RP SG's...where have you gone?(also, lore.)
Well... this conversation has become awkward..
Having checked over your characters in your sig, OP, I have absolutely no idea who you were in the Dauntless Reverie.
That may well be a failing on my part.
But if you don't like referring to forums, then the DR definitely wasn't for you. We run plots that go over a period of weeks, and even months in some cases, and that kind of thing CAN'T be expressed by in-game word-of-mouth, no matter how much our members try to. And we do! Whenever someone says "what's going on?" we try to give a synopsis in IC format, but it's HARD. Much easier to read a thread on a board.
There are systems in place to help people get involved. And we appreciate that real life concerns come first, but...
The realistic thing is, if people aren't going to be around more often than a second-stringer, that's how they'll be treated. Included in the story, but not one to be relied on because people'll never know when the character'll be around. Can't hang a major plot-point on someone who may not be there.
The Elysienne; Magical controller
Silent Sickle; Natural scrapper
And many more.
Aenigma Rebis: "Actually, Ely's more like Jean Grey. Only... smart."
One thing I've noticed is that concepts have started to get more and more specific in who the groups are looking for. I remember all the best (most fun) groups I've been in are those that take all different types/origins/styles of characters (can't remember the heroside group, The Serial Killers was the redside group).
Virtue:
Miserya - 50 EM/ELA Brute (Perma-shelved)
Adriana Rayne - 42 Katana/Dark Scrapper
Cyberpulse - 26 Super Strength/Willpower Brute
Steel Heart - 24 Invuln/Super Strength Tanker
BrandX Future Staff Fighter
The BrandX Collection
I wouldn't call those enhancements, but rather more of his powerset.
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Wolverine is a Claws/Regen scrapper. Adamantium is definitely an enhancement to his claws powerset.
Wolverine is also resistant to psychic attacks due to high level psionic shields put in place by Professor X. (This is similar in function to IO sets such as "Ghost Widow's Embrace" or "Numina's Convalescence" - being granted enhancements by other more powerful heroes.)
His skillsets; such as being a ninja, knowing various martial arts, knowing pressure points, are all enhancements to his natural powersets. (Similar to SO's such as "Back Alley Strike" and a whole bunch of natural-themed SOs.)
Even if all of this is incorrect, even if Wolverine in fact doesn't have enhancements; it's not really relevant to the matter at hand. Enhancements & IOs exist in the game lore. If you ignore them, then you are ignoring part of the game's story.
He didn't buy them from a store, tbh.
But the argument is inherently flawed. Nobody who uses that "ALL MECHANICS ARE TO BE USED IN RP" argument follow through on it as fanatically as they preach it. Only the convenient bits seem to get adhered to.
Wrong.
Wolverine is a Claws/Regen scrapper. Adamantium is definitely an enhancement to his claws powerset. Wolverine is also resistant to psychic attacks due to high level psionic shields put in place by Professor X. (This is similar in function to IO sets such as "Ghost Widow's Embrace" or "Numina's Convalescence" - being granted enhancements by other more powerful heroes.) His skillsets; such as being a ninja, knowing various martial arts, knowing pressure points, are all enhancements to his natural powersets. (Similar to SO's such as "Back Alley Strike" and a whole bunch of natural-themed SOs.) Even if all of this is incorrect, even if Wolverine in fact doesn't have enhancements; it's not really relevant to the matter at hand. Enhancements & IOs exist in the game lore. If you ignore them, then you are ignoring part of the game's story. |
1) Always get healed up. Never go through the "I'm injured phase, taken out of the hero/villain work" due to the med bay being an instant heal in game canon wise?
2) Never fight in the D, because in game canon wise, you can't (and I've been to the D...people emote fight there all the time).
3) Accept that the reason new power sets arrive to the ATs is because Dr. Aeon has made it possible for a brute to pick up a set of metal claws and hit someone with them.
4) That all your toons red side, have a microchip implanted in them to know when they're injured so they can be medi-ported.
5) All your hero do indeed have a hero license, as that's how you get access to their medi-ports.
6) That obviously in game cannon wise, you go to a store look around and say, why yes, I would like to buy myself a superpower. And while I'm here, I better go check down aisle 6 for some stamina enhancements, those carnie girls really know how to have a good time, and love to tire me out.
7) Everytime you play a villain to lvl 40+ you basically become part of Arachnos, and that PPP you took, just made you that patron's little buddy. Nope, they're not a part of you characters natural abilities at all, they were taught to you by that patron (so, you're not Elec/Elec/Mu Brute because you have mutant Abilities, you're Elec/Elec/Mu because you're a mutant that's learned mu abilities.
This is why, I don't RP enhancements as tangible things one can hold in their hand, and just say, "Oh, I could use this now, let me...ummm...hmmm...hey where's the instructions for this? Do I swallow this or is it a suppository?"
And like I said, this is just me. Others are free to RP sticking those enhancements on themselves however they want.
BrandX Future Staff Fighter
The BrandX Collection
Yeah, certain elements, game mechanics, story arcs, whatever else, can be ignored, hand-waved, written-over with something else... I'm not sure what the problem is.
Well, I think I do, but whatever... heh.
No, no wait... so you're saying...??
Yeah. *shrugs* Got a problem with that? Too bad, hehe.
<.<
>.>
And yeah... So, Wolverine walks into the Science Store and says, "Hello, I would like to have my bones coated with adamantium, thank you very much".
The science store clerk says, "Sure, here you go"
However... Oh NO! Wolverine cannot use the adamantium coating because he is MUTANT origin!! Oh noes!!!
So, Wolverine goes to the mutant store and says, "Hey, I'd like you to coat my bones in adamantium, please, thank you very much bub".
The mutant store clerk says, "Well, we cannot coat your bones in adamantium, sorry. Did you try the science store? Oh, right... never mind... Well, what we can do is sell you these Catalyst Resist Damage enhancement things that will further alter your genetic mutation to resist damage... And sorry, we don't accept American Express".
Wolverine pops out a claw and points it animatedly at the clerk while replying, "I want adamantium bones! Haven't you ever heard the customer is always right?"
Wolverine receives a tell from Gambit, "invite me plz"
Wolverine decides to go to Wentworths where he bids all his... public standing... to purchase Damage Resistance Invention Enhancements [And Damage Invention Enhancements as well, since adamantium would cover his claws!] that were crafted and anonymously put up for auction by Dr. Cornelius.
Wolverine since lost his memory of these events... No wonder why.
Turns out I've been playing this game all wrong.
Most of my characters also do not disappear whenever I log out, do not know they are controlled through a mouse and keyboard used by a human sitting in a chair, that they never actually use the bathroom... And very few of them suspect anything suspicious about the tangibility of the blimp in Atlas Park.
I need to review the rulebook to how to play apparently!
and round up everyone that knows more than they do"-Dylan
So when RPing...you...
1) Always get healed up. Never go through the "I'm injured phase, taken out of the hero/villain work" due to the med bay being an instant heal in game canon wise? 2) Never fight in the D, because in game canon wise, you can't (and I've been to the D...people emote fight there all the time). 3) Accept that the reason new power sets arrive to the ATs is because Dr. Aeon has made it possible for a brute to pick up a set of metal claws and hit someone with them. 4) That all your toons red side, have a microchip implanted in them to know when they're injured so they can be medi-ported. 5) All your hero do indeed have a hero license, as that's how you get access to their medi-ports. 6) That obviously in game cannon wise, you go to a store look around and say, why yes, I would like to buy myself a superpower. And while I'm here, I better go check down aisle 6 for some stamina enhancements, those carnie girls really know how to have a good time, and love to tire me out. 7) Everytime you play a villain to lvl 40+ you basically become part of Arachnos, and that PPP you took, just made you that patron's little buddy. Nope, they're not a part of you characters natural abilities at all, they were taught to you by that patron (so, you're not Elec/Elec/Mu Brute because you have mutant Abilities, you're Elec/Elec/Mu because you're a mutant that's learned mu abilities. This is why, I don't RP enhancements as tangible things one can hold in their hand, and just say, "Oh, I could use this now, let me...ummm...hmmm...hey where's the instructions for this? Do I swallow this or is it a suppository?" And like I said, this is just me. Others are free to RP sticking those enhancements on themselves however they want. |
1. Yes
2. Yes (Emote fighting is lame. If you want to fight my character be prepared to actually do so.)
3. There are never any lore reasons for new powersets. It is merely coincidence that 800 archers randomly show up in Paragon City.
4. Yes
5. Yes
6. None of this happens in game. Look at the enhancement names. The store owners "train" your hero - consider the stores full of instruction manuals rather than physical objects.
7. Yes.
I don't RP enhancements as tangible things either. They can be sometimes, but the majority of the time they are other things - blessings from gods, mutations, spells, combat training, etc, etc.
I recently came back after a long absence, but....the only and I do mean ONLY SG i've seen that's still together...well, the only RP one. is the jadewire.
I'm wondering what larger SGs are still out there from long ago? I used to be in the fallen and in the villains of paragon city.... do you think there are going to be ALOT of new SG's when GR comes out? Also, where do you all look up your CoX lore? I can't seem to find any good sources. |
Paragonian Knights are still around and they are huge along with others, Hero Dawn, Stars of Virtue... just to name a few. Super Groups come and go however. It really just depends on either the leadership of the SG and how devoted they are to staying in the game because of how much they love CoH and their SG ( my reason) or who takes over the SG when the leader gets tired and moves on or takes a break for a bit.
Nothing wrong with new blood or SG's coming into the game. That's the beauty of it all. If you dont' like your SG or its not active enough you can move on and try out another or just start your own and build it how you invision a super group to be like
Globle handle: @shadow rouge
www.thepacksg.net
For information about "The Pack" SG please email us at thepacksg@gmail.com
Hey I didn't make the rules! I just play by them!
1. Yes 2. Yes (Emote fighting is lame. If you want to fight my character be prepared to actually do so.) 3. There are never any lore reasons for new powersets. It is merely coincidence that 800 archers randomly show up in Paragon City. 4. Yes 5. Yes 6. None of this happens in game. Look at the enhancement names. The store owners "train" your hero - consider the stores full of instruction manuals rather than physical objects. 7. Yes. I don't RP enhancements as tangible things either. They can be sometimes, but the majority of the time they are other things - blessings from gods, mutations, spells, combat training, etc, etc. |
...oh...well, okay, new powersets may not get the story treatment, but powers proliferated did.
Because of Dr Aeons tech, Brutes can now pick up and wield an Axe and Corruptors can now pick up a bow.
As for 6...I don't know. The enhancement's dont have training style names. In fact, they seem to have more of a "oh look, let me add some of these DNA into my system" type of names.
As for actual fighting...I still can't see game mechanics taking into consideration concepts.
Concept 1) I'm just a normal person with a sword. No special powers. I'm just a regular person who got tired of seeing good people get hurt. (Power sets BS/Regen...they are RPed as a normal person, Regen is just one of the best sets available for one on one)
VS
Concept 2) I am the god of thunder! I am Zues! Elec/Elec Blaster. The Zues that made Statesman an incarnate.
Outcome...normal man just kicked Zues's behind in arena. How is that possible with those concepts?
BrandX Future Staff Fighter
The BrandX Collection
Enhancements make perfect sense as I've outlined in my prior posts. Many of the natural ones have training style names. Many of the mutant ones have mutation style names. Many of the scientific ones have chemist style names. Many of the magical ones are trinkets/spells/blessings that would fit a magical character. Enhancements are the things we don't see in comics - the things that happen off screen. Basic maintenance of a superheroes powers.
It is the fault of the author for creating concepts that do not fit the powersets. It is not the fault of the system. It is one thing to claim that recoloured dark blasts are actually water blasts, that's fine and dandy, but it is something else to claim that in-game enhancements DON'T EXIST. That is godmodding of the highest caliber. You are actively telling me that my characters are not able to do something that is supported both by the game system and the game's lore.
If you are intent on "changing the rules", then don't expect people to agree with you. That said, Don't take my criticism too seriously. I know a lot of RPers like to circumvent the enhancement system, text fight in Pocket D, play "peacebringers than aren't peacebringers", and do all manner of different things not supported by the game's system/lore. There's nothing wrong with it. It's only a game after all and "OMG SUPER STRICT RP RULEZ YOU HAF 2 FOLLOW" would be a retarded idea.
I just personally find it more interesting to play with what we have, rather than try and make up something we don't.
Enhancements make perfect sense as I've outlined in my prior posts. Many of the natural ones have training style names. Many of the mutant ones have mutation style names. Many of the scientific ones have chemist style names. Many of the magical ones are trinkets/spells/blessings that would fit a magical character. Enhancements are the things we don't see in comics - the things that happen off screen. Basic maintenance of a superheroes powers.
It's not possible. Similar to how it's not possible to have a concept that makes you as tall as a building, walk through walls, or duplicate yourself. The game is limited by the system, as are the concepts we can create. It is the fault of the author for creating concepts that do not fit the powersets. It is not the fault of the system. It is one thing to claim that recoloured dark blasts are actually water blasts, that's fine and dandy, but it is something else to claim that in-game enhancements DON'T EXIST. That is godmodding of the highest caliber. You are actively telling me that my characters are not able to do something that is supported both by the game system and the game's lore. If you are intent on "changing the rules", then don't expect people to agree with you. That said, Don't take my criticism too seriously. I know a lot of RPers like to circumvent the enhancement system, text fight in Pocket D, play "peacebringers than aren't peacebringers", and do all manner of different things not supported by the game's system/lore. There's nothing wrong with it. It's only a game after all and "OMG SUPER STRICT RP RULEZ YOU HAF 2 FOLLOW" would be a retarded idea. I just personally find it more interesting to play with what we have, rather than try and make up something we don't. |
I mean, take Spider-Man. I just don't picture him going to WWs, grabbing a needle and saying "Well, I need to increase my strength" and basically shooting himself up with more chemicals, to go from that 1ton strength limit he had in the beginning, to that 10ton limit he has now.
I also myself picked up CoH to play a more "comicbook styled game" as was advertised. Saying the use of enahncements as anything more than a game mechanic takes away from that. As well as RPing that inspirations are infact tangible as well.
Mind you, I also see a difference between...
*slaps a med patch on self* [uses a respite]
and
"Hey, you got knocked out, here let me give you an awaken."
BrandX Future Staff Fighter
The BrandX Collection
Hey I didn't make the rules! I just play by them!
... I don't RP enhancements as tangible things either. They can be sometimes, but the majority of the time they are other things - blessings from gods, mutations, spells, combat training, etc, etc. |
However, you don't play by all of the rules, as enhancements are tangible things.
They don't "make perfect sense" like your next post states. You've skipped major aspects... Enhancements are tangible items that fall off of your defeated foes and land in your own personal storage.
Most of us, you and I included, skip certain aspects of different things in order to fit it into what makes enjoyable sense to ourselves (And, hopefully, with respect to others).
Enhancements can be what they are in game or something far different...
I tend to treat such game mechanics as abstract elements that don't really play into the RP. It is completely different for different characters. However, I do not refuse RP of a character that follows what is in the game to a tee. That being said, I don't kowtow to that being the demanded conceptual umbrella that we all must play under. If your character goes to the shop to enhance his/her powers, so be it. If mine doesn't, so be it. Both can co-exist.
Enhancements make perfect sense as I've outlined in my prior posts. Many of the natural ones have training style names. Many of the mutant ones have mutation style names. Many of the scientific ones have chemist style names. Many of the magical ones are trinkets/spells/blessings that would fit a magical character. Enhancements are the things we don't see in comics - the things that happen off screen. Basic maintenance of a superheroes powers.
It's not possible. Similar to how it's not possible to have a concept that makes you as tall as a building, walk through walls, or duplicate yourself. The game is limited by the system, as are the concepts we can create. It is the fault of the author for creating concepts that do not fit the powersets. It is not the fault of the system. It is one thing to claim that recoloured dark blasts are actually water blasts, that's fine and dandy, but it is something else to claim that in-game enhancements DON'T EXIST. That is godmodding of the highest caliber. You are actively telling me that my characters are not able to do something that is supported both by the game system and the game's lore. If you are intent on "changing the rules", then don't expect people to agree with you. That said, Don't take my criticism too seriously. I know a lot of RPers like to circumvent the enhancement system, text fight in Pocket D, play "peacebringers than aren't peacebringers", and do all manner of different things not supported by the game's system/lore. There's nothing wrong with it. It's only a game after all and "OMG SUPER STRICT RP RULEZ YOU HAF 2 FOLLOW" would be a retarded idea. I just personally find it more interesting to play with what we have, rather than try and make up something we don't. |
I cannot speak for BrandX, but I don't think the point was telling others what anyone else can or cannot do.
You and I are more in agreement in how we actually do things than we may be in discussing the theoretical aspect of it. I'm certainly against people dictating their own rules unto others. And some of the game mechanic rules, actually, fall into that category for me (Pocket D, however, is a NO Fight Zone. I'm respectful enough of certain aspects where the game mechanics reasonably meet the lore).
I can only speak for myself in that there is a big difference between personally ignoring vs. refusing game mechanics (Or whatever other RP concept considerations one can think of).
I don't think concepts beyond the game mechanics are anything to be "faulted" for... I, personally, do not (Have not) created a character that is 50 stories tall... Nor have I played with anyone attempting to play such a concept... However, I would not refuse it out of hand and do not have an issue with them doing so.
I do, myself, to prefer to come up with concepts that can be represented well enough... but that "well enough" is a personal descriptor that I can't expect anyone and everyone else to match.
Anyway, I understand and agree with the last bit in your post.
Your insistence that you followed the rules and game mechanics is not entirely accurate.
and round up everyone that knows more than they do"-Dylan
Mind you, I also see a difference between... *slaps a med patch on self* [uses a respite] and "Hey, you got knocked out, here let me give you an awaken." |
I'm the same.
Enhancements and inspirations are sort of an abstract game mechanic element.
For me, within a single session, they could mean any number of things.
An enhancement might be the result of some hard training paying off in better performance/skill... it might be a tweak in technology... It might not even register as anything happening at all. And it doesn't matter what origin the character is, the concepts can have varied reasons for the different changes.
Inspirations are something I rarely have played as something that my characters actually have as tangible items.
As someone who used to play the old Marvel tabletop RPG,if I allow myself to think on inspirations, they remind me more of how karma points were used in that game (Though not fully).
To me, they can be what the name implies... inspiration.
When the moment is dire and the character needs to find that little bit more of strength or will or whatever in order to break free, hit harder, catch his breath or whatever... Inspirations might represent that.
Or, the very same things could be a technological or magical component... who knows! It's sort of an abstract to play with (And/or avoid/ignore) however you want to for your own character.
I just think it is important, as RPers, to respect that last bit... For your own character.
Inspirations might be pills, tools, biochemical reactions, injections, magic potions, magic charms, endless possibilities... But no one should assume that everyone else only sees them as the same thing (And that holds true for them being simply colored items that you randomly get off of fallen enemies).
I respect other people's interpretations so long as they respect others' interpretations. It's really not that difficult.
And yeah... Spider-Man would not go to a store to increase his strength... And he would also improve his web-shooters differently than he would his leaping abilities (Yes, sticking to the web-shooters being technology for that example).
and round up everyone that knows more than they do"-Dylan
It's not just a matter of finding an RP SG but it's a matter of finding the one that's right for you. And that can and does change over time. Either your needs change or the SG evolves in a direction that isn't right for you any longer.
In over four years of rping in CoH I've been lucky to be affiliated with two good rp SG's. One slowly died off as members went elsewhere and the last one, while still active and great, wasn't a place I or my characters fit anymore.
While I'd love to find a new place I can contribute and fire my imagination, I'm taking my time. Forcing a match doesn't work. There are so many options out there and a lot of groups are quieter but have extremely gifted and thoughtful members. It might be more difficult to locate them. It's just a matter of being patient.
Don't get discouraged. Join PuGs and rp. You'll never know when or where you'll find those characters that make you say, "Wow, I want to be a part of that." Just be open to it and be willing to create a new character if need be.
Best of luck to you!
Erotic Exiles is looking again, I hear. *runs like hell*
... Hit it ...
Enhancements make perfect sense as I've outlined in my prior posts. Many of the natural ones have training style names. Many of the mutant ones have mutation style names. Many of the scientific ones have chemist style names. Many of the magical ones are trinkets/spells/blessings that would fit a magical character. Enhancements are the things we don't see in comics - the things that happen off screen. Basic maintenance of a superheroes powers...
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Yeah, some details of the game are better left glossed over from an RP standpoint.
I get the general idea though. I've played it that a magically powered character I was going to respec began researching new rituals to increase his own power, with the ritual being the respec.
Tales of Judgment. Also here, instead of that other place.
good luck D.B.B.
Obviously,you play by the rules that you choose to, as do other players. And that's perfectly fine, so long as people respect each other's choices and whatnot (Some choice can over-step other people's though, and that is where problems might occur).
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"I don't RP EVERY SINGLE ENHANCEMENT as physical objects. They can be sometimes, and obviously in those instances where they are then I RP then as objects, but the majority of the time they are other things - blessings from gods, mutations, scientific mishaps, etc..."
Of course, at the risk of over-exaggeration, all enhancements are TANGIBLE in the absolute syntactical sense of the word. What I was trying to communicate was that they are not always PHYSICAL OBJECTS ONE WOULD BUY IN A STORE.
My issue was with Brandx treating them all, universally, as such.
Hope that clears up any confusion.
That being said, I don't kowtow to that being the demanded conceptual umbrella that we all must play under. If your character goes to the shop to enhance his/her powers, so be it. If mine doesn't, so be it. Both can co-exist.
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The invention system is a bit strange though. The IOs & their names make sense...but the process, as Agonus illustrated, does not.
Talking about RP SGs missing,I've been having this problem on blueside.Both my Khelds need heavy RP SGs for them.
While it should be easier for the WS to find something (he's a former nictus world-devourer, so a good sci-fi SG would be nice),the PB joined a Crey SG that would be AWSOME ,since he's a Rogue but...NOBODY'S EVER ONLINE!
And that makes me sad =(
Check out all of Noble Savage's Art threads! All things art, Super Boosters, 'Lost' Costume Pieces, Buildings, Animations, and NPC Costume Piece Conversion
What I was trying to communicate was that they are not always PHYSICAL OBJECTS ONE WOULD BUY IN A STORE. |
Ah, the joys of people that don't live up to the standards they demand from others.
Oh absolutely. Both instances agree with the existence of enhancements from a lore perspective. The invention system is a bit strange though. The IOs & their names make sense...but the process, as Agonus illustrated, does not. |
So no, you don't play by the rules as enhancements are what you buy from a store unless you buy the things from a store which allow you to create them yourself. Of course you can always punch a mage and pick up the enhancement he bought from someone on a street corner. Ah, the joys of people that don't live up to the standards they demand from others. |
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My Characters
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Serving Vengeance:#419748 (For Villains/Vigilantes) (Drama/Mystery) (Viable Within Canon)
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So no, you don't play by the rules as enhancements are what you buy from a store unless you buy the things from a store which allow you to create them yourself. Of course you can always punch a mage and pick up the enhancement he bought from someone on a street corner.
Ah, the joys of people that don't live up to the standards they demand from others. |
You have my sympathies for raging so hard about an issue you clearly didn't think about.
Only after you apply liberal amounts of fanwank, which means the enhancements are no longer presented as they are in-game. Either way Xanatos' raeg is still wrong in the context of story and mechanics working alongside one another.
Damn, those are some sweet pictures of Wolverine going out and getting enhancements.