Issue #17: Dark Mirror [Live Release Notes]
Tailor UpdatesUpdated Costumes - certain costume sets have been specially updated to take advantage of Ultra Mode features:
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New Emotes * Dig * Picklock * Spraypaint * Jackhammer * Warmhands |
- pamphlet
- vendor
- batlookout (hold bat in the quickmenu)
User Interface * The color of the splash notices for recipe drops now correspond to the color-coded rarity of the recipe: White for common; yellow for uncommon; orange for rare; and purple for very rare. * Now when you respec, there is a "Current Respec Level" counter in the upper right when you're picking powers * Fixed a bug which sometimes caused the cursor not to appear in fullscreen mode for Windows Vista. * The command "show_bind <key>" shows what commands are bound to the key |
- Global Channel Timeout Command: New command: /chan_timeout <channel name> <duration> [listed in Known Issues as not working properly]
- This is a command to help Moderators manage channels. When the channel timeout is set, users that have not logged in within the duration specified will be removed from the channel
- The duration is in days
- Setting duration to zero means there is no limit
- 7 is the minimum time allowed to be set
- Only channel moderators can use this command
- Example: The command below will kick all members of AwesomeChannel who have been logged out more than 30 days:
/chan_timeout AwesomeChannel 30
- Apply Now Button Status: In the Options Menu, the Apply Now button will now change colors when you select any graphics change that has not been applied yet. Previously, some players were confused by the fact that certain changes require you to select Apply Now before they appear.
- Chat Hidden: If a player is in a window that cannot display the Chat Window (such as the respec screen) and does not have an /afk message set, the game automatically responds to any /tell with "Chat Hidden".
CITY OF HEROES Powers Defenders * Dual Pistols/Piercing Rounds: Fixed a bug that would cause this power's PvP damage to be lower than it should be. |
- Dual Pistols > Hail of Bullets: Increased this power's overall average damage scale from 3.034 to 3.63 by increasing both the damage done per tick from .444 scale damage to .454 scale damage as well as increasing the chance for this power to deal damage per tick from 50% to 60%. Additionally when using this power, the user will gain a moderate bonus to their melee, ranged and AoE defense for 5 seconds. This defense bonus is unenhanceable and will only apply to the caster if it hits an enemy target within range. Specifically, Blasters gain 9.75% M/R/A, Corruptors gain 11.25% M/R/A, and Defenders gain 15% M/R/A.
- Fix Unenhanceable Special IOs: The following special IO Enhancements were incorrectly being increased in effect by outside buffs and debuffs. These effects have been changed to be constant and unaffected by Buffs or Debuffs.
- Tempest: Chance for Endurance Drain
- Entropic Chaos: Chance to Heal Self
- Impervium Armor: Psionic Resistance
- Regenerative Tissue: Regeneration
- Miracle: +Recovery
- Call of the Sandman: Chance to Heal Self
- Freebird: Stealth
- Unbounded Leap: Stealth
- Celerity: Stealth
- Time and Space Manipulation: Stealth
- Rectified Reticle: Increased Perception
- Deflated Ego: Chance for Recovery Debuff
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
Be a hero!!
Originally Posted by Avatea [*]Mystic Fortune buff is now automatically granted. There is no longer a pop-up window to accept or decline the buff. |
Oh, this I don't like. Is there a way to have your character never allow this power then. I always refuse this and do not like that I can no longer do so.
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I have to admit. This is the kind of change that squashes my good time when I log in. As soon as this happened the first time, it made me rather disappointed.
We go out of our way to make characters with different concepts and such and power customization and all that...
And any character that buys this booster can throw a 20 minute buff on others that has a flashing and humming magic card effect.
I seriously despise that visual (And audio) effect and I wish this change didn't go through. It is these kinds of effects that spoil a great screen shot. I just enjoy the visual aspect so much and these sprite-like emblem effects muddy it up.
Here is the deal... It's not just an AT with their powerset that can cast this buff... it is any AT (And a lot of players have this booster pack).
Most importantly, it lasts 20 minutes! What other player-cast ally buff lasts that long?
If this power is now going to play with the same rules of auto accepting as other player cast buffs... then give it a 4 or 5 minute duration.
Otherwise, this stinks for those of us that don't like the effect of it (As well as the varying element of the buff).
I don't care if anyone thinks not liking the visual effect is dumb or pointless or whatever. If visuals were pointless, we could all play a text game. It detracts from my enjoyment, so I am expressing it.
An Ice shield is part of a powerset that deals with using cold and ice... Fire, kinetics, force fields, etc and all that stuff... there's an AT theme and those powers only last a short while.
This Mystic Fortune had a different aspect to it from the beginning, that's why it had the prompt.
If you're going to remove the prompt... change the power, because this stinks for a lot of us.
Yes, some are happy that they no longer have to click accept.
Some are unhappy that we will auto accept a 20 minute buff. No option whatsoever.
Options > No options in my book. Allows for greater happiness among the varied preferences.
I've clamored and applauded most everything else in this Issue and that the Devs do for this game.
This change annoys me. Not in theory, but in practice. I look at the numbers, I look at the visuals, I hear the audio effect and I see the prevalence and common practice of the players and this power... and this change goes against my tastes.
Thanks for all the great stuff besides this one change.
Now change this one thing to my satisfaction please
and round up everyone that knows more than they do"-Dylan
Umm, What happened to The Chantry and the Storm palace? The giant sphere buildings, the outer wall used to be see through, now it's opaque and white, is this a bug or is this an art decision? Doesn't look as good now IMO.
"Where does he get those wonderful toys?" - The Joker
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
I don't really understand why people don't want the great buffs that Mystic Fortune gives, but it does seem odd that they would remove the option to not take it. It's good to have that option for those that want it (or if they have The Fool cast on them and they want it to expire, not be renewed).
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And as some may or may not have caught my arguement within a few threads, concept=gimp.
They don't want a small buff because it ruins their concept.
Their concept is to be gimp.
That'll do 'er.
They should just add a option under team option like they did with "prompt team teleport" and "Collaborate missions". With this this hole problem will disappear and then well have the added bonus of not being prompted every time someone cast this.
Knowledge is power.
Power corrupts.
Study Hard. Be evil.
They should just add a option under team option like they did with "prompt team teleport" and "Collaborate missions". With this this hole problem will disappear and then well have the added bonus of not being prompted every time someone cast this.
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What we really need is a prompt/auto-accept/auto-decline option for all player-cast buffs. Which seems like it should be doable. And it should default to 'auto-accept' the way team teleport currently does.
This change annoys me. Not in theory, but in practice. I look at the numbers, I look at the visuals, I hear the audio effect and I see the prevalence and common practice of the players and this power... and this change goes against my tastes.
Thanks for all the great stuff besides this one change. Now change this one thing to my satisfaction please |
I tried to make this work while leaving the Accept/Deny option available, but doing so left an exploit in place which allowed players to stack multiple copies of the buff on themselves. The only way to fix that was to remove the prompt. I'm very sorry that it negatively impacts your play experience.
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I tried to make this work while leaving the Accept/Deny option available, but doing so left an exploit in place which allowed players to stack multiple copies of the buff on themselves. The only way to fix that was to remove the prompt. I'm very sorry that it negatively impacts your play experience.
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If somebody you're arguing with goes off the deep end, don't follow.
What we really need is a prompt/auto-accept/auto-decline option for all player-cast buffs. Which seems like it should be doable. And it should default to 'auto-accept' the way team teleport currently does.
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There are technical issues of having to queue an arbitrary number of dialogs for these buffs. No one would ever want to deal with that many popup dialogs, and in the heat of combat no one would be able to pick and choose which ones they actually want. Which means no one would ever actually turn this option on, except perhaps people who only solo and don't like getting spam buffed at the market or in Ouroboros.
The only workable solution is for there to be an option with two values: decline or accept all friendly buffs. A popup dialog for all buffs is simply not a viable option.
Another possibility would be another option to reject all non-team buffs. That way you could stop hit-and-run spammers without affecting team play.
I can't imagine anyone would possibly want to be prompted for every player-cast buff. Say I'm in the middle of a big fight, where defenders and controllers are cutting loose with Recovery Aura, Regen Aura, Accelerate Metabolism, Speed Boost, Clear Mind, Fortitude, etc.
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Another possibility would be another option to reject all non-team buffs. That way you could stop hit-and-run spammers without affecting team play. |
The only workable solution is for there to be an option with two values: decline or accept all friendly buffs. A popup dialog for all buffs is simply not a viable option. |
As far as reading fortunes are concerned: thematically, I thought that a player should request his/her fortune be read and then the reader would have the option to read or refuse but w/e. Probably have the same impact as pre-i17.
Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server
The only workable solution is for there to be an option with two values: decline or accept all friendly buffs. A popup dialog for all buffs is simply not a viable option. Another possibility would be another option to reject all non-team buffs. That way you could stop hit-and-run spammers without affecting team play. |
If somebody you're arguing with goes off the deep end, don't follow.
I tried to make this work while leaving the Accept/Deny option available, but doing so left an exploit in place which allowed players to stack multiple copies of the buff on themselves. The only way to fix that was to remove the prompt. I'm very sorry that it negatively impacts your play experience.
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I do indeed understand though, Caste, and I truly appreciate your reply and your sentiment (And the fact that you tried different ways). I hate saying anything negative, because I do appreciate and understand the complexity of everything involved and all and never wish to come off as an ingrate
That's a question for the engineers; it's not something the powers system can deal with, currently. I'll pass the suggestion along.
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To those that don't understand:
A 20 minute annoyance is a long annoyance. Apparently people missed that as my main point in my long-winded post. The effects last 20 minutes. That's a while to wait for them to wear off if you're taking screenshots or just not planning to get into any fights (Not everyone plays just to fight as much, as quickly and as efficiently as possible).
Still... I love the new Issue (Tweaked my settings even more to get a bit more performance out of them while keeping the great new visuals... and I'm on a single core system at the moment).
and round up everyone that knows more than they do"-Dylan
Electric-Knight said it ruins his/her concept.
And as some may or may not have caught my arguement within a few threads, concept=gimp. They don't want a small buff because it ruins their concept. Their concept is to be gimp. That'll do 'er. |
You made your self look moronic with that drivel you posted. Concept does not equal gimp. People make their characters they way they want and, this a shocker, will not always like everyone that is available. What is "gimp" are the annoying people that cast fortune during battle.
Just think before you post stupid comments please.
Valaraine: Master Archer & Electricity Whiz.
(Archer - lvl 50, swordswoman - lvl 50, Elec zapper - lvl 35, Ice/DB tank - lvl 50, Arch/En - lvl 26, Lvl 33 Blade wielder, trick archer - lvl 34, flame tank - lvl 30, rad specialist - lvl 44.)
My DA page
Right, I heard about this in beta and understand that there was good reason behind making the change (I was hoping that pesky toggle could be changed to prevent the exploit instead).
I do indeed understand though, Caste, and I truly appreciate your reply and your sentiment (And the fact that you tried different ways). I hate saying anything negative, because I do appreciate and understand the complexity of everything involved and all and never wish to come off as an ingrate And thanks for this. I truly hope they can make it happen! To those that don't understand: A 20 minute annoyance is a long annoyance. Apparently people missed that as my main point in my long-winded post. The effects last 20 minutes. That's a while to wait for them to wear off if you're taking screenshots or just not planning to get into any fights (Not everyone plays just to fight as much, as quickly and as efficiently as possible). Still... I love the new Issue (Tweaked my settings even more to get a bit more performance out of them while keeping the great new visuals... and I'm on a single core system at the moment). |
Would toggling the 'walk' power remove the SFX of the buff?
Castle, why not just flag the Temporary Powers granted by Mystic Fortune as Deletable? IIRC, that functionality already exists within the current powers system, and would seem to be a decent workaround for the folks who don't want to be stuck with the buff for 20 minutes.
You made your self look moronic with that drivel you posted. Concept does not equal gimp. People make their characters they way they want and, this a shocker, will not always like everyone that is available. What is "gimp" are the annoying people that cast fortune during battle.
Just think before you post stupid comments please. |
As I can not get on currently, (at Work) I have two questions,
1) Does/Can the Walk power Deactivate/Suppress external buffs?
2) Following that what is the Feasibity of the creation of a slash command of canceling or suppressing (all) Toggles and Buffs on the player. Not exactly the most elegant solution, but would help for when you didn't want the extra powers to be running. (Ie Screen shots)
I'd Ask #2 to Television, but last time he turned me in to a TV. (But then that may of been from hitting him was a bat and shouting 'Up with Aeon' >_>)
~ I am Mender Sirbil Xe I do not know who this Ex Libris is that you speak of. ~
Release notes for Issue #17: Dark Mirror.
This issue contains a significant upgrade to the look of the game, some new content, and many quality of life improvements.
Ultra Mode
New Power Set: Demon Summoning
Mission Architect Changes
- There have been some upgrades to the Mission Architect system:
- Mission Architect Experience Rewards
- Previously, if the player made any changes to make the enemies they face in Mission Architect easier, they would receive zero experience for those enemies. We've made an adjustment to allow players to handpick the powers for custom enemies and still receive experience for them, but not be able to exploit weaker enemies for unfair experience gain. Now, every power for custom critters has been weighted individually.
- New Mission Architect Maps
- Approximately 20 new unique maps have been added to the Mission Architect system.
- Giant Monsters Added
- Players can now add giant monsters to most outdoor maps in Mission Architect. Defeating Giant Monsters in Mission Architect will not grant any badges associated with them.
- Arachnos Flyer
- Deathsurge
- Caleb
- Babbage
- Clockwork Paladin
- Stropharia
- Thorn
- Eochai
- Kraken
- Kronos Titan
- Jack in Irons
- Ghost of Scrapyard
- Exit Mission on Complete
- Mission Architect Authors can now specify that players have to leave the mission manually on completion.
- Escort Improvements
- "Lead to Place" technology allows Authors more control over escort objectives
- File size for missions has been doubled to 200kb.
Peacebringers/Warshades/Soldiers of Arachnos/WidowsMission Updates
- Players can now have 7 active missions, instead of just 3.
- Show Last Objective: This allows players to be able to find their last objective on a mission map, making it easier to find something they missed.
- Contacts give out their cell phone number sooner.
- In the mission window and when talking to a contact with whom one has a standing mission, there is now an option to abandon that mission. This does not complete the mission. This is not available during "Task Force mode."
New Story ArcsTask Forces and Strike Forces
Task Force Difficulty
Badges
Invention
Tailor Updates
- Updated Costumes - certain costume sets have been specially updated to take advantage of Ultra Mode features:
- Armored
- Cyborg
- Enforcer
- Tech Sleek
- Valkyrie
- Vanguard
- Metallic
- New Costume Part: Animated Tails - most types of tails in the game now have a version that moves.
- The original tails remain available. Both versions can be found in a brand new costume part, separate from belts.
- Depending on which costume part you are changing, the zoom button now creates new views and stances to better see that section of your character.
- There are new weapon options for Dual Pistols
Auction House User Interface ImprovementsEmail Improvements
Audio Updates
Vigilance for Defenders Upgraded
New Emotes
Arena Updates
And more fixes/changes:
COMBINED
Auction House
Invention[list][*]Blessing of the Zephyr: This set's bonuses were significantly decreased as the 2 and 3 piece set bonuses were far too powerful, allowing players to easily stack 5 copies of these buffs for minimal slot usage.
Powers
General
- Player Buff fix. Some buff powers had been recently changed to affect a max of 16 player allies (including pets), which had implications in some groups and in large outdoor fights. These are now fixed to affect up to 255 targets. The powers affected are:
- Power Pool - Flight/Group Fly
- Power Pool - Leadership/Maneuvers, Tactics, Assault, Vengeance
- Power Pool - Teleport/Team Teleport
- Arachnos Soldier - Teamwork/Training and Gadgets Tactical Training/Assault
- Arachnos Soldier - Teamwork/Training and Gadgets Tactical Training: Maneuvers
- Arachnos Soldier - Training and Gadgets Tactical Training/Leadership
- Arachnos Widow - Fortunata Teamwork/Mind Link
- Arachnos Widow - Fortunata Teamwork: Tactical Training: Vengeance
- Arachnos Widow - Teamwork Tactical Training/Leadership
- Cold Domination/Arctic Fog
- Cold Domination/Heat Loss +Recovery effect
- Dark Miasma/Howling Twilight Rez effect
- Dark Miasma/Shadow Fall
- Dark Miasma/Twilight Grasp Heal effect
- Empathy/Healing Aura, Recovery Aura and Regeneration Aura
- Kinetics/Transfusion Heal effect
- Kinetics/Transference +Endurance effect
- Kinetics/Fulcrum Shift +Damage effect
- Kinetics/Siphon Power +Damage effect
- Pain Domination/Nullify Pain, Soothing Aura, World of Pain
- Peacebringers/Luminous Aura Group Energy Flight
- Plant Control/Spirit Tree +Regeneration effect
- Police-bot +Perception effect
- Robotics/Protector Bots Dispersion Bubble
- Storm Summoning : Steamy Mist
- Traps/Force Field Generator Dispersion Bubble
- Traps/Triage Beacon +Regeneration effect
- Dual Pistols\Dual Wield (All): This power now accepts Knockback IO sets.
- Mystic Fortune buff is now automatically granted. There is no longer a pop-up window to accept or decline the buff.
- Stealth and Invisibility powers will now cause your character to cast no shadow. This does not apply to the Stealth from SuperSpeed.
PVPUser Interface
CITY OF HEROES
Powers
Defenders
CITY OF VILLAINS
Powers
Masterminds
Support Centre for our English European players
Support Centre for our North American players
Plateforme d'assistance pour les francophones
Support-Center f�r deutschsprachige Spieler