I see mace but not Battle Axe...why?
Because mace got buffed and now kicks the snot out of axe.
Be well, people of CoH.
I just made a new BA/SD brute. He's now 22 and pretty fun.
Is Mace buffed beyond what Mids is currently showing? I knew it received some animation fixes to put it's animations equal to Axe, and a lot of damage was added to Clobber. Has there been anything else?
SD is rough, because for the most of the way to 22, I've had about 13% defense to Melee, Range, and AoE. That ain't a lot. Axe has been fine IMO. I realize it isn't the best primary numerically, but there is something satisfying about knocking bad guys all around with the nice crunching sound of the axe.
SD is nice once you get AaO, and combined with fury you start regularly fighting with 100-200% damage boosts.
But I'm curious to hear what makes WM so good now.
well, i looked at the description of the powers in the game (at character creation) and it does seem that mace has one more "Extreme" attack than Battle Axe does. I guess that is the biggest difference?
Night Goblin 35 lvl BS/Regen Scrapper
Slag Heap 38 lvl Fire/Axe Tanker
Energy Anomoly 23 lvl Energy/Energy Blaster
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well, i looked at the description of the powers in the game (at character creation) and it does seem that mace has one more "Extreme" attack than Battle Axe does. I guess that is the biggest difference?
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stun the other comes with 100% chance of knockup. Mace gets an incredible amount of damage and control early in the game. Mace's tier 9 also has a 100% chance for knockdown where as BA's only has 60% IIRC.
Crowd Control's 10 targets over Pendulum's 5 seals the deal for me.
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Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
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I'd suggest doing it then.
Yes mace is a bit better set that axe, but you don't get a huge battle axe with mace. IMO none of the mace models are particularly intimidating. |
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YMMV but I'm a huge fan of the Warhammer, and nothing says "stay on the ground plz kthx" like being wailed on with a femur. Never mind the Rularuu Hammer...
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If there was a more weathered version of the warhammer that would do it for me. It looks too clean for something that is used to bludgeon things and break through walls.
None of them compare to this
http://paragonwiki.com/wiki/File:Roman_Axe_C_Final.jpg
http://paragonwiki.com/wiki/File:Rikti_Axe_Final.jpg
the rikti axe in particular suggests you are about to get cut in half from head to toe and very likely bury itself in the ground several feet with just one swing.
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I believe its because you have Mace with smashing vs BA's lethal.
I have a BA/WP thats great fun but once you hit a bot you cry
@Zopharshinta
@Zophar2
I have both, an Axe brute and a Mace brute, they are both really fun, but there's something about the Mace weapons that's a bit meh, Axe on the other hand .......
I see few BA brutes as well I have a BA/Elc and once my fury gets going its hell on wheels packing in things close to me an one shotting three at a time. A lot of the AV/Hero class targets have no resistance and I go oh wow can I cut loose.
My friends can tell when I am keeping a high level of fury because mobs just melt.
I do have a WM concept I am going to work on post going rogue.
Not to mention i love the unlockable axe options mine is the Rularuu with the moving eye.
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50s:
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Currently building:
Any one of half a dozen alts!
One thing Cleave does have over Shatter, unless mid's shows incorrect numbers, is longer range with that higher damage. This would not compare to the bigger arc of Shatter, except it leaves an interesting option I'll let you figure out for yourself.
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Man, another one of these?
Ok, mace vs axe is more complicated than just damage. On a pure damage numbers basis, axe is slightly ahead. To balance that mace gets better AOE from crowd control.
But, axe has MUCH better secondary effects especially in it's lower level attacks. Axe has 40 to 50 percent chance for knockdown, minimum, while mace does 10 to 20 percent chance for stuns.
In higher level attacks, mace catches up a lot, but you throw the low level 'bread and butter' attacks a LOT. The better secondary effects add up fast.
Also, axe has only one secondary effect: Knockdown. It tends to stack up nicely. You can often fire two, three, four attacks in a row, and 'jugggle' a bad guy, keeping him pinned helpless. Mace does not get that sort of chaining effect very often, in my experience. If you do, it's usually stuns, and the guy wanders away from you. I HATE chasing victims.
On pure damage, counting AOE's, mace is ahead a smidge. On mitigation, axe is quite a bit stronger (although mace is far from weak!).
For doing a brutes job, both are excellent tools. Mace matures a bit later, axe is solid from the get-go.
Note: Both are weapon sets, and so get a 5 percent accuracy boost. It's like getting a free Kismet! Come on, that's a big deal!
Now, one oddity: Cleave in axe has a ten target max: I firmly believe this is a typo, or simply an error. I suspect pendulum should have ten targets max (why not? It's EXACTLY the same arc as crowd control and does less mtigation to boot) and the change got put on cleave in error.
Give Pendulum it's higher target max, Dev's!
I use an Axe & Sheild Brute my self and while if given the chance might
have gone to Will Power instead of shield now I have to say I Love how
you can keep up a stead row of attacks with the axe espechily if you
include brawl with ever other attack, I find I rarely run out of endurence
espechily now that I have Stamina.
Not only doe sthe Axe look so good in action but feels right when using it
well for me any way, but still I love how you can keep your opponent
pinned down as you and your team hack an dpound, blast away as
a Mastermind swarms over the target with his or her pets.
It feel so good or even when your solo Grinding just to get that last bar
out of the way to level up it feels so good to let rip with a constant chain
of blows.
Okay so Brawl(sp) isn't the bee's knees for doing damage but the fact it
uses no Endurance make swell worth using all the same.
I wonder though can you whack in some nice Enhancements to give it a
little more meat to it's attack and still not use any endurance when used?
I thought those sets were pretty much the same, with one doing knock ups and the other mezzing......at least it was a while ago (I have been gone for some time).
Anyway, why no BA and only Mace?
I would love to do a BA/SD brute.
Night Goblin 35 lvl BS/Regen Scrapper
Slag Heap 38 lvl Fire/Axe Tanker
Energy Anomoly 23 lvl Energy/Energy Blaster