Going Rogue Consequences
How about in addition to just porting over the archetype and the ability to use patron/epics of the opposing faction, we also introduce stat increase/decrease for those that choose to go rogue as a consequence of their change of allegiance?
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I don't have a complete list of these perks/negatives that accompanies each AT but the idea is that each perk would be counter balanced by a negative.
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Can you give us some more detail on how morality arcs will work, and approximately how much time it will take to switch from Hero to Vigilante, and then from Vigilante to Rogue? by mentalgiant
Posi- There is a cooldown timer that will slow the process. We are still working on the exact numbers, but we're eyeballing a week's worth of work to switch one degree. |
I think this would introduce another layer of variety and another round of build possibilities without having to create more ATs.
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Having stat consequences flies in the face of one of War Witch's comments in that Q&A:
Who is going to change their mind later when they keep getting penalized?


Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
It's not about penalties, I did mention a perk to COUNTER BALANCE the penalty.
It's not about the difficulty in achieving the transition from good to evil, nor about the time it takes to do so.
It's about a little more variety so that we are not getting just a straight up port of the same ATs across factions. If they switch back they revert back to their original stats.
I don't see the harm of posting an idea in the suggestions forum. I didn't know something like this could rattle your nerves so much, maybe my next post will have pictures of dozens of bunnies, or cake, to assuage your rage.
It's not about penalties, I did mention a perk to COUNTER BALANCE the penalty.
It's not about the difficulty in achieving the transition from good to evil, nor about the time it takes to do so. It's about a little more variety so that we are not getting just a straight up port of the same ATs across factions. If they switch back they revert back to their original stats. I don't see the harm of posting an idea in the suggestions forum. I didn't know something like this could rattle your nerves so much, maybe my next post will have pictures of dozens of bunnies, or cake, to assuage your rage. |
2. GR is getting ready to go into closed beta testing. You missed your chance to make suggestions that would be considered for implementation with GR. They aren't going to postpone the release date to change things now even if it was a good idea.
3. Getting defensive and insulting because someone doesn't like your idea isn't going to change peoples minds. In fact it will have the opposite effect. People will see you as throwing a hissy-fit and will attempt to bait you in order to watch your antics.
4. I like pie.
The Apple i-Pie that is.

Current Published Arcs
#1 "Too Drunk to be Alcoholic" Arc #48942
#2 "To Slay Sleeping Dragons" Arc #111486
#3 "Stop Calling Me"
The idea is to introduce some kind of perk/penalty for side switching that is reversible, since there are only two factions. To expand a little more using my tanker example, when he goes rogue he gets the damage buff at the cost of lower hit points, or lower armor values, or something else I haven't thought about that would be an appropriate penalty. But if he switches back to the good side he reverts back to tanker values.
The exact details may not be what I offered as examples. The goal is to offer another layer of variety using existing ATs, so as to open up new build possibilities and playing experiences.
It maybe too late for GR and that's fine. I'll withdraw my 'how about for GR" portion of my idea.
So....a redside Tanker who thinks he's a Scrapper then?
Current Published Arcs
#1 "Too Drunk to be Alcoholic" Arc #48942
#2 "To Slay Sleeping Dragons" Arc #111486
#3 "Stop Calling Me"


Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
We already know that there will be some sort of perk for not crossing over, although whether it's just a badge (or series of badges) or something that actually has gameplay relevance has yet to be determined.
2. GR is getting ready to go into closed beta testing. You missed your chance to make suggestions that would be considered for implementation with GR. They aren't going to postpone the release date to change things now even if it was a good idea. |
I kinda of lost track of my point there but basically you need to ease off a bit.
All of that said, I still think the idea is a little off. Just from a story perspective, why should a Tank's damage potential (to borrow your example) change just because he's turned evil? And why should it change back if he becomes good again? Did Venom become less strong when he was in his Lethal Protector phase? Does Deadpool's fighting ability wax and wane every other month when he decides "well I like killing people BUT I should save the world BUT someone's paying me $$$ to whack this guy so..."?
Conclusion: no, sorry.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
If it floats your boat, sure, for that example.
The actual perks/penalties, however, may not be what I offer in my example.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
There are existing game mechanics that don't fit conceptually, look at the end discount portion of vigilance. I get an end discount for dead teammates?
Just as there are those comic book characters that don't fit conceptually with this idea, I'm sure there are also others that do.
The example I gave was just that, an example to illustrate the idea. I don't have anything final because this idea occurred to me a few hours ago. However, this is a forum and all and I'm not opposed to like-minded people pooling ideas together.
look at the end discount portion of vigilance. I get an end discount for dead teammates? |
as for the rest of what you said, before coming here and expecting everyone to praise your idea or have them come up with the ideas for your idea, write it down and flesh it out a little bit first.

Well, you get a boost for dead teammates, too.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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A very valid question Samuel. I was actually thinking about that last night.
We already have reward pop ups for the respec/LRSF/STF/HAMI. A threshold can be setup with the morality system and the player can choose whether he wants a straight up port or an alternate version with perks/penalties. This way players that wants a straight up port over to the other side still has that option.
We haven't seen it yet but you want consequences/alterations.
I think I lack the ability to express the amount of No I have at this time for any suggestion of this type.
Have you played every AT and every possible powerset combination? If not then why add more to the game when you haven't availed yourself to what is available already?
total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.
I think I lack the ability to express the amount of No I have at this time for any suggestion of this type. |

GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I hear going villain gives you a goatee, but going hero cleans your teeth.
@SPTrashcan
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I say, "No thanks" to consequences. Nothing against you or your idea, I just don't like the concept of being penalized for playing the game as designed.
We already know from the different promos that the devs have done that it's not going to be a flip of a switch and *BOOM!* you're on the other side. And we already know that you can't take your inf with you. That's enough consequence for me, thank you.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
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I really wonder if some of you are simply reacting to the term "consequences." Would it stop the knee jerk reaction if I retitled the thread Going Rogue Branching Options?
Let me recap my idea, I'm afraid it's getting lost amidst all the negativity:
Switching sides will allow you to choose an alternate set of stats for your character, those that wish to just port over the exact same AT over to the other side can still do so.
This alternate set of stats will buff one aspect of your AT, for example base damage, but weaken another aspect, for example base hit points.
These alternate stat changes are reversible, either by completing some objectives similar to a respec trial or simply by employing the same mechanic that made 2nd builds possible.
I really don't see anything that can adversely affect playing experience, those people that wish things as they are still have the option to.
You're asking to turn a Tank into a Brute or a Scrapper into a Stalker or a Controller into a Dominator, effectively.
Just roll the native AT to that side in that case, this option brings nothing to the table.
Current Published Arcs
#1 "Too Drunk to be Alcoholic" Arc #48942
#2 "To Slay Sleeping Dragons" Arc #111486
#3 "Stop Calling Me"
With GR we can port heros to villains and vice versa. How about in addition to just porting over the archetype and the ability to use patron/epics of the opposing faction, we also introduce stat increase/decrease for those that choose to go rogue as a consequence of their change of allegiance?
For example, a tank that goes rogue gets a damage buff (his methods becomes more lethal), but that perk is offset by something, like lower gauntlet value, lower base hit points or lower values from toggles.
I don't have a complete list of these perks/negatives that accompanies each AT but the idea is that each perk would be counter balanced by a negative.
I think this would introduce another layer of variety and another round of build possibilities without having to create more ATs.