Going Rogue Consequences


Bionic_Flea

 

Posted

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Originally Posted by DLancer View Post
You're asking to turn a Tank into a Brute or a Scrapper into a Stalker or a Controller into a Dominator, effectively.

Just roll the native AT to that side in that case, this option brings nothing to the table.
^ this sums it up nicely


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Originally Posted by Nemu_ View Post
I really wonder if some of you are simply reacting to the term "consequences." Would it stop the knee jerk reaction if I retitled the thread Going Rogue Branching Options?
Why don't you wait until either GR Open Beta or GR to go live to try features before you make suggestions for it?

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Originally Posted by Nemu_ View Post
Switching sides will allow you to choose an alternate set of stats for your character, those that wish to just port over the exact same AT over to the other side can still do so.

This alternate set of stats will buff one aspect of your AT, for example base damage, but weaken another aspect, for example base hit points.

These alternate stat changes are reversible, either by completing some objectives similar to a respec trial or simply by employing the same mechanic that made 2nd builds possible.
Thus doubling the workload of the powers team. Which means less new things.

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Originally Posted by Nemu_ View Post
I really don't see anything that can adversely affect playing experience, those people that wish things as they are still have the option to.
As others have suggested, you might want to try a different combination of power sets with one of the 10 existing Archetypes and Kheldians and Arachnos Widows/Soldiers.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by DLancer View Post
You're asking to turn a Tank into a Brute or a Scrapper into a Stalker or a Controller into a Dominator, effectively.

Just roll the native AT to that side in that case, this option brings nothing to the table.
No, I'm not.

Tanks that switch over that choose the new set of stats don't have fury, controllers still get containment. Effectively these would be variations on existing ATs, but these perks/penalties should be designed so that end product is not a simple rehash of ATs on the other faction. So no, it's not about "turning a tank into a brute or a scrapper into a stalker," it's about a whole new metagame.

Snow Globe, this is forum and I'm free to express my ideas. You may have your opinions on GR and why I shouldn't be posting right now this but there is nothing wrong with me laying my ideas on the table. I didn't start this thread guns blazing saying "we need this nao!!!11," and I certainly wasn't expecting the kind of responses I'm getting.

That's fine though, the devs are known to read these boards and I only hope that this offers them some ideas. Whether they choose to implement elements of this suggestion is up to them. If they don't like my idea that's fine too. What's more important to me is that the idea gets presented.


 

Posted

Quote:
Originally Posted by Nemu_ View Post
No, I'm not.

Tanks that switch over that choose the new set of stats don't have fury, controllers still get containment. Effectively these would be variations on existing ATs, but these perks/penalties should be designed so that end product is not a simple rehash of ATs on the other faction. So no, it's not about "turning a tank into a brute or a scrapper into a stalker," it's about a whole new metagame.

Snow Globe, this is forum and I'm free to express my ideas. You may have your opinions on GR and why I shouldn't be posting right now this but there is nothing wrong with me laying my ideas on the table. I didn't start this thread guns blazing saying "we need this nao!!!11," and I certainly wasn't expecting the kind of responses I'm getting.

That's fine though, the devs are known to read these boards and I only hope that this offers them some ideas. Whether they choose to implement elements of this suggestion is up to them. If they don't like my idea that's fine too. What's more important to me is that the idea gets presented.
If you your main concern was to get your idea presented to the devs you would have simply PM'd them the suggestion. Instead you posted on the open forums hoping people would like the idea and help promote it. Now you're disappointed that your idea isn't getting the support you hoped for.


Good luck on your next suggestion, maybe it will be more popular.


 

Posted

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Originally Posted by Forbin_Project View Post
If you your main concern was to get your idea presented to the devs you would have simply PM'd them the suggestion. Instead you posted on the open forums hoping people would like the idea and help promote it. Now you're disappointed that your idea isn't getting the support you hoped for.


Good luck on your next suggestion, maybe it will be more popular.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Nemu_ View Post
With GR we can port heros to villains and vice versa. How about in addition to just porting over the archetype and the ability to use patron/epics of the opposing faction, we also introduce stat increase/decrease for those that choose to go rogue as a consequence of their change of allegiance?

For example, a tank that goes rogue gets a damage buff (his methods becomes more lethal), but that perk is offset by something, like lower gauntlet value, lower base hit points or lower values from toggles.

I don't have a complete list of these perks/negatives that accompanies each AT but the idea is that each perk would be counter balanced by a negative.

I think this would introduce another layer of variety and another round of build possibilities without having to create more ATs.
Lets stop and think of this as a realistic point. A tank is extremely powerful. They can't use their full power or they would end up killing people. So they pull their punches. Which is why their damage is medium. Brutes ARE tanks except they don't care about who dies. Thats why their damage output would go higher and higher. Even if a hero goes rogue it's not meant for them to be evil. (Even though some will rp it that way). You are a hero that thinks they are above the law meaning you willing to work with villains because you think you shouldn't have follow the rules. You are super powered after all

This is not fact but this is what I got out of this game.


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