Lessons learned from recent PuG ITFs


Aggelakis

 

Posted

I just finished an ITF with a bunch of much more casual players than the standard Virtue ITF group. There were quite a few useful lessons learned in the TF. It took just over three hours to complete (3:05), and really were tested to the limit. The long story starts here, skip to the smiley if you are impatient.

I was on my Claws/Elec stalker (don't laugh too much). My standard lurking around Cimerora led to me seeing a broadcast for an ITF starting up. I threw a quick message at the team leader, and got a response back saying something about not seeing me in the zone search and to tell them when I got there. Thinking about this now, this should have been my first sign of what was to come.

The team ended up with 3 Blasters, a Controller, Stalker, defender, Tanker. We waited a minute while the leader tried to find a controller or defender to add to the team. A level 36 Scrapper found their way into the last spot. This made me happy as we could finally get moving. I was the only villain on the team so had no real clue what powersets anyone was.

We get started, I hop into the first mission and get moving with my normal ITF mindset, Go! I walked into the first pack and waited about twenty seconds, and finally gave up and started fighting them myself. With Shockwave and Ball Lightning I can use my 30% ranged defense and positioning and not get slaughtered. For a little while anyway. After 30 seconds more, no one has still shown up to fight. I go down swinging. I knew at this point it wasn't going to be any normal ITF.

The first mission proceeded without too much excitement, but it was obvious we weren't overpowering the enemies. The leader starting teleporting everyone to the back side of the altar area, so had some experience with the TF. We did solidly well and got Sister Sol free, but I ended up Assembling the Team to the altar to finish the mission as the ambushes were closing in. Mission complete with only one person left alive.

The second mission fairly uneventful. The dark primary tank was in his element, so things went well. Skipping to mission three, we fought our way to the general pack with the bosses who just demolished the tank. He started using hover tanking as a creative solution. It's quite odd for a team on Virtue to actually fight this mission without pulling. It was a fun change of pace and surprisingly not that laggy. Then the tank disconnected. 3 generals left, the computer, and Romulus all still to go. It was gut check time.

While the team waited around for the Tank to come back, which he never did, I beat up on the computer to pass the time. I eventually get some help, and some how we actually took down the computer without all that much trouble. I used a whole bunch of tier 3 inspirations thinking if nothing else I would take it out alone, but Howling Twilight did well for us. I ended up guiding the team the rest of the way since with how underpowered the team was we needed all the tricks we could get to win. We decided to go after the EB general pack next. I have no clue how, but we won without much trouble. It still doesn't make sense to me how that happened.

I pulled the last general, Rommy, and Requim. We beat them all up eventually. There was some Rommy run around since I was using all my ranged attacks on him and the AI goes nuts if it can't fight back. Darkest Night of course aggroed all kinds of stuff while this happened. We won and got our chance with 7 people to go after the last mission. I suggested we try the Rommy battle first so we would know if we had a chance before spending too much more time.

By this time I had a good idea of our team. My /elec Stalker, AKA our tank. A regen scrapper. A Plant/Emp controller who didn't seem to pass out a ton of fortitude. 3 blasters, lots of pistols. And last the dark/dark defender. Obviously there is no way we are going to win a fair fight. Or even a close to fair fight. I remember from way back when that it is possible to ranged damage kill the healer nictus with single target attacks. I test it out with Nemesis Staff, and then Charged Bolts. It works!

So we spend what feels like forever with all our ranged damage characters shooting the Nictus while out of it's range. We kill it, and go to high 5 eachother. We are all stunned, and we get eaten for breakfast. We regroup and do the same to another nictus, this time it was the spawner.

Then comes my favorite moment in the TF. The spawner and the AoE Nictus are stacked on top of each other. Everyone is targeting through me to make sure we are focusing our fire. We kill the spawner, get stunned and smashed just like before. Everyone goes to the hospital, and people start saying stuff like "It looks like we failed", "It was a good try". They were getting ready to quite because they didn't know that we took down a nictus. I had to yell that we just need to ranged blast one more nictus, then simple beat up Romulus which we already did last mission then we win.

We made it all happen eventually. A lot of ambushes and crazy things happened. The controller crashed at some point. We did the hardest couple things with only 6 players. I learned that at least 3 of the players on the team were in the same room as each other. One of them said this was their 4th try to finish the ITF. So that brings me to the moral of the whole story.



There are players who have soloed this TF. This group of friends who can coordinate in the same room had enormous difficulties with it. Even with a team of 7, it was pretty much impossible for them to complete it without someone deconstructing each encounter. The difference in power between the high end and low end characters is hard to comprehend. On the horizon is even more power for the high end as well.


 

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Originally Posted by Chriffer View Post
The difference in power between the high end and low end characters is hard to comprehend. On the horizon is even more power for the high end as well.
The difference between casual players and non-casual players is pretty epic, too. Pretty much no matter what the team makeup is for my group of friends, nothing stands a chance. Nothing. However, take your average PUG and they're going to have some serious issues. They don't have the familiarity of playstyles as the friends, they don't have the vast amounts of experience as the friends, and they typically do not have confidence in their teammates.


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Originally Posted by Dispari View Post
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Sounds like a fun ITF. It took too long, so people "crashed."


 

Posted

I'm not exactly sure what to take away from this other than you had the bad luck to endure a sucky ITF. I've been on my fair share of ITFs, and they're always PUGs; I think once, two people knew each other. I've never had a failed ITF and it's never taken longer than an hour and some change. Shrug.


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Quote:
Originally Posted by Duck Dim Sum View Post
I'm not exactly sure what to take away from this other than you had the bad luck to endure a sucky ITF. I've been on my fair share of ITFs, and they're always PUGs; I think once, two people knew each other. I've never had a failed ITF and it's never taken longer than an hour and some change. Shrug.
I think the point is that it's easy for experienced players to forget that the content they've breezed through dozens of times has another face that less experienced players see.

Congrats if you've never failed an ITF, but there are people out there who, through real life intervening, team makeup, inexperience or whatever can and will fail stuff like the ITF, LGTF, STF or other high level content.


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

I concur. LGTF can be downright impossible without either a good amount of Psi damage or regen/resist debuffs. First time my ex went against Honoree (This was like my 5th time, only failed once before and that was because half the team crashed), we were doing fine. Until it was time for the Honoree. That didn't go well. I was on my Arch/Mental blaster, and I was the only source of Psi damage, as well as the only source of -regen. I don't remember the team makeup other than myself and my ex (she was on her claw/regen scrap) but we just couldn't do it. We'd get him down to a quarter health, he'd pop Unstop, neutering all damage but my secondary's damage (which I hadn't focused on all that much, having PSW, DP, and Psy Scream; the immob was unenhanced). So he'd regen up to 3/4 or so, despite all my efforts, and when Unstop crashed, we went at him, got him down to 1/4, lather, rinse, repeat. Folks started leaving, she got ticked and quit, and we disbanded. Never had that issue again, honestly. Some PuGs win, some lose. Way of the PuG, lol.


 

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The only choice on a pug that can't knock him out before his Unstop is recharged is ask if anyone has Shivans or the vanguard robot, and drop them on him. I think the VG bot's plasma lasers have -regen or something, too, it might've actually been *intended* to fight Honoree's hax godmode. But I've never failed to kill honoree even on bad pugs.

I failed rommy once. he didn't eat the healer blob because rom was pulled stupid and he was behind a corner or something out of LOS of fluffy, and we couldn't outdamage the stupid thing's healing capability. I've never seen rommy fail to eat his nictus blobs except that one time...of course, most people have enough sense not to try dumb pull techniques on him anymore.


 

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Quote:
Originally Posted by Canine View Post
I think the point is that it's easy for experienced players to forget that the content they've breezed through dozens of times has another face that less experienced players see.
Basically, yeah. That's one of the reasons I stopped trying to do TFs. Everyone seems to have done them a zillion times and just wants to fast-forward and rush-rush-rush to the end and gets pissed off if you don't know what to do.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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I would have been desk head banging duing tht


 

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Originally Posted by Samuel_Tow View Post
Basically, yeah. That's one of the reasons I stopped trying to do TFs. Everyone seems to have done them a zillion times and just wants to fast-forward and rush-rush-rush to the end and gets pissed off if you don't know what to do.

I've still never managed to do an ITF (done the LGTF a few times).



This will be my mission for next weekend if I get the chance, bring my Plant/Emp onto an ITF (and not necessarily a speed run).


 

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Quote:
Originally Posted by Chriffer View Post
There are players who have soloed this TF. This group of friends who can coordinate in the same room had enormous difficulties with it. Even with a team of 7, it was pretty much impossible for them to complete it without someone deconstructing each encounter. The difference in power between the high end and low end characters is hard to comprehend. On the horizon is even more power for the high end as well.
Theres a reason they take the median times to determine merits....For every sub 60 min ITF theres a host that took 2 or 3 hours to complete. If I dont know the group Im playing with I like to bring my Fortunata on, she makes every group significantly better just by showing up.

However good for you for sticking with the group. Too many times people quit in disgust over things like this. I actually enjoy when I get on a group that hasn't done, or hasnt succeeded a particular tf. Theres no "rush rush rush" around, people read the mission goals and things move along.


 

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The difference in power between the high end and low end characters is hard to comprehend. On the horizon is even more power for the high end as well.
Isnt that why there is a minimum requirement [level + number of players] for tfs? So that casual players [and players who do not wish to dip in to the IO market] without IO builds can complete all parts of the game as long as they have the right number of people? By being one person less than the minumum it SHOULD be a lot harder.

I love looking at ways to tweak my builds to be that small percentage better personally


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

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Originally Posted by WarronPeace View Post
I concur. LGTF can be downright impossible without either a good amount of Psi damage or regen/resist debuffs. First time my ex went against Honoree (This was like my 5th time, only failed once before and that was because half the team crashed), we were doing fine. Until it was time for the Honoree. That didn't go well. I was on my Arch/Mental blaster, and I was the only source of Psi damage, as well as the only source of -regen. I don't remember the team makeup other than myself and my ex (she was on her claw/regen scrap) but we just couldn't do it. We'd get him down to a quarter health, he'd pop Unstop, neutering all damage but my secondary's damage (which I hadn't focused on all that much, having PSW, DP, and Psy Scream; the immob was unenhanced). So he'd regen up to 3/4 or so, despite all my efforts, and when Unstop crashed, we went at him, got him down to 1/4, lather, rinse, repeat. Folks started leaving, she got ticked and quit, and we disbanded. Never had that issue again, honestly. Some PuGs win, some lose. Way of the PuG, lol.
I had a situation like this too once. 1 stone melee brute, 1 ss brute, a katana stalker, 1 MA scrapper and a BS scrapper. and I believe 2 controllers both emps and a dark/something corruptor. All decent builds all decent players.

We breezed through that LGTF in good time, but we just couldn't kill the Honoree. Gave up after he popped his unstoppable for the 5th time.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Yeah, both ITF and LGTF have their share of horror stories.
Like the time Honoree's Unstoppable was bugged so that it lasted twice as long, meaning that by the time he came out of it he had regened from 1/4 health to 3/4 health. By the time we got him back down to 1/4, it had recharged. Repeat ad nauseam. We gave up.

On one ITF, two people ended up DCing. We had the most fail Bots MM on all of Union with us (If you've played with Him, you know of whom I speak) and the rest of the team was a bit of a mismatch. We didnt even get past the first Nictus. Although I managed to keep Imperious alive for most of it! (Was AR/Pain)


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by EU_Damz View Post
Isnt that why there is a minimum requirement [level + number of players] for tfs? So that casual players [and players who do not wish to dip in to the IO market] without IO builds can complete all parts of the game as long as they have the right number of people? By being one person less than the minumum it SHOULD be a lot harder.

I love looking at ways to tweak my builds to be that small percentage better personally
Or by being on the minimum of the Hydra Trial your guarenteed pain unless you prepare explicitly for that.
+2 Rikti mobs, tons of Boss spawns and Monster class mini-Krakens on a time limit are not fun when you were just expecting to do it as a casual run.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Canine View Post
I think the point is that it's easy for experienced players to forget that the content they've breezed through dozens of times has another face that less experienced players see.

Congrats if you've never failed an ITF, but there are people out there who, through real life intervening, team makeup, inexperience or whatever can and will fail stuff like the ITF, LGTF, STF or other high level content.
Absolutely agree with this. I still encounter lots of stuff that makes me scratch my head and say "How the heck do people call THIS easy?" To me there seems to be a vast gulf between the lowest and highest level of character capability.

I've only run the ITF once with a SG/Coalition team. We had two people on the team who had run it several times before and sort of guided us around the pitfalls. I had my dark tank and didn't have too much trouble with it but we all had a couple of deaths fighting Rommy. I think it took us around 2-3 hours but I thought that was pretty good since we usually run TF's over two nights. I think our biggest time-sink was trying to find all the generals after we ganked the AV's in that one mission.

The ITF is a lot of fun but it is definitely not easy unless you are doing something well beyond the SO level of the game or have just done it so many times it comes second nature... or have a warped notion of the definition of "easy." I could say the same thing about a lot of the TF/SF's in the game.


 

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Hmn, I'd argue against the SO level arguement. Really it all comes down to having half competant players who can work as a team. Rommy is a fight that, if brute DPS fails, then tactics can actually work, either by pulling him away from the Nictus or other means. Just most people tend to do the 'quicker' version and pummel with overwhelming damage/debuffs.

The Hydra Trial, now, THAT is something you need heavy preperation for, because doing a PuG on that = death.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Techbot Alpha View Post

The Hydra Trial, now, THAT is something you need heavy preperation for, because doing a PuG on that = death.
Truth.

In my 4+ years in the game that is one thing I have never succeeded at.

I think I have a mission for this weekend now.....


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Quote:
I think I have a mission for this weekend now.....
Is this like a new saying or something lately?

In the last 48 hours i've known about 20 people both ingame and in RL say this!


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Originally Posted by ClawsandEffect View Post
Truth.

In my 4+ years in the game that is one thing [Abandoned Sewer Trial] I have never succeeded at.

I think I have a mission for this weekend now.....
I think the secret is having a tank that can handle it.

I haven't failed one yet with mine. (Granted I've only done it four times, but they were all PuGs.)

Claws, you're on Virtue, aren't you? What are you doing today at say.... 4:30?


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Originally Posted by Samuel_Tow View Post
Basically, yeah. That's one of the reasons I stopped trying to do TFs. Everyone seems to have done them a zillion times and just wants to fast-forward and rush-rush-rush to the end and gets pissed off if you don't know what to do.
Gotta say, I run TFs to see all the bits and pieces and the plotline, not to rush through them without seeing anything. I think that was part of the reason I hated the Kahn TF when I went through it the first time--I had no idea what was going on. I need to organize TFs myself, I think, if I want to get any TFs done the way I want. I just can never find anyone to join my team when I try.

Concerning TF failures, I'm a semi-casual player, and I've got my share of failures, that's for sure. Even with experienced players on or leading my team. We failed States the first time I tried to run it, because we pulled Ghost Widow and Scirocco together on the last mission (ouch!). A lot of my teammates had run States before, and I (an AR blaster with lots of lovely range on Snipe) was instructed to pull GW first. We got both, so I was, of course, the first one down. Most of the group got back together the next week and ran into the same problem, so I decided to pull the other two AVs first, with much more success. Still lots of death, but no failure. The ITF I think I failed three or four times before I ever got a success. Some offense-heavy teams and a couple where we kept losing members. If you've got the right team, you can run rampant over it, but if you don't, it hurts like you wouldn't believe. I've never failed Lady Grey, which makes me happy, because they hurt as a blaster, but I still love mowing me down some Rikti. When my friend and I first ran it, we were a team of seven and took something like 5 or 6 hours to complete (and soon post-I10, so way before psi damage was common). To be fair, we might have done better if we hadn't lost our rad early and if our temp power wasn't with a dedicated emp defender (Honoree's Unstop lasts for-freakin'-ever!). Lady Grey is my favorite TF, but it really suffers when a team tries to rush through it. There's a great story there that doesn't come through especially well, if at all, on a speed run.

I've been away from CoH for a while now, but I can't wait until I get access back and can try the new Posi TF, because it very much needed an update.


Champion: Feride Edain, Level 50 Vigilante Blaster; Quicksilver Cure, Level 33 Controller; Silent Gemini, Level 44 Tanker; Aisa Moirai, Level 19 Villain Dominator
Virtue: Aurora's Blaze, Level 50 Peacebringer; Atrytone, Level 50 Tanker

 

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Quote:
Originally Posted by Samuel_Tow View Post
Basically, yeah. That's one of the reasons I stopped trying to do TFs. Everyone seems to have done them a zillion times and just wants to fast-forward and rush-rush-rush to the end and gets pissed off if you don't know what to do.
It's not just TFs. I have this same problem when trying to run new content after an Issue release. All the beta people apparently think all everyone wants to do is speedrun everything.

--NT


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But I showed them, and nobody's laughing at me now!

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Quote:
Originally Posted by Techbot Alpha View Post
Hmn, I'd argue against the SO level arguement. Really it all comes down to having half competant players who can work as a team. Rommy is a fight that, if brute DPS fails, then tactics can actually work, either by pulling him away from the Nictus or other means. Just most people tend to do the 'quicker' version and pummel with overwhelming damage/debuffs.
The 'snipe the healer' tactic works, but that's a pretty boring grind without the right powersets. It is, though, a much lower bar to reach than attempting to grind him down through the heals.

I do remember the 'what did we do right?' ITF where, out of utter random chance, someone had pulled the two non-healing Nictus Essence darkballs out of range right before Rommy went down, so the healer got eaten first. Without the healer. the other two couldn't keep Romulus from dropping like a rock.


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Wait...


you can fail ITF?


O.o


 

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Originally Posted by Sapphic_Neko View Post
Wait...


you can fail ITF?


O.o
If you're being facetious, then disregard what I'm about to say.

He's not talking about failing in a "Mission Failed" sort of way, but in a "There's no way in hell we can kill Rommy and his three fluffy friends" way.



If you were being facetious, then try to understand that not everyone is a powergamer, and sometimes you get on a team with 5-7 morons.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.