Spines/Dark Build Thread


Acious_Nihilist

 

Posted

Thanks Santorican.


 

Posted

I just had a really great idea for an I19 build. I'll be going villain side to pick up shadow meld


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
I just had a really great idea for an I19 build. I'll be going villain side to pick up shadow meld
Going Mako for water sprout and Hibernate here on my spine/dark.


"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton

-Lord Azazel

 

Posted

Hey, you can't add APPs and PPPs to a build at the same time, that is lame-o-roni!


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Here is an I19 iteration of my build, can anyone help me run the endurance calculations?

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Spiritum : Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge

  • (A) Crushing Impact - Accuracy/Damage
  • (13) Crushing Impact - Damage/Endurance
  • (31) Crushing Impact - Accuracy/Damage/Recharge
  • (33) Crushing Impact - Accuracy/Damage/Endurance
  • (34) Crushing Impact - Damage/Endurance/Recharge
Level 1: Dark Embrace
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (11) Steadfast Protection - Knockback Protection
  • (13) HamiO:Ribosome Exposure
Level 2: Death Shroud
  • (A) Multi Strike - Accuracy/Damage
  • (5) Multi Strike - Damage/Endurance
  • (7) Multi Strike - Damage/Recharge
  • (7) Multi Strike - Accuracy/Endurance
  • (9) Multi Strike - Accuracy/Damage/Endurance
  • (9) Multi Strike - Damage/Endurance/Recharge
Level 4: Spine Burst
  • (A) Obliteration - Damage
  • (43) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (48) Obliteration - Chance for Smashing Damage
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 8: Impale
  • (A) Decimation - Accuracy/Damage
  • (27) Decimation - Damage/Endurance
  • (48) Decimation - Damage/Recharge
  • (48) Decimation - Accuracy/Endurance/Recharge
  • (50) Decimation - Accuracy/Damage/Recharge
Level 10: Obsidian Shield
  • (A) Endurance Reduction IO
Level 12: Boxing
  • (A) Empty
Level 14: Tough
  • (A) Impervium Armor - Resistance/Endurance
  • (27) Impervium Armor - Endurance/Recharge
  • (29) Impervium Armor - Resistance/Endurance/Recharge
  • (29) Impervium Armor - Resistance
Level 16: Dark Regeneration
  • (A) Doctored Wounds - Endurance/Recharge
  • (17) Harmonized Healing - Endurance/Recharge
  • (17) Harmonized Healing - Heal/Endurance/Recharge
  • (23) Theft of Essence - Accuracy/Endurance/Recharge
  • (25) Theft of Essence - Chance for +Endurance
  • (25) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 18: Quills
  • (A) Multi Strike - Accuracy/Damage
  • (19) Multi Strike - Damage/Endurance
  • (19) Multi Strike - Damage/Recharge
  • (21) Multi Strike - Accuracy/Endurance
  • (21) Multi Strike - Accuracy/Damage/Endurance
  • (23) Multi Strike - Damage/Endurance/Recharge
Level 20: Weave
  • (A) Gift of the Ancients - Defense/Endurance
  • (31) Gift of the Ancients - Endurance/Recharge
  • (31) Luck of the Gambler - Recharge Speed
Level 22: Cloak of Darkness
  • (A) Gift of the Ancients - Defense/Endurance
  • (33) Gift of the Ancients - Endurance/Recharge
  • (33) Luck of the Gambler - Recharge Speed
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Recharge Speed
  • (34) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 26: Ripper
  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 28: Maneuvers
  • (A) Gift of the Ancients - Endurance/Recharge
  • (50) Gift of the Ancients - Defense/Endurance/Recharge
Level 30: Murky Cloud
  • (A) Impervium Armor - Resistance/Endurance
  • (36) Impervium Armor - Resistance/Recharge
  • (36) Impervium Armor - Resistance/Endurance/Recharge
  • (36) Impervium Armor - Resistance
Level 32: Throw Spines
  • (A) Positron's Blast - Accuracy/Damage
  • (39) Positron's Blast - Damage/Endurance
  • (40) Positron's Blast - Damage/Recharge
  • (40) Positron's Blast - Damage/Range
  • (40) Positron's Blast - Accuracy/Damage/Endurance
Level 35: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 38: Soul Transfer
  • (A) Recharge Reduction IO
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Performance Shifter - EndMod
  • (45) Performance Shifter - EndMod/Recharge
  • (45) Performance Shifter - EndMod/Accuracy
  • (45) Performance Shifter - Chance for +End
Level 47: Oppressive Gloom
  • (A) Absolute Amazement - Stun
  • (50) Absolute Amazement - Endurance/Stun
Level 49: Confront
  • (A) Perfect Zinger - Chance for Psi Damage
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 4: Ninja Run
Level 1: Swift
  • (A) Run Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Miracle - +Recovery
  • (11) Numina's Convalescence - +Regeneration/+Recovery
Level 1: Stamina
  • (A) Performance Shifter - EndMod
  • (3) Performance Shifter - EndMod/Recharge
  • (3) Performance Shifter - EndMod/Accuracy
  • (5) Performance Shifter - Chance for +End


Code:
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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

My spines/DA
pve, i19, fitness slots are in brawl. Pretty self explanatory........


Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Lunge
(A) Crushing Impact - Accuracy/Damage
(33) Crushing Impact - Damage/Endurance
(33) Crushing Impact - Damage/Recharge
(34) Crushing Impact - Accuracy/Damage/Recharge
(34) Crushing Impact - Accuracy/Damage/Endurance

Level 1: Dark Embrace
(A) Impervium Armor - Resistance
(3) Impervium Armor - Resistance/Endurance
(3) Impervium Armor - Resistance/Recharge
(5) Impervium Armor - Resistance/Endurance/Recharge

Level 2: Spine Burst
(A) Obliteration - Damage
(34) Obliteration - Accuracy/Recharge
(36) Obliteration - Damage/Recharge
(36) Obliteration - Accuracy/Damage/Recharge
(37) Obliteration - Accuracy/Damage/Endurance/Recharge
(37) Obliteration - Chance for Smashing Damage

Level 4: Death Shroud
(A) Multi Strike - Accuracy/Damage
(5) Multi Strike - Damage/Endurance
(7) Multi Strike - Damage/Recharge
(7) Multi Strike - Accuracy/Endurance
(9) Multi Strike - Accuracy/Damage/Endurance
(9) Multi Strike - Damage/Endurance/Recharge

Level 6: Murky Cloud
(A) Impervium Armor - Resistance/Endurance
(11) Impervium Armor - Resistance/Recharge
(11) Impervium Armor - Resistance/Endurance/Recharge
(13) Impervium Armor - Resistance

Level 8: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(17) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(25) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Obsidian Shield
(A) Steadfast Protection - Resistance/Endurance
(13) Steadfast Protection - Resistance/+Def 3%
(46) Gladiator's Armor - TP Protection +3% Def (All)

Level 12: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 14: Super Jump
(A) Springfoot - Endurance/Jumping

Level 16: Impale
(A) Decimation - Accuracy/Damage
(45) Decimation - Damage/Endurance
(45) Decimation - Damage/Recharge
(46) Decimation - Accuracy/Endurance/Recharge
(46) Decimation - Accuracy/Damage/Recharge

Level 18: Dark Regeneration
(A) Theft of Essence - Chance for +Endurance
(19) Theft of Essence - Accuracy/Endurance/Recharge
(19) Theft of Essence - Accuracy/Endurance/Healing
(23) Touch of the Nictus - Accuracy/Endurance/Recharge
(23) Doctored Wounds - Heal/Endurance/Recharge
(25) Numina's Convalescence - Heal/Endurance/Recharge

Level 20: Cloak of Darkness
(A) Gift of the Ancients - Defense/Endurance
(21) Gift of the Ancients - Defense
(21) Luck of the Gambler - Recharge Speed

Level 22: Quills
(A) Multi Strike - Accuracy/Damage
(37) Multi Strike - Damage/Endurance
(39) Multi Strike - Damage/Recharge
(39) Multi Strike - Accuracy/Endurance
(39) Multi Strike - Accuracy/Damage/Endurance
(40) Multi Strike - Damage/Endurance/Recharge

Level 24: Kick
(A) Empty

Level 26: Ripper
(A) Obliteration - Damage
(40) Obliteration - Accuracy/Recharge
(40) Obliteration - Damage/Recharge
(42) Obliteration - Accuracy/Damage/Recharge
(42) Obliteration - Accuracy/Damage/Endurance/Recharge
(45) Obliteration - Chance for Smashing Damage

Level 28: Tough
(A) Impervium Armor - Resistance/Endurance
(29) Impervium Armor - Resistance/Recharge
(29) Impervium Armor - Resistance/Endurance/Recharge
(31) Impervium Armor - Resistance

Level 30: Weave
(A) Gift of the Ancients - Defense/Endurance
(31) Gift of the Ancients - Defense
(31) Luck of the Gambler - Recharge Speed

Level 32: Throw Spines
(A) Positron's Blast - Accuracy/Damage
(42) Positron's Blast - Damage/Endurance
(43) Positron's Blast - Damage/Recharge
(43) Positron's Blast - Accuracy/Damage/Endurance
(43) Positron's Blast - Chance of Damage(Energy)

Level 35: Oppressive Gloom
(A) Absolute Amazement - Endurance/Stun
(36) Absolute Amazement - Stun

Level 38: Soul Transfer
(A) Recharge Reduction IO

Level 41: Conserve Power
(A) Recharge Reduction IO

Level 44: Physical Perfection
(A) Endurance Modification IO
(48) Endurance Modification IO

Level 47: Hasten
(A) Recharge Reduction IO
(50) Recharge Reduction IO
(50) Recharge Reduction IO

Level 49: Maneuvers
(A) Luck of the Gambler - Recharge Speed

------------
Level 1: Brawl
(A) Empty
(27) Empty
(27) Empty
(33) Empty
(50) Empty

Level 1: Sprint
(A) Empty

Level 2: Rest
(A) Empty

Level 1: Critical Hit
Level 4: Ninja Run

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Posted

I am a little bit confused about your build, because on one end you have the gladiator's armor unique and on the other you have very few superior sets slotted. You do realize that the GA enhancement ranges from 2 to 4 billion influence correct? If so thats fine, and if you can afford them I'd suggest slotting the superior sets into Lunge, Impale, and Throw Spines, the added rec, regen, and rech will really help out your build.

I'd also slot the performance shifter proc into PP on average it adds more end/s than a regular end mod enhancement.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
Here is an I19 iteration of my build, can anyone help me run the endurance calculations?


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I would recommend removing the End/Acc slot from Phys Perf (or Stamina) and adding a LOTG Recharge Speed to Manuvers. You were over the 5 cap for 2.5% recovery.


 

Posted

Endurance, endurance, that has always been the main problem with my spines/dark scrapper. Now with i19 i'm thinking about going backwards, and... dropping physical perfection, to grab some defense instead. I'm currently running with that build:

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Gwandoya: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- Hectmb-Acc/Rchg(A), Hectmb-Dmg/Rchg(3), Hectmb-Dam%(3), Hectmb-Dmg(5), Hectmb-Acc/Dmg/Rchg(5)
Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(7), ImpArm-ResDam/EndRdx/Rchg(7), ImpArm-ResDam(9), S'fstPrt-ResKB(9)
Level 2: Spine Burst -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(11), Armgdn-Acc/Rchg(11), Armgdn-Dmg/EndRdx(13), Armgdn-Dam%(13), M'Strk-Dmg/EndRdx/Rchg(15)
Level 4: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(15), ImpArm-ResDam/EndRdx/Rchg(17), ImpArm-ResDam(17)
Level 6: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(19), RechRdx-I(19)
Level 8: Impale -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(21), Apoc-Dmg(21), Apoc-Dmg/Rchg(23), Apoc-Acc/Rchg(23), TotHntr-Dam%(25)
Level 10: Obsidian Shield -- S'fstPrt-ResKB(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
Level 16: Dark Regeneration -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(27), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Rchg(29), Theft-+End%(31)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(33), EndMod-I(33)
Level 22: Death Shroud -- Oblit-Dmg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 24: Quills -- Oblit-Dmg(A), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39), EndRdx-I(39)
Level 28: Cloak of Fear -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(40), Cloud-ToHitDeb/EndRdx/Rchg(40), Cloud-%Dam(40)
Level 30: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(42), Krma-ResKB(42)
Level 32: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(43), Ragnrk-Dmg/EndRdx(43), Ragnrk-Knock%(43), Posi-Dam%(45)
Level 35: Cloak of Darkness -- LkGmblr-Rchg+(A)
Level 38: Soul Transfer -- Amaze-Stun(A), Amaze-Stun/Rchg(45), Amaze-Acc/Stun/Rchg(45), Amaze-EndRdx/Stun(46), Amaze-ToHitDeb%(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod/Rchg(A), P'Shift-End%(46), EndMod-I(48)
Level 47: Energy Torrent -- Posi-Acc/Dmg/EndRdx(A), Posi-Dam%(48), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(50), Posi-Dmg/Rng(50), FrcFbk-Rechg%(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run



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I consider to be "fine" on endurance even if sometimes it's a bit hard, i usually manage to keep fighting with conserve power and some blues. Of course i'll go for the end redux alpha slot, and the build i'm looking forward so far would be (with i19 patched Mid's):

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Gwandoya: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Lunge -- Hectmb-Acc/Rchg(A), Hectmb-Dmg/Rchg(3), Hectmb-Dam%(3), Hectmb-Dmg(5), Hectmb-Acc/Dmg/Rchg(5)
Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(7), ImpArm-ResDam/EndRdx/Rchg(7), ImpArm-ResDam(9), S'fstPrt-ResKB(9)
Level 2: Spine Burst -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(11), Armgdn-Acc/Rchg(11), Armgdn-Dmg/EndRdx(13), Armgdn-Dam%(13), M'Strk-Dmg/EndRdx/Rchg(15)
Level 4: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(15), ImpArm-ResDam/EndRdx/Rchg(17), ImpArm-ResDam(17)
Level 6: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(19), RechRdx-I(19)
Level 8: Impale -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(21), Apoc-Dmg(21), Apoc-Dmg/Rchg(23), Apoc-Acc/Rchg(23), TotHntr-Dam%(25)
Level 10: Obsidian Shield -- S'fstPrt-ResKB(A)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- ResDam-I(A)
Level 16: Dark Regeneration -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(27), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Rchg(29), Theft-+End%(31)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 20: Weave -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(48), GftotA-Def(48)
Level 22: Death Shroud -- Oblit-Dmg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34), EndRdx-I(50)
Level 24: Quills -- Oblit-Dmg(A), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37), EndRdx-I(50)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39), EndRdx-I(39)
Level 28: Cloak of Fear -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(40), Cloud-ToHitDeb/EndRdx/Rchg(40), Cloud-%Dam(40), EndRdx-I(46)
Level 30: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(42), Krma-ResKB(42)
Level 32: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(43), Ragnrk-Dmg/EndRdx(43), Ragnrk-Knock%(43), Posi-Dam%(45)
Level 35: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), RedFtn-Def/EndRdx(45)
Level 38: Soul Transfer -- RechRdx-I(A)
Level 41: Moonbeam -- Range-I(A)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(46), RechRdx-I(46), RedFtn-Def/Rchg(48)
Level 47: Super Speed -- EndRdx-I(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 12: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(33)
Level 1: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), EndMod-I(33)



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Like that it doesn't seem viable for endurance but, i'm hoping the alpha slot end redux will be enough to make it work. Does anyone have any idea on how much end/sec i would save with the alpha slot and that build ? I don't plan to run tough and maneuvers most of the time, basically doing some toggle management. It still seems like a much better build than going with lethal/smash soft cap and losing a lot of recharge. With the current build i tend to have sprint toggled on all the time as well, the inherent swift should allow me to turn it off and not lose speed, giving me some end/sec bonus over live right now.


Dark armor lover.

The Claws/DA Scrapper guide.

 

Posted

Okay I've been playing my spines/dark scrapper for a long time and he is probably my most survivable toon, even beating out my tanks(which I've never been good at making). But I have a question, why Opressive Gloom over Cloak of Darkness? I would think the -to-hit would be more beneficial than the mag 2 disorient. I know the DR can offset the -hit points but is OG that much better than CoD? Or is this really just an IO set holder?

Also, I'm planning a (semi)purpled build starting now as my second build. Until now I've never liked to respec because I feel like I make changes that are hard to adjust to. I guess I just get used to the build as I level that by the time I hit 50 I know when and where to use most powers. Plus I've never been one to min/max anything, I just build to what looks like it makes sense for that power. Usually leaving me with odd set choices for an overall build. I like survivabilty with damage. I love the flowing orange numbers. So when someone says what am I building for I have to say damage first, survivability second. So should I look at defense, type or positional; or focus on recharge for spammage of DR?

I'm not at home but will try to post a build for critic. I'm sure my current build is horrible to you all but it's what has worked for me so far. BUT I'd sure like to make him a bit more uber.


 

Posted

Its personal preference some people prefer CoF over OG, personally I don't like CoF due to its high endurance costs.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Is spines/dark still the AoE king of scrappers? I just leveled a fire/rad controller & LOVED seeing the orange numbers bloom. Seems like it may be too much aoe though, some think it has a lack of ST attacks?

I'll definitely try one of these builds though, thanks guys!


 

Posted

I honestly don't know, I'd probably say not anymore. I'd give the AoE king title to Electric/Shield.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

I am not sure how I feel about this build, it has more recovery but it also has higher endurance consumption. It has a little bit more defense and recharge.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(21)
Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(9), HO:Ribo(11), HO:Ribo(13)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(42)
Level 4: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 6: Combat Jumping -- GftotA-Def/EndRdx(A), GftotA-Def(7), LkGmblr-Rchg+(9)
Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(48)
Level 10: Obsidian Shield -- EndRdx-I(A)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(15), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam(17)
Level 16: Dark Regeneration -- H'zdH-EndRdx/Rchg(A), H'zdH-Heal/EndRdx/Rchg(37), Dct'dW-EndRdx/Rchg(37), Theft-Acc/EndRdx/Rchg(39), Theft-+End%(39), Nictus-Acc/EndRdx/Rchg(40)
Level 18: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(21), ImpArm-ResDam/EndRdx/Rchg(29), ImpArm-ResDam(29)
Level 20: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(34), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(37)
Level 22: Cloak of Darkness -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(23), LkGmblr-Rchg+(27)
Level 24: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(25), LkGmblr-Rchg+(27)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(50), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 30: Maneuvers -- EndRdx-I(A), GftotA-Def/EndRdx(31), GftotA-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(31)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42)
Level 35: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(43)
Level 38: Oppressive Gloom -- Amaze-Acc/Stun/Rchg(A), Amaze-EndRdx/Stun(39)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-End%(45), EndMod-I(45)
Level 47: Soul Transfer -- RechRdx-I(A)
Level 49: Confront -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(5), Numna-Regen/Rcvry+(7)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(3), P'Shift-End%(5)



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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

This is a Claws build I threw together with the help of a couple of posters here in the Scrapper forum about a month back. Gets lot of defense and good recharge. Maybe some useful ideas in here.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(34)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(15), RctvArm-EndRdx(42), S'fstPrt-ResDam/Def+(46)
Level 2: Slash -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(34)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(15), RctvArm-EndRdx(40)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(43)
Level 8: Death Shroud -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(9), Erad-Dmg/Rchg(9), C'ngBlow-Acc/Rchg(25), C'ngBlow-Acc/Dmg(36), C'ngBlow-Dmg/EndRdx(48)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-ResDam/Rchg(40), RctvArm-EndRdx(42)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(37)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dark Regeneration -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Dmg/EndRdx/Rchg(17), Numna-Heal/EndRdx/Rchg(25), Numna-EndRdx/Rchg(31), Theft-+End%(46)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(40)
Level 24: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(48)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(42)
Level 28: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(29), LkGmblr-Def/EndRdx(29)
Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx(31)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(37)
Level 35: Oppressive Gloom -- RzDz-Immob%(A)
Level 38: Follow Up -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Acc/Dmg(39), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/Rchg(43)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-End%(45)
Level 47: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(48), P'Shift-End%(50)


 

Posted

Great builds all, thanks for posting!

Does a spines/da greatly benefit from taking Tough & Weave? I'm considering a build without one, but at lvl 14, she still dies alot...not sure if powers and slots will help that in the coming levels though.

Thx for the advice!


 

Posted

Tough and Weave do benefit the set greatly. Once you can afford the end drain, they will make your a lot tougher. If you don't plan on going for a defense build you could probably get away with skipping Weave.


 

Posted

Here's my pride and joy, From the Darkness, I've spent much time on this build. Before you look at it, take into account that I use cardiac boost so I have no endurance issues to speak of. The only real issue (cost wise) with the build is the gladiator armor 3% def. Other than that the cost is manageable.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

From the Darkness 3.0: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(42)
Level 1: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(5), TtmC'tng-EndRdx/Rchg(5), TtmC'tng-ResDam/EndRdx/Rchg(7), TtmC'tng-ResDam(48), TtmC'tng-EndRdx(50)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(11)
Level 4: Murky Cloud -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(13), Aegis-ResDam/EndRdx/Rchg(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(21), GSFC-Build%(21)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(23)
Level 12: Maneuvers -- LkGmblr-Rchg+(A)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Impale -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(27)
Level 18: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(29), M'Strk-Acc/EndRdx(29), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(31)
Level 20: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(34)
Level 22: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Rchg(33), Mrcl-EndRdx/Rchg(34), Mrcl-Heal/EndRdx/Rchg(34), Mrcl-Heal/Rchg(36)
Level 24: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 28: Cloak of Fear -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(36), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-ToHitDeb(40), SipInsght-Acc/EndRdx/Rchg(40)
Level 30: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(42), M'Strk-Dmg/Rchg(42), M'Strk-Acc/EndRdx(43), M'Strk-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(43)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 35: Kick -- KBDist-I(A)
Level 38: Soul Transfer -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(40), RzDz-Immob%(46), RzDz-Stun/Rng(46), RzDz-Acc/Stun/Rchg(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48)
Level 47: Tough -- GA-3defTpProc(A)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(33)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), EndMod-I(33)


[url="http://data.jsonline.com/sports/favre/"]Need some Favre info?[/url]

[url="http://www.packersnews.com/apps/pbcs.dll/frontpage"]Some news maybe?[/url]

[url="http://www.packers.com/"]Packers stuff.[/url]

 

Posted

Hey everyone! I've been lurking around this thread for a while now, and I've decided to toss my spines/da build up. I really enjoy this toon, and I feel it's one of the best best pve toons I've ever played. The way I decided to build my toon was for soft cap'd s/l def, end. management, then everything else into recharge. I run the End Reduc/Resist Buff alpha, as well. This guy has no problems mowing things down at a decent clip while managing his blue bar. This build is VERY pricey. I don't play a lot of toons, so when I do roll one up, I typically go all out on them.

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If you have any questions, please feel free to ask! Enjoy


 

Posted

Thorw my new issue 19 build in here as well. Been a tough thing respec'ing so many of my characters and this boy has fallen slightly by the wayside compared to my S/L softcapped SS/Dark brute and my softcapped M/R/Aoe Dark/Shield but he may come back into play over my S/L softcapped fire/dark, claws/dark and ss/fire.

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Posted

Quote:
Originally Posted by Cheeze_Head View Post
Here's my pride and joy, From the Darkness, I've spent much time on this build. Before you look at it, take into account that I use cardiac boost so I have no endurance issues to speak of. The only real issue (cost wise) with the build is the gladiator armor 3% def. Other than that the cost is manageable.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

From the Darkness 3.0: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(42)
Level 1: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(5), TtmC'tng-EndRdx/Rchg(5), TtmC'tng-ResDam/EndRdx/Rchg(7), TtmC'tng-ResDam(48), TtmC'tng-EndRdx(50)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(11)
Level 4: Murky Cloud -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(13), Aegis-ResDam/EndRdx/Rchg(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(21), GSFC-Build%(21)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(23)
Level 12: Maneuvers -- LkGmblr-Rchg+(A)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Impale -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(27)
Level 18: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(29), M'Strk-Acc/EndRdx(29), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(31)
Level 20: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(34)
Level 22: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Rchg(33), Mrcl-EndRdx/Rchg(34), Mrcl-Heal/EndRdx/Rchg(34), Mrcl-Heal/Rchg(36)
Level 24: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 28: Cloak of Fear -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(36), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-ToHitDeb(40), SipInsght-Acc/EndRdx/Rchg(40)
Level 30: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(42), M'Strk-Dmg/Rchg(42), M'Strk-Acc/EndRdx(43), M'Strk-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(43)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 35: Kick -- KBDist-I(A)
Level 38: Soul Transfer -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(40), RzDz-Immob%(46), RzDz-Stun/Rng(46), RzDz-Acc/Stun/Rchg(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48)
Level 47: Tough -- GA-3defTpProc(A)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(33)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), EndMod-I(33)
It is a very good build, took a quick glance at it and couldn't really see anything I'd change. I'll give it a glance over again later to see if I pick up anything, migraines have a way of dulling my thought processes lol.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Hey guys..
So I've recently slotted my spines/dark that... i'll be honest... mostly leveled off of monkey farms.
I'm a 64ish month vet so I decided to take the quick and easy route with him. I've gotten a good handle on how to play him... yet having issues with endurance and was looking over this thread for ideas.

First of all are there any new updates on any of your builds?

Also (forgive me cause my comma buttons doesn't work so I may seem gramatically incorrect)... I was wondering what you were doing with Dark Regeneration in you most recent build Sant? Any specific reason you have 4 different sets in it? Just for the bonuses?

Why no Cloak of Fear on any of these? with fitness becoming inherent I figured it would be a good thing to spec into.. however I don't really see anyone here with it...?

I went with Conserve Power.. Focused accuracy and physical perfection for the epp's. any more explanation on why the slotting was worked the way you did it?

I have other questions but it's late and I must go to bed and am too tired to think.. I look forward to your responses.

@Bothsides


 

Posted

Also.. i went with Hover instead of Combat jumping.. advantages? disadvantages?


 

Posted

Right now my character is going through a transitional phase I am trying to get all of my enhancements to L30 so I can keep most of his bonuses to L27 so the build might seem alittle crazy.

I don't really like CoF some people like it but I've never really had the slots to dedicate to it to make it actually useful.

The slotting in DR is mainly to have good acc/rech/end and its cheap lol.

I've changed the slotting in PP in the build I'm going to post and I got rid of FA because I never used it.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Spiritum: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Dark Embrace -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(7), Aegis-ResDam/EndRdx(7), TtmC'tng-ResDam/EndRdx(9)
Level 2: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Dmg/Rchg(11), M'Strk-Acc/EndRdx(11), M'Strk-Acc/Dmg/EndRdx(13), M'Strk-Dmg/EndRdx/Rchg(13)
Level 4: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
Level 6: Combat Jumping -- RedFtn-Def/EndRdx(A)
Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(23)
Level 10: Obsidian Shield -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(25)
Level 12: Boxing -- Acc-I(A)
Level 14: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(27), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam(29)
Level 16: Dark Regeneration -- Dct'dW-EndRdx/Rchg(A), Numna-EndRdx/Rchg(29), Numna-Heal/Rchg(31), M'Strk-Acc/EndRdx(31), Theft-+End%(31), Nictus-Acc/EndRdx/Rchg(33)
Level 18: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 20: Weave -- LkGmblr-Def/EndRdx(A), GftotA-Def/EndRdx(36), GftotA-Def/EndRdx/Rchg(36)
Level 22: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), GftotA-Def/EndRdx(36), GftotA-Def/EndRdx/Rchg(37)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 28: Super Speed -- Zephyr-ResKB(A)
Level 30: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(40), ImpArm-ResDam/EndRdx/Rchg(42), ImpArm-ResDam(42)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
Level 35: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 38: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(50), EndRdx-I(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(48), P'Shift-End%(48)
Level 47: Oppressive Gloom -- EndRdx-I(A)
Level 49: Soul Transfer -- RechRdx-I(A)
------------
Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(25), P'Shift-End%(50)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Virtue: @Santorican

Dark/Shield Build Thread