Gravity woo!!
Ok now that has me excited. Really excited. I have always wanted to play Gravity, but the set just needs some help. Keeping fingers crossed that the set will finally get the kick it needs. And though I don't expect anything, kind of half hoping Ice Control gets a small amount of love to make it more on par with Earth Control.
I dont know what to type. This is too much in one night.
1st, the Canadiens beats the Capitals and go to 2nd round (go Habs!)
then i come home to read that gravity might get some fixes!?
Whoohoo?
PLEASE PLEASE PLEASE PLEASE Get this done..
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Very cool.
Its good to know that Gravity Control has been acknowledged as having a few problems.
I dare to dream of a Gravity set that I won't hate. Will we see a useful Dimension Shift? Can something be done with Propel's absurd activation time?
Just move Wormhole up so you get it at 12 instead of 26 like the other main AoE controls and I'll be happy.
Arc #40529 : The Furies of the Earth
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
When I asked Castle about any plans Gravity control at the anniversary test event he responded with this:
Now, it looks like it might make it into GR, but it doesn't seem guaranteed. All I care about is that they are looking into it, and changes are coming soon(tm)!! |
I feel like the ST grabity hold used to aggro its target at the beginning of its animation, rather than the end. Is that still the case?
Sermon
@sermon
One of Six, Cannibal 6
Colin is an animator who is looking into possibly reducing the cast times of a few of the powers to help off set the "I clicked a button and died before the power went off" problem Gravity has. He's done a few preliminary tests, but so far, nothing is certain. All I can say for certain is, "We're experimenting, and we hope it works as much as you do!"
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I'm very glad to see some controller love happening between this and the electric control set.
Colin is an animator who is looking into possibly reducing the cast times of a few of the powers to help off set the "I clicked a button and died before the power went off" problem Gravity has. He's done a few preliminary tests, but so far, nothing is certain. All I can say for certain is, "We're experimenting, and we hope it works as much as you do!"
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Arc #41077 - The Men of State
Arc #48845 - Operation: Dirty Snowball
For a power thats supposed to bunch everyone up into a group, it's currently very good at splitting groups into two.
I can live with the knockback, but having a smaller radius than most AoE stuns is too much considering Gravity alreayd has one highly situational AoE control in Dimension Shift. We need Wormhole to be a good reliable per-spawn tactic.
As it is I find its slowed down by three factors:
1) Picking a mob in the centre of the group to catch as many as you can in the small radius of effect.
2) Finding a good exit point in a corner, preferably with me under cover, and positioning for this
3) The long animation time
Getting rid of 1 and 3 would be very nice - up the radius and lower the animation time
Colin is an animator who is looking into possibly reducing the cast times of a few of the powers to help off set the "I clicked a button and died before the power went off" problem Gravity has. He's done a few preliminary tests, but so far, nothing is certain. All I can say for certain is, "We're experimenting, and we hope it works as much as you do!"
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Colin is an animator who is looking into possibly reducing the cast times of a few of the powers to help off set the "I clicked a button and died before the power went off" problem Gravity has. He's done a few preliminary tests, but so far, nothing is certain. All I can say for certain is, "We're experimenting, and we hope it works as much as you do!"
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I find that the long animations don't necessarily cause me to die, but often allow the foe to die before my animation goes off . . . which is quite frustrating, and the main reason I mostly solo with my Grav/Storm. The slow animations mean that Grav controllers add less to teams than most controllers.
From the above, it sounds as though the only change will be to animation times, and not to the order or nature of the powers. Oh, well. Making some of the suggestions above would be nice, but we'll be happy with any improvements to the set.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I would like to chuck more good stuff w/ propel,l like, cars, and less crap like, lamps.
the stuff Im tossin' looks more like it ported in from the back of wentworth's or Sanford and Son.
Yeah, this. The other problem with Gravity besides the animations is that it has to wait so long for the "soft" control that every other set relies on so heavily. Illusion waits until level 18 to get Phantom Army, but everyone else has Ice Slick, or Stalagmites, or Seeds of Confusion. Gravity doesn't even get an AoE sleep.
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I kind of hope the new animation is me winning. I love that graphic.
Colin is an animator who is looking into possibly reducing the cast times of a few of the powers to help off set the "I clicked a button and died before the power went off" problem Gravity has. He's done a few preliminary tests, but so far, nothing is certain. All I can say for certain is, "We're experimenting, and we hope it works as much as you do!"
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I'd also like to see Dimension Shift replaced with an AoE Lift power but I digress...
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Colin is an animator who is looking into possibly reducing the cast times of a few of the powers to help off set the "I clicked a button and died before the power went off" problem Gravity has. He's done a few preliminary tests, but so far, nothing is certain. All I can say for certain is, "We're experimenting, and we hope it works as much as you do!"
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I think the issue is not only the animation times its the effects which are hard to see, the powers which are difficult to use like wormhole which sometimes screws things up. The aninmations of crap in propel look cool but IMO simply serve to slow down the actual power working. And why is there this cosmic junkyard of stuff ready to be hurled at foes. I would have MUCH preferred to have something that looks like a small singularity launched at a foe.
Also there is very little mix of hard and soft control and the controls Gravity does have whether hard or soft are on longish timers.
Dimension Shift is an absolute piece of crap of a power. I know there are some that use it but I believe that this power is not on most peoples list.
Singularity often hovers outside of range.
Ill take any help I can get but Gravity has needed help for a very very very long time.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
When I asked Castle about any plans Gravity control at the anniversary test event he responded with this: