The game is tedious


Ad Astra

 

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Ultimo, nobody in that thread was trying to convince you - you're a liar, so you can always just lie. We were just pointing out that you were wrong for our own amusement and for the edification of people who aren't fundamentally closed-minded to things like reality and evidence.


 

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Originally Posted by Reiraku View Post
I greatly encourage anyone interested to read the thread in its entirety. That was just one gem amongst many in it.
By all means, read the whole thread. You'll find I wasn't the one that started slinging insults. Just don't post about it here, it's off topic and an obvious attempt to find something that can be used to insult me further, since this thread isn't providing enough fodder.


 

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Originally Posted by Dechs Kaison View Post
Then, as soon as you feel endurance getting tight, switch to build 2, and take hurdle/health/stamina without ever having to level up with them.
As soon as end gets tight?

So level 3 then?

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I still cannot agree that these powers are required.
How many non-MM, non-hit-and-run stalkers, do you have without them?


 

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Originally Posted by Ultimo_ View Post
Put another way, if it was just one or two builds, I could post them and it might be that the issue has to do with them. However, I'm not going to post hundreds of characters that are all having the same basic problem.
Of course, a normal player would simply take the examples given him or her on how to fix their issues with one build and be able to grasp the basic concepts and apply them to their other builds. In your case, however, you are not actually interested in doing anything to alleviate your issues, you just want to make wholesale, across-the-board changes to game mechanics because they don't fit your own skewed concept of what the game should allow, which is to turn all your characters into tankmages.

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and I'm not going to go looking for builds from the many other people who have posted over the years complaining that endurance costs are excessive.
I know you're not. Because they don't exist, at least not in any great numbers. Similar to many other claims you've made where you couldn't be 'bothered' to actually provide any of the evidence you claimed exists to back up your arguments.


 

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Originally Posted by JackONight View Post
Yes, I'm a vet. I've been on a break from CoX for the past couple of years, in that time I've spent time with WoW and Aion. Both are great games in their own right, but I figured I'd come back here for a bit. And yes, I enjoy CoX pretty much as it is.

Sorry, about not testing the 11-19 leveling with that character. Not everybody seemed to think that the "very early levels" were quick and easy with certain types of characters. And many times in the thread it was said that the problems are there across all levels. If 11-19 was mentioned specifically in the thread I missed it. I will play through 11-19, but I had just hit 32 with that Dual Pistols blaster, and I do have a store to run in real life.

I'll try to get some more playing/ testing done tomorrow. I do apologize for being a vet rather than a genuine newbie, but it's the best I can do. I do remember having more difficulty when I first started playing, but quite frankly not much.
I must have not noticed the complaints about levels 1-10, or let it go because that never fit my experiences, my observations of others, or what other posters generally report. The only other poster I remember from this thread bringing up the earliest levels said that levels 1 to 8 are very quick now, which seems to be true. I know that Ultimo_ sees more broad-based problems with endurance, but that's not at all a common view. He seems quite heavily invested in his perspective and he's unlikely to change, though, at this point.

I'll add a few data points to the mix, since I have some characters still under 20 ...

lvl 20 DS/TA MM, all solo, 15 hours
lvl 19 mind/TA troller, mostly solo, 9 hours
lvl 19 electric/dual blade tank, mostly teamed in teens, 9 hours
lvl 18 traps/dp defender, mostly solo (before i17), 8 hours
lvl 11 rad/dark corruptor, all solo, 6 hours
lvl 8 sonic/MM blaster, all solo, 3 hours
lvl 7 whips/poison petless MM, all solo, 3 hours

I have a tendency to dawdle and putter around, and do offline things while soloing, but then again I'm also experienced and most of these numbers reflect that. The MM and corruptor are clear outliers and I was most likely sitting in missions while I did offline things, when playing those characters.

I checked by finding a handy pedestrian who's name begins with "M", getting close, and clicking on them.

I wasn't trying to mimic a novice, and so there's that to consider--I also didn't use a set that has -def as a secondary effect, except for my corruptor, at a level range in which merely hitting is enough to take down minions in a few shots.


 

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Originally Posted by Ultimo_ View Post
I've posted builds in the past when it's been requested, and the threads usually degenerate even further than this one did. They become little more than source material for the trolls to tell me how much I suck, and they're really beside the point since endurance issues have been reported and discussed by MANY other people. It's not about ME, no matter how much some people would like it to be.

Thus, I've declined to post the builds. That, and I don't favour the idea of posting 200 characters...
Ok so just PM me a build so I can take a look at it. I have had endurance problems on various characters and I have been able to solve most of them without sacrificing very much. Just send me a build and let me know your general concept for the toon and I will try to help you out.


 

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Originally Posted by Ultimo_ View Post
The post you linked to is off topic, but I'll say this:
In essence, it was trying to tell me that what I actually saw happening with my own eyes didn't happen. That will always be an extraordiarily hard sell, no matter how much you all pat yourselves on the back for saying it.
It tried to tell me there had been no compaints that Defenders were weak solo (something which has been asserted in this thread by the same people that were telling me it isn't so).
Ah yes.. The thread where after 34 pages or so, you still couldn't grasp the simple concept of why your poorly built Defender couldn't have the survivability and damage output of a Scrapper. Epic lulz abounded in that thread, for sure...


 

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Originally Posted by SinisterDirge View Post
Would a significant percentage of the game population still take a weakened stamina even if there were a global endurance reduction?

If the answer is yes, then what does it change?
The answer would only be "yes" if you didn't change it enough. Now it is very good. If you change it significantly, then stamina is worthless. These two facts taken together imply a point between the extremes where it is good, but not worth 3 whole powers to most people (except those looking for mega DPS, solo that GM builds.)

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Heh, I like the dull as dirt powers at that level. You know why? Because I am slot hungry, I dont need to slot hurdle/swift and I wait to slot health until much later. Then I can put all those nifty slots into the more flashy and interesting powers.
Selecting powers doesn't mean you need to slot them right now. You see, this is the difference between an interesting choice - say better damage vs better control vs more defense - vs a silly choice - say stand around and do nothing for extended time during fights vs take stamina. A good choice is one where all options have plusses and minuses. Taking another attack when you can't power the ones you already have is lacking in the "plus" department, making stamina the only real option.


 

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Originally Posted by Aett_Thorn View Post
Except that this would have a number of side effects, as mentioned above, such as having every OTHER power that increases Endurance recovery increased by a similar amount. So, basically, you'd need to cut every other +recovery power down as well, such as Speed Boost, AM, Quick Recovery, etc. Otherwise, you'd have a lot of builds out there where this would be a huge buff for them, at no cost.
Or you could simply take the statement "raise the base recovery" and take it to mean what was intended instead of reading it in strictly game jargon terms.

Or, to put it another way, "raise base recovery" could simply mean a 10% boost added on top of the base recovery - all it means in the scope of this discussion is "the recovery you get without stamina", it doesn't need to be affected by any other powers at all. But of course, your intent is to make it seem more difficult to implement than it actually is in order to avoid having to actually discuss the core suggestion.


 

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Originally Posted by Aett_Thorn View Post
Wow.

I don't see you trying to provide any evidence. Why mock the guy who is trying to do so? Did he say that he was going to stop? No, he said he was going to start over on his home server. He was providing what information he had at the moment.
Wow right back.

There's been plenty of mocking posts in this thread that were far more harsh than the post you're referencing. And, if I was actively trying to mock JackONight, the post in question would have a far harsher edge to it. There is no call to mock, though, there almost never is in my view, and I didn't go that route.

If you think my post was truly harsh, use a random number generator to pick a few posts at random in this thread, and then compare the tone of my post to whatever posts you randomly pick.


 

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Originally Posted by Aett_Thorn View Post
Add to that the fact that you can space out the powers, too. I usually get Swift or Hurdle at level 6 or 8, Health at level 14 or 16, and then Stamina at level 20. That way, the 'fun' powers are interspersed there, and there's no 6-level span of having to take passive powers.
Isn't that basically the equivalent of having your wisdom teeth taken out one at a time?


 

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Originally Posted by Ultimo_ View Post
The post you linked to is off topic, but I'll say this:
In essence, it was trying to tell me that what I actually saw happening with my own eyes didn't happen. That will always be an extraordiarily hard sell, no matter how much you all pat yourselves on the back for saying it.
Well, as long as you are talking about things that you claim happened that absolutely could not have happened. . .

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Originally Posted by Ultimo_
Welcome to my world. This happens in every thread I make, no matter what I'm posting about.
Perhaps it's time to stop posting these threads. You know, the ones where you select a game mechanic that is impeding your tankmage defender and then disingenuously claim that you want it changed "for the good of the community."


 

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Originally Posted by Emberly View Post
Perhaps it's time to stop posting these threads. You know, the ones where you select a game mechanic that is impeding your tankmage defender and then disingenuously claim that you want it changed "for the good of the community."
It's interesting. I could swear I was playing one of my Tankers, but if you say it was a Defender, I guess I had better capitulate to your better knowledge of what I'm doing.


 

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Originally Posted by rsclark View Post
Or you could simply take the statement "raise the base recovery" and take it to mean what was intended instead of reading it in strictly game jargon terms.

Or, to put it another way, "raise base recovery" could simply mean a 10% boost added on top of the base recovery - all it means in the scope of this discussion is "the recovery you get without stamina", it doesn't need to be affected by any other powers at all. But of course, your intent is to make it seem more difficult to implement than it actually is in order to avoid having to actually discuss the core suggestion.
Aett was referencing my post, and your interpretation doesn't accord with mine.

The issue Aett raised is a valid issue, and it was done in a courteous manner. I would classify it as a concern, though, and not an objection. There probably would be some overall balance changes because there's a veritable forest of powers and IOs involved. In the end, though, that's mainly because of the sheer number of calculations needed more than because such calculations are difficult.

If you know ahead of time the total(s) to which you want a pair or a set of numbers to multiply, you can alter values on the left hand side of the equation and end up with similar final values at the end of your alterations. For example, if you changed base accuracy from 75% (as it is now) to 85%, then 15% as a base enhancement value would take you to within 2% of the same overall level of accuracy as even level SOs do under the current 75% base accuracy. And so on.


 

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Holy crap, its like he has a form letter for starting threads...

I think ______ is a problem. Devs need to fix _____ right now. No, I am not interested in what other people can do to help me with _____. I really dont understand the mechanics of _______ but I will ***** about it anyway. I dont care if changing _______ will upset the balance of the game. I think that new players find ______ too difficult. I wont give any evidence of why _____ is broken, I will just state it. I will ignore all other positions about _____ because I dont know how to debate.

Please dont flame me about ____. This is a serious discusion. The topic is ______, please stay on it, unless of course I feel like going off topic.

With love,
Ultimo_

Go ahead... fill in the blanks.


 

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Originally Posted by rsclark View Post
As soon as end gets tight?

So level 3 then?


How many non-MM, non-hit-and-run stalkers, do you have without them?
I had a DM/Regen scrapper doing just fine without Stamina.

But as it's been said. It's not that you have to have Stamina. It's that everyone wants to play non-stop. So, they take the powers that they need to play in such a way.

Personally, I see it as fitting my concepts. They're heroes/villains who do lots of activity. They're fit.

Maybe that's what you're wanting. A fit hero/villain without it have to actually work on the fitness?

In that case...make a Regen. Grab some IOs.

Build an Electric Armor or a Kin...so many ways to do it.


BrandX Future Staff Fighter
The BrandX Collection

 

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Those Luminara replies were just brilliant in that thread.

(makes note to read later again)


 

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Originally Posted by SinisterDirge View Post
I wont give any evidence of why _____ is broken, I will just state it.
And this is the reason I treat him like a whining child. If he were to put some actual work or analysis into it, do some math to try and prove his point, I would treat him with respect.

Until then, I will treat him as he is treating us.


Where to now?
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Originally Posted by Ultimo_ View Post
I'm not suggesting revamping the whole game. I'm just suggesting that endurance costs could use a bit of evening out across the board. I mean, it does depend on the specific power sets, but some ATs generally use more endurance to achieve the same ends as others do. Tankers and Defenders are examples, but it's more complicated than simply boosting endurance for everyone. Certainly, that would help everyone, but it wouldn't level the playing field at all.
Once again... try to pay attention. All the AT's do different things.(There is a little overlap, yes) For instance. Blasters do damage, and a might have a little debuffing from secondary effects(sonic for instance) Defenders Buff/Debuff, blast, and have much stronger secondary effects in their blasts.

If you want them(blasters and defenders) to do the same amount of damage for the same endurance, they will have to have the same amount of debuffing/buffing and have the same secondary effects. That is equality.

Only want the defender to do 80% of the damage as the blaster? Already there bub!(when solo)

The way it currently is, is balanced.

How about tankers and scrappers then? Tankers defences are there to allow them to survive while controling aggro(please note the distinction between controlling aggro, and just getting aggro, big difference.) and do a fair amount of damage. Scrappers do a crapload of damage, with enough survival to stay in melee long enough to defeat the mob. (It is up to the individual to decide what is more imortant to them, survival, or damage and pick the AT from there.)

To equalize them to do the same amount of damage for endurance cost, you need to either decrease the defence on the tanker, and bring its damage up, or increase the survivability of the scrapper, and decrease its damage. That is equality.

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Originally Posted by Ultimo_ View Post
If you're asking how I would redesign the game from the ground up, I'll gladly describe that, but it would be long, largely off topic and unlikely to happen in any case.
City of Sheep? Where every toon is the same? I hope to hell not.

I think the problem is you cant look at the game objectively. You don't sit back and say ohhhh... right, that might be overpowered, or unfair to other AT's. If this did go through, and defenders did do the same amount of damage as a blaster, but kept all of their buffing/debuffing, would you then roll a blaster, and in a couple weeks come to the boards complaining that you dont buff/debuff as well as a defender while they get the same blasts as you? Blasters should get more damage... Ad Infintium.

Your subjectivity is perhaps better suited to threads that don't discuss game mechanics.


 

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Originally Posted by Ultimo_ View Post
By all means, read the whole thread. You'll find I wasn't the one that started slinging insults. Just don't post about it here, it's off topic and an obvious attempt to find something that can be used to insult me further, since this thread isn't providing enough fodder.
I dont know, I've been tempted, and this thread was the first time I have paid attn to anything you have said. You provide fodder, no worries.


 

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Originally Posted by rsclark View Post
As soon as end gets tight?

So level 3 then?
Ha. You have problems defeating a lvl 3 spawn because of end? are you running missions at +4/8 already? You need to pause to kill one luit and maybe 2 minions? Wow. End aint your problem.


 

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Originally Posted by rsclark View Post
Selecting powers doesn't mean you need to slot them right now. You see, this is the difference between an interesting choice - say better damage vs better control vs more defense - vs a silly choice - say stand around and do nothing for extended time during fights vs take stamina. A good choice is one where all options have plusses and minuses. Taking another attack when you can't power the ones you already have is lacking in the "plus" department, making stamina the only real option.
I dont understand what you are saying. Please elaborate.

So you take a new and exciting power, but wait to slot it up way down the road? I mean, if you want a damage power, wouldnt you want to slot it so it is even more usefull to you?

Oh... you mean take another power, and further dilute the actual damge you are doing(but you are swinging dammnit!), and spend more end doing it, as opposed to slotting what you curently have to be more efficient? I think I see your problem with end at lvl 3 now...


 

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Originally Posted by rsclark View Post
Isn't that basically the equivalent of having your wisdom teeth taken out one at a time?
No.


 

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Originally Posted by Dechs Kaison View Post
And this is the reason I treat him like a whining child. If he were to put some actual work or analysis into it, do some math to try and prove his point, I would treat him with respect.

Until then, I will treat him as he is treating us.
Same feelings here.

It is like he stumbled on some deep secret problem of the game that the combined experience of the other fourm posters have missed all these years and through all the ATs and powersets. When asked for specifics or given advise/solutions/workarounds, the threads end up like this one.


 

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From here on I will respond directly to Ultimo_ using other peoples quotes from threads he has started, still make my point and be on topic.