TF/SF Merit rewards: An observation.
Really?! You're saying this game isn't a competition, so there's no need to min/max and speed through content to get rewards at a faster pace? |
The only direct competition in this game is in PvP and the market. All other forms of competition in the game and indirect and may be unintentional. Merit competition is indirect, and blaming me for your need for faster rewards isn't going to change the situation at all.
I've already offered Eiko-chan the opportunity to see what we've done to improve our efficiency; I extend that same offer to you. From that point on, it is your choice to decide how to improve your TF times, but if you choose not to, be aware that you are leaving merits on the table for the time that you spend.
I really want to resist the urge to say, "you're doing it wrong," but if you are taking whole integer multiple times longer than the benchmarked merits, AND you are unhappy about it (because of rewards or any other reason), then I would suggest you need to change the way you are doing it.
Not my assumption at all. I think Task Forces have approximately the right Merit rewards - including the co-op task forces. My group runs on the ITF tend to be around two hours* - slower than the median, but not grossly outside the curve.
On the other hand, our runs on the BSF and LRSF both tend towards three+ hours of time, with the same players and more-or-less the same characters as the ITF runs. If the SFs are simply "better designed", rather than poorly measured, why such a difference in performance for what, according to Merit formulas, should all be approximately equal tasks? * Assuming we win; the Nictus Romulus fight has mechanics that make things tougher if you have MMs on the team, which we, as villain players, tend to like playing. |
I guess that you would agree that your times to complete either would improve if you chose to use tactics, builds and and teams more specifically designed to those specific tasks.
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I have to correct the assumption that speeders are getting a greater reward. They aren't. They are getting the exact same number of merits that everyone else who completes the TF/SF in whatever amount of time gets. AND the speed group gets less XP, influence, salvage and recipes than the group that chooses to complete more.
Second, every player and every team gets to decide what speed they are going to use, or at least attempt. I can't speak for other servers, but Justice's global channels frequently advertise speed runs as well as "kill mosts" and "kill alls". My personal favorites are middle of the road "kill mosts" -- complete the objectives by clearing a path to them, not stealthing around everything, but you don't have to look in every nook and cranny and wait for the last ambush.
Finally, some people don't have two or three uninterrupted hours to dedicate to playing the game. Should they be excluded from TFs entirely?
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It is not false from our standpoint, because we do not play blueside. We are redside players. Large rewards for TFs isn't the issue; the imbalance of rewards between TFs and SFs is.
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Anyone who is doing every SF and trial redside along with ITF (ISF) and LGTF (LGSF) each and every night should get their head checked, although it can be done.
I really want to resist the urge to say, "you're doing it wrong," but if you are taking whole integer multiple times longer than the benchmarked merits, AND you are unhappy about it (because of rewards or any other reason), then I would suggest you need to change the way you are doing it.
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It is not false from our standpoint, because we do not play blueside. We are redside players. Large rewards for TFs isn't the issue; the imbalance of rewards between TFs and SFs is. |
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I believe it started at 7 and was bumped up to nine. Eden trial started at 2 merits.
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So, is there even a single TF or SF that has had its merit rewards reduced since the introduction of the merit system? If there isn't, I would say that the supposed effect of the speed runners is not nearly as large as some think.
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If given the opportunity I would probably split merit rewards currently distributed for tasks into two categories.
I'll use the ITF as an example as it is easy to show what I mean.
26 merits (no comment on whether that is fair, or otherwise)
Rather than reward them all upon completion of the final task I would split the reward, so 13 is rewarded when you complete the final task.
The other 13 would be distributed to NON-ESSENTIAL tasks throughout the trial.
For instance:
-the essential task is to rescue the 10 sybils, the non-essential task is to deal with the ambushes. 5 merits would be awarded for defeating all of the ambushes.
-the essential task is to defeat 10 crystals, the non-essential task is to clear the surrounding nictus spawns. 5 merits would be awarded for defeating all of the nictus guarding the crystals.
-the essential task is to defeat the computer, the non-essential task is to defeat all of the robots that wake up from it. 2 merits awarded for defeating all robots before the computer is shut off.
toss in 1 more merit somewhere and done.
If you want to blaze through the content you can and you will still be rewarded for your time. Those that tackle the content and objectives to a greater degree (different than completionist, it is important to note that) will be more rewarded for doing the task more in line with the developer vision*
*argue if you like, but I don't think they intended us to just run past the hordes of ambushes that each sybil spawns. But I like that it is an option.
Anyway, I think speeding through things should be a valid way to play and you should be rewarded for task completion. At the end of the day you achieved whatever the contact sent you out to do it and if you can do it in 10 min vs 60 min you should be rewarded. And they are being rewarded through higher merits/min and more completion bonuses/min.
I also think that completing the tasks more in line with the intended vision should be rewarded. And yes they are being rewarded by defeating more enemies, but they aren't being rewarded through merits, which are a very large part of these activities as mandated by the developers.
Such changes would only result in a different type of speed run! Yes that is true, speeders would now just do whatever is necessary to continue maximizing merits/min. That is inevitable, but the variance in reward rate between someone speeding and someone fulfilling more of the content (again, not a completionist) would be much closer compared to what is currently happening.
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I would suggest that your unhappiness be directed at the dearth of SFs
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..the rewards from any SF, since all merits are benchmarked to median value. |
I'm still waiting for Black Scorpion, Ghost Widow, Scirocco and Mako to have their own SFs. |
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good luck D.B.B.
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good luck D.B.B.
My experience is exactly the opposite of yours on the ITF. Every team I've been on that runs ITF, pretty much just steamrolls everything in its path. There isn't really anything on that TF that can be stealth/TP'd and avoided.
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Mission 1: Team has to free all 10 Sybils. Ignore all mobs except those guarding Sybils. Get Sister Solaris to the altar.
Mission 2: Team has to destroy the 10 Shadow Cysts. Ignore all other mobs and ambushes.
Mission 3: Team has to defeat the generals, the computer, Romulus and Requiem. Computer first, pull AVs to computer. Then defeat generals. OR Pull Generals to bridge, then computer with AVs pulled.
Mission 4: Team has to defeat Romulus and 300 Cimeroran Traitors. Towers then Rom or Rom then Towers.
Too many folks in this thread are assuming that fast & efficient teams are somehow 'cheating' and skipping most of the content during TF/SF runs. It is much less of that, and much more of them simply being players leveraging their strengths such as regularly playing together & lots of experience running TF's, combined with an excellent understanding of game mechanics, team composition and builds.
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Speed runners try to find the quickest way to completion while a efficient team (which you outlined above) is trying to just push their way through while experiencing the majority of content.
I do want to make clear that I think both playstyles are valid and not a form of cheating.
EDIT:
What I see are folks asking for a better metric to determine merit rewards while not alienating either the preferred playstyles; normal and speed.
So, is there even a single TF or SF that has had its merit rewards reduced since the introduction of the merit system? If there isn't, I would say that the supposed effect of the speed runners is not nearly as large as some think.
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On a different note, one of the best examples of the difference between a speed run and a normal run really has to be the Eden trial. Even with all of the changes (closing up the Mold Wall hole, auto-hit Crystal Titan attacks), it's still possible to speed run an Eden Trial in ~15 minutes (skip right to the walls and kill em while ignoring anything else; when you're in the acid room, steamroll the bridges to get everyone 2-3 Ambrosia; free the heroes; pop your Ambs and kill the Titan while ignoring everything else). Anyone that's ever attempted a "normal run" (i.e. kill as you go) knows that even a good group will take 1-2+ hours just because of the size of the mission. The reason for this is because there was so much that was assumed to be a functional requirement (clearing the wall rooms) that the devs didn't see much point in including them.
The devs could have fixed the time it took to complete the trial by forcing the defeat of a certain number of enemies before you could even begin taking on the walls (which the original devs probably wanted you to do in the first place since attacking the walls aggros almost every enemy in the room) like they did with the 3rd mission of the ITF, but, instead, they decided to simply adjust the merit awards to account for the vast number of players that simply skipped everything.
If there is a giant disparity between the average time for speed runs and the average time for "normal" runs, rather than using the median time to determine reward, it would probably be better to simply look at the task in question and determine what makes it so easy to speed and adjust for that. If a task is easy to speed because players can simply bypass a large amount of the content then it would behoove the devs to add some goal that requires the defeat of a certain quantity of otherwise skippable NPCs would slow down the speed run while having little effect upon the normal run (as they're already defeating all or most of the enemies). If it's just a matter of efficient team design, then there isn't really much the devs can do and the median time is probably still a reliable measure of average completion time (since you can probably assume that player efficiency is roughly standard).
Of course, it would also behoove the devs to generate some failure:success ratio for SF/TFs in order to gauge the rough difficulty and chance to succeed that any individual TF/SF has. The only problem I can imagine (and possibly the only reason that it wouldn't have been done) would be difficulty in datamining the exact number of TF/SFs that never reached completion. This would probably benefit SFs substantially more than TFs if only because, from what I've heard, the redside tasks have a substantially higher failure rate which should necessitate some increased reward on their part (possibly the inverse of the success ratio as an bonus multiplier to the reward?).
This is another reason I don't play villainside much, hardly at all in fact. The only SFs I've done have all been "speed" because the merits were so small. Heroside people are usually at least willing to fight on the way and sometimes even defeat all because the merits (except for Katie and Eden) aren't anemic.
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The one SF that I have found myself going 'that doesn't feel worth it' is Virgil Tarikos.
Whenever I have taken part in this it has taken 1-2.5 hours and that is with stealthing when practical, most notably using the midnighters visage to click all the glowies to summon old batty.
I am aware that it CAN be speeded however I have never taken part in speed runs (probably because they are far more infrequent now due to the relatively poor rewards) and don't quite see how it could have been done in such a short period of time as I have heard it was/is. I have been on a team where the second mission alone took almost an hour! Yes, that was an abberation but it is experiences like that and the general feeling of lack of reward that has led me to the state where I just don't take part in that SF at all any more (excluding the first time in order to get the badge).
From my own point of view the disparity is only irritating when I want to earn enough merits to purchase a particular recipe red-side as it takes me far longer to earn the required amount without changing the way I enjoy playing fairly dramatically.
After all that I don't have any ideas as to how it should be changed (or even that it definitely should) which leads me to wonder whether I should even bother to post it...
...but I have written it now so why not...
This is another reason I don't play villainside much, hardly at all in fact. The only SFs I've done have all been "speed" because the merits were so small. Heroside people are usually at least willing to fight on the way and sometimes even defeat all because the merits (except for Katie and Eden) aren't anemic.
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This is another reason I don't play villainside much, hardly at all in fact. The only SFs I've done have all been "speed" because the merits were so small. Heroside people are usually at least willing to fight on the way and sometimes even defeat all because the merits (except for Katie and Eden) aren't anemic.
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Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
This doesn't appear to make sense. The time to Merit ratio in either case is 1 Merit per 3 minutes.
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I can see where it does make sense if you consider the difference between the fastest possible time 'skipping' a lot of mobs etc. compared to defeating every/most things.
If the TF/SF can be completed by completing a small number of tasks then it can take significantly less time to complete by ignoring everything else and just doing the tasks rather than battling your way across maps. If the former method is used significantly more often than the latter then the rewards are based not on battling your way across maps but doing these specific tasks as quickly as possible.
once this has established itself then the reward ratio is telling those people who do battle across maps that they are 'too slow' which encourages doing it the quick way.
Also people are more likely to do things slower when they receive a reward they don't perceive as being insignificant. I am far more likely to do a TF/SF that awards c.30 merits the 'slow' way than I am to do one that awards 13.
ITF is a nice example. I will take part in speed runs and not complain. I will also take part in runs that aim to kill most of the mobs and not complain because I don't perceive the reward at the end to be tiny.
I can see where it does make sense if you consider the difference between the fastest possible time 'skipping' a lot of mobs etc. compared to defeating every/most things.
{snip} ITF is a nice example. I will take part in speed runs and not complain. I will also take part in runs that aim to kill most of the mobs and not complain because I don't perceive the reward at the end to be tiny. |
I also don't do alot of redside cause I don't villain, but the redside content is just not as much as blueside. The reward merits is just yet another noticible difference between the two.
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