Undocumented change: Mission Complete fanfare
Since I17, I've noticed I no longer get the little "fanfare" sound with every "Mission complete!" message. I've got my music turned off (volume set to 0). Is this a bug, or has the fanfare been reclassified as "music"?
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If you want to hear it, turn your in game music on.
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Has the background of Pocket D been similarly reclassified?
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Music from the Boombox emotes is also classified as Music now.
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Classifying music as music is good.
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I think the sewer "invisible music boxes" are also changed, as I play with music off and I no longer hear that in sewer maps.
I don't know if I'd classify the Mission Complete "fanfare" as "music", but everything else is brilliant. I will miss the audio for Mission Complete, but I'd rather it be gone than to turn on everything else just to hear it again.
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The music that used to play when you select a new power or add enhancement slots is definitely gone though. (And yes, I have music turned on, I never turn it off.)
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The changes to how music is classified were done with good intent but a bit overzealous, in my view.
The Good:
- tying in-mission music (typically when you enter a mission) to the actual music volume. Having music automatically play (in a constant loop) when you had music set to OFF was counter-intuitive.
The Bad:
- tying emote music to the music slider is unnecessary. Emotes only loop if a player doesn't stop doing them. There are already solutions to this if it bothers you: tell the player to stop or move away.
- tying the tiny musical fanfare that plays at the end of a mission to the music volume is just silly. I have to turn on ALL music just to get that little reward fanfare now? The one that's literally been playing unchanged after every mission for six years?
What I would have preferred:
- tie in-mission music to music volume (which was done)
- leave the musical fanfare for mission complete as-is
- put in a separate music control for player-made music (this would cover the boombox emote as well as the drums and others that produce 'music')
You know... I do NOT miss the end-of-mission fanfare, myself. I never liked it, and it's a SERIOUS drag when you're listening to your own music, especially villain-side, since that tune lasts about a million years.
It does suck that I don't get a cue when my mission completes (and I think the Mission Complete text went with it), but I'd honestly have preferred a much more practical notification, like the level-up sound. I actually wouldn't mind a Rip of the Metal Slug "Missiooon... Complete!" sound, to be honest
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What's worse on Villain-side is that in most missions, you don't get to be a real villain at all! You're either kidnapping some guy for some other guy, or you're defeating some guy for some other guy, or you're stealing something for some guy! That doesn't deserve a villainous music! That's with the exception of the latest arc, that is.
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Wait, wait, so... kidnapping and stealing aren't villainous if you're doing it for someone else?
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It makes you a lackey.
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But not a villain worthy of villain-music!
Where to now?
Check out all my guides and fiction pieces on my blog.
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Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
You know... I do NOT miss the end-of-mission fanfare, myself. I never liked it, and it's a SERIOUS drag when you're listening to your own music, especially villain-side, since that tune lasts about a million years.
It does suck that I don't get a cue when my mission completes (and I think the Mission Complete text went with it), but I'd honestly have preferred a much more practical notification, like the level-up sound. I actually wouldn't mind a Rip of the Metal Slug "Missiooon... Complete!" sound, to be honest |
Maybe this is meant to help with the Going Rogue system? Like with no triumphant music, it makes you wonder if what you've just done is the right thing or not, creating crushing moral uncertaintly that will eat away at you as you play through all the shades of gray?
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Seriously, guys. The "Mission Complete!" flashing text is also gone on my end. The only way I can tell that a mission has ended is to stare at my objectives and catch when they change from "Find your clone" to "Mission Complete (Exit)." This is problematic. I don't want the music back, but I do wish to see the text.
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Seriously, guys. The "Mission Complete!" flashing text is also gone on my end. The only way I can tell that a mission has ended is to stare at my objectives and catch when they change from "Find your clone" to "Mission Complete (Exit)." This is problematic. I don't want the music back, but I do wish to see the text.
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okay, so it isn't just me.
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Actually, if anyone's got a better mp3 player I can use, lemme know...
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No wonder I hadn't noticed the difference: I turned my music ON for the first time since Day One of release.
I'm still being surprised by some zones that don't have music for each neighborhood.
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Funny thing, I still get the fanfare and message on the screen, even though my music is off.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Since I17, I've noticed I no longer get the little "fanfare" sound with every "Mission complete!" message. I've got my music turned off (volume set to 0). Is this a bug, or has the fanfare been reclassified as "music"?
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