RP SG's...where have you gone?(also, lore.)
See, I've been on the other end of this, and it bothers -me- when I give new members several options to interact with us like forums, prime activity times, and even OOC channels. And then the new player doesn't take advantage of any other RP opportunities I've offered them. And then they show up once every other week or so and complain that they feel left out because no one's interacting with them or they don't know what's going on.
I'll be honest, I do not get your mentality. Being in a RP group is a 2-way relationship. It's hard for us to RP with you if you don't put that much effort into RPing with us. |
Also the players who once they hit 50, abandon the toon and make a new one to RP. In a mod-heavy RP SG, that doesn't always work out as well (which may be why some people make multiples of their toon...which I understand completely).
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BrandX Future Staff Fighter
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I've seen this as well. A player will say, I miss out on everything, and we'll tell them to come on over and jump in. At which point they'll say they can't for whatever reason...helping another SG/VG out, helping friends out, farming, getting some levels.
Also the players who once they hit 50, abandon the toon and make a new one to RP. In a mod-heavy RP SG, that doesn't always work out as well (which may be why some people make multiples of their toon...which I understand completely). |
Even to the point where they actually ARE online with the character and yet completely ignore everything on the VG channel and can't be bothered to drop by the base even when there's people there.
Like Underworld? Then take a look at! http://moonid.net/account/recruitmen.../monstersgame/
And don't forget to join the fight for our City! http://www.cohtitan.com/forum/index....ard,134.0.html
As for why things didn't work out for the groups, I will go down the list and explain things for you with the Teen Phalanx. This was about a year ago, and maybe the way things work changed over the time.
1) Concept: My character was a mutant. She was shy, to begin with, and felt herself unfit as a hero, or even as a person. She had low self esteem and only had the way around a bow, from her archery training with her father, and 'bouts of random mutation. (I beleived I used Devices for her, the devices being internal things. Glob of mucus that contained sticky material, Skin able to produce a color changing mucus to cause her to blend into the back ground, etc.) She was a low self-esteem hero, that eventually felt her need to become a leader in times of need due to outside RP, because I couldn't get into the group RPs they had for the SG. (She became more confident, but was still afraid of leaders chastising her, or, even, people being mad with her.) But she never got the chance to really interact with the group, much. Eventually left that group, for a group she found about that interacted with her more. She was, by no means, overpowered, and I took the stance of, she is as powerful as she is in-game. (AKA, she never even fought anyone but once and was captured. And when asked for help by the group she was in, didn't care, but the other group actually did something to help.)
2) Time: Back when I was in them, I was on nearly every day. I was on anywhere between 4pm to 1am on weekdays, longer on weekends, so time wasn't really that big a deal back then. Now it is a problem, but I don't think time available to invest was a problem. Whenever the SG-members called for a team, I would ask, and they would be doing something, either, out of my level, or were full before I even got a chance to respond. I managed to get on a few, but, playing a quiet character at first, she would look to the higher rank to do what she would and always would be polite to anyone. The few times she was addressed directly, she was surprised, but was happy for the attention, despite she not feeling very worthy.
3) RP Style: I understand, but my character was a tights-wearing hero in a, general, group of tights wearing hero. Never was it brought up for Inspirations, Influence, or the like. I prefer PvP over Text fighting, but I conformed to the groups. I am not an idiot, or anti-social enough to not know I would not fit in with a group if I don't bend my own ideals a bit (Like real life!). I never use 'BRB, LOL' and the such, ever, in RP and I NEVER use 'LoL' at all. And I will ask, is my typing here that horrible that someone would refuse RP with me? Because this is how I have typed for years, IC and OOC (Heck, since I joined CoX, since I did Chat Room RP in Yahoo before they were closed down, and you needed some typing proficiency to get anywhere there.)
See, I've been on the other end of this, and it bothers -me- when I give new members several options to interact with us like forums, prime activity times, and even OOC channels. And then the new player doesn't take advantage of any other RP opportunities I've offered them. And then they show up once every other week or so and complain that they feel left out because no one's interacting with them or they don't know what's going on.
I'll be honest, I do not get your mentality. Being in a RP group is a 2-way relationship. It's hard for us to RP with you if you don't put that much effort into RPing with us. Quote:
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So, you are implying I do not care to give from the group, or take? Because that is the feeling I am getting from the original post within these quotes. I will be honest, I am not a fan of Forums, I don't like having to reference outside of the game to get information, but there are plenty of unscheduled things that groups I have been in have dealt with, and because of those it makes it harder to get in, sinc eyou can't try to 'reserve' a spot. The Millennium Paladins did everything from the forums. If it wasn't scheduled, it was just, like, a fun IC/OOC mission run. It was easier, unfortunately I could barely get involved with their RP sessions due to, well, I had a wednesday club and that's when they had them at time time. (Not to self: try to apply with them again they were amazing.)
And also, tell me of the group you're in here I can feel welcome right away, and maybe I will look into it. As I said, all of my characters have, basically, lost all affiliations due to the lack of that two road. When I was in a group, I would get involved in an out-group RP where my character would ask for help and they wouldn't help either, no-one. Should I not even do that? If I can't get in on the group's RP, and am in an RP out of the group, should I not request help from the group? I don't even get what I'm doing wrong at points, so any enlighting speeches?
With love,
Me! <3
My Characters
Story Arcs Looking for Feedback:
Serving Vengeance:#419748 (For Villains/Vigilantes) (Drama/Mystery) (Viable Within Canon)
Dark Moon Rising: #13170 (For Heroes/Vigilantes) (Horror/Mystery) (Non-Canon)
Agonus, you hit it on the head so well... RP is a two-way street (Actually, it's spread between every single participant, anyways...).
In the Paragon Universe, we're set up to house any number of smaller sub-teams (Originally intended to be like a comicbook company's many different titles: Marvel Universe: Fantastic Four, X-Men, Avengers, Independents and so on and so forth, whatever origins, whatever styles, whatever power levels).
There are no side characters (Unless you wish them to be as such).
I've seen so many players come and go that, many times, shy away from jumping into things, creating their own content and/or biting on existing content.
Honestly, my favorite brand of RP is just simply being our characters and stumbling into whatever nondescript adventures occur (Okay, maybe not favorite... but I prefer this on a more regular occurrence than endless soap opera every twist and turn).
The reason for this mini-semi-rant is just that our RP SG has always been all about every member being equals and being leaders and creators of all of our shared content. Most of our more focused/particular arcs have been focused on a few characters, but open ended enough for tons of room to join and do whatever anyone wishes to do with.
Sadly, it seems that most just want everything to be set up for them, and if it isn't, they look elsewhere.
Yet, the things that are set up, they avoid because they feel that they'd either not fit, be welcome or not be in the spot light enough (perhaps?).
I don't say this with so much negativity towards any other players... Just out of disappointment that so many, seemingly creative, players have shied away, despite our efforts to provide an open sandbox for mutual participation.
tl/dr: When you find a group, jump in, be respectful, bounce ideas OOCly and ICly, and (If the group is anything like the Paragon Universe) recognize that you're all equals and all there to both join and create the fun. The responsibility, as role-players, is all of ours.
and round up everyone that knows more than they do"-Dylan
Okay, I will explain my position. I have trouble getting on more than twice a week, in game, and the game has gotten tedious for me at times because I am an RPer at heart. I joined this game for the RP community and I want to experience more, but have lost faith lately.
As for why things didn't work out for the groups, I will go down the list and explain things for you with the Teen Phalanx. This was about a year ago, and maybe the way things work changed over the time. 1) Concept: My character was a mutant. She was shy, to begin with, and felt herself unfit as a hero, or even as a person. She had low self esteem and only had the way around a bow, from her archery training with her father, and 'bouts of random mutation. (I beleived I used Devices for her, the devices being internal things. Glob of mucus that contained sticky material, Skin able to produce a color changing mucus to cause her to blend into the back ground, etc.) She was a low self-esteem hero, that eventually felt her need to become a leader in times of need due to outside RP, because I couldn't get into the group RPs they had for the SG. (She became more confident, but was still afraid of leaders chastising her, or, even, people being mad with her.) But she never got the chance to really interact with the group, much. Eventually left that group, for a group she found about that interacted with her more. She was, by no means, overpowered, and I took the stance of, she is as powerful as she is in-game. (AKA, she never even fought anyone but once and was captured. And when asked for help by the group she was in, didn't care, but the other group actually did something to help.) 2) Time: Back when I was in them, I was on nearly every day. I was on anywhere between 4pm to 1am on weekdays, longer on weekends, so time wasn't really that big a deal back then. Now it is a problem, but I don't think time available to invest was a problem. Whenever the SG-members called for a team, I would ask, and they would be doing something, either, out of my level, or were full before I even got a chance to respond. I managed to get on a few, but, playing a quiet character at first, she would look to the higher rank to do what she would and always would be polite to anyone. The few times she was addressed directly, she was surprised, but was happy for the attention, despite she not feeling very worthy. 3) RP Style: I understand, but my character was a tights-wearing hero in a, general, group of tights wearing hero. Never was it brought up for Inspirations, Influence, or the like. I prefer PvP over Text fighting, but I conformed to the groups. I am not an idiot, or anti-social enough to not know I would not fit in with a group if I don't bend my own ideals a bit (Like real life!). I never use 'BRB, LOL' and the such, ever, in RP and I NEVER use 'LoL' at all. And I will ask, is my typing here that horrible that someone would refuse RP with me? Because this is how I have typed for years, IC and OOC (Heck, since I joined CoX, since I did Chat Room RP in Yahoo before they were closed down, and you needed some typing proficiency to get anywhere there. |
But the shy type can be hard for others to get to know as well. The players assume they don't want to talk or RP and go on to those they know will. Or go to those who do whatever they may like to do.
As for what happened in your experience with the Teen Phalanx or those others you mentioned, I have no idea. It could of just been you and those groups didn't mesh. Could of been bad timing. Could of had other stories going on. I know, i've been active and missed quite a few storylines (and this may have been what happened with you...)
Though I think part of it might be the shy toon concept. I find these take a bit of time and work to get intergrated into any group I've been in. We've had quite an influx on new players the last few months, and they've gone over pretty well.
But here's hoping, I'm sure you can find a RP SG that works well with you. Always welcome to give the Teen Phalanx another shot.
BrandX Future Staff Fighter
The BrandX Collection
...
So, you are implying I do not care to give from the group, or take? Because that is the feeling I am getting from the original post within these quotes. I will be honest, I am not a fan of Forums, I don't like having to reference outside of the game to get information, but there are plenty of unscheduled things that groups I have been in have dealt with, and because of those it makes it harder to get in, sinc eyou can't try to 'reserve' a spot. The Millennium Paladins did everything from the forums. If it wasn't scheduled, it was just, like, a fun IC/OOC mission run. It was easier, unfortunately I could barely get involved with their RP sessions due to, well, I had a wednesday club and that's when they had them at time time. (Not to self: try to apply with them again they were amazing.) ... |
-Light RP groups dabble with IC commentary on missions and the like, but that's about it.
-Medium RP groups interact IC, but tend to leave story levels at doing missions or done-in-one-night impromptu type things.
-Heavy RP groups interact IC the most, and usually have their own ongoing RP storylines that take upwards of weeks or even months to resolve. As such, yes, there is continuity in these groups, and if you're not around during prime activity and prefer to rely on information available in the game, you'll get lost. However, most RP groups use forums to keep track of what they've done, what they're doing, and what they plan to do. In my limited experience*, a lot of players don't like spending in-game time discussing OOC matters in-depth. But when you need to coordinate who's going to be online when, for how long, what's happened before, and the general plan of what's going to happen, it reeeaaally helps if that information is listed somewhere other than players heads. That's part of the point of forums, pop on there in your off time to catch up or bring others up to speed, so you can spend your time logged in to, y'know, play the game.
*I started and currently co-lead The Supreme Society, a heavy RP VG with a classic comic book supervillain take over the world theme.
Tales of Judgment. Also here, instead of that other place.
good luck D.B.B.
The healer concept. I've seen people complain, my toon is able to heal people, that's the concept but the other person isn't being healed! Because that player doesn't want their toon healed, and want to RP being injured. Basically healers get called god-modders, even when their primary is Empathy which is all about healing.
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Basically healers get called god-modders, even when their primary is Empathy which is all about healing. |
Empathy which is all about healing. |
all about healing. |
What the f-
I think...I might have been mistunderstood, I'm in a small mostly active RP SG now.
but....like...The fallen, which disbanded after a while because our leader left me in charge and then everybody stopped logging in because they barely knew me...
and then villains of paragon, we interacted ALOT with other SG's and stuff...
It seems like everyone's so enclosed now.
odd ._.
it might change a bit once GR comes out though, because alot of people will be forced to interact with eachother if they want to go praetorian.
._. jussssst curious.
Magisterum- 50+3 Fortunata--Virtue
Lukerion- 33 Emp/Rad Defender--Virtue
Noah Heartily- 34 SS/SD brute- Virtue
Mika Heartily- 50+1 Fire/MM blaster-Virtue
We (The Supreme Society, I'm the "co-" Agonus mentioned) tried to interact with other SGs, tried to get another group to play foil to the Society's plots and do some back-and-forth fights and arcs and such, but it just never worked out. Those other groups wouldn't set aside time for us, would mostly miss any appointment agreed upon, and most of them vanished off the face of the earth (one more or less told us, "Sorry, we're going to go play the new shiny and forget all the stuff we've done with you, bye!") leaving us back where we started.
So we pretty much keep our plots to ourselves these days. We venture out to the D to cause trouble every now and then, but the effort taken to try to coordinate things with other groups has just never seemed worth the cost.
We (The Supreme Society, I'm the "co-" Agonus mentioned) tried to interact with other SGs, tried to get another group to play foil to the Society's plots and do some back-and-forth fights and arcs and such, but it just never worked out. Those other groups wouldn't set aside time for us, would mostly miss any appointment agreed upon, and most of them vanished off the face of the earth (one more or less told us, "Sorry, we're going to go play the new shiny and forget all the stuff we've done with you, bye!") leaving us back where we started.
So we pretty much keep our plots to ourselves these days. We venture out to the D to cause trouble every now and then, but the effort taken to try to coordinate things with other groups has just never seemed worth the cost. |
You're too organized.
You have too many members.
You don't have enough high level members.
You're not online enough.
You have too many high level members.
You don't have enough players.
RPvP doesn't make any sense to us.
You don't PvP.
You don't textfight right.
We're too busy with RL.
You want us to lose? To villains? Seriously?
Screw you guys and everything we've planned and done up to this point, we're going switch to CO like we wanted to do all along. Bai!
So we decided to stop trying to RP with outside groups. It's not worth the aggravation.
Tales of Judgment. Also here, instead of that other place.
good luck D.B.B.
Paragon Universe is good, still going strong. And an RP group that's been around a while
Ditto the Dawn Academy. |
My RP night is THursday nights. My group meets at the Midnighters Club in Steel Canyon at 8pm central. We chat for a bit and catch up.. then we head to the AE building for whatever RP danger is happening. I make it a point to try and talk to whoever stumbles by and we've actually picked up a few regulars now who just stumbled by one night. (Some of whom aren't even in the SG)
[So anyone reading.. Drop by the Midnighters Club on Thursday nights at 8pm..Steel Canyon side. Villains are welcome to drop by and chat, but will most likely be left out of the adventure for everyones safety ]
It is TOO early to even try this thread <goes back to bedz> z_z
Some people factor in enhancements, inspirations and influence as actual tangible things. While others don't. Some factor in security levels. Some don't. Some say if you can't be beaten in PvP then you aren't beaten in RP.
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Is it the same style that lets people /e punch me in Pocket D? lol. DJ Zero says no.
As has been conclusively provenish, RP SGs are still out there. The Reciprocators are doing some stuff for our 4th birthday this month, so we're a little more out and about in the community than we usually are. Generally we like to hide in our base, RP in small clusters and aren't so public about our RP.
Which can be a lot of fun at times. Public means you get walk-up randoms who add a new element. Public also means, though, that you get walk-up randoms who want to spam you with powers and the word 'LOL'.
I think a lot of groups are out there, just not as publically visible as they have been in the past.
Black Starbeam - The Reciprocators
Making money, not earning it.
Incognitus is good stuff btw, on the rare Thursday I'm not DJing I have stopped by and chatted and wished I could hang around more, anyone up for some mystic bent fun should check it out
BrandX, PMed some questions about your group. Please reply back when you get a chance. Thankies.
For the OP:
Lately, I don't see as much blueside RP as I used to. I've so far attributed it to my having become a villain player almost exclusively, but I even seem to see fewer hero-side characters around Pocket D, and don't see alot of super-group tags that I used to see often. Again this might be self-selection too, as I don't spend alot of time on the "blue" end of the bar cause the text scroll there often makes it hard for me to follow my own conversations.
I see fewer of the 'bigger, older' villain group tags too, but not to the same extent as hero groups. Anyway, bottom line is that in my opinion many of the older, heavier RP groups on both sides have fallen off in public activity. And I do know for certain that several long-standing RP groups have effectively collapsed due to population loss and/or leadership neglect.
But groups are still out there, it might just take more of a determined effort to find and contact them (looking for their guildportal pages might be a good start).
For the general discussion:
Having lead an RP supergroup for a stint, and having experience leading guilds in other games, I can say that I think RP groups in particular really have a certain 'maximum size' beyond which they cannot effectively expand. Actually I think all online groups of any nature can only get as big as a singular charismatic leader can motivate and unify the members, but because of how heavily grounded in personal relationships online RP is, an RP group has a different (and probably smaller) limit - the individual members' monkeysphere.
Once there are more people than can create and maintain relationships between their characters, the group starts experiencing problems, where people feel out of touch overall and new members feel particularly unwelcome. And RP monkeyspheres seem to me to be ridiculously small, in part due to alts, timezones, play schedules, the demands of real life, and so forth: keeping up strong relationships between the same characters over a long period of time is often more difficult than simply moving around and forming new ones.
Throwing that in with 'us-vs-them' mentalities and I think it's easy to see why groups might fade out of public spaces and into more private base-centric RP circles, as well as fail to be good 'organizational partners' for inter-group events like 'battles' (though RPVP in specific has significant additional hurdles, IMO, due to a general dislike of PVP).
Finally, other than Pocket D, there are no places that people really expect to find RP in the open in any concentration. Even people who RP elsewhere, often do so in 'out of the way' places or in channels other than local (team, SG, coalition), effectively rendering it invisible to anyone who's seeking, or even just interested in, RP. And while because of the monkeysphere issue, the D doesn't need to be full of alien-robot-vampire-demon-catgirls and people trolling both IC and OOC to drive away groups who are looking for more-serious RP, it certainly doesn't help any.
"Experience is the mother of good judgement. Bad judgement is the father of experience."
How is it an RP "style" to ignore the game mechanics?
Is it the same style that lets people /e punch me in Pocket D? lol. DJ Zero says no. |
I don't because I like to think of it purely as a game mechanic, and not...oh look at me, I have these enhancements hanging all over me. You don't see Wolverine going out and getting enhancements.
BrandX Future Staff Fighter
The BrandX Collection
Well, I never said others couldnt. I know I don't. I know those in my SG don't.
I don't because I like to think of it purely as a game mechanic, and not...oh look at me, I have these enhancements hanging all over me. You don't see Wolverine going out and getting enhancements. |
When I came to Virtue, my only real intention was to find teams to basically talk ICly when I was on missions. That's probably more light RP centered, where you go level 1-50 on the games story, and then end it, because you hit level 50.
I mean, I run LOTS of TFs, I don't think my toon would be finding out Hero One is now a Rikti, over and over again.
BrandX Future Staff Fighter
The BrandX Collection