Undocumented change: Mission Complete fanfare


Aggelakis

 

Posted

Since I17, I've noticed I no longer get the little "fanfare" sound with every "Mission complete!" message. I've got my music turned off (volume set to 0). Is this a bug, or has the fanfare been reclassified as "music"?




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Posted

Quote:
Originally Posted by Silver Gale View Post
Since I17, I've noticed I no longer get the little "fanfare" sound with every "Mission complete!" message. I've got my music turned off (volume set to 0). Is this a bug, or has the fanfare been reclassified as "music"?
It's now 'music'.

If you want to hear it, turn your in game music on.


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Posted

Has the background of Pocket D been similarly reclassified?


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Posted

Quote:
Originally Posted by M_I_Abrahms View Post
Has the background of Pocket D been similarly reclassified?
I believe so. Yes.


 

Posted

I think I like this.


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Posted

I think the sewer "invisible music boxes" are also changed, as I play with music off and I no longer hear that in sewer maps.

I don't know if I'd classify the Mission Complete "fanfare" as "music", but everything else is brilliant. I will miss the audio for Mission Complete, but I'd rather it be gone than to turn on everything else just to hear it again.


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Posted

The music that used to play when you select a new power or add enhancement slots is definitely gone though. (And yes, I have music turned on, I never turn it off.)


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Posted

The changes to how music is classified were done with good intent but a bit overzealous, in my view.

The Good:

- tying in-mission music (typically when you enter a mission) to the actual music volume. Having music automatically play (in a constant loop) when you had music set to OFF was counter-intuitive.

The Bad:

- tying emote music to the music slider is unnecessary. Emotes only loop if a player doesn't stop doing them. There are already solutions to this if it bothers you: tell the player to stop or move away.
- tying the tiny musical fanfare that plays at the end of a mission to the music volume is just silly. I have to turn on ALL music just to get that little reward fanfare now? The one that's literally been playing unchanged after every mission for six years?

What I would have preferred:

- tie in-mission music to music volume (which was done)
- leave the musical fanfare for mission complete as-is
- put in a separate music control for player-made music (this would cover the boombox emote as well as the drums and others that produce 'music')


 

Posted

You know... I do NOT miss the end-of-mission fanfare, myself. I never liked it, and it's a SERIOUS drag when you're listening to your own music, especially villain-side, since that tune lasts about a million years.

It does suck that I don't get a cue when my mission completes (and I think the Mission Complete text went with it), but I'd honestly have preferred a much more practical notification, like the level-up sound. I actually wouldn't mind a Rip of the Metal Slug "Missiooon... Complete!" sound, to be honest


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
You know... I do NOT miss the end-of-mission fanfare, myself. I never liked it, and it's a SERIOUS drag when you're listening to your own music, especially villain-side, since that tune lasts about a million years.
What's worse on Villain-side is that in most missions, you don't get to be a real villain at all! You're either kidnapping some guy for some other guy, or you're defeating some guy for some other guy, or you're stealing something for some guy! That doesn't deserve a villainous music! That's with the exception of the latest arc, that is.


 

Posted

Quote:
Originally Posted by Bright Shadow View Post
What's worse on Villain-side is that in most missions, you don't get to be a real villain at all! You're either kidnapping some guy for some other guy, or you're defeating some guy for some other guy, or you're stealing something for some guy! That doesn't deserve a villainous music! That's with the exception of the latest arc, that is.
Wait, wait, so... kidnapping and stealing aren't villainous if you're doing it for someone else?




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Posted

Quote:
Originally Posted by Silver Gale View Post
Wait, wait, so... kidnapping and stealing aren't villainous if you're doing it for someone else?
While those actions are not heroic, doing them for someone else does not make you a villain.

It makes you a lackey.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
While those actions are not heroic, doing them for someone else does not make you a villain.

It makes you a lackey.

Or a mercenary.


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Posted

But not a villain worthy of villain-music!


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
You know... I do NOT miss the end-of-mission fanfare, myself. I never liked it, and it's a SERIOUS drag when you're listening to your own music, especially villain-side, since that tune lasts about a million years.

It does suck that I don't get a cue when my mission completes (and I think the Mission Complete text went with it), but I'd honestly have preferred a much more practical notification, like the level-up sound. I actually wouldn't mind a Rip of the Metal Slug "Missiooon... Complete!" sound, to be honest
Yeah, the fanfare used on the villain side is one I've never been especially fond of, and it could be shorter. As you say, they could just change the fanfare to a sound effect and not make it musical at all. I suspect a fair number of people would object to that, though.


 

Posted

Maybe this is meant to help with the Going Rogue system? Like with no triumphant music, it makes you wonder if what you've just done is the right thing or not, creating crushing moral uncertaintly that will eat away at you as you play through all the shades of gray?


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Posted

Seriously, guys. The "Mission Complete!" flashing text is also gone on my end. The only way I can tell that a mission has ended is to stare at my objectives and catch when they change from "Find your clone" to "Mission Complete (Exit)." This is problematic. I don't want the music back, but I do wish to see the text.


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Originally Posted by Arcanaville View Post
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Posted

Quote:
Originally Posted by Samuel_Tow View Post
Seriously, guys. The "Mission Complete!" flashing text is also gone on my end. The only way I can tell that a mission has ended is to stare at my objectives and catch when they change from "Find your clone" to "Mission Complete (Exit)." This is problematic. I don't want the music back, but I do wish to see the text.
Still there on my end. Report it as a bug, in game and in the appropriate place on the forums.


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Posted

okay, so it isn't just me.

Woot! Maybe winamp will stop crashing CoH on me now.

Actually, if anyone's got a better mp3 player I can use, lemme know...


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Posted

No wonder I hadn't noticed the difference: I turned my music ON for the first time since Day One of release.

I'm still being surprised by some zones that don't have music for each neighborhood.

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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Funny thing, I still get the fanfare and message on the screen, even though my music is off.
Heroside, villainside or both?