Force_Fire

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  1. Force_Fire

    Gravity woo!!

    Quote:
    Originally Posted by Castle View Post
    Colin is an animator who is looking into possibly reducing the cast times of a few of the powers to help off set the "I clicked a button and died before the power went off" problem Gravity has. He's done a few preliminary tests, but so far, nothing is certain. All I can say for certain is, "We're experimenting, and we hope it works as much as you do!"
    Well even if it isn't all the changes I would like, I am glad the animations are at least getting looked at. I know that Singularity's powers actually still have cast times around three seconds (per real numbers), and it just seems to bog him down. Hopefully that won't be looked over and missed in this possible pass at Grav.
  2. Force_Fire

    Gravity woo!!

    When I asked Castle about any plans Gravity control at the anniversary test event he responded with this:

    Quote:
    [Admin] Castle: Force-Fire: As a matter of fact....if things go as planned, there might be a few updates for Gravity in GR. Still waiting to see what Colin comes up with...
    Now, it looks like it might make it into GR, but it doesn't seem guaranteed. All I care about is that they are looking into it, and changes are coming soon(tm)!!
  3. I personally would like to see Ice Patch's cast time shaved down a bit. Right now it is just too long IMO. GiS could stand a look at as well, though.
  4. I too would like to see some alternate animations for the vanilla CoH sets. Getting so sick of the AoE "air spin" for weapon sets. But not going to hold my breath as it sounds like the devs have a lot on their plate.