Going Rogue Consequences


Bionic_Flea

 

Posted

With GR we can port heros to villains and vice versa. How about in addition to just porting over the archetype and the ability to use patron/epics of the opposing faction, we also introduce stat increase/decrease for those that choose to go rogue as a consequence of their change of allegiance?

For example, a tank that goes rogue gets a damage buff (his methods becomes more lethal), but that perk is offset by something, like lower gauntlet value, lower base hit points or lower values from toggles.

I don't have a complete list of these perks/negatives that accompanies each AT but the idea is that each perk would be counter balanced by a negative.

I think this would introduce another layer of variety and another round of build possibilities without having to create more ATs.


 

Posted

Quote:
Originally Posted by Nemu_ View Post
How about in addition to just porting over the archetype and the ability to use patron/epics of the opposing faction, we also introduce stat increase/decrease for those that choose to go rogue as a consequence of their change of allegiance?
How about "NOT A CHANCE"?

Quote:
Originally Posted by Nemu_ View Post
I don't have a complete list of these perks/negatives that accompanies each AT but the idea is that each perk would be counter balanced by a negative.
Why the heck would we need stat consequences? We already know that the developers are not going to make it easy for us to switch sides.

Quote:
Originally Posted by theOcho View Post
Can you give us some more detail on how morality arcs will work, and approximately how much time it will take to switch from Hero to Vigilante, and then from Vigilante to Rogue? by mentalgiant

Posi- There is a cooldown timer that will slow the process. We are still working on the exact numbers, but we're eyeballing a week's worth of work to switch one degree.
There will be a limiter already in place according to Positron.

Quote:
Originally Posted by Nemu_ View Post
I think this would introduce another layer of variety and another round of build possibilities without having to create more ATs.
How about waiting for information before making suggestions about consequences?

Having stat consequences flies in the face of one of War Witch's comments in that Q&A:
Quote:
Originally Posted by theOcho View Post
With Going Rogue, do you have to choose a side? Or is it possible to play a neutral Praetorian up to level 50?

War Witch: You will always be a Praetorian first, but you DO have to pick a side. The good news is, you can always change your mind later.
Who is going to change their mind later when they keep getting penalized?




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

It's not about penalties, I did mention a perk to COUNTER BALANCE the penalty.

It's not about the difficulty in achieving the transition from good to evil, nor about the time it takes to do so.

It's about a little more variety so that we are not getting just a straight up port of the same ATs across factions. If they switch back they revert back to their original stats.

I don't see the harm of posting an idea in the suggestions forum. I didn't know something like this could rattle your nerves so much, maybe my next post will have pictures of dozens of bunnies, or cake, to assuage your rage.


 

Posted

Quote:
Originally Posted by Nemu_ View Post
It's not about penalties, I did mention a perk to COUNTER BALANCE the penalty.

It's not about the difficulty in achieving the transition from good to evil, nor about the time it takes to do so.

It's about a little more variety so that we are not getting just a straight up port of the same ATs across factions. If they switch back they revert back to their original stats.

I don't see the harm of posting an idea in the suggestions forum. I didn't know something like this could rattle your nerves so much, maybe my next post will have pictures of dozens of bunnies, or cake, to assuage your rage.
1. GR hasn't been released yet so you have no idea what consequences the devs already decided to put into effect.

2. GR is getting ready to go into closed beta testing. You missed your chance to make suggestions that would be considered for implementation with GR. They aren't going to postpone the release date to change things now even if it was a good idea.

3. Getting defensive and insulting because someone doesn't like your idea isn't going to change peoples minds. In fact it will have the opposite effect. People will see you as throwing a hissy-fit and will attempt to bait you in order to watch your antics.

4. I like pie.

The Apple i-Pie that is.


 

Posted

Quote:
Originally Posted by Nemu_ View Post
For example, a tank that goes rogue gets a damage buff (his methods becomes more lethal), but that perk is offset by something, like lower gauntlet value, lower base hit points or lower values from toggles.
So you want to turn the Tank into a Brute without Fury, basically?


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#2 "To Slay Sleeping Dragons" Arc #111486
#3 "Stop Calling Me"

 

Posted

The idea is to introduce some kind of perk/penalty for side switching that is reversible, since there are only two factions. To expand a little more using my tanker example, when he goes rogue he gets the damage buff at the cost of lower hit points, or lower armor values, or something else I haven't thought about that would be an appropriate penalty. But if he switches back to the good side he reverts back to tanker values.

The exact details may not be what I offered as examples. The goal is to offer another layer of variety using existing ATs, so as to open up new build possibilities and playing experiences.

It maybe too late for GR and that's fine. I'll withdraw my 'how about for GR" portion of my idea.


 

Posted

So....a redside Tanker who thinks he's a Scrapper then?


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#3 "Stop Calling Me"

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
2. GR is getting ready to go into closed beta testing.
Actually according to PAX East attendees, the Friends and Family portion of GR Closed Beta should have already started in April...




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

We already know that there will be some sort of perk for not crossing over, although whether it's just a badge (or series of badges) or something that actually has gameplay relevance has yet to be determined.

Quote:
2. GR is getting ready to go into closed beta testing. You missed your chance to make suggestions that would be considered for implementation with GR. They aren't going to postpone the release date to change things now even if it was a good idea.
Come on now, disagree with his idea if you don't like it, but this is a rather silly remark. First of all, you're taking the idea of the Suggestions forum way too seriously, it's not like we're all devs and we're in a meeting about Going Rogue and the OP is like "hey let's do this" and you're War Witch and you say "wtf no we're practically done it's way too late, suggest something less stupid".

I kinda of lost track of my point there but basically you need to ease off a bit.

All of that said, I still think the idea is a little off. Just from a story perspective, why should a Tank's damage potential (to borrow your example) change just because he's turned evil? And why should it change back if he becomes good again? Did Venom become less strong when he was in his Lethal Protector phase? Does Deadpool's fighting ability wax and wane every other month when he decides "well I like killing people BUT I should save the world BUT someone's paying me $$$ to whack this guy so..."?

Conclusion: no, sorry.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

If it floats your boat, sure, for that example.

The actual perks/penalties, however, may not be what I offer in my example.


 

Posted

Quote:
Originally Posted by Nemu_ View Post
If it floats your boat, sure, for that example.

The actual perks/penalties, however, may not be what I offer in my example.
Then you need to come up with a better example, because right now the only ones you've come up with have been effectively pointless.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

There are existing game mechanics that don't fit conceptually, look at the end discount portion of vigilance. I get an end discount for dead teammates?

Just as there are those comic book characters that don't fit conceptually with this idea, I'm sure there are also others that do.

The example I gave was just that, an example to illustrate the idea. I don't have anything final because this idea occurred to me a few hours ago. However, this is a forum and all and I'm not opposed to like-minded people pooling ideas together.


 

Posted

Quote:
look at the end discount portion of vigilance. I get an end discount for dead teammates?
you have this wrong. you get an end discount for team mates taking damage. and now you get a boost to damage solo and for up to 4 people on the team. from 4 on it goes away.

as for the rest of what you said, before coming here and expecting everyone to praise your idea or have them come up with the ideas for your idea, write it down and flesh it out a little bit first.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I like pie.

The Apple i-Pie that is.
What about this pie?


Quote:
Originally Posted by Sharker_Quint View Post
you have this wrong. you get an end discount for team mates taking damage. not being dead.
Well, you get a boost for dead teammates, too.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
What about this pie?


Well, you get a boost for dead teammates, too.
opps. fixt it. i was thinking about 3-4 different things when i said that.


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
What about this pie?


Well, you get a boost for dead teammates, too.


That's a good pie too.


 

Posted

Quote:
Originally Posted by Nemu_ View Post
It's about a little more variety so that we are not getting just a straight up port of the same ATs across factions.
Suppose I want a port of the same ATs across faction? Suppose I've been waiting for years to play villain Blasters or hero Masterminds? What then?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

A very valid question Samuel. I was actually thinking about that last night.

We already have reward pop ups for the respec/LRSF/STF/HAMI. A threshold can be setup with the morality system and the player can choose whether he wants a straight up port or an alternate version with perks/penalties. This way players that wants a straight up port over to the other side still has that option.


 

Posted

We haven't seen it yet but you want consequences/alterations.

I think I lack the ability to express the amount of No I have at this time for any suggestion of this type.

Have you played every AT and every possible powerset combination? If not then why add more to the game when you haven't availed yourself to what is available already?


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by SwellGuy View Post

I think I lack the ability to express the amount of No I have at this time for any suggestion of this type.
Allow me to come to your aid, Swell;


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Allow me to come to your aid, Swell;

Thank you.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

I say, "No thanks" to consequences. Nothing against you or your idea, I just don't like the concept of being penalized for playing the game as designed.

We already know from the different promos that the devs have done that it's not going to be a flip of a switch and *BOOM!* you're on the other side. And we already know that you can't take your inf with you. That's enough consequence for me, thank you.


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Posted

I really wonder if some of you are simply reacting to the term "consequences." Would it stop the knee jerk reaction if I retitled the thread Going Rogue Branching Options?

Let me recap my idea, I'm afraid it's getting lost amidst all the negativity:

Switching sides will allow you to choose an alternate set of stats for your character, those that wish to just port over the exact same AT over to the other side can still do so.

This alternate set of stats will buff one aspect of your AT, for example base damage, but weaken another aspect, for example base hit points.

These alternate stat changes are reversible, either by completing some objectives similar to a respec trial or simply by employing the same mechanic that made 2nd builds possible.

I really don't see anything that can adversely affect playing experience, those people that wish things as they are still have the option to.


 

Posted

You're asking to turn a Tank into a Brute or a Scrapper into a Stalker or a Controller into a Dominator, effectively.

Just roll the native AT to that side in that case, this option brings nothing to the table.


Current Published Arcs
#1 "Too Drunk to be Alcoholic" Arc #48942
#2 "To Slay Sleeping Dragons" Arc #111486
#3 "Stop Calling Me"