Further PvP/Ladder


Borderline Boss

 

Posted

Quote:
Originally Posted by Borderline Boss View Post
There seems to be a mix up because girl I'm amazing.
so hot


 

Posted

HP made a good point about "barcode" teams as well. We should be sure to include something like that.

As for running multiple major PvP venues at the same time: True, the TPvPL, IPvPL, FPvPL (the old pentad one) and a few others were run at the same time as the test ladder. However, the test ladder was already established and in no real danger of being completely overtaken by other events. We should wait until we have a stable ladder before we do anything else major.


 

Posted

Quote:
Originally Posted by Silit View Post
HP made a good point about "barcode" teams as well. We should be sure to include something like that.

As for running multiple major PvP venues at the same time: True, the TPvPL, IPvPL, FPvPL (the old pentad one) and a few others were run at the same time as the test ladder. However, the test ladder was already established and in no real danger of being completely overtaken by other events. We should wait until we have a stable ladder before we do anything else major.
Exhibit A. Using bold letters to make what you have to say seem important.


http://www.xtranormal.com/watch/6685529/3-hot-and-vex-3

 

Posted

Quote:
Originally Posted by Silit View Post
HP made a good point about "barcode" teams as well. We should be sure to include something like that.

As for running multiple major PvP venues at the same time: True, the TPvPL, IPvPL, FPvPL (the old pentad one) and a few others were run at the same time as the test ladder. However, the test ladder was already established and in no real danger of being completely overtaken by other events. We should wait until we have a stable ladder before we do anything else major.
Sorry, don't agree with you. The PVPEC put off events for over 3 months for the League. We did that because A. It was our event and we needed to focus on it and B. It was geared towards new pvp'rs which is our main goal. People that are already hooked on pvp and good at it don't really need our encouragement or promotion of it.

My mini-ladder idea is just an idea and I haven't a clue on whether I have enough tolerance to jump right in to something like that again. However something major will be coming out and continue to come out because that is what we are here to do. Those that can or want to participate in both, will. Those who don't, won't.


 

Posted

You should agree. Making Ladders/Leagues competing with eachother's going to be an issue. If it's your job to help PvP grow, why put more stress on what's actually looking like it could get a great start?

Other events would create interest, and pointing them towards the Ladder would be great. Just can't use an obligation to further PvP as an excuse to put strain on it's best looking option. Irony.


 

Posted

Ladder start yet? :P


 

Posted

o.0

So the fact that test people want a test ladder should be an excuse for withholding any other type of organized pvp in the entire game while it forms up to keep from possibly conflicting with a test ladder forming up?

I normally agree with everything you say just about but sorry Vex that sounds beyond off the wall.

Either way we have a monthly feature coming out across all the servers as soon as Peril writes up the format. Other than that I know it would be atleast a few weeks before anything else significant comes out. Hopefully people will actually get this off the ground fairly quick and then it would be up and going and future events wouldn't be an issue.

Quote:
Originally Posted by Vexington View Post
You should agree. Making Ladders/Leagues competing with eachother's going to be an issue. If it's your job to help PvP grow, why put more stress on what's actually looking like it could get a great start?

Other events would create interest, and pointing them towards the Ladder would be great. Just can't use an obligation to further PvP as an excuse to put strain on it's best looking option. Irony.


 

Posted

It's really not.. Test people vs everyone else. It's PvPrs.


 

Posted

Quote:
Originally Posted by Borderline Boss View Post
criticalkat what ladder team are you on?
CHS

CriticalKat-HotHeels-Silit

Being your other teammate left the game makes it destiny to me.


 

Posted

Thank you Silit for the kind words and recognition of my absolutely legitimate contribution to this conversation.

If anyone is short on people, let me know, I'm probably more than willing to join depending on the person.


 

Posted

If the ladder starts now will people be able to join say a couple of weeks later?


 

Posted

I had no idea pvp was this serious


 

Posted

Quote:
Originally Posted by CriticalKat View Post
CHS

CriticalKat-HotHeels-Silit

Being your other teammate left the game makes it destiny to me.
There is a weight limit for being eligible to join CHS, its whatever silit is and I'm pretty sure you exceed that.


http://www.xtranormal.com/watch/6685529/3-hot-and-vex-3

 

Posted

Quote:
Originally Posted by h0j View Post
I had no idea pvp was this serious
CoH PvP. Always srs bsns.


"His Imperial Majesty's Minister of Restraints and Leather" -LHF

Two naughty acronym teams / Ascension / Convenient / Artic and the Chillz / Fap / Other teams I can't remember (sorry.. mind is goin')

 

Posted

As shown by your use of periods.


 

Posted

...


 

Posted

.....!


"His Imperial Majesty's Minister of Restraints and Leather" -LHF

Two naughty acronym teams / Ascension / Convenient / Artic and the Chillz / Fap / Other teams I can't remember (sorry.. mind is goin')

 

Posted

Quote:
Originally Posted by CriticalKat View Post
The whole bench warmers get cycled in to best 2 out of 3 rounds is bull and you know it. Every single test team I was on rarely even let the benchwarmers play practice matches against other teams more less do an official match against other teams.
Every single test team you played on was garbage.

Velocity was the first test team I ever joined, I started in the first officials I was eligible for (the ladder's inception) immediately.

Plenty of players that joined when I did were also given the opportunity to play. They may not have started, but they played. There were plenty of teams on test that rotated in other players on their roster during officials.

Hell, I got stuck therming with Johnny Wildfire while we were both in VORI. And Kaiserin was online and ready to play.

Don't tell me what's bull and what isn't, you've never played for anyone worth mentioning. Case closed.


 

Posted

Not sure if this has been mentioned yet, but we should probably put a rule in that can stop a team from going for one kill with two stalkers on the team, and having the rest of the team DC out in order to gain a cheap win. At the least, make a notation that such a tactic can/will result in a nullification of the match results and a replay of the match until it is done so legitimately.

And on the note of how line-ups should be submitted. I don't really care. Counter-picking is really boring and is nowhere near as strategic or exciting as barrier makes it out to seem.

Edit: Add a rule that allows for the OPTION of a 20 minute official if both teams agree to it. While I'm sure plenty will say now that such a rule is unnecessary, it'd be nice to at least have. I know I personally asked practically every team that we challenged/fought on the ladder to do a 20 minute match before agreeing to 10. Plus it'd be nice to see a 20 minute official again, but that's me.


 

Posted

Quote:
Originally Posted by vindizzLe View Post
Not sure if this has been mentioned yet, but we should probably put a rule in that can stop a team from going for one kill with two stalkers on the team, and having the rest of the team DC out in order to gain a cheap win. At the least, make a notation that such a tactic can/will result in a nullification of the match results and a replay of the match until it is done so legitimately.

And on the note of how line-ups should be submitted. I don't really care. Counter-picking is really boring and is nowhere near as strategic or exciting as barrier makes it out to seem.

Edit: Add a rule that allows for the OPTION of a 20 minute official if both teams agree to it. While I'm sure plenty will say now that such a rule is unnecessary, it'd be nice to at least have. I know I personally asked practically every team that we challenged/fought on the ladder to do a 20 minute match before agreeing to 10. Plus it'd be nice to see a 20 minute official again, but that's me.
Naturally, I agree with everything my colleague just said.

I think it's important to have a rule that prevents the above-mentioned tactic of having your entire team minus the stalkers quit a match after getting one kill. I thought about it earlier but nothing comprehensive came to mind. Any ideas?


 

Posted

Quote:
Originally Posted by vindizzLe View Post
Not sure if this has been mentioned yet, but we should probably put a rule in that can stop a team from going for one kill with two stalkers on the team, and having the rest of the team DC out in order to gain a cheap win. At the least, make a notation that such a tactic can/will result in a nullification of the match results and a replay of the match until it is done so legitimately.

And on the note of how line-ups should be submitted. I don't really care. Counter-picking is really boring and is nowhere near as strategic or exciting as barrier makes it out to seem.

Edit: Add a rule that allows for the OPTION of a 20 minute official if both teams agree to it. While I'm sure plenty will say now that such a rule is unnecessary, it'd be nice to at least have. I know I personally asked practically every team that we challenged/fought on the ladder to do a 20 minute match before agreeing to 10. Plus it'd be nice to see a 20 minute official again, but that's me.

I agree with the stalker thing, aswell as the option to have 20 minute matches.


 

Posted

Quote:
Originally Posted by vindizzLe View Post
Every single test team you played on was garbage.

Velocity was the first test team I ever joined, I started in the first officials I was eligible for (the ladder's inception) immediately.

Plenty of players that joined when I did were also given the opportunity to play. They may not have started, but they played. There were plenty of teams on test that rotated in other players on their roster during officials.

Hell, I got stuck therming with Johnny Wildfire while we were both in VORI. And Kaiserin was online and ready to play.

Don't tell me what's bull and what isn't, you've never played for anyone worth mentioning. Case closed.
There may have been groups that only played their starters but any team I lead wasn't like that. I played everyone that was in OS and even gave every person interested in joining OS a chance to try out (whether or not they got in depended on a team vote). That's just the way I lead the group. Example: I let Rick and Jimmay try out and left their fate to a vote. Even Chaos King got a chance and I still nerdrage to Jimmay every chance I can about that one.

That being said, I'd be interested in joining a team but I don't plan on leading one.


 

Posted

Quote:
Originally Posted by Silit View Post
I think it's important to have a rule that prevents the above-mentioned tactic of having your entire team minus the stalkers quit a match after getting one kill. I thought about it earlier but nothing comprehensive came to mind. Any ideas?
I don't see any simple way to do it. It seems like the only fair thing to do is to DQ a team that doesn't end a round with the same number of players with which it started, but then you run into situations where legit DCs happen and the team with the DC'r wins the round. And then teams would need to be civil enough with each other to play at least 1 additional round under protest...or postpone the remainder of the match until a captains' vote is taken. ugh

Ex: U2BG beats SMD in round 1 without incident. U2BG beats SMD in round 2, but 1 U2BG player DCs during that round. SMD calls for a DQ, but U2BG claims that the DC was legit and didn't impact the outcome of the round. SMD see the match tied 1-1, but U2BG sees the match over at 2-0. At that point, U2BG would need to either be agreeable to play at least 1 more round under protest, or the match would need to be delayed until the ladder captains make a decision.

Sample no thunderdome rule: 2 men enter, 1 man leaves is not an option. A winning team must end a round having the same number of players with which it started that round. An exception can be requested if the winning team feels that any DCs that occurred did not benefit their team. Exceptions must be voted upon by the ladder captains.

I'd rather avoid all of that junk if we can.


 

Posted

Quote:
Originally Posted by Borderline Boss View Post
There is a weight limit for being eligible to join CHS, its whatever silit is and I'm pretty sure you exceed that.
I don't know what I was thinking. I should have looked down at the rolls and assumed as much. Now I shall go /wrists.