RP SG's...where have you gone?(also, lore.)


Absinth_Incubus

 

Posted

Quote:
Originally Posted by poptart_fairy View Post
Only after you apply liberal amounts of fanwank, which means the enhancements are no longer presented as they are in-game. Either way Xanatos' raeg is still wrong in the context of story and mechanics working alongside one another.
Not at all. In the example of enhancements for Magic, as described, an Amulet is a Dual Origin enhancement that is used to hasten recharge time. It could easily be dropped by someone using it. (See: Magic origin Enemy Groups.) As for the Grey thing, Grey, Hermes and Joule are spirits that are attuned to Magic in the game. These are seen as either rituals (That eventually wear off, hence the decay of enhancements) or just a blessing of said spirit during the time required. As said before the blessing could be passed off to another or could be accepted, same as information for the ritual. So it's not really 'fanwank that loses the meaning of enhancements as present in game', but rather how they ARE presented in game. Read the descriptions of some of the enhancements if you have doubt.


My Characters
Story Arcs Looking for Feedback:
Serving Vengeance:#419748 (For Villains/Vigilantes) (Drama/Mystery) (Viable Within Canon)
Dark Moon Rising: #13170 (For Heroes/Vigilantes) (Horror/Mystery) (Non-Canon)

 

Posted

Your dual blessings excuse only applies to one or two enhancements, not the entire system as originally argued by Xanatos. Pedantically explaining a tiny fraction in no way justifies his zealous "GAME MECHANICS ARE LORE DEAL" rhetoric.

But eh. Only so many times it can be pointed out people like him only want the convenient bits of a story to play with, rather than all of it.


 

Posted

Quinz: i've had similar concerns and experiences as you in the past. i found the solution to my problem was a static team.

static teams of up to 8 tend to meet regularly and because it's a small number of players it's easier to get to know everyone and for everyone to be on the same page, or even hop in and out of stories as RL dictates.

so why don't you see about giving that a try? IMO, static teams are the SG/VG i was looking for from the very beginning.

good luck! i'm sure there's a place out there for you, too, just don't give up! =)


 

Posted

Quote:
Originally Posted by Quinz View Post
Not at all. In the example of enhancements for Magic, as described, an Amulet is a Dual Origin enhancement that is used to hasten recharge time. It could easily be dropped by someone using it. (See: Magic origin Enemy Groups.) As for the Grey thing, Grey, Hermes and Joule are spirits that are attuned to Magic in the game. These are seen as either rituals (That eventually wear off, hence the decay of enhancements) or just a blessing of said spirit during the time required. As said before the blessing could be passed off to another or could be accepted, same as information for the ritual. So it's not really 'fanwank that loses the meaning of enhancements as present in game', but rather how they ARE presented in game. Read the descriptions of some of the enhancements if you have doubt.
I see one flaw with this. Mostly in the fact that you're using it in the subtext of the easy to work around magic origin.

POW BAM KAPLOW!

*Looks down* OH! Look at this! He dropped some DNA! I will now injest this mutant DNA so I can enhance my abilities!

OR

*Looks at hand* Oh! Look at this! I got some of that freaks hair stuck between my fingers! Hmmm...I'll make a weave out of it! It'll enhance my abiltiies!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
I see one flaw with this. Mostly in the fact that you're using it in the subtext of the easy to work around magic origin.

POW BAM KAPLOW!

*Looks down* OH! Look at this! He dropped some DNA! I will now injest this mutant DNA so I can enhance my abilities!

OR

*Looks at hand* Oh! Look at this! I got some of that freaks hair stuck between my fingers! Hmmm...I'll make a weave out of it! It'll enhance my abiltiies!

Want me to make a separate topic to debate an dto show my explainations for all? XD


My Characters
Story Arcs Looking for Feedback:
Serving Vengeance:#419748 (For Villains/Vigilantes) (Drama/Mystery) (Viable Within Canon)
Dark Moon Rising: #13170 (For Heroes/Vigilantes) (Horror/Mystery) (Non-Canon)

 

Posted

Yes please let us reduce all game mechanics and rigidly push them into all aspects of RP.


Sometimes, folks, you just need to turn a bit of a blind eye, or deaf ear, or laminated tongue.


The Elysienne; Magical controller
Silent Sickle; Natural scrapper
And many more.
Aenigma Rebis: "Actually, Ely's more like Jean Grey. Only... smart."

 

Posted

(QR)

Quote:
Originally Posted by BrandX View Post
How long ago do you consider long ago? The Teen Phalanx (possibly a bit of a shameless plug, but not really meant to be a shameless plug) is coming up on it's 3rd year.

Mod-Heavy RP SG. In fact, most members would rather RP than actually level. Great group of people.
The Young Phalanx is experiencing a big of a revival, after having gone dormant for awhile, and we'd love to have more people show up. Head to Pocket D on Tuesday nights around 9pm Central and look for Back Yard Boom or Necril.

Also, the KGB Special Section 8 is still around, with regularly scheduled Wednesday night meetings and practice (also at 9pm Central).


War Cat, EarthShade, BrightShard, Chakat Streak, Chakamil Silverspot, Mindora, Diabolesse, Jasper Baen
KGBSS8: Agent Ravage, Pestilence Girl, Umbral Claw, Howlback, Dr. Glit
Young Phalanx: Necril, Blazing Witch

 

Posted

KGB Special Section 8 is the premier home of heroic Communists on Virtue.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Certainly. Send a tell to @Smersh or see our website (in my sig) to fill out our online application.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Quote:
Originally Posted by Matt_King View Post
The Palladium Sentry is still around. Hitting the 2 year mark next month.
What he said.


 

Posted

Quote:
Originally Posted by Quinz View Post
Want me to make a separate topic to debate an dto show my explainations for all? XD
Heh...I really wasn't debating the issue. I've RPed with people who go about it in various ways A LOT!

One of the best PuG I had, we we're RPing the whole time, and the leader RPed, the level up aspect, inspirations, enhancements...ect...ect.

I just rolled with it and RPed, and in the back of my mind just thought of it as happening a bit differently than actually occured.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Disclaimer: This is just my opinion based on my own observations and conversations I've had with others.

I think the decline in large and open RP SGs goes hand in hand with the general decline of RP as a whole on the server. Yes there are still a handful of people playing in Atlas and people RP in the D, but it's become a very small percentage of the Virtue population, and it's continuing to shrink, not grow. Four years ago, just about everyone was using ()'s to denote OOC speech in broadcast, now no one seems to bother.

What RPing is left also is incredibly cliqish, with few opportunities given for new players or characters to get integrated, and the reason for this is pretty simple and will probably draw no small amount of flames:

The vast majority of RP to be found now is just terrible. It's inane, mind-numbing, and rather than help immerse a player into the City of Heroes universe, it detracts from the game setting. The gimmick characters and SGs (e.g.; The Twilight and Vampire: The Masquerade toons and groups) don't really want to play City of Heroes, they want to play whatever gimmick they're running, and are just using CoH as the vehicle for said gimmick. The attention seekers (the Walking Wounded toons that whine when they're healed but never seem to die if they aren't, the drama queens, the level 5s that start fights with 50s but claim they're just as powerful) ruin any kind of theme or mood in their demands that everyone worship at the altar of their anti-Awesome RP. The soap opera crowd also aren't really playing CoH, they're again using it as the vehicle for their terribly written, melodramatic, bad romance-novel fantasies.

And unfortunately, those few who are playing City of Heroes and RPing to further the immersion of the game have to be very cliquish in order to keep the larger morass of garbage players from ruining that immersion, and large SGs don't lend well to that.

Personally I stopped looking for worthwhile RP a while ago, and when I get the urge to try again, I only need to go sit in Pocket D and realize that the only concept not being played is the concept of a hero/villain in a city of heroes/villains and I'm reminded why I don't see any prominent RP SGs anymore.


 

Posted

I've been pretty sparse in game lately for a variety of reasons, but I think there are a few things that are in play here.

After nearly 3 years of leading an RP SG on Virtue (Gods of the Golden Age), one of the problems that really began to strike me is the rapid turnover of characters.

RP, especially any kind of Medium to Heavy RP is built on relationships. I'm not talking about "adult RP" or anything of that nature. It's built on connections that are built between characters. Friendships, rivalries, and yes, romances are also included in that.

Yes, the core of CoH is being a Hero (or villain as the case may be), but the core of RP is in dealing with other people. As heroes, as friends, such and so. You can emote all the nasty things you want at Recluse when you see him, but it ends up being a one sided conversation.

The problem begins when alts become part of the mix. It's certainly possible to juggle 2-3 alts, and still set up a vibrant "relationship web" for those people, that they have a pattern of interactions with other characters that keep them interesting. However, after that, you're spreading your time (and yourself) just too thin, and you'll end up unable to keep those webs living and active.

What's more though, is when people set alts aside when they hit 50. That was to me one of the most destructive things in an RP group that I ever saw. Someone who abandons a 50 (or at least backburners them) doesn't only affect themselves, but also sends a ripple effect through the entire "web" of a RP SG. Captain Shinypants just doesn't fight crime any more (come in game), and now, Mister Aboveaverage, (his old partner) just doesn't seem as fun to play any more... so he goes away as well. You keep that going, and soon the core of an RP group starts to look rather thin.

Now, with PLing becoming faster than ever, and Rest XP and all of those things, that effect has gotten even faster, even more pronounced.


(All on Virtue)
Guidestar: lvl50 Grav/FF Controller
Madame Insight: Lvl 50 El/El Blaster
Astrolabe Lvl 50 Grav/Eng Dom
Too many others to consider.

 

Posted

wow I am sorry to hear about all these people not enjoying or not able to find decent RP. I stumbled across a great RP SG just over a year ago and have had the best time of my gaming life with them. When I'm not hanging out with them I try and RP in PUGs and have come across other great RPers and the ones who dont RP with me dont ridicule me or try and prevent it.

I guess I've just been lucky or I'm just having too much fun playing this great game to notice the bad stuff.

Please look me up if any of you want someone to RP with...although I am not a great RPer I do it to help immersion and escape from the everyday for awhile.

@Manny CS


Member of the Hyperion Force

 

Posted

I'm in a full RP SG ( United Sentinels of America ). I also RP in every PUG and TF I run. I'm an action-RPer, I don't usually go in for sweeping stories, I just log in, RP, say hey to people, and it works for me.

Some of the groups i've RPed with in the last year have been ( actually, the list of SGs that I know of that RP ) are as follows. I"m sure I'll forget some too, so forgiveness please!

United Sentinels of America
Gods of the Golden Age
Legacy of Valor ( new but rising )
Teen Phalanx
All-Star Teen Sentinels
Dauntless Reverie
Hyperion Force
All Creatures Clan
Sinners and Saints ( have not seen them lately but they were fun)
Ravencroft Manor
Paladins
Panther Legion
Guardian Force ( good RPers )
Tavern on the Edge
Paragonian Knights

Please feel free to add to the list, I apologize to those that 'carry the flag forward for us RPers' if I don't know you or forgot you. I know i've forgotten tons.

Those SGs that are 'RP Friendly' but don't RP, i'm sorry, I have not listed you guys. This list is for RP-only unless you put quotes around it. (( like this!! woot!! ))

wW


Windwolf, now with increased levels of wind and wolf!

Virtue, baby, 'cause I R P.

 

Posted

Full RP SGs are still around, as far as I can tell... My SG and VG are at the year and a half mark (a Virtue continuation of an RP SG on Pinnacle that's been around for years). It's not exactly massive, though - something between one and two dozen active players.


Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich

Got a Mids suggestion? Want to report a Mids bug?

 

Posted

Ashtur's remarks above about the rate of alt turn over being destructive to RP rings true to me. I create characters and play them to fifty with the expectation I'm going to keep them for the long term and develop a shared story and experience with others around me who're doing the same. When an otherwise excellent RP'er retires their fifty to start a new character, it does take the RP wind out of my sails too -- in a way, I put effort into that person's character too, and it then just disappeared. It's always a bit of a downer, and is the sort of thing that could create a chain reaction to break up an otherwise healthy group.

Does this mean that RP SG's become less active, or dry up and dissolve faster than before? I'm not sure. I've been in a position of trying to find an RP SG a few times, as I am again now, and it does feel as though it's more difficult than before -- the RP groups don't seem to advertise as they did a year or two ago. It may well be there's just as many and just as active, but to me they seem harder to find.

Perhaps they're closing in on their core membership to those RP'ers who just want to rapidly turn over alts in an RP-environment; perhaps the influx of vocal non-RP'ers causes the RP community to close in a bit. Maybe we just need renewed effort in connecting RP'ers to each other. I do feel that most RP communities have a few core players who sustain it. Those who're naturally outgoing and engaging and who bring new players into their fold and make them feel part of the group -- the sort of activity that replaces players who've had to leave with fresh roleplayers.