Help pairing with a Fire Scrapper...
Pretty much anything, but the most beneficial buffs for a fire scrap would probably be a controller variant with either force fields (for the shields) or empathy (for fort and the occasionaly heal).
Plant/Rad would be good too. Your friend would dish the damage and you'd provide anchors for all kinda debuffs, and still get Acc. Metabolism, a heal and keeping the mobs confused most of the time with Plant so they wouldn't attack your friend.
But really, most combos would work. Earth alone has so much control (and a tanky pet) your scrap friend would barely be in danger. I'd say with Earth you could even go /kin to sb him (and FS later) so he kills faster and use your heal targeted through him. Unless you're planning to play at x8, then I'd recommend something with more debuffs like Rad, although Emp works well too. Just seems like a waste, all the potential of Empathy for one single teammate (and maybe the pet if you don't go Mind/).
Anyway I'd go Plant/Rad, great combo for control + buffs/debuffs and you can nuke your friend if you take Fallout for bonus fun points.
Plant/Rad would be good too. Your friend would dish the damage and you'd provide anchors for all kinda debuffs, and still get Acc. Metabolism, a heal and keeping the mobs confused most of the time with Plant so they wouldn't attack your friend.
But really, most combos would work. Earth alone has so much control (and a tanky pet) your scrap friend would barely be in danger. I'd say with Earth you could even go /kin to sb him (and FS later) so he kills faster and use your heal targeted through him. Unless you're planning to play at x8, then I'd recommend something with more debuffs like Rad, although Emp works well too. Just seems like a waste, all the potential of Empathy for one single teammate (and maybe the pet if you don't go Mind/). Anyway I'd go Plant/Rad, great combo for control + buffs/debuffs and you can nuke your friend if you take Fallout for bonus fun points. |
Hello knowledgeable masses of Cox,
I am new to the controller types. I have a brute, corruptor, dominator, and 2 scraps, all lvl 50. My buddy is starting out a fire scrapper, what would be a good complimentary primary and secondary to play with?? I have NEVER played a troller, could use some tips from the experts... Thanks in advance for any and all knowledge given, Brakkus |
Speed Boost will make sure your buddy never lacks in endurance or recharge. Siphon Power and then Fulcrum Shift will boost his damage to huge levels. And even ID will buff his Resistance and protection from Knockback (assuming he is Fire secondary, although you may want to consider Shield -- a Fire/Shield puts out huge amounts of damage once he gets Shield Charge). You will have a melee heal for him -- which heals a lot more than Rad's heal.
I have a Plank/Kin at the moment who was designed to pair with a Shield scrapper . . . awesome pair. The scrapper gathers the foes into a nice group while you heal, then Seeds, Roots, Fulcrum Shift and your buddy can wipe out the group with a single Shield Charge. And your Speed Boost helps Shield Charge come back faster!
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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
There are a lot of options . . . While Plant/Rad would be a good option, Plant/Kin might be better if you really want to maximize your speed.
Speed Boost will make sure your buddy never lacks in endurance or recharge. Siphon Power and then Fulcrum Shift will boost his damage to huge levels. And even ID will buff his Resistance and protection from Knockback (assuming he is Fire secondary, although you may want to consider Shield -- a Fire/Shield puts out huge amounts of damage once he gets Shield Charge). You will have a melee heal for him -- which heals a lot more than Rad's heal. I have a Plank/Kin at the moment who was designed to pair with a Shield scrapper . . . awesome pair. The scrapper gathers the foes into a nice group while you heal, then Seeds, Roots, Fulcrum Shift and your buddy can wipe out the group with a single Shield Charge. And your Speed Boost helps Shield Charge come back faster! |
Yea, /kin pairs well with everything. I know my wife has a fire/kin and i have an elec/sd we run with together when we're not pling lowers and its a nice combo. But built right, the shield shouldn't need alot of heals. The FS benefits mine more than the heals by allowing me to deal over 1000hp of damage with SC alone.
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And I don't agree that */Kin pairs with everything. It does not pair well with a ranged Blaster or Defender or ranged Controller. If the OP had wanted to pair up a Controller with, for example, a Fire Blaster, I would have suggested an Earth/Rad as a better choice.
Leveling up, a Plant/Kin provides more damage mitigation for a scrapper than a Fire/Kin, but still contributes a fair amount to the damage of the pair. The Plant/Kin lacks strong single target damage, but the scrapper makes up for that.
However, from experience, I suggest that the Plant/Kin get some kind of stealth -- whether it be Super Speed or one of the nice Stealth IOs (or both). You have to get in just the right position for maximum use of Seeds, and sometimes that scrapper may not hold all the aggro.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Exactly the answers I was looking for.... Thanks all!!! I am leaning towards earth/kin and plant/kin now. Anything Earth is enjoyable for me to date and Plant I have never ran with but will consider. Thanks again!!!!
If you've never tried Plant, you should give it a go. It is a pretty neat set.
Did you ever say what your friend's secondary is? Is he Fire/Fire? Fire/Regen? Fire/SR? Fire/Shield? Depending on which he is, that could change what the "best" fit might be, though of course /Kin will be universally good for any scrapper.
If his secondary is a resistance set (Fire Armor, Dark Armor, Electric Armor, and to an extent Invuln) then I might personally prefer an /Empathy controller. I know, I know. Kin is "better" ... but I do kinda like layered resist + defense, so it could be cool to do Earth/Emp, Illusion/Emp, Plant/Emp or even to be thematic Fire/Empathy. Actually to be totally thematic you could do Fire/Kin, but the social stigma of it all could be irritating.
Anyway, Plant/Kin seems like the go-to answer, but as a player, I enjoy /Empathy more.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
i would say /thermal or /cold domination to pair with a fire scrapper
therm has heals and buffs and debuffs, cold dom has good defense buffs an hp buff and a HUGE end buff as well as debuffs
Exactly the answers I was looking for.... Thanks all!!! I am leaning towards earth/kin and plant/kin now. Anything Earth is enjoyable for me to date and Plant I have never ran with but will consider. Thanks again!!!!
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But Plant brings AoE control early, with a fast-acting cone. Once you throw seeds, then the only aggro you get is from bosses and anyone who was missed by Seeds. It also has some good AoE damage to contribute to a small team. Plus, the Creepers can draw some aggro. If I was choosing between Earth/Kin and Plant/Kin, I would go with Plant/Kin for a duo. In fact, that's the choice I made a while ago. (My Plant/Kin is named, "Flora the Explorer.")
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
If you want an unusual class that is fun to play and makes this quite safe for your friend, I recommend Plant/Cold. Between Seeds of Confusion and the defense shields, the Scrapper won't have much to worry about, and you'll do a lot of damage yourself with plant. At higher levels, Sleet, will speed things up, and Cold, with the shields and debuffs, will also allow your friend to go toe-to-toe against AVs very effectively.
His Fire/Fire Scrapper...
...hmmm...I'd say /COLD for sure. For Theme I'd likely say go Ice/Cold and pickup Frostbite to go with his Burn.
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Ok, he has decided on fire/regen. How will cold stack plant/cold or earth/cold hold up? so far I am thinking plant or earth for primary and kin/cold/rad for secondary. Does him being regen make a difference on what i pick? I hate end issues, so kin sounds appealing, I love anything cold or earth, and i have NEVER tried plant. Any more suggestions?
Thanks again for any or all suggestions in advance, you all have never failed to let me down!
Brakkus the Thankful
If he has /Regen as his secondary, I would go with a set that can both heal AND provide him with defense or resistance. Basically, the Defense and Resistance will slow the rate at which he needs to heal, but you'll still be able to heal him, yourself, and your pet (if you have one). However, Kinetics is still amazing, so I wouldn't rule it out.
Therefore, I'd consider Thermal, Empathy, Cold, and Kin in roughly that order.
Thermal lets you heal, slow down his incoming damage, buff his damage, and debuff enemies.
Empathy doesn't have the foe debuff, but it can still heal, slow down incoming damage (Fortitude's defense), and buff.
Cold doesn't have a heal, if I'm not mistaken, but it does have a HP boost (that doesn't heal, IIRC). However, I don't like the HP boost. Still, it lets you give him defenses, and it has some other tools for reducing his incoming damage via debuffing the foes, not to mention increasing his damage by debuffing damage resistance. Just no heals are really available to you here.
Kin (and even Rad) are still good, but maybe less interesting.
Plant and Earth are both fine primaries. I prefer Earth, but you might consider Plant simply because it has some fun and unique powers (Seeds of Confusion, Carrion Creepers).
Earth/Thermal and Plant/Cold would be strong choices. Truthfully, any combo you make will probably be quite fun.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
In the end game with IOs and soft capped, Shield shouldn't need heals . . . but until you can get enough of the right kind of IOs, a Shield scrapper can take a fair amount of damage.
And I don't agree that */Kin pairs with everything. It does not pair well with a ranged Blaster or Defender or ranged Controller. If the OP had wanted to pair up a Controller with, for example, a Fire Blaster, I would have suggested an Earth/Rad as a better choice. Leveling up, a Plant/Kin provides more damage mitigation for a scrapper than a Fire/Kin, but still contributes a fair amount to the damage of the pair. The Plant/Kin lacks strong single target damage, but the scrapper makes up for that. However, from experience, I suggest that the Plant/Kin get some kind of stealth -- whether it be Super Speed or one of the nice Stealth IOs (or both). You have to get in just the right position for maximum use of Seeds, and sometimes that scrapper may not hold all the aggro. |
I agree mostly. My wife has a fire/ice blaster and runs with my /kin and we are very effective. With FS+RoF and her nova up every 3rd mob, we haven't had any problems at all. I also think that Flashfire, Cinders, and Hot Feet offer pretty good mitigation as well. Not as good as Seeds, but not much is other than PA from Illusion.
With Earth, i like to run /Storm. Nice debuffs, mitigation, etc. And with /Storm, you could be the tank for the 2.
Plant is the "prettiest" set, imo. lol. Plant/Cold would be nice with /regen for the lack of defense that /regen has.
If he's going Regen, then I would definitely lean towards something like Cold with passive defenses rather than a healing set. If you're healing atop the regen healing himself, there may be some inefficiency of both of you healing over each other. Also, more healing won't address a challenge of a Regen, surviving a big Alpha, whereas defense shields will do that.
Hello knowledgeable masses of Cox,
I am new to the controller types. I have a brute, corruptor, dominator, and 2 scraps, all lvl 50. My buddy is starting out a fire scrapper, what would be a good complimentary primary and secondary to play with?? I have NEVER played a troller, could use some tips from the experts... Thanks in advance for any and all knowledge given, Brakkus |
Anyone who's read my posts will know my choice would be Plant/xx
I will agree with some of the other posters, I would go with either Kin or Sonic.
Kin for the SB and sheild (well, it's one minute so it's annoying) or sonic for the shields and the -res AoE it can put on you.
Plant, well, it's the best troller choice, seeds, sleep, double damage on your AoE immob.
Really there isn't a bad choice here on troller powers, just some better then others. So instead of saying "What troller can best help my friend?" to "What troller do I want play that my friend can help me with?" Say take a fire/kin ( or rad, or storm), those guys needs some help in lower levels... your friend can help you there (and have matching themes- Fire). You could do a Illusion/Rad, Ice/Kin (which I have one, safest toon I ever played and much beloved by a scapper I use to play with), Trick Arrow, Storm, really anything would be a solid choice.
So my advise is pick a troller that starts a little weak at lower levels, and use your friend to help you get pass that. He doesn't need that much help as a fire/reg scapper, so best just pick a troller that looks fun to play and fits your style.
And a Kin adds so much more then just SB... a very good heal that's great for the melee guys, Transfusion (which your friend's scapper will love due to negating his endurance problems), and the big daddy of them all, FULCRUM SHIFT!
/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen
Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper
His Fire/Fire Scrapper...
...hmmm...I'd say /COLD for sure. For Theme I'd likely say go Ice/Cold and pickup Frostbite to go with his Burn. |
If It is a fire/fire scrapper however, my vote totally goes to earth/sonic
earth to keep enemies controlled in check, -defense etc.
And the stacked sonic resistances and the resistance debuff is very good for a fire/fire scrapper.
Mixed the debuffs with the fire/fire will make duo'ing AVs a sinch as well.
Likewise for most of the same reasons a Plant/sonic is very nice.
If you're set on /kin, I'd go with earth/kin for obvious synergies.
Plasmic's Guide to Sonic/Mental
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Plasmic Fire - 50 Fire/Rad Victory Server
/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen
Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper
Yes, we fail... but then, we read too. So its a toss up in my mind.
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On that note I still think the earth/sonic would be a very solid choice.
The /cold would be nice likewise as well but personally If were purposefully pairing i'd save it for something that could actually use the max hp boost better. Since it's not i'd suggest /ff over /ice.
But since the case goes the other way I like the reliability of the sonic shields on a regen very nicely.
Thermal has the shields as well, but up to the shields, then half the value is in the heals, which with him being regen isn't as valueable as the extra resistance from sonic dispersion to the scrapper.
Plus compared to thermal or cold, the sonic offers more consistent damage output via disruption field than sleet (which isn't available till 35 on a controller mind you also versus DR's level 16) and the additional sonic siphon vs single targets.
I'd defintely go /sonic. As to primaries, earth is still really nice control, and in the early levels the -defense helps a lot.
Another better synergy of the pairing is that a big thing with cold, even on a troller isn't till 38, is heat loss for the endurance. With him being regen that shouldn't be an issue anyways, and earth control is pretty good on endurance to do without it anyways.
Plant is also good for control, but I like the earth paired with it better, especially if he's going /regen for the -defense and good controls, and stoney to tank over if needed so he can focus on killing the AVs instead of clicking heals.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
There pretty much isn't a "right" answer to this, but here are my thoughts on the Sonic vs Thermal thing.
While ok overall, Sonic's most important contribution is AoE mezz protection, and that's not that useful here. The big bubble provides slightly more Resistance for the Scrapper and mezz resistance for a Troller who isn't in point position. The big bubble is great (tho IMO the worst of the 3 big bubbles) on large teams and in raids, not so hot for melee types who have their own status protection.
Now, Sonic's debuff ring is pretty good. But it's also an endurance hog in a set with poor Recovery. It's also only -22.5 Resistance. And, if you fight anything higher level than you that gets resisted. For this particular scenario, it is strictly weaker than Thermal's Forge power, which grants +40% damage, and never gets reduced when fighting higher level enemies. (The debuff ring isn't terrible, it just comes into better use on a bigger team.)
In the end, for pairing with most Scrappers or Tankers in a small group, I'd recommend Thermal over Sonic.
There pretty much isn't a "right" answer to this, but here are my thoughts on the Sonic vs Thermal thing.
While ok overall, Sonic's most important contribution is AoE mezz protection, and that's not that useful here. The big bubble provides slightly more Resistance for the Scrapper and mezz resistance for a Troller who isn't in point position. The big bubble is great (tho IMO the worst of the 3 big bubbles) on large teams and in raids, not so hot for melee types who have their own status protection. Now, Sonic's debuff ring is pretty good. But it's also an endurance hog in a set with poor Recovery. It's also only -22.5 Resistance. And, if you fight anything higher level than you that gets resisted. For this particular scenario, it is strictly weaker than Thermal's Forge power, which grants +40% damage, and never gets reduced when fighting higher level enemies. (The debuff ring isn't terrible, it just comes into better use on a bigger team.) In the end, for pairing with most Scrappers or Tankers in a small group, I'd recommend Thermal over Sonic. |
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
How IO'ed out is the Fire/Fire scrapper? If he's pretty durable on his own, go Fire/Kin and don't look back. The occasional heal (and Transfusion's a fantastic melee heal) will be all he'll need for survival. Just add more offense and a good AoE immob (so things don't run away from the scrapper, esp if he uses Burn). Fire > Plant for more overall damage.
If the scrapper needs more help taking on, say, +0/x6 spawns, I'd consider */Cold. Great defenses, pretty much infinite end w/Heat Loss (esp combined w/Consume), and good debuffs for fast killing. Primary, again, Fire's prolly best, but Plant would give you more control.
Honestly, though, any controller combo will be able to pair well w/a Fire/Fire scrapper. The above would just be able to go through missions and whatnot a bit faster.
An Offensive Guide to Ice Melee
Hello knowledgeable masses of Cox,
I am new to the controller types. I have a brute, corruptor, dominator, and 2 scraps, all lvl 50. My buddy is starting out a fire scrapper, what would be a good complimentary primary and secondary to play with?? I have NEVER played a troller, could use some tips from the experts...
Thanks in advance for any and all knowledge given,
Brakkus