Gravity woo!!


Airhammer

 

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When I asked Castle about any plans Gravity control at the anniversary test event he responded with this:

Quote:
[Admin] Castle: Force-Fire: As a matter of fact....if things go as planned, there might be a few updates for Gravity in GR. Still waiting to see what Colin comes up with...
Now, it looks like it might make it into GR, but it doesn't seem guaranteed. All I care about is that they are looking into it, and changes are coming soon(tm)!!


 

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Ok now that has me excited. Really excited. I have always wanted to play Gravity, but the set just needs some help. Keeping fingers crossed that the set will finally get the kick it needs. And though I don't expect anything, kind of half hoping Ice Control gets a small amount of love to make it more on par with Earth Control.


 

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I dont know what to type. This is too much in one night.

1st, the Canadiens beats the Capitals and go to 2nd round (go Habs!)
then i come home to read that gravity might get some fixes!?

Whoohoo?


 

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PLEASE PLEASE PLEASE PLEASE Get this done..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

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Very cool.
Its good to know that Gravity Control has been acknowledged as having a few problems.


 

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I dare to dream of a Gravity set that I won't hate. Will we see a useful Dimension Shift? Can something be done with Propel's absurd activation time?


 

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Quote:
Originally Posted by Obscure Blade View Post
Just move Wormhole up so you get it at 12 instead of 26 like the other main AoE controls and I'll be happy.
And turn Propel into a narrow cone. It makes no sense that other foes would not be hit by a flying car.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Obscure Blade View Post
Just move Wormhole up so you get it at 12 instead of 26 like the other main AoE controls and I'll be happy.
And add at least 5 more feet to the radius of the power.


 

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Quote:
Originally Posted by Force_Fire View Post
When I asked Castle about any plans Gravity control at the anniversary test event he responded with this:

Now, it looks like it might make it into GR, but it doesn't seem guaranteed. All I care about is that they are looking into it, and changes are coming soon(tm)!!
Colin is an animator who is looking into possibly reducing the cast times of a few of the powers to help off set the "I clicked a button and died before the power went off" problem Gravity has. He's done a few preliminary tests, but so far, nothing is certain. All I can say for certain is, "We're experimenting, and we hope it works as much as you do!"


 

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I feel like the ST grabity hold used to aggro its target at the beginning of its animation, rather than the end. Is that still the case?


Sermon
@sermon
One of Six, Cannibal 6

 

Posted

Quote:
Originally Posted by Castle View Post
Colin is an animator who is looking into possibly reducing the cast times of a few of the powers to help off set the "I clicked a button and died before the power went off" problem Gravity has. He's done a few preliminary tests, but so far, nothing is certain. All I can say for certain is, "We're experimenting, and we hope it works as much as you do!"
This pleases me. I certainly hope he's looking at Wormhole as well as Propel.

I'm very glad to see some controller love happening between this and the electric control set.


 

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Quote:
Originally Posted by Castle View Post
Colin is an animator who is looking into possibly reducing the cast times of a few of the powers to help off set the "I clicked a button and died before the power went off" problem Gravity has. He's done a few preliminary tests, but so far, nothing is certain. All I can say for certain is, "We're experimenting, and we hope it works as much as you do!"
This is awesome. Both of my Gravity Dominators are looking forward to a possible reduction in the cast times.


 

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Quote:
Originally Posted by Obscure Blade View Post
Just move Wormhole up so you get it at 12 instead of 26 like the other main AoE controls and I'll be happy.
Yeah, this. The other problem with Gravity besides the animations is that it has to wait so long for the "soft" control that every other set relies on so heavily. Illusion waits until level 18 to get Phantom Army, but everyone else has Ice Slick, or Stalagmites, or Seeds of Confusion. Gravity doesn't even get an AoE sleep.


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Quote:
Originally Posted by moifus1 View Post
And add at least 5 more feet to the radius of the power.
Yeah, I'm really feeling the small radius of Wormhole as I play x8 maps.
For a power thats supposed to bunch everyone up into a group, it's currently very good at splitting groups into two.

I can live with the knockback, but having a smaller radius than most AoE stuns is too much considering Gravity alreayd has one highly situational AoE control in Dimension Shift. We need Wormhole to be a good reliable per-spawn tactic.

As it is I find its slowed down by three factors:

1) Picking a mob in the centre of the group to catch as many as you can in the small radius of effect.
2) Finding a good exit point in a corner, preferably with me under cover, and positioning for this
3) The long animation time

Getting rid of 1 and 3 would be very nice - up the radius and lower the animation time


 

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Quote:
Originally Posted by Castle View Post
Colin is an animator who is looking into possibly reducing the cast times of a few of the powers to help off set the "I clicked a button and died before the power went off" problem Gravity has. He's done a few preliminary tests, but so far, nothing is certain. All I can say for certain is, "We're experimenting, and we hope it works as much as you do!"
Well even if it isn't all the changes I would like, I am glad the animations are at least getting looked at. I know that Singularity's powers actually still have cast times around three seconds (per real numbers), and it just seems to bog him down. Hopefully that won't be looked over and missed in this possible pass at Grav.


 

Posted

Quote:
Originally Posted by Castle View Post
Colin is an animator who is looking into possibly reducing the cast times of a few of the powers to help off set the "I clicked a button and died before the power went off" problem Gravity has. He's done a few preliminary tests, but so far, nothing is certain. All I can say for certain is, "We're experimenting, and we hope it works as much as you do!"
First, I want to say, "Thank you, Castle, for giving us a little tidbit of information." We appreciate it!

I find that the long animations don't necessarily cause me to die, but often allow the foe to die before my animation goes off . . . which is quite frustrating, and the main reason I mostly solo with my Grav/Storm. The slow animations mean that Grav controllers add less to teams than most controllers.

From the above, it sounds as though the only change will be to animation times, and not to the order or nature of the powers. Oh, well. Making some of the suggestions above would be nice, but we'll be happy with any improvements to the set.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

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I would like to chuck more good stuff w/ propel,l like, cars, and less crap like, lamps.
the stuff Im tossin' looks more like it ported in from the back of wentworth's or Sanford and Son.


 

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Quote:
Originally Posted by Monkey_King View Post
Yeah, this. The other problem with Gravity besides the animations is that it has to wait so long for the "soft" control that every other set relies on so heavily. Illusion waits until level 18 to get Phantom Army, but everyone else has Ice Slick, or Stalagmites, or Seeds of Confusion. Gravity doesn't even get an AoE sleep.
However, Illusion gets a really good ST confuse and two different forms of stealth to set it up. I doubt the powers in Gravity Control will get rearranged for the obvious breaking of the cottage rule but a lot of small tweaks may have a sizable effect in the end. I have to wonder if the powers will get a outright shortening or if they'll get the Jump Kick effect where the full animation is about as long but it can be interrupted halfway through.


 

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I kind of hope the new animation is me winning. I love that graphic.


 

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Quote:
Originally Posted by Castle View Post
Colin is an animator who is looking into possibly reducing the cast times of a few of the powers to help off set the "I clicked a button and died before the power went off" problem Gravity has. He's done a few preliminary tests, but so far, nothing is certain. All I can say for certain is, "We're experimenting, and we hope it works as much as you do!"
Hooray! I'd love to see some animation speed increases for Gravity Control.


I'd also like to see Dimension Shift replaced with an AoE Lift power but I digress...


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Quote:
Originally Posted by Energizing_Ion View Post
Hooray! I'd love to see some animation speed increases for Gravity Control.


I'd also like to see Dimension Shift replaced with an AoE Lift power but I digress...
Psionic Tornado was well worth the wait.


 

Posted

Quote:
Originally Posted by Castle View Post
Colin is an animator who is looking into possibly reducing the cast times of a few of the powers to help off set the "I clicked a button and died before the power went off" problem Gravity has. He's done a few preliminary tests, but so far, nothing is certain. All I can say for certain is, "We're experimenting, and we hope it works as much as you do!"
I read this, and I see "Propel", and I am happy.


 

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I think the issue is not only the animation times its the effects which are hard to see, the powers which are difficult to use like wormhole which sometimes screws things up. The aninmations of crap in propel look cool but IMO simply serve to slow down the actual power working. And why is there this cosmic junkyard of stuff ready to be hurled at foes. I would have MUCH preferred to have something that looks like a small singularity launched at a foe.

Also there is very little mix of hard and soft control and the controls Gravity does have whether hard or soft are on longish timers.

Dimension Shift is an absolute piece of crap of a power. I know there are some that use it but I believe that this power is not on most peoples list.

Singularity often hovers outside of range.

Ill take any help I can get but Gravity has needed help for a very very very long time.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-