too many changes in the game and player behavior to ascribe any meaningful causal relationship between the market merge and supply/demand/pricing.
I honestly don't get all the RP-blaming. I'm an RPer, and I think a market merge is a good thing that's long overdue. I can think of a half-dozen RP justifications or excuses for a combined market, should I choose to acknowledge it in-character at all. The only thing keeping them separate was game design, which has apparently been rethought.
Don't blame players; blame the designers at Cryptic and/or Paragon who made and upheld the decision, and have finally reversed it. |
I am an unrepentant hardened roleplayer and I apologize to nobody for it.
I am also on record in these forums as backing a market merger.
Perhaps a narrower brush is needed here?
M'Teru couldn't get the job done. So she sent Mot to Astoria. Bad call.
I really wasn't expecting this when I logged in this morning.
This is brilliant news!
And I'm another unrepentant roleplayer who's always favoured the merge.
As am I. The funny thing to me is that the 'RP Issue' that was being cited is only a RP issue if you make it one. Everything on the market's a fungible commodity, you're going to get it from someone.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
1. Lower population leads to less efficiency & teaming
2. The merits are incredibly far from balance, requiring much harder tasks from villains to get them. This is because the merits are, absurdly, length only, with no adjustments according to difficulty, TFs quit (especially important to RSF), or player skill (which is much higher in most villain teams for many reasons). 3. There are MUCH more farmable arcs for heroes, especially Praetorian arcs. |
Merit wise , redside content is a lousy source the only thing that brought the corpse of the red market to life for even a while was AE with the exploit tactics and the boss farms. WI look forward to providing the merged market with my usual wares. I am hoping that the Dev team will look at the merit rewards for redside again and include failed and quit teams into the equation. Even if the Dev team doesn't chage the merit rewards with the other changes it will be a lot easier to kit out a red side toon.
QFAT.
I am an unrepentant hardened roleplayer and I apologize to nobody for it. I am also on record in these forums as backing a market merger. Perhaps a narrower brush is needed here? |
This is an obviously positive development and even the negatives aren't really negative (they're choices people make that put them in that situation).
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Since when was he specific to RP?
He's more like the spokesperson for self-righteous, yet nonsensical, moral judgment of exploiters, I mean those whose tastes are different than his.
A game is not supposed to be some kind of... place where people enjoy themselves!
As I've said elsewhere, I've always RP'd WW and the BM as being the same organization. This is just icing on the cake for me.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
Okay, now I've got two people I think you're talking about and am confused.
I honestly don't get all the RP-blaming. I'm an RPer, and I think a market merge is a good thing that's long overdue. I can think of a half-dozen RP justifications or excuses for a combined market, should I choose to acknowledge it in-character at all. The only thing keeping them separate was game design, which has apparently been rethought.
Don't blame players; blame the designers at Cryptic and/or Paragon who made and upheld the decision, and have finally reversed it. |
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Now this is something! I've mainly played heroes only because of market availability. Seems like my demons/traps will stay evil after all!
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
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Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
My luck charms are gonna go away?
... I'll just have to BURN ANOTHER BILLION TO RELIST THEM.
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So you think you're a hero, huh.
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People are blaming RPers, when they should more rightly be denouncing narrowminded RPers, and those RPers who aren't very good at it.
I'm not sure any of them should really be blamed though. I have yet to read a "merged markets will interfere with RP" post that was in any way logical, well thought-out, or anything more than a knee-jerk reaction to change; nothing that would bring anyone with a lick of sense around to their point of view.
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Arc ID#161629 Freaks, Geeks, and Men in Black
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I was going to build an exemplar build for my dark/shield and now is the time to do it lol. I'm not sure what will come of the market merger whether it be good or bad, but I'd rather not find out the hard way when I'm trying to get my enhancements.
Virtue: @Santorican
Dark/Shield Build Thread
RP wise, you could just say that the markets do what side swapping players would have done anyways: "gray area" gun runners would be moving stuff from Wentworth's to Black market due to the side swapping. Those who are willing to pay wouldn't care what "fell off the back of the truck" or not, since a purple IO is a purple IO at the end of the day.
Since things are about to get a lot more blended between the extreme sides, it makes perfect sense to merge the markets with the expansion, at least from an RP perspective. From a balance perspective its a massive pain in the *** to code in 3 markets, let alone play/maintain them.
"The RPers don't like merged markets!" is a bit of strawman argument though. Nobody likes having no IOs to slot their character out (villain side), or paying for astronomically priced white salvage for no logical reason hero side. I know any of my villains in character would be more than happy to buy from the goodie goodies if it got them a 90% discount. Hopefully a market blend will cause things to balance out on the prices, so IOs and salvage start reflecting the real world value of them.
Of course, there will be a tonne of action with Going Rogue with a mass torrent of new praetorian alts, and people dusting off their level 50s to do post level 50 advancement/side swapping, with lots of highs and lows going on, and plenty of ways to make money if you are willing to wait even a day on buys/sells.
The truth is the solution from an equation of lies. ~Maileah Kirel
My luck charms are gonna go away?
... I'll just have to BURN ANOTHER BILLION TO RELIST THEM. |
That's the spirit!
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I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
I'm still wrapping my head around how much better off the game will be as a result of this and the Going Rogue system. Being able to play whatever AT I want, whichever side I want without being constrained by a malnourished redside market... Whatever reservations I might have had about Going Rogue (the expansion) have evaporated in one glorious instant.
@Demobot
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